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magiccube / src / main / java / org / distorted / object @ 9224ffd2

# Date Author Comment
9224ffd2 03/30/2020 12:29 PM Leszek Koltunski

extend the RubikObject API to make it possible to add rotations of multiple rows simultaneously (all along the same axis of course!)

aa171dee 03/29/2020 11:41 PM Leszek Koltunski

More support for actual patterns!

53f23b64 03/27/2020 01:08 AM Leszek Koltunski

Progress with Pretty Patterns - do away with the tabbed dialog!

4c0cd600 03/25/2020 06:24 PM Leszek Koltunski

Change the series of Object buttons in the Play state into a PopupWindow.

ea6ee91b 03/23/2020 10:25 PM Leszek Koltunski

Minor.

e46e17fb 03/21/2020 07:16 PM Leszek Koltunski

Adjust rotation speed depending on the row (important in case of Pyraminx - there the top little tetrahedron must rotate much faster than the bottom big layer )

286d73ae 03/19/2020 11:50 PM Leszek Koltunski

Port the downloading into the new 'magic' server.

7437ebb3 03/16/2020 03:39 PM Leszek Koltunski

Still a fix for the previous fix - cubits lie on faces only if their RotationRow is very close to 0 or mSize-1, and not when their RotationRow rounded to the nearest integer is 0 or mSize-1 ! ( counterexample: the rotated tetrahedrons of Pyraminx )

94ad5a8f 03/16/2020 03:09 PM Leszek Koltunski

Fix the way we detect if an Object is solved.
Previous way would not detect situations when the object looks solved, but one of the cubits inside its faces - a non-corner and non-edge - is rotated and ends up on the same face.

c86f9f1f 03/13/2020 05:43 PM Leszek Koltunski

Make the records independent of arrangement of Objects and their sizes in RubikObjectList.

4888e97c 03/13/2020 02:36 PM Leszek Koltunski

Major restructuring around making it possible to include different kinds of RubikObjects in the UI.

7381193e 03/12/2020 09:47 PM Leszek Koltunski

1. library: new API DistortedNode.setProjection()
2. cube: adjustments for Pyraminx.

12ad3fca 03/12/2020 05:19 PM Leszek Koltunski

Progress with object Movement - almost finished.

39e74052 03/12/2020 02:05 PM Leszek Koltunski

Progress with object Movement.

14a4712f 03/12/2020 01:57 PM Leszek Koltunski

Progress with object Movement. Assigning new Rotations works now, independently of object type.

cad4b4d6 03/12/2020 01:06 AM Leszek Koltunski

Progress with object Movement. Looks like detecting which face got touched and where (in 2D in-face surface coordinates) does work now.

8e2295ad 03/12/2020 12:51 AM Leszek Koltunski

Progress with object Movement.

9f1f377d 03/11/2020 11:22 PM Leszek Koltunski

Progress with object Movement.

bef47287 03/11/2020 11:13 PM Leszek Koltunski

Progress with object Movement.

37a25788 03/11/2020 03:43 PM Leszek Koltunski

Progress with object Movement.

dd65ead3 03/11/2020 11:53 AM Leszek Koltunski

Big progress with generalizing the Movement classes.

9cd7695f 03/11/2020 01:26 AM Leszek Koltunski

Improve RubikCubeMovement

93594b95 03/10/2020 10:17 PM Leszek Koltunski

Improve RubikCubeMovement

869a4528 03/10/2020 09:51 PM Leszek Koltunski

Fix the memory test - we need to run one thing on the Graphics thread!

66cbdd21 03/09/2020 11:11 PM Leszek Koltunski

Some fixes for the Pyraminx.

f0fa83ae 03/09/2020 10:42 PM Leszek Koltunski

Some fixes for the Pyraminx.

769409d2 03/09/2020 07:08 PM Leszek Koltunski

The Pyraminx itself finished - now its movements!

89a11f7b 03/09/2020 11:44 AM Leszek Koltunski

Progress with Pyraminx.

49f67f9b 03/09/2020 11:27 AM Leszek Koltunski

Progress with Pyraminx.

cc7dc72a 03/08/2020 10:08 PM Leszek Koltunski

Some progress with Pyraminx.

97d2f701 03/08/2020 01:14 AM Leszek Koltunski

Minor.

c2cb520d 03/07/2020 11:14 PM Leszek Koltunski

Icons, details.

f174b34a 03/07/2020 01:05 AM Leszek Koltunski

Progress with MeshJoin app.
Fix rotating in some apps.

9f4c44fe 03/06/2020 10:27 PM Leszek Koltunski

Progress with the Pyraminx - computing all legal quaternions!

988f434e 03/06/2020 04:50 PM Leszek Koltunski

Progress with of Pyraminx.
Bugfix for joining a single Mesh!

e844c116 03/05/2020 11:42 PM Leszek Koltunski

Beginnings of Pyraminx.

0e7bcfb1 03/05/2020 10:27 PM Leszek Koltunski

bugfix

10a2e360 03/05/2020 05:13 PM Leszek Koltunski

Progress towards generalizing belongsToRotation()

efef689c 03/05/2020 03:45 PM Leszek Koltunski

Progress towards generalizing belongsToRotation()

411c6285 03/05/2020 01:23 PM Leszek Koltunski

Make RubikCube more abstract.

ba740a0c 03/03/2020 12:33 AM Leszek Koltunski

Correct the Rubik app for the recent changes to the library's Node.

d41742f7 03/03/2020 12:08 AM Leszek Koltunski

Correct the RubikCube app for the last library changes in Node.

5ba13c05 03/01/2020 12:52 AM Leszek Koltunski

Convert RubikCube to the new V&F center schema!

36273130 02/26/2020 10:23 PM Leszek Koltunski

Move the Effects.setStretch to Meshbase.setStretch

5974d2ae 02/26/2020 03:52 PM Leszek Koltunski

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

b32444ee 02/21/2020 10:12 PM Leszek Koltunski

More work on making new types of RubikObjects easily creatable.

3c4a326c 02/21/2020 06:58 PM Leszek Koltunski

More work on making new types of RubikObjects easily creatable.

a10ada2a 02/21/2020 03:35 PM Leszek Koltunski

More work on Cubit.

70b76549 02/21/2020 02:57 PM Leszek Koltunski

More work on Cubit.

f16ff19d 02/21/2020 01:53 PM Leszek Koltunski

Separate RubikCubit inner class.

97c012ae 02/21/2020 11:27 AM Leszek Koltunski

Rename MeshFlat MeshRectangles.

74686c71 02/21/2020 11:24 AM Leszek Koltunski

Small improvement.

27a70eae 02/21/2020 11:00 AM Leszek Koltunski

Make RubikCube and RubikCubeMovement generic and not visible outside of their package.

8e1231ae 02/20/2020 03:26 PM Leszek Koltunski

Saving Cube state: done

5bfc1b49 02/20/2020 01:28 PM Leszek Koltunski

Progress with saving Cube state

0333d81e 02/20/2020 12:22 PM Leszek Koltunski

Progress with StateSolving

4f9f99a2 02/18/2020 11:08 PM Leszek Koltunski

Separate the network package; rename RubikSize to RubikObject.

348dfe69 02/15/2020 01:02 AM Leszek Koltunski

Adjustment to Static's API.

86c73a69 02/14/2020 11:04 PM Leszek Koltunski

Movement.

5be1059b 02/14/2020 10:20 PM Leszek Koltunski

Properly remember size of the Cube.

123d6172 02/14/2020 01:30 PM Leszek Koltunski

Further simplifications for object movement.

775e675d 02/14/2020 01:05 PM Leszek Koltunski

Further simplifications for object movement - remove from it a reference to the Object altogether.

c896c0b3 02/14/2020 12:31 PM Leszek Koltunski

Simplifications for object movement.

beb325a0 02/14/2020 01:47 AM Leszek Koltunski

Major restructuring - separate the Manipulated Objects (i.e. at the time being - Cubes of various sizes) and the class holding knowledge how those Objects move ( RubikCubeMovement ) into a separate package; remove all knowledge of Objects and the way they move from the main package.