Activity
From 08/31/2021 to 09/29/2021
09/29/2021
- 10:40 PM Flags Revision fe0ed137 (distorted-flags): Remove unneeded dependencies.
- 10:17 PM Flags Revision 7252a86e (distorted-flags): Initial commit
- 10:16 PM Revision c4b665bf (magiccube): Remove all the flags - those are now in a separate module
- 09:49 PM Revision c93c6264 (magiccube): add two missing files
- 04:07 PM Revision 3f7a4363 (magiccube): Remove all files that have been separated into a new library 'objectlib'
- 12:14 PM Revision 588ace55 (magiccube): Prepare the 'objectlib' package to be separated into a library module
- 10:10 AM Revision e01c0d02 (magiccube): Rename some assets for consistency
09/28/2021
- 11:47 PM Revision bdbbb4c5 (magiccube): Refactoring: split the 'objects' package into two, 'objects' and 'objectlib'.
- The point: we're going to need to move the 'objectlib' stuff into its own library module, and that's because we're go...
09/27/2021
09/26/2021
09/24/2021
- 01:30 AM Revision 967c1d17 (magiccube): Do away with the last method in the object Movement classes. Remove the object Movement classes altogether.
- From now on the implementation of a TwistyPuzzle is 100% data, no code at all.
Next step: make the implementation a (... - 05:27 PM Revision 74c9af0d (magiccube): Next step on the way to completely do away with object Movement classes.
- 04:23 PM Revision a76d9cb4 (magiccube): Correct the cuts of Mega/Kilominx.
- 11:30 AM Revision 4946b635 (magiccube): Major abstraction - automatically compute the 'computeRowFromOffset()' function from CUTS.
- Still one thing left: it appears like the CUTS of Mega/Kilominxes are not correct.
09/23/2021
- 02:11 AM Revision ef018c1b (magiccube): Abstract the next function, computeRowFromOffset(), out of the individual Movement classes.
- Still two issues:
1) mysterious 1.5 multiplier in Movement12
2) in Movement8, moving the offset works only if the ro...
09/21/2021
09/20/2021
- 01:50 AM Revision 96208efc (magiccube): MOve the FOV from ObjectList to individual object classes.
- 01:43 AM Revision efa81f0c (magiccube): Introduce abstract 4,6,8 adn 12 classes.
- 12:59 AM Revision e9a87113 (magiccube): Move the Movement class from ObjectList to individual object classes.
- 12:37 AM Revision e782e026 (magiccube): Realize that the Movements of Rex, Redi, Dino and the Skewbs are all identical and convert those 4 classes into one MovementCornerTwisting.
09/19/2021
- 01:04 PM Revision 5da517d3 (magiccube): Minor
09/18/2021
- 12:44 AM Revision da178c88 (magiccube): Make computing the offset in the Movement class more correct. From now on, in the center of the face the offset if always 0 regardless of the axis.
- Before it would always assume that we can add DIST2D to the offset which is originated at the center of the face and ...
- 10:09 PM Revision 771f6dfa (magiccube): Move actual solving the object to PreRender.
- (before we had a 'solveObejct()' in preRender already, but that one just starts the Solve Effect!)
- 08:40 PM Revision df664009 (magiccube): Minor
09/17/2021
- 04:10 PM Revision 5b05d357 (magiccube): Minor
- 03:57 PM Revision c7a98f94 (magiccube): Minor
- 03:51 PM Revision be7c9190 (magiccube): Abstract out some methods from the Movement classes. only two remain now: rowFromOffset and enabledAxis.
- 12:01 PM Revision 387b6326 (magiccube): Make the Kilo and Megaminxes standard size (dodecahedron size=3,5, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
09/15/2021
- 12:27 AM Revision 1b32d001 (magiccube): Make the Ultimate standard size (dodecahedron size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
- 12:00 AM Revision 74d67e50 (magiccube): Make the Skewbs standard size (cube size=2,3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
- 11:24 PM Revision 16861599 (magiccube): Make Rex standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
- 06:41 PM Revision d84768fe (magiccube): Make Jing standard size (tetra size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
- 01:48 PM Revision 4d27a99b (magiccube): Make Ivy standard size (cube size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
- 01:34 PM Revision 41c8d4d8 (magiccube): Make Helicopter standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
- 10:37 AM Revision 7e338611 (magiccube): On second thought, come back to Vector. The problem: before we had the potentially blocking function 'effectFinished' inside our synchronized block.
09/14/2021
- 11:55 PM Revision 4c49986e (magiccube): 1) add missing call to BlockController.onPause() / onResume() to the Tutorial activity
- 2) rearrange BlockController's error reporting to make the case where the MessageSender thread has died separate
3) i... - 03:32 PM Revision de43f86a (magiccube): Correct height of the tutorial dialog.
09/13/2021
- 03:02 PM Revision 210250ea (magiccube): Up version to 1.8.6
- 01:39 PM Revision 1160205e (magiccube): Add Mirror 2x2 tutorials.
- 01:07 PM Revision 3e6b6e37 (magiccube): Increase NODE_RATIO, i.e. the height/width ratio of the DistortedNode behind the object (before with 1.4, if one scrambled the Mirror Cube and made it the largest possible, corners were cut off form the top and bottom)
- 01:00 PM Revision 0e505360 (magiccube): Mirror Cubes: re-enable meshes; update meshes.
- 12:55 PM Revision 62ec404d (magiccube): Mirror Cubes: make them still more off-center.
- 03:53 AM Revision 69f807c5 (magiccube): Mirror Cubes: make them a bit more off-center.
- 03:45 AM Revision 36341b2f (magiccube): Mirror Cubes: add meshes and icons.
- 03:15 AM Revision abf36986 (magiccube): Add Mirror Cube 2x2 and 3x3.
09/09/2021
- 01:29 AM Revision 91792184 (magiccube): Make object scrambling abstract (well, almost - with exception of Square-1 - this theoretically could also be done the generic way, but this would require almost 20000 'ScrambleStates')
- 11:56 PM Revision f5e7bb94 (magiccube): Some more debugs for the case when the UI is blocked.
- 11:24 PM Revision 00aa398a (magiccube): safety!
- 11:21 PM Revision 255492a0 (magiccube): Improvements for the PopupWindows: now they work:
- 1) on Android 11, everywhere
2) on Android 10,9,8.1,8.0 - in case of fullscreen and split-screen modes; pop-up mode s...
09/07/2021
- 11:27 PM Revision a36b9dca (magiccube): Defer initialization of statics in RubikNetwork till we actually need them.
- 11:11 PM Revision cc3d81dd (magiccube): Remove statics from the TwistyObject class.
- 02:34 PM Revision dc78f395 (magiccube): Fix play screen popups in case the whole app is in 'multi-window' or 'pop-up window' state.
- 01:08 PM Revision 51baad0e (magiccube): Simplify Play Screen popups.
- 01:00 PM Revision d90c55cc (magiccube): Make the 'Play' popup always fit within the window height.
- 02:17 AM Revision 963921af (magiccube): Remove statics from the Ultimate class.
- 02:06 AM Revision d5380277 (magiccube): Remove statics from the Square classes.
09/06/2021
- 01:25 AM Revision 8c3148e2 (magiccube): Remove statics from the Skewb class.
- 01:09 AM Revision f242ba04 (magiccube): Remove statics from the Rex class.
- 01:02 AM Revision 1dd8d3af (magiccube): Remove statics from the Redi class.
- 12:48 AM Revision 48fec01e (magiccube): Remove statics from the Pyraminx class.
- 12:38 AM Revision af0de0af (magiccube): Remove statics from the Minx classes.
- 11:45 PM Revision 4f8cda80 (magiccube): Remove statics from the Jing class.
- 11:20 PM Revision e01fa67a (magiccube): Remove statics from the Ivy class.
- 11:12 PM Revision 85449b44 (magiccube): Remove statics from the Helicopter class.
- 10:56 PM Revision d464f54f (magiccube): Remove statics from the Dino classes.
- 10:42 PM Revision aec5cc91 (magiccube): Remove statics from the Diamond classes.
- 10:29 PM Revision 97eb0852 (magiccube): Remove more statics from the Bandaged Cube classes.
- 10:10 PM Revision 7ff38997 (magiccube): Remove statics from the Cube classes.
- 03:14 PM Revision f2d0d23e (magiccube): Remove statics from the Bandaged Cube classes.
- 02:59 PM Revision 214e301a (magiccube): Fix the problem reported by Samsung -
- 1. Fire off the app
2. minimize it, select 'Multi window'
3. put some other app in the lower half of the screen
4. cl...
09/02/2021
- 10:44 PM Revision 0021af58 (magiccube): Convert Square-2 to the new generic scrambling algorithm.
- In order to do it we need to introduce a third, artificial rotational axis - otherwise the algorithm would make it im...
09/01/2021
- 10:24 PM Revision e42a9e87 (magiccube): Fix the Square-2 isSolved() (it was wrong even before!)
- 10:02 PM Revision bbbfb6af (magiccube): Convert the Pyraminxes to the new scrambling paradigm.
- This leaves only the two Squares.
08/31/2021
- 11:52 PM Revision aa26ba7f (magiccube): Convert the 4 Minx'es to the new scrambling paradigm.
- 06:12 PM Revision cda32fc1 (magiccube): Convert the Redi to the new scrambling paradigm.
- 05:46 PM Revision e1dc3366 (magiccube): Introduce pseudorandom balancing into scrambling to all the other already converted objects, i.e. everytihng except for Pyraminxes, Squares, Minxes and the Redi.
- 03:38 PM Revision 6cf89a3e (magiccube): Introduce pseudorandom balancing into scrambling in case of the two Dinos (from now on, the more times a particular (ax,layer) combination has been chosen already in the scrambling sequence, the less likely it is to be chosen next).
- Fix Dino6 - isSolved(). Sadly, it cannot be the geeneric function - it needs to be another special case.
08/30/2021
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