extend the RubikObject API to make it possible to add rotations of multiple rows simultaneously (all along the same axis of course!)
Bugfixes.
Progress with object Movement - almost finished.
Some fixes for the Pyraminx.
Beginnings of Pyraminx.
Progress towards generalizing belongsToRotation()
Correct the Rubik app for the recent changes to the library's Node.
Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)
More work on making new types of RubikObjects easily creatable.
Make RubikCube and RubikCubeMovement generic and not visible outside of their package.
Major restructuring - separate the Manipulated Objects (i.e. at the time being - Cubes of various sizes) and the class holding knowledge how those Objects move ( RubikCubeMovement ) into a separate package; remove all knowledge of Objects and the way they move from the main package.
Skeleton of a new dialog: High Scores
Correct scramble speed.
RubikCube: further fixes
RubikCube: add new WinEffectGlow
RubikCube: renamed RubikSettingsEnum to BaseEffect and moved it to the 'effect' package.