Refactor the automatic scrambling. From now on, it is not needed to care about single and double turns when randomizing a new turn.
Change the automatic scramble API in the TwistyObject - in preparation for automatic scrambles in the Bandaged Objects.
Change the Cubit center from a Static3D to a float[].The point: now we can have more than one center, and bandaged objects need more than one, because in this way they are going to fill up their RotationRow bitmaps.
Add Gigaminx dmesh.
Beginnings of Megaminx & Gigaminx
Make the color scheme more standard.
Solve bug with detection of the Rex Cube solved state reported by Hitendar Goal.
Cleanups
Rex Cube - new mesh, textures and icon.
Rex Cube Mesh
Progress with the Rex Cube (icons)
Progress with the Rex Cube (stickers)
Fixes for the Rex Cube (mostly works now)
Fixes for the Rex Cube (still doesn't work)
Adding Rex Cube - take 1 (doesn't work yet)