Remove the need for RowChances.
Simplify.
Convert the first object, the Cube, to the new Cubit-creating engine.
Rename packages
Automatic scrambling of the Evil Cube works!
Simplify the 'bandaged' class API.
Refactor the automatic scrambling. From now on, it is not needed to care about single and double turns when randomizing a new turn.
Change the automatic scramble API in the TwistyObject - in preparation for automatic scrambles in the Bandaged Objects.
Bugfix.
Bandaged objects: first step making automatic scrambling work.
Progress with bandaged objects.
Progress with bandaged cubes.