Make it possible for an object to have different 'cuts' along each of its axis.
New cubit engine: finish converting Kilominx & Megaminx.
New cubit engine: convert Kiliminx & some Megaminx.
Simplify.
Convert the first object, the Cube, to the new Cubit-creating engine.
Move Factories to the 'helpers' package.
Any size Kilominx: finished
Progress with any size Kilominx.
Change the Cubit center from a Static3D to a float[].The point: now we can have more than one center, and bandaged objects need more than one, because in this way they are going to fill up their RotationRow bitmaps.
Make the Minx objects a little bigger by default.
Progress with Megaminx.
Beginnings of Megaminx & Gigaminx
Rename 'Minx' to 'Kilominx' - there would be a separate 'Kilominx' and 'Megaminx' series.