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magiccube / src / main / java / org / distorted / objects / TwistyKilominx.java @ 387b6326

# Date Author Comment
387b6326 09/17/2021 12:01 PM Leszek Koltunski

Make the Kilo and Megaminxes standard size (dodecahedron size=3,5, i.e. equal to numLayers so that DIST2D and DIST3D are standard)

abf36986 09/13/2021 03:15 AM Leszek Koltunski

Add Mirror Cube 2x2 and 3x3.

af0de0af 09/07/2021 12:38 AM Leszek Koltunski

Remove statics from the Minx classes.

a480ee80 08/26/2021 01:13 AM Leszek Koltunski

Standarize the 'isSolved()' method: now all objects, except one (Dino4) have a standard isSolved().
This incidentally also fixes detection of the solved state in case of Diamond4, i.e. a Master FTO.

3e605536 08/23/2021 03:20 PM Leszek Koltunski

Finally remove cubit creation from the implementation classes and move it to the TwistyObject.

94a4edcf 08/20/2021 10:44 PM Leszek Koltunski

Move 1) Jing 2) Kilominx to the new cubit creation scheme.
Make the Master Kilominx mesh a bit smaller.

ad7907b0 08/19/2021 11:28 PM Leszek Koltunski

Important step towards making the implementation of an individual puzzle code-free (i.e. data-only): move the 'MeshBase[] mMeshes' variable from the individual classes to the parent TwistyObject.

f8031218 08/19/2021 10:52 PM Leszek Koltunski

Make the Kilominx cubit creation a bit more standard.

47d98cd5 08/17/2021 05:30 PM Leszek Koltunski

Convert the Ivy corner cubit to the new, 'universal' cubit creation method.

This forces deep changes to 'createRoundSolid' and the underlying 'MeshPolygon' class to make them support arbitrary Polygon 'centers of face convexity'.

Reason: the faces of this cubit are concave and such default 'center of face convexity' (which by default used to be (0,0)) turned to lie outside the face - which produces strange visual artifacts.

9c06394a 08/08/2021 04:21 PM Leszek Koltunski

Standarize drawing stickers of a twisty puzzle. From now on, there's no 'sticker drawing' code in the individual classes, only some constants.

47447d4a 08/06/2021 03:28 PM Leszek Koltunski

Use a trick to avoid having to correct the center sticker of the Kilominx.

29bc084f 08/06/2021 01:48 PM Leszek Koltunski

Convert the last 'special' case, the Rex edge sticker, to the generic sticker mechanism.

9ce78850 08/06/2021 12:38 AM Leszek Koltunski

Generalize FactorySticker - make it possible to draw stickers whose sides are curved.
Convert the Ivy to use this new functionality.

b9d4aa3b 07/08/2021 01:58 PM Leszek Koltunski

Lots of changes :)

9d56dba8 06/26/2021 12:17 AM Leszek Koltunski

New Kilominx mesh.

e6734aa9 06/04/2021 01:25 AM Leszek Koltunski

Make it possible for an object to have different 'cuts' along each of its axis.

bb11be2a 04/19/2021 11:51 PM Leszek Koltunski

New cubit engine: finish converting Kilominx & Megaminx.

5e06e92f 04/19/2021 07:39 PM Leszek Koltunski

New cubit engine: convert Kiliminx & some Megaminx.

7d8cc029 04/18/2021 10:20 PM Leszek Koltunski

Simplify.

b1f2ccf5 04/14/2021 04:00 PM Leszek Koltunski

Convert the first object, the Cube, to the new Cubit-creating engine.

749ef882 04/14/2021 10:01 AM Leszek Koltunski

Move Factories to the 'helpers' package.

ca824448 04/02/2021 09:17 PM Leszek Koltunski

Any size Kilominx: finished

22b32e57 04/02/2021 08:35 PM Leszek Koltunski

Progress with any size Kilominx.

a4962b9c 04/02/2021 04:05 PM Leszek Koltunski

Progress with any size Kilominx.

7a606778 04/02/2021 01:22 AM Leszek Koltunski

Progress with any size Kilominx.

16f34a98 04/01/2021 11:53 PM Leszek Koltunski

Progress with any size Kilominx.

b5347187 04/01/2021 01:02 PM Leszek Koltunski

Progress with any size Kilominx.

7764a67a 04/01/2021 12:23 PM Leszek Koltunski

Progress with any size Kilominx.

ead91342 03/31/2021 12:49 AM Leszek Koltunski

Progress with any size Kilominx.

f6e46300 03/30/2021 04:53 PM Leszek Koltunski

Progress with any size Kilominx.

e6cf7283 03/18/2021 09:48 AM Leszek Koltunski

Change the Cubit center from a Static3D to a float[].
The point: now we can have more than one center, and bandaged objects need more than one, because in this way they are going to fill up their RotationRow bitmaps.

ab210d63 03/08/2021 03:30 PM Leszek Koltunski

Make the Minx objects a little bigger by default.

d38f1397 01/24/2021 11:59 PM Leszek Koltunski

Progress with Megaminx.

a64e07d0 01/19/2021 04:17 PM Leszek Koltunski

Beginnings of Megaminx & Gigaminx

fa806818 01/11/2021 02:55 PM Leszek Koltunski

Rename 'Minx' to 'Kilominx' - there would be a separate 'Kilominx' and 'Megaminx' series.