Correct the Rubik app for the recent changes to the library's Node.
Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)
Skeleton of a new dialog: High Scores
Correct scramble speed.
RubikCube: further fixes
RubikCube: renamed RubikSettingsEnum to BaseEffect and moved it to the 'effect' package.