Unify scrambling across all 4 bandaged objects.
Preparation for 'smart scrambling' : introduce the total number of scrambles to the 'randomizeNewScramble' function.
Hide more stuff in the TwistyObject class.
Remove the need for RowChances.
Simplify.
Convert the first object, the Cube, to the new Cubit-creating engine.
Simplify the 'bandaged' class API.
Refactor the automatic scrambling. From now on, it is not needed to care about single and double turns when randomizing a new turn.
Minor
Change the automatic scramble API in the TwistyObject - in preparation for automatic scrambles in the Bandaged Objects.
Bandaged objects: first step making automatic scrambling work.
Progress with bandaged objects.
Progress with bandaged cubes.
Beginnings of support for bandaged versions of the 3x3 cube.