New cubit engine: finish converting Kilominx & Megaminx.
New cubit engine: convert Kiliminx & some Megaminx.
Progress with any size Kilominx.
Refactor the automatic scrambling. From now on, it is not needed to care about single and double turns when randomizing a new turn.
Change the automatic scramble API in the TwistyObject - in preparation for automatic scrambles in the Bandaged Objects.
Change the Cubit center from a Static3D to a float[].The point: now we can have more than one center, and bandaged objects need more than one, because in this way they are going to fill up their RotationRow bitmaps.
Make the Minx objects a little bigger by default.
Add Gigaminx dmesh.
Improve the way we scramble the Kilo and Megaminx.
Progress with Megaminx.
Beginnings of Megaminx & Gigaminx
Rename 'Minx' to 'Kilominx' - there would be a separate 'Kilominx' and 'Megaminx' series.
Minor.
Darken the orange color; lower the perspective FOV angle when playing with the Minx.
Progress with the Kilominx - rotations.
Progress with the Kilominx - shape of the mesh.
Progress with the Kilominx - color map.
Progress with the Kilominx.
Megaminx family: part1 (doesn't work yet)