Correct the Rubik app for the recent changes to the library's Node.
Convert RubikCube to the new V&F center schema!
Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)
Skeleton of a new dialog: High Scores
RubikCube: add new WinEffectGlow