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magiccube / src / main / java / org / distorted / objects @ 387b6326

Latest revisions

# Date Author Comment
387b6326 09/17/2021 12:01 PM Leszek Koltunski

Make the Kilo and Megaminxes standard size (dodecahedron size=3,5, i.e. equal to numLayers so that DIST2D and DIST3D are standard)

1b32d001 09/16/2021 12:27 AM Leszek Koltunski

Make the Ultimate standard size (dodecahedron size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)

74d67e50 09/16/2021 12:00 AM Leszek Koltunski

Make the Skewbs standard size (cube size=2,3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)

16861599 09/15/2021 11:24 PM Leszek Koltunski

Make Rex standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)

d84768fe 09/15/2021 06:41 PM Leszek Koltunski

Make Jing standard size (tetra size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)

4d27a99b 09/15/2021 01:48 PM Leszek Koltunski

Make Ivy standard size (cube size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)

41c8d4d8 09/15/2021 01:34 PM Leszek Koltunski

Make Helicopter standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)

7e338611 09/15/2021 10:37 AM Leszek Koltunski

On second thought, come back to Vector. The problem: before we had the potentially blocking function 'effectFinished' inside our synchronized block.

3e6b6e37 09/13/2021 01:07 PM Leszek Koltunski

Increase NODE_RATIO, i.e. the height/width ratio of the DistortedNode behind the object (before with 1.4, if one scrambled the Mirror Cube and made it the largest possible, corners were cut off form the top and bottom)

0e505360 09/13/2021 01:00 PM Leszek Koltunski

Mirror Cubes: re-enable meshes; update meshes.

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