Make the Kilo and Megaminxes standard size (dodecahedron size=3,5, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Square-1: progress with movement.
New cubit engine: finish converting Kilominx & Megaminx.
Move Factories to the 'helpers' package.
Fix movements of objects - before it really worked only when an object's FOV was about 60 degrees.
Progress with Megaminx.
Beginnings of Megaminx & Gigaminx
Rename 'Minx' to 'Kilominx' - there would be a separate 'Kilominx' and 'Megaminx' series.
Progress with the Kilominx movement (appears to be working now)
Progress with the Kilominx movement (still not working)
Megaminx family: part1 (doesn't work yet)