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magiccube / src / main / java / org / distorted / object / RubikObjectList.java @ b498f3f6

# Date Author Comment
b498f3f6 04/01/2020 09:36 PM Leszek Koltunski

Introduce RubikPatternsList. Now, if one wants to contribute patterns for a new object, all one has to be is give the list of strings describing the patterns and add them to the List.

a31d25de 03/31/2020 11:03 AM Leszek Koltunski

Major progress with Prretty Patterns.

Two things remain:

1) looks like sometimes making/backing Moves in a Pattern gets stuck. ( Pattern.mCanRotate! )
2) we need to add RubikPatternList!

aa171dee 03/29/2020 11:41 PM Leszek Koltunski

More support for actual patterns!

53f23b64 03/27/2020 01:08 AM Leszek Koltunski

Progress with Pretty Patterns - do away with the tabbed dialog!

4c0cd600 03/25/2020 06:24 PM Leszek Koltunski

Change the series of Object buttons in the Play state into a PopupWindow.

ea6ee91b 03/23/2020 10:25 PM Leszek Koltunski

Minor.

286d73ae 03/19/2020 11:50 PM Leszek Koltunski

Port the downloading into the new 'magic' server.

c86f9f1f 03/13/2020 05:43 PM Leszek Koltunski

Make the records independent of arrangement of Objects and their sizes in RubikObjectList.

4888e97c 03/13/2020 02:36 PM Leszek Koltunski

Major restructuring around making it possible to include different kinds of RubikObjects in the UI.

7381193e 03/12/2020 09:47 PM Leszek Koltunski

1. library: new API DistortedNode.setProjection()
2. cube: adjustments for Pyraminx.

8e2295ad 03/12/2020 12:51 AM Leszek Koltunski

Progress with object Movement.

869a4528 03/10/2020 09:51 PM Leszek Koltunski

Fix the memory test - we need to run one thing on the Graphics thread!

49f67f9b 03/09/2020 11:27 AM Leszek Koltunski

Progress with Pyraminx.

ba740a0c 03/03/2020 12:33 AM Leszek Koltunski

Correct the Rubik app for the recent changes to the library's Node.

36273130 02/26/2020 10:23 PM Leszek Koltunski

Move the Effects.setStretch to Meshbase.setStretch

5974d2ae 02/26/2020 03:52 PM Leszek Koltunski

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

b32444ee 02/21/2020 10:12 PM Leszek Koltunski

More work on making new types of RubikObjects easily creatable.

3c4a326c 02/21/2020 06:58 PM Leszek Koltunski

More work on making new types of RubikObjects easily creatable.

a10ada2a 02/21/2020 03:35 PM Leszek Koltunski

More work on Cubit.

97c012ae 02/21/2020 11:27 AM Leszek Koltunski

Rename MeshFlat MeshRectangles.

74686c71 02/21/2020 11:24 AM Leszek Koltunski

Small improvement.

27a70eae 02/21/2020 11:00 AM Leszek Koltunski

Make RubikCube and RubikCubeMovement generic and not visible outside of their package.