Object node: size of screenWidth.
Simplify dragging. Now there's only 1 Quat, rather than the old way with two (Accumulated, Current).
Improvements for the way we rotate layers of Objects: make it possible to begin a rotation during a WIN effect.
Improvements for the way we rotate layers of Objects. (take the speed into account - so even if we rotated a layer of a Cube to less than 45 degrees, but we did it fast, do a 90 degree rotation!)
Read the meshes from .dmesh files (rather than compute them dynamically).This (along with single-mesh mode) hopefully makes the rendering much faster, while keeping the time needed for Object Change low.
The only downside: this increases the size of the release APK from 6 MB to 9.6 MB.
Convert the PostRender to a PreRender, called before we render.This makes more sense as this way things are prepared for the very first render.