extend the RubikObject API to make it possible to add rotations of multiple rows simultaneously (all along the same axis of course!)
Bugfixes.
Progress with object Movement - almost finished.
Some fixes for the Pyraminx.
Beginnings of Pyraminx.
Progress towards generalizing belongsToRotation()
Correct the Rubik app for the recent changes to the library's Node.
Convert RubikCube to the new V&F center schema!
Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)
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