1
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2
|
// Copyright 2021 Leszek Koltunski //
|
3
|
// //
|
4
|
// This file is part of Magic Cube. //
|
5
|
// //
|
6
|
// Magic Cube is free software: you can redistribute it and/or modify //
|
7
|
// it under the terms of the GNU General Public License as published by //
|
8
|
// the Free Software Foundation, either version 2 of the License, or //
|
9
|
// (at your option) any later version. //
|
10
|
// //
|
11
|
// Magic Cube is distributed in the hope that it will be useful, //
|
12
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14
|
// GNU General Public License for more details. //
|
15
|
// //
|
16
|
// You should have received a copy of the GNU General Public License //
|
17
|
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
|
18
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19
|
|
20
|
package org.distorted.objects;
|
21
|
|
22
|
import android.content.res.Resources;
|
23
|
|
24
|
import org.distorted.helpers.ObjectShape;
|
25
|
import org.distorted.helpers.ObjectSticker;
|
26
|
import org.distorted.helpers.ScrambleState;
|
27
|
import org.distorted.library.main.DistortedEffects;
|
28
|
import org.distorted.library.main.DistortedTexture;
|
29
|
import org.distorted.library.mesh.MeshSquare;
|
30
|
import org.distorted.library.type.Static4D;
|
31
|
import org.distorted.main.R;
|
32
|
|
33
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
34
|
|
35
|
class TwistySquare1 extends TwistySquare
|
36
|
{
|
37
|
private static final int NUM_STICKERS = 6;
|
38
|
|
39
|
private ObjectSticker[] mStickers;
|
40
|
private int[] mQuatNumber;
|
41
|
private float[][] mCenters;
|
42
|
private int[][] mStickerColor;
|
43
|
private int[][] mStickerType;
|
44
|
|
45
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
46
|
|
47
|
TwistySquare1(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
|
48
|
DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
|
49
|
{
|
50
|
super(size, quat, texture, mesh, effects, moves, ObjectList.SQU1, res, scrWidth);
|
51
|
}
|
52
|
|
53
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
54
|
|
55
|
ScrambleState[] getScrambleStates()
|
56
|
{
|
57
|
return null;
|
58
|
}
|
59
|
|
60
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
61
|
|
62
|
int getScrambleType()
|
63
|
{
|
64
|
return 1;
|
65
|
}
|
66
|
|
67
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
68
|
|
69
|
int[] getSolvedQuats(int cubit, int numLayers)
|
70
|
{
|
71
|
if( mQuats==null ) initializeQuats();
|
72
|
int status = retCubitSolvedStatus(cubit,numLayers);
|
73
|
return status<0 ? null : buildSolvedQuats(MovementSquare.FACE_AXIS[status],mQuats);
|
74
|
}
|
75
|
|
76
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
77
|
|
78
|
ObjectShape getObjectShape(int cubit, int numLayers)
|
79
|
{
|
80
|
int variant = getCubitVariant(cubit,numLayers);
|
81
|
|
82
|
if( variant==0 )
|
83
|
{
|
84
|
double[][] vertices = new double[][]
|
85
|
{
|
86
|
{ -1.5-X, 0.5, 1.5 },
|
87
|
{ 0.0, 0.5, 1.5 },
|
88
|
{ 0.0, 0.5,-1.5 },
|
89
|
{ -1.5+X, 0.5,-1.5 },
|
90
|
{ -1.5-X,-0.5, 1.5 },
|
91
|
{ 0.0,-0.5, 1.5 },
|
92
|
{ 0.0,-0.5,-1.5 },
|
93
|
{ -1.5+X,-0.5,-1.5 }
|
94
|
};
|
95
|
|
96
|
int[][] vert_indices = new int[][]
|
97
|
{
|
98
|
{0,1,2,3},
|
99
|
{4,5,6,7},
|
100
|
{4,5,1,0},
|
101
|
{5,6,2,1},
|
102
|
{6,7,3,2},
|
103
|
{7,4,0,3}
|
104
|
};
|
105
|
|
106
|
float[][] bands = new float[][] { {0.040f,35,0.8f,1.0f,5,2,1}, {0.020f,35,0.8f,1.0f,5,2,1}, {0.001f,35,0.8f,1.0f,5,2,1} };
|
107
|
int[] bandIndices = new int[] { 2,2,1,1,0,2 };
|
108
|
float[][] corners = new float[][] { {0.03f,0.05f} };
|
109
|
int[] cornerIndices = new int[] { 0,0,0,0,0,0,0,0 };
|
110
|
float[][] centers = new float[][] { { -0.75f, 0.0f, 0.0f} };
|
111
|
int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0 };
|
112
|
|
113
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
114
|
}
|
115
|
else if( variant==1 )
|
116
|
{
|
117
|
double[][] vertices = new double[][]
|
118
|
{
|
119
|
{ -X, 0.5, 0.0 },
|
120
|
{ +X, 0.5, 0.0 },
|
121
|
{0.0, 0.5,-1.5 },
|
122
|
{ -X,-0.5, 0.0 },
|
123
|
{ +X,-0.5, 0.0 },
|
124
|
{0.0,-0.5,-1.5 },
|
125
|
};
|
126
|
|
127
|
int[][] vert_indices = new int[][]
|
128
|
{
|
129
|
{0,1,2},
|
130
|
{3,4,5},
|
131
|
{3,4,1,0},
|
132
|
{4,5,2,1},
|
133
|
{5,3,0,2}
|
134
|
};
|
135
|
|
136
|
float[][] bands = new float[][] { {0.038f,35,0.5f,0.9f, 5,2,1}, {0.001f,35,0.5f,0.9f, 5,2,1} };
|
137
|
int[] bandIndices = new int[] { 0,1,0,1,1 };
|
138
|
float[][] corners = new float[][] { {0.04f,0.15f} };
|
139
|
int[] cornerIndices = new int[] { 0,0,-1,0,0,-1 };
|
140
|
float[][] centers = new float[][] { { 0.0f, 0.0f,-0.5f} };
|
141
|
int[] centerIndices = new int[] { 0,0,-1,0,0,-1 };
|
142
|
|
143
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
144
|
}
|
145
|
else
|
146
|
{
|
147
|
double[][] vertices = new double[][]
|
148
|
{
|
149
|
{ X-1.5, 0.5, 0.0 },
|
150
|
{ 0.0, 0.5, 0.0 },
|
151
|
{ 0.0, 0.5,X-1.5 },
|
152
|
{ -1.5, 0.5, -1.5 },
|
153
|
{ X-1.5,-0.5, 0.0 },
|
154
|
{ 0.0,-0.5, 0.0 },
|
155
|
{ 0.0,-0.5,X-1.5 },
|
156
|
{ -1.5,-0.5, -1.5 }
|
157
|
};
|
158
|
int[][] vert_indices = new int[][]
|
159
|
{
|
160
|
{0,1,2,3},
|
161
|
{4,5,6,7},
|
162
|
{4,5,1,0},
|
163
|
{5,6,2,1},
|
164
|
{7,4,0,3},
|
165
|
{6,7,3,2}
|
166
|
};
|
167
|
|
168
|
float[][] bands = new float[][] { {0.038f,35,0.9f,1.0f, 5,2,1}, {0.001f,35,0.9f,1.0f, 5,2,1} };
|
169
|
int[] bandIndices = new int[] { 0,1,0,0,1,1 };
|
170
|
float[][] corners = new float[][] { {0.05f,0.13f} };
|
171
|
int[] cornerIndices = new int[] { 0,0,0,-1,0,0,0,-1 };
|
172
|
float[][] centers = new float[][] { { -0.5f, 0.0f,-0.5f} };
|
173
|
int[] centerIndices = new int[] { -1,0,-1,-1,-1,0,-1,-1 };
|
174
|
|
175
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
176
|
}
|
177
|
}
|
178
|
|
179
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
180
|
|
181
|
Static4D getQuat(int cubit, int numLayers)
|
182
|
{
|
183
|
if( mQuats==null ) initializeQuats();
|
184
|
if( mQuatNumber ==null )
|
185
|
{
|
186
|
mQuatNumber = new int[]
|
187
|
{
|
188
|
0, 6,
|
189
|
0, 9, 6, 3, 18, 15, 12, 21,
|
190
|
0, 9, 6, 3, 15, 12, 21, 18
|
191
|
};
|
192
|
}
|
193
|
|
194
|
return mQuats[mQuatNumber[cubit]];
|
195
|
}
|
196
|
|
197
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
198
|
|
199
|
int getNumCubitVariants(int numLayers)
|
200
|
{
|
201
|
return 3;
|
202
|
}
|
203
|
|
204
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
205
|
|
206
|
int getCubitVariant(int cubit, int numLayers)
|
207
|
{
|
208
|
return cubit<2 ? 0 : (cubit<10 ? 1:2);
|
209
|
}
|
210
|
|
211
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
212
|
|
213
|
ObjectSticker retSticker(int face)
|
214
|
{
|
215
|
if( mStickers==null )
|
216
|
{
|
217
|
float[][] STICKERS = new float[][]
|
218
|
{
|
219
|
{ -0.5f, -0.26289170f, 0.5f, -0.26289170f, 0.5f, 0.26289170f, -0.5f, 0.26289170f }, // middle front
|
220
|
{ -0.5f, -0.16666667f, 0.5f, -0.16666667f, 0.5f, 0.16666667f, -0.5f, 0.16666667f }, // middle right
|
221
|
{ -0.5f, -0.45534182f, 0.5f, -0.45534182f, 0.5f, 0.45534182f, -0.5f, 0.45534182f }, // middle back
|
222
|
{ -0.20096192f, -0.25f, 0.20096192f, -0.25f, 0.0f, 0.5f }, // edge top
|
223
|
{ -0.40192384f, -0.5f, 0.40192384f, -0.5f, 0.40192384f, 0.5f, -0.40192384f, 0.5f }, // edge face
|
224
|
{ -0.2637079f, -0.38185397f, 0.38185397f, -0.38185397f, 0.38185397f, 0.2637079f, -0.5f, 0.5f } // corner top
|
225
|
};
|
226
|
|
227
|
final float R1 = 0.06f;
|
228
|
final float R2 = 0.04f;
|
229
|
final float R3 = 0.11f;
|
230
|
final float R4 = 0.03f;
|
231
|
final float R5 = 0.11f;
|
232
|
final float R6 = 0.08f;
|
233
|
final float[][] radii = { {R1,R1,R1,R1},{R2,R2,R2,R2},{R3,R3,R3,R3},{R4,R4,R4},{R5,R5,R5,R5},{R6,R6,R6,R6} };
|
234
|
final float[] strokes = { 0.05f,0.04f,0.09f,0.05f,0.08f,0.08f };
|
235
|
|
236
|
mStickers = new ObjectSticker[NUM_STICKERS];
|
237
|
|
238
|
for(int s=0; s<NUM_STICKERS; s++)
|
239
|
{
|
240
|
mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
|
241
|
}
|
242
|
}
|
243
|
|
244
|
return mStickers[face/NUM_FACE_COLORS];
|
245
|
}
|
246
|
|
247
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
248
|
|
249
|
float[][] getCubitPositions(int numLayers)
|
250
|
{
|
251
|
if( mCenters==null )
|
252
|
{
|
253
|
mCenters = new float[][]
|
254
|
{
|
255
|
{ 1.5f, 0.0f, 0.0f },
|
256
|
{-1.5f, 0.0f, 0.0f },
|
257
|
|
258
|
{ 0.0f, 1.0f, 1.5f },
|
259
|
{ 1.5f, 1.0f, 0.0f },
|
260
|
{ 0.0f, 1.0f,-1.5f },
|
261
|
{-1.5f, 1.0f, 0.0f },
|
262
|
{ 0.0f,-1.0f, 1.5f },
|
263
|
{ 1.5f,-1.0f, 0.0f },
|
264
|
{ 0.0f,-1.0f,-1.5f },
|
265
|
{-1.5f,-1.0f, 0.0f },
|
266
|
|
267
|
{ 1.0f, 1.0f, 2.0f, 2.0f, 1.0f, 1.0f },
|
268
|
{ 1.0f, 1.0f,-2.0f, 2.0f, 1.0f,-1.0f },
|
269
|
{-1.0f, 1.0f,-2.0f,-2.0f, 1.0f,-1.0f },
|
270
|
{-1.0f, 1.0f, 2.0f,-2.0f, 1.0f, 1.0f },
|
271
|
{ 1.0f,-1.0f, 2.0f, 2.0f,-1.0f, 1.0f },
|
272
|
{ 1.0f,-1.0f,-2.0f, 2.0f,-1.0f,-1.0f },
|
273
|
{-1.0f,-1.0f,-2.0f,-2.0f,-1.0f,-1.0f },
|
274
|
{-1.0f,-1.0f, 2.0f,-2.0f,-1.0f, 1.0f }
|
275
|
};
|
276
|
}
|
277
|
return mCenters;
|
278
|
}
|
279
|
|
280
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
281
|
|
282
|
int getSolvedFunctionIndex()
|
283
|
{
|
284
|
return 0;
|
285
|
}
|
286
|
|
287
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
288
|
|
289
|
int getNumStickerTypes(int numLayers)
|
290
|
{
|
291
|
return NUM_STICKERS;
|
292
|
}
|
293
|
|
294
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
295
|
|
296
|
int getFaceColor(int cubit, int cubitface, int numLayers)
|
297
|
{
|
298
|
if( mStickerColor==null )
|
299
|
{
|
300
|
// YELLOW 0 WHITE 1 BLUE 2 GREEN 3 RED 4 ORANGE 5
|
301
|
mStickerColor = new int[][]
|
302
|
{
|
303
|
{ 0, 0, 4, 0, 5, 0 },
|
304
|
{ 0, 0, 5, 1, 4, 0 },
|
305
|
|
306
|
{ 2, 0, 4, 0, 0, 0 },
|
307
|
{ 2, 0, 0, 0, 0, 0 },
|
308
|
{ 2, 0, 5, 0, 0, 0 },
|
309
|
{ 2, 0, 1, 0, 0, 0 },
|
310
|
{ 3, 0, 4, 0, 0, 0 },
|
311
|
{ 3, 0, 0, 0, 0, 0 },
|
312
|
{ 3, 0, 5, 0, 0, 0 },
|
313
|
{ 3, 0, 1, 0, 0, 0 },
|
314
|
|
315
|
{ 2, 0, 4, 0, 0, 0 },
|
316
|
{ 2, 0, 0, 5, 0, 0 },
|
317
|
{ 2, 0, 5, 1, 0, 0 },
|
318
|
{ 2, 0, 1, 4, 0, 0 },
|
319
|
{ 3, 0, 0, 4, 0, 0 },
|
320
|
{ 3, 0, 5, 0, 0, 0 },
|
321
|
{ 3, 0, 1, 5, 0, 0 },
|
322
|
{ 3, 0, 4, 1, 0, 0 },
|
323
|
};
|
324
|
}
|
325
|
|
326
|
if( mStickerType==null )
|
327
|
{
|
328
|
mStickerType = new int[][]
|
329
|
{
|
330
|
{ NUM_STICKERS,NUM_STICKERS,0, 1, 2,NUM_STICKERS },
|
331
|
{ 3,NUM_STICKERS,4,NUM_STICKERS,NUM_STICKERS,NUM_STICKERS },
|
332
|
{ 5,NUM_STICKERS,2, 2,NUM_STICKERS,NUM_STICKERS }
|
333
|
};
|
334
|
}
|
335
|
|
336
|
int variant = getCubitVariant(cubit,numLayers);
|
337
|
return mStickerType[variant][cubitface]*FACE_COLORS.length + mStickerColor[cubit][cubitface];
|
338
|
}
|
339
|
|
340
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
341
|
// PUBLIC API
|
342
|
|
343
|
public int getObjectName(int numLayers)
|
344
|
{
|
345
|
return R.string.squa1;
|
346
|
}
|
347
|
|
348
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
349
|
|
350
|
public int getInventor(int numLayers)
|
351
|
{
|
352
|
return R.string.squa1_inventor;
|
353
|
}
|
354
|
|
355
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
356
|
|
357
|
public int getComplexity(int numLayers)
|
358
|
{
|
359
|
return 9;
|
360
|
}
|
361
|
}
|