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From 08/17/2021 to 09/15/2021

09/15/2021

11:24 PM Revision 16861599 (magiccube): Make Rex standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Leszek Koltunski
06:41 PM Revision d84768fe (magiccube): Make Jing standard size (tetra size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Leszek Koltunski
01:48 PM Revision 4d27a99b (magiccube): Make Ivy standard size (cube size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Leszek Koltunski
01:34 PM Revision 41c8d4d8 (magiccube): Make Helicopter standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Leszek Koltunski
10:37 AM Revision 7e338611 (magiccube): On second thought, come back to Vector. The problem: before we had the potentially blocking function 'effectFinished' inside our synchronized block.
Leszek Koltunski

09/14/2021

11:55 PM Revision 4c49986e (magiccube): 1) add missing call to BlockController.onPause() / onResume() to the Tutorial activity
2) rearrange BlockController's error reporting to make the case where the MessageSender thread has died separate
3) i...
Leszek Koltunski
03:32 PM Revision de43f86a (magiccube): Correct height of the tutorial dialog.
Leszek Koltunski

09/13/2021

03:02 PM Revision 210250ea (magiccube): Up version to 1.8.6
Leszek Koltunski
01:39 PM Revision 1160205e (magiccube): Add Mirror 2x2 tutorials.
Leszek Koltunski
01:07 PM Revision 3e6b6e37 (magiccube): Increase NODE_RATIO, i.e. the height/width ratio of the DistortedNode behind the object (before with 1.4, if one scrambled the Mirror Cube and made it the largest possible, corners were cut off form the top and bottom)
Leszek Koltunski
01:00 PM Revision 0e505360 (magiccube): Mirror Cubes: re-enable meshes; update meshes.
Leszek Koltunski
12:55 PM Revision 62ec404d (magiccube): Mirror Cubes: make them still more off-center.
Leszek Koltunski
03:53 AM Revision 69f807c5 (magiccube): Mirror Cubes: make them a bit more off-center.
Leszek Koltunski
03:45 AM Revision 36341b2f (magiccube): Mirror Cubes: add meshes and icons.
Leszek Koltunski
03:15 AM Revision abf36986 (magiccube): Add Mirror Cube 2x2 and 3x3.
Leszek Koltunski

09/09/2021

01:29 AM Revision 91792184 (magiccube): Make object scrambling abstract (well, almost - with exception of Square-1 - this theoretically could also be done the generic way, but this would require almost 20000 'ScrambleStates')
Leszek Koltunski
11:56 PM Revision f5e7bb94 (magiccube): Some more debugs for the case when the UI is blocked.
Leszek Koltunski
11:24 PM Revision 00aa398a (magiccube): safety!
Leszek Koltunski
11:21 PM Revision 255492a0 (magiccube): Improvements for the PopupWindows: now they work:
1) on Android 11, everywhere
2) on Android 10,9,8.1,8.0 - in case of fullscreen and split-screen modes; pop-up mode s...
Leszek Koltunski

09/07/2021

11:27 PM Revision a36b9dca (magiccube): Defer initialization of statics in RubikNetwork till we actually need them.
Leszek Koltunski
11:11 PM Revision cc3d81dd (magiccube): Remove statics from the TwistyObject class.
Leszek Koltunski
02:34 PM Revision dc78f395 (magiccube): Fix play screen popups in case the whole app is in 'multi-window' or 'pop-up window' state.
Leszek Koltunski
01:08 PM Revision 51baad0e (magiccube): Simplify Play Screen popups.
Leszek Koltunski
01:00 PM Revision d90c55cc (magiccube): Make the 'Play' popup always fit within the window height.
Leszek Koltunski
02:17 AM Revision 963921af (magiccube): Remove statics from the Ultimate class.
Leszek Koltunski
02:06 AM Revision d5380277 (magiccube): Remove statics from the Square classes.
Leszek Koltunski

09/06/2021

01:25 AM Revision 8c3148e2 (magiccube): Remove statics from the Skewb class.
Leszek Koltunski
01:09 AM Revision f242ba04 (magiccube): Remove statics from the Rex class.
Leszek Koltunski
01:02 AM Revision 1dd8d3af (magiccube): Remove statics from the Redi class.
Leszek Koltunski
12:48 AM Revision 48fec01e (magiccube): Remove statics from the Pyraminx class.
Leszek Koltunski
12:38 AM Revision af0de0af (magiccube): Remove statics from the Minx classes.
Leszek Koltunski
11:45 PM Revision 4f8cda80 (magiccube): Remove statics from the Jing class.
Leszek Koltunski
11:20 PM Revision e01fa67a (magiccube): Remove statics from the Ivy class.
Leszek Koltunski
11:12 PM Revision 85449b44 (magiccube): Remove statics from the Helicopter class.
Leszek Koltunski
10:56 PM Revision d464f54f (magiccube): Remove statics from the Dino classes.
Leszek Koltunski
10:42 PM Revision aec5cc91 (magiccube): Remove statics from the Diamond classes.
Leszek Koltunski
10:29 PM Revision 97eb0852 (magiccube): Remove more statics from the Bandaged Cube classes.
Leszek Koltunski
10:10 PM Revision 7ff38997 (magiccube): Remove statics from the Cube classes.
Leszek Koltunski
03:14 PM Revision f2d0d23e (magiccube): Remove statics from the Bandaged Cube classes.
Leszek Koltunski
02:59 PM Revision 214e301a (magiccube): Fix the problem reported by Samsung -
1. Fire off the app
2. minimize it, select 'Multi window'
3. put some other app in the lower half of the screen
4. cl...
Leszek Koltunski

09/02/2021

10:44 PM Revision 0021af58 (magiccube): Convert Square-2 to the new generic scrambling algorithm.
In order to do it we need to introduce a third, artificial rotational axis - otherwise the algorithm would make it im... Leszek Koltunski

09/01/2021

10:24 PM Revision e42a9e87 (magiccube): Fix the Square-2 isSolved() (it was wrong even before!)
Leszek Koltunski
10:02 PM Revision bbbfb6af (magiccube): Convert the Pyraminxes to the new scrambling paradigm.
This leaves only the two Squares. Leszek Koltunski

08/31/2021

11:52 PM Revision aa26ba7f (magiccube): Convert the 4 Minx'es to the new scrambling paradigm.
Leszek Koltunski
06:12 PM Revision cda32fc1 (magiccube): Convert the Redi to the new scrambling paradigm.
Leszek Koltunski
05:46 PM Revision e1dc3366 (magiccube): Introduce pseudorandom balancing into scrambling to all the other already converted objects, i.e. everytihng except for Pyraminxes, Squares, Minxes and the Redi.
Leszek Koltunski
03:38 PM Revision 6cf89a3e (magiccube): Introduce pseudorandom balancing into scrambling in case of the two Dinos (from now on, the more times a particular (ax,layer) combination has been chosen already in the scrambling sequence, the less likely it is to be chosen next).
Fix Dino6 - isSolved(). Sadly, it cannot be the geeneric function - it needs to be another special case. Leszek Koltunski

08/30/2021

01:12 AM Revision caccea6e (magiccube): Convert the Cubes of all sizes to the new, unified scrambling method.
Leszek Koltunski
11:03 PM Revision 20898e6f (magiccube): Convert both Dinos to the new, unified scrambling method.
Leszek Koltunski
10:21 PM Revision 486b3417 (magiccube): Convert the Diamonds & the Helicopter to the new, unified scrambling method.
Leszek Koltunski
07:33 PM Revision 01b2ef5a (magiccube): Convert Skewbs & Rex Cube to the new, unified scrambling method.
Leszek Koltunski
05:02 PM Revision 0ad6b867 (magiccube): Convert Skewb Ultimate, Jing Pyraminx & Ivy Cube to the new, unified scrambling method.
Leszek Koltunski
10:51 AM Revision 38589947 (magiccube): Unify scrambling across all 4 bandaged objects.
Leszek Koltunski

08/29/2021

01:46 AM Revision 8db55f55 (magiccube): Preparation for unification of scrambling. Scrambling of all objects will be done by a generic funtion, only fed a certain data structure by the objects. The data structure is going to be the ScrambleStateGraph - a directed state graph of all states we can come across while scrambling.
Make the ScrambleStateGraph support any number of axis, not only 3 as it did up till now. Also, correct one problem i... Leszek Koltunski

08/26/2021

10:39 PM Revision 5e254115 (magiccube): auto-compute the bandaged status from dimension of the CENTERS. Make 'computeBitmapFromRow' generic for bandageed and not bandaged objects.
Leszek Koltunski
10:30 PM Revision 169219a7 (magiccube): Remove the last 'isSolved()' (from Dino4) and put it to the parent class as a special case.
Leszek Koltunski

08/25/2021

01:13 AM Revision a480ee80 (magiccube): Standarize the 'isSolved()' method: now all objects, except one (Dino4) have a standard isSolved().
This incidentally also fixes detection of the solved state in case of Diamond4, i.e. a Master FTO. Leszek Koltunski

08/24/2021

02:35 PM Revision abe288a3 (magiccube): Come back to creating the objects from mesh.
Leszek Koltunski
12:32 PM Revision 668423be (magiccube): Add flag of Madagascar.
Leszek Koltunski

08/23/2021

03:32 PM Revision 7d11f930 (magiccube): Make the 3x3 and 4x4 Diamond meshes smaller.
Leszek Koltunski
03:20 PM Revision 3e605536 (magiccube): Finally remove cubit creation from the implementation classes and move it to the TwistyObject.
Leszek Koltunski
02:15 PM Revision acf165d9 (magiccube): Convert the last object, Skewb Ultimate, to the new scheme.
Leszek Koltunski
02:07 PM Revision fd836c4e (magiccube): Convert the two Squares to the new scheme.
Leszek Koltunski

08/20/2021

12:58 AM Revision 8655f3fe (magiccube): Convert Skewb to the new scheme. New smaller mesh for the Master Skewb.
Leszek Koltunski
11:46 PM Revision a38fe4b2 (magiccube): Convert Rex Cube to the new scheme.
Leszek Koltunski
11:31 PM Revision 2077dd18 (magiccube): Convert Redi Cube to the new scheme.
Leszek Koltunski
11:24 PM Revision 045d8cbd (magiccube): Convert Pyraminx to the new scheme. Make Pyra4 and Pyra5 meshes much smaller.
Leszek Koltunski
11:11 PM Revision 8e4a3670 (magiccube): Convert Megaminx to the new scheme.
Leszek Koltunski
10:50 PM Revision 8ebaf76d (magiccube): New, smaller Master Kilominx mesh.
Leszek Koltunski
10:44 PM Revision 94a4edcf (magiccube): Move 1) Jing 2) Kilominx to the new cubit creation scheme.
Make the Master Kilominx mesh a bit smaller. Leszek Koltunski

08/19/2021

01:03 AM Revision a2a4df1b (magiccube): Move 1) Helicopter 2) Ivy to the new cubit creation scheme.
Leszek Koltunski
12:39 AM Revision f10a88a8 (magiccube): Move 1) bandaged 3x3 2) normals cubes 3) octahedrons 4) both dinos to the new cubit creation scheme.
Leszek Koltunski
11:28 PM Revision ad7907b0 (magiccube): Important step towards making the implementation of an individual puzzle code-free (i.e. data-only): move the 'MeshBase[] mMeshes' variable from the individual classes to the parent TwistyObject.
Leszek Koltunski
10:52 PM Revision f8031218 (magiccube): Make the Kilominx cubit creation a bit more standard.
Leszek Koltunski
10:44 PM Revision 45f63f17 (magiccube): Introduce ObjectShape - a class encapsulating a shape of a Cubit.
Make the Megaminx cubit creation a bit more standard. Leszek Koltunski

08/18/2021

11:04 PM Revision a0b48da6 (magiccube): Minor.
Leszek Koltunski

08/17/2021

01:36 AM Revision c75ab933 (magiccube): COnvert the last object, the Rex cube, to the new cubit creation scheme. Provide the new Rex mesh.
Leszek Koltunski
09:42 PM Revision 46e6b3f6 (magiccube): New Ivy mesh.
Leszek Koltunski
05:30 PM Revision 47d98cd5 (magiccube): Convert the Ivy corner cubit to the new, 'universal' cubit creation method.
This forces deep changes to 'createRoundSolid' and the underlying 'MeshPolygon' class to make them support arbitrary ... Leszek Koltunski
 

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