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magiccube / src / main / java / org / distorted / objects / TwistyKilominx.java @ 387b6326

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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import org.distorted.helpers.ObjectShape;
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import org.distorted.helpers.ObjectSticker;
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import org.distorted.helpers.QuatHelper;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyKilominx extends TwistyMinx
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{
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  private int[] mCenterFaceMap;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyKilominx(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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                 DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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    {
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    super(size, size, quat, texture, mesh, effects, moves, ObjectList.KILO, res, scrWidth);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void initializeCenterFaceMap()
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    {
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    mCenterFaceMap = new int[]
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      {
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        0,0,0,0,1,
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        1,0,1,1,0,
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        2,0,1,1,0,
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        2,2,1,0,2,
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        2,1,0,0,1,
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        1,2,0,1,0,
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        0,1,0,1,1,
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        0,1,0,2,0,
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        2,1,2,2,2,
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        1,0,2,1,2,
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        2,1,0,1,2,
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        2,2,2,2,2
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerCorner(int numLayers)
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    {
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    return 3*((numLayers-3)/2)*((numLayers-5)/2) + (numLayers<5 ? 0:1);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerEdge(int numLayers)
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    {
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    return numLayers<5 ? 0 : 2*(numLayers-4);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getNumStickerTypes(int numLayers)
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    {
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    return numLayers<5 ? 1 : numLayers/2 + 1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  float getScreenRatio()
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    {
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    return 0.33f;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  float[][] getCuts(int numLayers)
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    {
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    float[][] cuts = new float[6][numLayers-1];
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    float D = numLayers*MovementMinx.DIST3D;
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    float E = 2*SIN54;
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    float X = 2*D*E/(1+2*E);  // height of the 'upper' part of a dodecahedron, i.e. put it on a table,
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                              // its height is then D*2*DIST3D, it has one 'lower' part of height X, one
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                              // 'middle' part of height Y and one upper part of height X again.
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                              // It's edge length = numLayers/3.0f.
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    int num = (numLayers-1)/2;
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    float G = X*0.5f/num;     // height of one Layer
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    for(int i=0; i<num; i++)
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      {
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      float cut = -D + (i+0.5f)*G;
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      int j = 2*num-1-i;
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      cuts[0][i] = +cut;
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      cuts[0][j] = -cut;
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      cuts[1][i] = +cut;
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      cuts[1][j] = -cut;
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      cuts[2][i] = +cut;
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      cuts[2][j] = -cut;
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      cuts[3][i] = +cut;
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      cuts[3][j] = -cut;
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      cuts[4][i] = +cut;
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      cuts[4][j] = -cut;
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      cuts[5][i] = +cut;
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      cuts[5][j] = -cut;
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      }
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    return cuts;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
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// Appropriate one: QUATS[QUAT_INDICES[corner]].
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  private void computeBasicCornerVectors(int corner)
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    {
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    if( mQuatCornerIndices==null ) initializeQuatIndices();
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    if( mQuats==null ) initializeQuats();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    Static4D quat = mQuats[mQuatCornerIndices[corner]];
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    mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
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    mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
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    mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
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    {
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    if( mCorners==null ) initializeCorners();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    float D = numLayers/3.0f;
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    float[] corn = mCorners[corner];
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    if( part==0 )
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      {
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      return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
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      }
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    else
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      {
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      float E = D/(0.5f*(numLayers-1));   // ?? maybe 0.5*
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      int N = (numCubitsPerCorner-1)/3;
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      int block = (part-1) % N;
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      int index = (part-1) / N;
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      Static4D pri = mCurrCornerV[index];
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      Static4D sec = mCurrCornerV[(index+2)%3];
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      int layers= (numLayers-5)/2;
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      int multP = (block % layers) + 1;
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      int multS = (block / layers);
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      return new float[] {
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                          corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
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                          corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
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                          corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
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                         };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCenter(int numLayers, int center, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners     ==null ) initializeCorners();
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    if( mCenterMap   ==null ) initializeCenterMap();
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    int corner = mCenterMap[center][part];
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    float[] cent = mCenterCoords[center];
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    float[] corn = mCorners[corner];
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    float D = numLayers/3.0f;
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    float F = 1.0f - (2.0f*numLayers-6.0f)/(numLayers-1)*COS54*COS54;
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    return new float[]
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      {
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        D * ( cent[0] + (corn[0]-cent[0])*F),
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        D * ( cent[1] + (corn[1]-cent[1])*F),
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        D * ( cent[2] + (corn[2]-cent[2])*F)
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
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    return part - 2*(part/4);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeEdge(int numLayers, int edge, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners==null ) initializeCorners();
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    if( mEdgeMap==null ) initializeEdgeMap();
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    float D = numLayers/3.0f;
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    float[] c1 = mCorners[ mEdgeMap[edge][0] ];
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    float[] c2 = mCorners[ mEdgeMap[edge][1] ];
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    int leftRight = 2*(part%2) -1;
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    part /= 2;
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    if( part==0 )
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      {
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      float T = 0.5f + leftRight/(numLayers-1.0f);
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      float x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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      float y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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      float z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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      return new float[] { x, y, z };
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      }
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    else
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      {
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      int mult = (part+1)/2;
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      int dir  = (part+1)%2;
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      float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
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      float x = 0.5f * D * (c1[0]+c2[0]);
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      float y = 0.5f * D * (c1[1]+c2[1]);
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      float z = 0.5f * D * (c1[2]+c2[2]);
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      float vX = D*center[0] - x;
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      float vY = D*center[1] - y;
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      float vZ = D*center[2] - z;
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      float T = 0.5f + leftRight*(mult*SIN18 + 1.0f)/(numLayers-1);
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      x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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      y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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      z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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      float H = mult*D*COS18/(numLayers-1);
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      H /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
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259
      return new float[] { x + H*vX, y + H*vY, z + H*vZ };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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265
  float[][] getCubitPositions(int numLayers)
266
    {
267
    if( mCorners==null ) initializeCorners();
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    if( numLayers<5 ) return mCorners;
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    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
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    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
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    int numCubitsPerCenter = 5;
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    int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS*numCubitsPerCenter;
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    int index=0;
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276
    final float[][] CENTERS = new float[numCubits][];
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278
    for(int corner=0; corner<NUM_CORNERS; corner++)
279
      {
280
      computeBasicCornerVectors(corner);
281

    
282
      for(int part=0; part<numCubitsPerCorner; part++, index++)
283
        {
284
        CENTERS[index] = computeCorner(numCubitsPerCorner,numLayers,corner,part);
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        }
286
      }
287

    
288
    for(int edge=0; edge<NUM_EDGES; edge++)
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      {
290
      for(int part=0; part<numCubitsPerEdge; part++, index++)
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        {
292
        CENTERS[index] = computeEdge(numLayers, edge, part );
293
        }
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      }
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296
    for(int center=0; center<NUM_CENTERS; center++)
297
      {
298
      for(int part=0; part<numCubitsPerCenter; part++, index++)
299
        {
300
        CENTERS[index] = computeCenter(numLayers,center, part);
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        }
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      }
303

    
304
    return CENTERS;
305
    }
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307
///////////////////////////////////////////////////////////////////////////////////////////////////
308

    
309
  private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
310
    {
311
    if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
312
    if( mCenterMap==null ) initializeCenterMap();
313

    
314
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
315
      {
316
      int corner = cubit/numCubitsPerCorner;
317
      return mQuatCornerIndices[corner];
318
      }
319

    
320
    if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
321
      {
322
      int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
323
      return mQuatEdgeIndices[edge];
324
      }
325

    
326
    if( numCubitsPerCorner==0 )
327
      {
328
      return mQuatCornerIndices[cubit];
329
      }
330
    else
331
      {
332
      cubit -= (NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge);
333
      int numCubitsPerCenter = 5;
334
      int face = cubit/numCubitsPerCenter;
335
      int index= cubit%numCubitsPerCenter;
336
      int center=mCenterMap[face][index];
337
      return mQuatCornerIndices[center];
338
      }
339
    }
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341
///////////////////////////////////////////////////////////////////////////////////////////////////
342

    
343
  ObjectShape getObjectShape(int cubit, int numLayers)
344
    {
345
    int variant = getCubitVariant(cubit,numLayers);
346
    int numVariants = getNumCubitVariants(numLayers);
347

    
348
    if( variant==0 )
349
      {
350
      float width = numLayers/(numLayers-1.0f);
351
      float A = (2*SQ3/3)*SIN54;
352
      float B = 0.4f;
353
      double X = width*COS18*SIN_HALFD;
354
      double Y = width*SIN18;
355
      double Z = width*COS18*COS_HALFD;
356

    
357
      double[][] vertices = new double[][]
358
        {
359
            { 0.0, 0.0      , 0.0 },
360
            {   X,   Y      ,  -Z },
361
            { 0.0, 2*Y      ,-2*Z },
362
            {  -X,   Y      ,  -Z },
363
            { 0.0, 0.0-width, 0.0 },
364
            {   X,   Y-width,  -Z },
365
            { 0.0, 2*Y-width,-2*Z },
366
            {  -X,   Y-width,  -Z },
367
        };
368

    
369
      int[][] vertIndexes = new int[][]
370
        {
371
            {4,5,1,0},
372
            {7,4,0,3},
373
            {0,1,2,3},
374
            {4,5,6,7},
375
            {6,5,1,2},
376
            {7,6,2,3}
377
        };
378

    
379
      float[][] bands     = new float[][]
380
        {
381
         {0.04f,34,0.3f,0.2f, 3, 1, 0},
382
         {0.00f, 0,0.0f,0.0f, 2, 1, 0}
383
        };
384

    
385
      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
386
      float[][] corners   = new float[][] { {0.04f,0.10f} };
387
      int[] cornerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
388
      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
389
      int[] centerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
390

    
391
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
392
      }
393
    if( variant<numVariants-1 )
394
      {
395
      int numCubitsPerCorner = numCubitsPerCorner(numLayers);
396
      int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
397
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
398
      float tmpVal= numLayers/(numLayers-1.0f);
399
      float height= tmpVal*COS18;
400
      float width = tmpVal + (type/2)*tmpVal*SIN18;
401
      boolean left = (type%2)==0;
402

    
403
      double X = height*SIN_HALFD;
404
      double Y = height*SIN18/COS18;
405
      double Z = height*COS_HALFD;
406

    
407
      double[][] vertices = new double[][]
408
        {
409
            { 0.0, 0.0   , 0.0 },
410
            {   X,   Y   ,  -Z },
411
            { 0.0, 2*Y   ,-2*Z },
412
            {  -X,   Y   ,  -Z },
413
            { 0.0, -width, 0.0 },
414
            {   X, -width,  -Z },
415
            { 0.0, -width,-2*Z },
416
            {  -X, -width,  -Z },
417
        };
418

    
419
      int[][] vertIndexes = new int[][]
420
        {
421
            {4,5,1,0},
422
            {7,4,0,3},
423
            {7,6,2,3},
424
            {6,5,1,2},
425
            {0,1,2,3},
426
            {4,5,6,7}
427
        };
428

    
429
      if( !left )
430
        {
431
        int tmp, len = vertices.length;
432
        for(int i=0; i<len; i++) vertices[i][1] = -vertices[i][1];
433

    
434
        len = vertIndexes.length;
435
        for(int i=0; i<len; i++)
436
          {
437
          tmp = vertIndexes[i][0];
438
          vertIndexes[i][0] = vertIndexes[i][3];
439
          vertIndexes[i][3] = tmp;
440
          tmp = vertIndexes[i][1];
441
          vertIndexes[i][1] = vertIndexes[i][2];
442
          vertIndexes[i][2] = tmp;
443
          }
444
        }
445

    
446
      int numBands0 = numLayers<=5 ? 4 : 3;
447
      int numBands1 = numLayers<=5 ? 3 : 2;
448

    
449
      float[][] bands     = new float[][]
450
        {
451
         {0.04f,34,0.2f,0.2f,numBands0,1,1},
452
         {0.00f, 0,0.0f,0.0f,numBands1,0,0}
453
        };
454

    
455
      int[] bandIndices   = new int[] { 0,0,1,1,1,1};
456
      float[][] corners   = new float[][] { {0.04f,0.10f} };
457
      int[] cornerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
458
      float[][] centers   = new float[][] { {0.0f, -width/2, (float)(-2*Z)} };
459
      int[] centerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
460

    
461
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
462
      }
463
    else
464
      {
465
      float width = (1+0.5f*(numLayers-3)*SIN18)*numLayers/(numLayers-1);
466

    
467
      double X = width*COS18*SIN_HALFD;
468
      double Y = width*SIN18;
469
      double Z = width*COS18*COS_HALFD;
470
      double H = width*(SIN54/COS54);
471
      double H3= H/COS_HALFD;
472
      double X3= H*SIN_HALFD;
473
      double Z3= H*COS_HALFD;
474
      double C = 1/(COS54*Math.sqrt(2-2*SIN18));
475
      int N = numLayers==3 ? 4 : 3;
476
      int E = numLayers==3 ? 1 : 0;
477

    
478
      double[][] vertices = new double[][]
479
        {
480
            { 0.0, 0.0  ,   0.0 },
481
            {   X,   Y  ,    -Z },
482
            { 0.0,C*2*Y ,-2*C*Z },
483
            {  -X,   Y  ,    -Z },
484
            { 0.0,-width,   0.0 },
485
            {  X3,-width,   -Z3 },
486
            { 0.0,-width,   -H3 },
487
            { -X3,-width,   -Z3 }
488
        };
489

    
490
      int[][] vertIndexes = new int[][]
491
        {
492
            {4,5,1,0},
493
            {7,4,0,3},
494
            {0,1,2,3},
495
            {7,6,2,3},
496
            {6,5,1,2},
497
            {4,5,6,7}
498
        };
499

    
500
      float[][] bands = new float[][]
501
        {
502
         {0.04f,17,0.3f,0.2f,N,1,E},
503
         {0.00f,17,0.3f,0.2f,N,1,E}
504
        };
505

    
506
      float A = (2*SQ3/3)*SIN54;
507
      float B = 0.4f;
508

    
509
      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
510
      float[][] corners   = new float[][] { {0.03f,0.10f} };
511
      int[] cornerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
512
      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
513
      int[] centerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
514

    
515
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
516
      }
517
    }
518

    
519
///////////////////////////////////////////////////////////////////////////////////////////////////
520

    
521
  Static4D getQuat(int cubit, int numLayers)
522
    {
523
    if( mQuats==null ) initializeQuats();
524
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
525
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
526

    
527
    return mQuats[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
528
    }
529

    
530
///////////////////////////////////////////////////////////////////////////////////////////////////
531

    
532
  int getNumCubitVariants(int numLayers)
533
    {
534
    int[] sizes = ObjectList.KILO.getSizes();
535
    int variants = sizes.length;
536
    int highestSize = sizes[variants-1];
537

    
538
    return highestSize-1;
539
    }
540

    
541
///////////////////////////////////////////////////////////////////////////////////////////////////
542

    
543
  int getCubitVariant(int cubit, int numLayers)
544
    {
545
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
546

    
547
    if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
548

    
549
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
550

    
551
    if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
552
      {
553
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
554
      return type+1;
555
      }
556

    
557
    int[] sizes = ObjectList.KILO.getSizes();
558
    int variants = sizes.length;
559
    int highestSize = sizes[variants-1];
560

    
561
    return highestSize-2;
562
    }
563

    
564
///////////////////////////////////////////////////////////////////////////////////////////////////
565

    
566
  int getCornerColor(int cubit, int cubitface, int numLayers, int numCubitsPerCorner)
567
    {
568
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
569
    if( cubitface<0 || cubitface>2 ) return NUM_TEXTURES;
570

    
571
    int part  = cubit % numCubitsPerCorner;
572
    int corner= cubit / numCubitsPerCorner;
573

    
574
    if( part==0 )
575
      {
576
      return mCornerFaceMap[corner][cubitface];
577
      }
578
    else
579
      {
580
      int N = (numCubitsPerCorner-1)/3;
581
      int block = (part-1) % N;
582
      int index = (part-1) / N;
583

    
584
      if( block< (numLayers-3)/2 )
585
        {
586
        switch(index)
587
          {
588
          case 0: return cubitface==1 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
589
          case 1: return cubitface==0 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
590
          case 2: return cubitface==2 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
591
          }
592
        }
593
      else
594
        {
595
        switch(index)
596
          {
597
          case 0: return cubitface==0 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
598
          case 1: return cubitface==2 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
599
          case 2: return cubitface==1 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
600
          }
601
        }
602
      }
603

    
604
    return NUM_TEXTURES;
605
    }
606

    
607
///////////////////////////////////////////////////////////////////////////////////////////////////
608

    
609
  int getEdgeColor(int edge, int cubitface, int numCubitsPerEdge)
610
    {
611
    if( cubitface<0 || cubitface>1 ) return NUM_TEXTURES;
612

    
613
    int part    = edge % numCubitsPerEdge;
614
    int variant = edge / numCubitsPerEdge;
615
    if( mEdgeMap==null ) initializeEdgeMap();
616

    
617
    part /=2;
618

    
619
    return (part==0 || cubitface==((part+1)%2)) ? mEdgeMap[variant][cubitface+2] + ((part+3)/2)*NUM_FACE_COLORS : NUM_TEXTURES;
620
    }
621

    
622
///////////////////////////////////////////////////////////////////////////////////////////////////
623

    
624
  int getCenterColor(int center, int cubitface, int numLayers)
625
    {
626
    if( mCenterFaceMap==null ) initializeCenterFaceMap();
627
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
628

    
629
    if( numLayers==3 )
630
      {
631
      return cubitface>=0 && cubitface<3 ? mCornerFaceMap[center][cubitface] : NUM_TEXTURES;
632
      }
633

    
634
    return cubitface==mCenterFaceMap[center] ? center/5 + NUM_FACE_COLORS*(numLayers-1)/2 : NUM_TEXTURES;
635
    }
636

    
637
///////////////////////////////////////////////////////////////////////////////////////////////////
638

    
639
  int getFaceColor(int cubit, int cubitface, int numLayers)
640
    {
641
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
642
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
643

    
644
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
645
      {
646
      return getCornerColor(cubit,cubitface,numLayers,numCubitsPerCorner);
647
      }
648
    else if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
649
      {
650
      int edge = cubit - NUM_CORNERS*numCubitsPerCorner;
651
      return getEdgeColor(edge,cubitface,numCubitsPerEdge);
652
      }
653
    else
654
      {
655
      int center = cubit-NUM_CORNERS*numCubitsPerCorner-NUM_EDGES*numCubitsPerEdge;
656
      return getCenterColor( center, cubitface, numLayers);
657
      }
658
    }
659

    
660
///////////////////////////////////////////////////////////////////////////////////////////////////
661

    
662
  int getColor(int face)
663
    {
664
    return FACE_COLORS[face];
665
    }
666

    
667
///////////////////////////////////////////////////////////////////////////////////////////////////
668

    
669
  ObjectSticker retSticker(int face)
670
    {
671
    if( mStickers==null )
672
      {
673
      float[][] STICKERS = new float[][]
674
        {
675
          { -0.36616942f, -0.36327124f, 0.5f, -0.36327124f, 0.23233888f, 0.4605048f, -0.36616942f, 0.26603764f },
676
          { -0.36327127f, -0.5f, 0.36327127f, -0.26393202f, 0.36327127f, 0.5f, -0.36327127f, 0.26393202f },
677
          { -0.3249197f, -0.39442718f, 0.3249197f, -0.39442718f, 0.3249197f, 0.5f, -0.3249197f, 0.2888544f }
678
        };
679

    
680
      float CENTER_CORR = 0.87f;
681
      float C = 1.14f; // make the 'center' sticker artificially larger, so that we paint over the area in the center of the face.
682

    
683
      STICKERS[0][0] *= C;
684
      STICKERS[0][1] *= C;
685
      STICKERS[0][2] *= C;
686
      STICKERS[0][3] *= C;
687
      STICKERS[0][4] *= C;
688
      STICKERS[0][5] *= C;
689
      STICKERS[0][6] *= C;
690
      STICKERS[0][7] *= C;
691

    
692
      STICKERS[0][2] *= CENTER_CORR;
693
      STICKERS[0][3] *= CENTER_CORR;
694

    
695
      mStickers = new ObjectSticker[STICKERS.length];
696

    
697
      float R = 0.10f;
698
      final float[][] radii = { {R,R,R,R},{R,R,R,R},{R,R,R,R} };
699
      final float[] strokes = { 0.20f, 0.11f, 0.10f };
700

    
701
      for(int s=0; s<STICKERS.length; s++)
702
        {
703
        mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
704
        }
705
      }
706

    
707
    return mStickers[getStickerIndex(face)];
708
    }
709

    
710
///////////////////////////////////////////////////////////////////////////////////////////////////
711

    
712
  private int getStickerIndex(int face)
713
    {
714
    int variant = face/NUM_FACE_COLORS;
715
    int numLayers = getNumLayers();
716

    
717
    if( variant == (numLayers-1)/2 || numLayers==3 ) return 0;
718
    if( variant==0 ) return 1;
719

    
720
    return 2;
721
    }
722

    
723
///////////////////////////////////////////////////////////////////////////////////////////////////
724

    
725
  public int getObjectName(int numLayers)
726
    {
727
    if( numLayers==3 ) return R.string.minx2;
728
    if( numLayers==5 ) return R.string.minx4;
729

    
730
    return 0;
731
    }
732

    
733
///////////////////////////////////////////////////////////////////////////////////////////////////
734

    
735
  public int getInventor(int numLayers)
736
    {
737
    if( numLayers==3 ) return R.string.minx2_inventor;
738
    if( numLayers==5 ) return R.string.minx4_inventor;
739

    
740
    return 0;
741
    }
742

    
743
///////////////////////////////////////////////////////////////////////////////////////////////////
744

    
745
  public int getComplexity(int numLayers)
746
    {
747
    return 3;
748
    }
749
}
(30-30/43)