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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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import org.distorted.helpers.BandagedState;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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import java.util.Random;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class TwistyBandagedEvil extends TwistyBandagedAbstract
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{
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private int mCurrState;
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private boolean mUseX;
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private boolean mUseY;
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private boolean mUseZ;
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// The list of all 'significant' states of the Evil Cube, just like in the 3Plate Cube class.
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// This time the list got computed automatically - by the BandagedStateGraph.computeGraph().
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private final BandagedState[] mStates = new BandagedState[]
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{
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new BandagedState( new int[] {2, 1, 1,2,-1, 2} , new int[] {2, 2,142,2,-1, 28} , new int[] {0, 1,114} ),
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new BandagedState( new int[] {2, 2, 2} , new int[] {2,-1,143} , null ),
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new BandagedState( new int[] {2, 2, 1} , null , new int[] {0, 1, 3,0, 2, 47} ),
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new BandagedState( new int[] {2, 1, 4} , new int[] {2, 1,132,2,-1,131} , new int[] {0, 1, 47,0,-1, 2} ),
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new BandagedState( new int[] {2,-1, 3} , new int[] {2, 1, 5,2,-1, 6} , null ),
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new BandagedState( null , new int[] {2, 2, 6,2,-1, 4} , new int[] {0, 1, 51} ),
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new BandagedState( null , new int[] {2, 1, 4,2, 2, 5} , new int[] {2, 2, 7,2,-1, 80} ),
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new BandagedState( new int[] {2, 2, 8} , null , new int[] {2, 1, 80,2, 2, 6} ),
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new BandagedState( new int[] {2, 2, 7} , null , new int[] {0,-1, 9} ),
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new BandagedState( new int[] {2, 1, 10,2, 2, 11,2,-1, 12}, null , new int[] {0, 1, 8} ),
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new BandagedState( new int[] {2, 1, 11,2, 2, 12,2,-1, 9}, null , new int[] {0,-1,118} ),
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new BandagedState( new int[] {2, 1, 12,2, 2, 9,2,-1, 10}, null , new int[] {2, 1, 77} ),
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new BandagedState( new int[] {2, 1, 9,2, 2, 10,2,-1, 11}, null , new int[] {2, 1, 13,2, 2,143} ),
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new BandagedState( new int[] {2, 1, 14,2, 2, 15,2,-1, 16}, new int[] {2, 1, 57,2,-1, 58} , new int[] {2, 1,143,2,-1, 12} ),
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new BandagedState( new int[] {2, 1, 15,2, 2, 16,2,-1, 13}, null , new int[] {2, 1, 41} ),
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new BandagedState( new int[] {2, 1, 16,2, 2, 13,2,-1, 14}, null , new int[] {0, 1, 82} ),
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new BandagedState( new int[] {2, 1, 13,2, 2, 14,2,-1, 15}, new int[] {2, 1, 17,2,-1, 18} , new int[] {0, 1,111,0,-1,115} ),
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new BandagedState( null , new int[] {2, 2, 18,2,-1, 16} , new int[] {0,-1,139} ),
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new BandagedState( new int[] {2, 1, 19,2,-1, 20} , new int[] {2, 1, 16,2, 2, 17} , new int[] {2, 1,142} ),
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new BandagedState( new int[] {2, 2, 20,2,-1, 18} , null , new int[] {2, 1, 39,2, 2,140} ),
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new BandagedState( new int[] {2, 1, 18,2, 2, 19} , new int[] {2, 1, 21} , null ),
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new BandagedState( null , new int[] {2,-1, 20} , new int[] {0,-1, 22} ),
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new BandagedState( new int[] {2, 2, 23,2,-1, 24} , null , new int[] {0, 1, 21} ),
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new BandagedState( new int[] {2, 1, 24,2, 2, 22} , null , new int[] {2, 1, 92} ),
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new BandagedState( new int[] {2, 1, 22,2,-1, 23} , null , new int[] {0, 1, 25} ),
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new BandagedState( new int[] {2, 1, 26,2, 2, 27} , null , new int[] {0,-1, 24} ),
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new BandagedState( new int[] {2, 1, 27,2,-1, 25} , new int[] {2, 1, 74} , null ),
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new BandagedState( new int[] {2, 2, 25,2,-1, 26} , null , new int[] {2, 1, 28,2, 2,124} ),
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new BandagedState( new int[] {2, 1, 29,2, 2, 30,2,-1, 31}, new int[] {2,-1,142} , new int[] {2, 1,124,2,-1, 27} ),
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new BandagedState( new int[] {2, 1, 30,2, 2, 31,2,-1, 28}, null , new int[] {2, 1,141} ),
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new BandagedState( new int[] {2, 1, 31,2, 2, 28,2,-1, 29}, null , new int[] {0, 1,130} ),
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new BandagedState( new int[] {2, 1, 28,2, 2, 29,2,-1, 30}, new int[] {2, 1, 32,2,-1, 33} , new int[] {0, 1, 89,0,-1, 90} ),
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new BandagedState( null , new int[] {2, 2, 33,2,-1, 31} , new int[] {0,-1,137} ),
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new BandagedState( new int[] {2, 1, 34} , new int[] {2, 1, 31,2, 2, 32} , null ),
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new BandagedState( new int[] {2,-1, 33} , null , new int[] {2, 1, 35} ),
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new BandagedState( null , new int[] {2,-1, 36} , new int[] {2,-1, 34} ),
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new BandagedState( null , new int[] {2, 1, 35} , new int[] {2,-1, 37} ),
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new BandagedState( null , new int[] {2, 1, 38,2, 2, 93} , new int[] {2, 1, 36} ),
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new BandagedState( new int[] {2, 1, 39} , new int[] {2, 1, 93,2,-1, 37} , null ),
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new BandagedState( new int[] {2,-1, 38} , new int[] {2, 1, 40,2,-1, 64} , new int[] {2, 1,140,2,-1, 19} ),
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new BandagedState( new int[] {2, 1, 41,2,-1, 42} , new int[] {2, 2, 64,2,-1, 39} , null ),
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new BandagedState( new int[] {2, 2, 42,2,-1, 40} , null , new int[] {2,-1, 14} ),
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new BandagedState( new int[] {2, 1, 40,2, 2, 41} , null , new int[] {0, 1, 43,0, 2,128} ),
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new BandagedState( new int[] {2, 1, 44,2,-1, 45} , new int[] {2, 1,114,2, 2,113,2,-1, 86}, new int[] {0, 1,128,0,-1, 42} ),
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new BandagedState( new int[] {2, 2, 45,2,-1, 43} , new int[] {2, 1, 48,2,-1,108} , new int[] {2,-1, 81} ),
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new BandagedState( new int[] {2, 1, 43,2, 2, 44} , null , new int[] {0, 1, 46} ),
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new BandagedState( null , new int[] {2, 1, 47} , new int[] {0,-1, 45} ),
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new BandagedState( null , new int[] {2,-1, 46} , new int[] {0, 2, 2,0,-1, 3} ),
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new BandagedState( new int[] {2,-1, 49} , new int[] {2, 2,108,2,-1, 44} , null ),
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new BandagedState( new int[] {2, 1, 48} , null , new int[] {0, 1, 50} ),
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new BandagedState( null , new int[] {2, 1, 51,2, 2, 52} , new int[] {0,-1, 49} ),
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new BandagedState( null , new int[] {2, 1, 52,2,-1, 50} , new int[] {0,-1, 5} ),
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new BandagedState( null , new int[] {2, 2, 50,2,-1, 51} , new int[] {2,-1, 53} ),
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new BandagedState( null , new int[] {2, 1, 54,2, 2, 55} , new int[] {2, 1, 52} ),
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new BandagedState( null , new int[] {2, 1, 55,2,-1, 53} , new int[] {0,-1,104} ),
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new BandagedState( null , new int[] {2, 2, 53,2,-1, 54} , new int[] {0, 2, 56,0,-1, 65} ),
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new BandagedState( new int[] {2, 1, 57} , null , new int[] {0, 1, 65,0, 2, 55} ),
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new BandagedState( new int[] {2,-1, 56} , new int[] {2, 2, 58,2,-1, 13} , null ),
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new BandagedState( null , new int[] {2, 1, 13,2, 2, 57} , new int[] {2,-1, 59} ),
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new BandagedState( new int[] {2, 1, 60} , null , new int[] {2, 1, 58} ),
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new BandagedState( new int[] {2,-1, 59} , null , new int[] {2, 1, 61} ),
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new BandagedState( new int[] {2,-1, 62} , null , new int[] {2,-1, 60} ),
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new BandagedState( new int[] {2, 1, 61} , new int[] {2,-1, 63} , null ),
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new BandagedState( null , new int[] {2, 1, 62} , new int[] {2, 1, 64} ),
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new BandagedState( null , new int[] {2, 1, 39,2, 2, 40} , new int[] {2,-1, 63} ),
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new BandagedState( new int[] {2, 1, 66,2,-1, 67} , new int[] {2, 1, 78,2, 2, 79,2,-1, 80}, new int[] {0, 1, 55,0,-1, 56} ),
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new BandagedState( new int[] {2, 2, 67,2,-1, 65} , new int[] {2,-1,107} , null ),
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new BandagedState( new int[] {2, 1, 65,2, 2, 66} , null , new int[] {0, 1, 68} ),
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new BandagedState( null , new int[] {2, 1, 69} , new int[] {0,-1, 67} ),
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new BandagedState( null , new int[] {2,-1, 68} , new int[] {0,-1, 70} ),
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new BandagedState( null , new int[] {2,-1, 71} , new int[] {0, 1, 69} ),
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new BandagedState( new int[] {2,-1, 72} , new int[] {2, 1, 70} , null ),
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new BandagedState( new int[] {2, 1, 71} , null , new int[] {0,-1, 73} ),
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new BandagedState( new int[] {2, 1, 74,2, 2, 75} , null , new int[] {0, 1, 72} ),
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new BandagedState( new int[] {2, 1, 75,2,-1, 73} , new int[] {2,-1, 26} , new int[] {0, 1, 83,0,-1,138} ),
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new BandagedState( new int[] {2, 2, 73,2,-1, 74} , new int[] {2, 1, 76,2,-1, 77} , null ),
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new BandagedState( null , new int[] {2, 2, 77,2,-1, 75} , new int[] {0, 1, 78} ),
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new BandagedState( null , new int[] {2, 1, 75,2, 2, 76} , new int[] {2,-1, 11} ),
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new BandagedState( null , new int[] {2, 1, 79,2, 2, 80,2,-1, 65}, new int[] {0,-1, 76} ),
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new BandagedState( null , new int[] {2, 1, 80,2, 2, 65,2,-1, 78}, new int[] {2,-1,110} ),
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new BandagedState( new int[] {2, 1, 81,2,-1, 82} , new int[] {2, 1, 65,2, 2, 78,2,-1, 79}, new int[] {2, 1, 6,2,-1, 7} ),
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new BandagedState( new int[] {2, 2, 82,2,-1, 80} , null , new int[] {2, 1, 44} ),
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new BandagedState( new int[] {2, 1, 80,2, 2, 81} , new int[] {2, 1, 83,2,-1, 84} , new int[] {0,-1, 15} ),
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new BandagedState( null , new int[] {2, 2, 84,2,-1, 82} , new int[] {0, 2,138,0,-1, 74} ),
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new BandagedState( new int[] {2, 1, 85} , new int[] {2, 1, 82,2, 2, 83} , null ),
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new BandagedState( new int[] {2,-1, 84} , null , new int[] {2, 1, 86,2, 2,119} ),
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new BandagedState( new int[] {2, 1, 87,2,-1, 88} , new int[] {2, 1, 43,2, 2,114,2,-1,113}, new int[] {2, 1,119,2,-1, 85} ),
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new BandagedState( new int[] {2, 2, 88,2,-1, 86} , null , new int[] {2, 1, 94} ),
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new BandagedState( new int[] {2, 1, 86,2, 2, 87} , new int[] {2, 1, 89} , null ),
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new BandagedState( null , new int[] {2,-1, 88} , new int[] {0, 2, 90,0,-1, 31} ),
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new BandagedState( new int[] {2, 1, 91,2, 2, 92} , null , new int[] {0, 1, 31,0, 2, 89} ),
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new BandagedState( new int[] {2, 1, 92,2,-1, 90} , null , new int[] {0, 1, 93} ),
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new BandagedState( new int[] {2, 2, 90,2,-1, 91} , null , new int[] {2,-1, 23} ),
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new BandagedState( null , new int[] {2, 2, 37,2,-1, 38} , new int[] {0,-1, 91} ),
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new BandagedState( null , new int[] {2,-1, 95} , new int[] {2,-1, 87} ),
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new BandagedState( null , new int[] {2, 1, 94} , new int[] {2,-1, 96} ),
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new BandagedState( null , new int[] {2, 1, 97} , new int[] {2, 1, 95} ),
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new BandagedState( new int[] {2, 1, 98} , new int[] {2,-1, 96} , null ),
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new BandagedState( new int[] {2,-1, 97} , null , new int[] {2,-1, 99} ),
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new BandagedState( new int[] {2, 2,100,2,-1,101} , null , new int[] {2, 1, 98} ),
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new BandagedState( new int[] {2, 1,101,2, 2, 99} , new int[] {2, 1,111,2,-1,112} , null ),
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new BandagedState( new int[] {2, 1, 99,2,-1,100} , new int[] {2, 1,102} , new int[] {2, 1,108,2,-1,109} ),
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new BandagedState( new int[] {2, 1,103,2,-1,104} , new int[] {2,-1,101} , null ),
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new BandagedState( new int[] {2, 2,104,2,-1,102} , null , new int[] {2,-1,105} ),
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new BandagedState( new int[] {2, 1,102,2, 2,103} , null , new int[] {0, 1, 54} ),
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new BandagedState( new int[] {2,-1,106} , null , new int[] {2, 1,103} ),
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new BandagedState( new int[] {2, 1,105} , null , new int[] {2, 1,107} ),
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new BandagedState( null , new int[] {2, 1, 66} , new int[] {2,-1,106} ),
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new BandagedState( null , new int[] {2, 1, 44,2, 2, 48} , new int[] {2, 2,109,2,-1,101} ),
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new BandagedState( new int[] {2,-1,110} , null , new int[] {2, 1,101,2, 2,108} ),
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new BandagedState( new int[] {2, 1,109} , null , new int[] {2, 1, 79} ),
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new BandagedState( null , new int[] {2, 2,112,2,-1,100} , new int[] {0, 2,115,0,-1, 16} ),
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new BandagedState( null , new int[] {2, 1,100,2, 2,111} , new int[] {2, 1,113} ),
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new BandagedState( null , new int[] {2, 1, 86,2, 2, 43,2,-1,114}, new int[] {2,-1,112} ),
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new BandagedState( null , new int[] {2, 1,113,2, 2, 86,2,-1, 43}, null ),
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new BandagedState( new int[] {2, 2,116} , null , new int[] {0, 1, 16,0, 2,111} ),
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new BandagedState( new int[] {2, 2,115} , null , new int[] {2,-1,117} ),
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new BandagedState( new int[] {2, 1,118} , null , new int[] {2, 1,116} ),
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new BandagedState( new int[] {2,-1,117} , null , new int[] {0, 1, 10} ),
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new BandagedState( null , new int[] {2, 1,120,2, 2,121,2,-1,122}, new int[] {2, 2, 85,2,-1, 86} ),
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new BandagedState( null , new int[] {2, 1,121,2, 2,122,2,-1,119}, new int[] {2,-1,129} ),
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new BandagedState( null , new int[] {2, 1,122,2, 2,119,2,-1,120}, new int[] {0, 1,125} ),
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new BandagedState( null , new int[] {2, 1,119,2, 2,120,2,-1,121}, new int[] {0,-1,123} ),
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new BandagedState( null , new int[] {2, 2,124} , new int[] {0, 1,122} ),
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new BandagedState( null , new int[] {2, 2,123} , new int[] {2, 2, 27,2,-1, 28} ),
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new BandagedState( null , new int[] {2, 1,126} , new int[] {0,-1,121} ),
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173
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new BandagedState( null , new int[] {2,-1,125} , new int[] {2,-1,127} ),
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174
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new BandagedState( null , new int[] {2, 2,128} , new int[] {2, 1,126} ),
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175
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new BandagedState( null , new int[] {2, 2,127} , new int[] {0, 2, 42,0,-1, 43} ),
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new BandagedState( new int[] {2, 2,130,2,-1,131} , null , new int[] {2, 1,120} ),
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177
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new BandagedState( new int[] {2, 1,131,2, 2,129} , null , new int[] {0,-1, 30} ),
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178
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new BandagedState( new int[] {2, 1,129,2,-1,130} , new int[] {2, 1, 3,2, 2,132} , null ),
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179
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new BandagedState( null , new int[] {2, 2,131,2,-1, 3} , new int[] {0,-1,133} ),
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180
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new BandagedState( null , new int[] {2,-1,134} , new int[] {0, 1,132} ),
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181
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new BandagedState( new int[] {2,-1,135} , new int[] {2, 1,133} , null ),
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182
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new BandagedState( new int[] {2, 1,134} , null , new int[] {0,-1,136} ),
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183
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new BandagedState( new int[] {2, 1,137} , null , new int[] {0, 1,135} ),
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184
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new BandagedState( new int[] {2,-1,136} , null , new int[] {0, 1, 32} ),
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185
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new BandagedState( new int[] {2, 1,139} , null , new int[] {0, 1, 74,0, 2, 83} ),
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186
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new BandagedState( new int[] {2,-1,138} , null , new int[] {0, 1, 17} ),
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187
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new BandagedState( null , new int[] {2, 1,141} , new int[] {2, 2, 19,2,-1, 39} ),
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188
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new BandagedState( null , new int[] {2,-1,140} , new int[] {2,-1, 29} ),
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189
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new BandagedState( null , new int[] {2, 1, 28} , new int[] {2,-1, 18} ),
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190
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new BandagedState( null , new int[] {2, 1, 1} , new int[] {2, 2, 12,2,-1, 13} )
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191
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};
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192
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///////////////////////////////////////////////////////////////////////////////////////////////////
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194
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195
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private static final float[][] POSITIONS = new float[][]
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196
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{
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197
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{ 1.0f, 1.0f, -1.0f},
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{-1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f},
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199
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{-1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f},
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200
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{-1.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f},
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201
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{-1.0f, -1.0f, -1.0f, 0.0f, -1.0f, -1.0f},
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202
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{-1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 1.0f},
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203
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{ 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f},
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204
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{ 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
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205
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{-1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 1.0f},
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206
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{ 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f},
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207
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{ 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
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208
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{ 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f},
|
209
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{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, -1.0f}
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210
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};
|
211
|
|
212
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private static final int[] QUAT_INDICES = new int[]
|
213
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{ 0, 1, 0, 0, 0, 2, 2, 2, 3, 3, 3, 3, 3 };
|
214
|
|
215
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
216
|
|
217
|
TwistyBandagedEvil(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
|
218
|
DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
|
219
|
{
|
220
|
super(size, quat, texture, mesh, effects, moves, ObjectList.BAN4, res, scrWidth);
|
221
|
}
|
222
|
|
223
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
224
|
|
225
|
float[][] getPositions()
|
226
|
{
|
227
|
return POSITIONS;
|
228
|
}
|
229
|
|
230
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
231
|
|
232
|
int[] getQuatIndices()
|
233
|
{
|
234
|
return QUAT_INDICES;
|
235
|
}
|
236
|
|
237
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
238
|
// PUBLIC API
|
239
|
|
240
|
public void randomizeNewScramble(int[][] scramble, Random rnd, int num)
|
241
|
{
|
242
|
if( num==0 )
|
243
|
{
|
244
|
mCurrState = 0;
|
245
|
mUseX = true;
|
246
|
mUseY = true;
|
247
|
mUseZ = true;
|
248
|
}
|
249
|
|
250
|
int total = mStates[mCurrState].getTotal(mUseX,mUseY,mUseZ);
|
251
|
int random= rnd.nextInt(total);
|
252
|
int[] info= mStates[mCurrState].getInfo(random,mUseX,mUseY,mUseZ);
|
253
|
|
254
|
scramble[num][0] = info[0];
|
255
|
scramble[num][1] = info[1];
|
256
|
scramble[num][2] = info[2];
|
257
|
|
258
|
mCurrState = info[3];
|
259
|
|
260
|
switch(info[0])
|
261
|
{
|
262
|
case 0: mUseX = false; mUseY = true ; mUseZ = true ; break;
|
263
|
case 1: mUseX = true ; mUseY = false; mUseZ = true ; break;
|
264
|
case 2: mUseX = true ; mUseY = true ; mUseZ = false; break;
|
265
|
}
|
266
|
}
|
267
|
|
268
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
269
|
|
270
|
public int getObjectName(int numLayers)
|
271
|
{
|
272
|
return R.string.bandaged_evil;
|
273
|
}
|
274
|
|
275
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
276
|
|
277
|
public int getInventor(int numLayers)
|
278
|
{
|
279
|
return R.string.bandaged_evil_inventor;
|
280
|
}
|
281
|
|
282
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
283
|
|
284
|
public int getComplexity(int numLayers)
|
285
|
{
|
286
|
return 8;
|
287
|
}
|
288
|
}
|