| 144 |
144 |
{
|
| 145 |
145 |
double[][] vertices = new double[][]
|
| 146 |
146 |
{
|
| 147 |
|
{ 0.0 , 0.0 , 0.0 },
|
| 148 |
|
{ -0.5*E , 0.5*E+0.25, -0.25 },
|
| 149 |
|
{-0.25 , -E/2 , (-2*E-1)/4},
|
| 150 |
|
{ 0.5*E+0.25, 0.25 , -E/2 },
|
| 151 |
|
{ 0.0 , 0.5 , -E-0.5 },
|
| 152 |
|
{ 0.0 , 0.5 , 0.0 },
|
| 153 |
|
{ -0.5*E ,-0.5*E+0.25, -0.25 },
|
| 154 |
|
{ 0.5*E ,-0.5*E+0.25, -0.25 }
|
|
147 |
{ 0.0 , 0.0 , 0.0 },
|
|
148 |
{ -E , E+0.5, -0.5 },
|
|
149 |
{-0.5 , -E , -E-0.5},
|
|
150 |
{ E+0.5, 0.5 , -E },
|
|
151 |
{ 0.0 , 1 , -2*E-1},
|
|
152 |
{ 0.0 , 1 , 0.0 },
|
|
153 |
{ -E ,-E+0.5, -0.5 },
|
|
154 |
{ E ,-E+0.5, -0.5 }
|
| 155 |
155 |
};
|
| 156 |
156 |
int[][] vert_indices = new int[][]
|
| 157 |
157 |
{
|
| ... | ... | |
| 165 |
165 |
|
| 166 |
166 |
float[][] bands = new float[][] { {0.03f,17,0.5f,0.2f,5,2,2}, {0.01f, 1,0.5f,0.2f,5,2,2} };
|
| 167 |
167 |
int[] bandIndices = new int[] { 0,0,0,1,1,1 };
|
| 168 |
|
float[][] corners = new float[][] { { 0.013f, 0.08f } };
|
|
168 |
float[][] corners = new float[][] { { 0.013f, 0.16f } };
|
| 169 |
169 |
int[] cornerIndices = new int[] { 0, 0, 0, 0,-1, 0, 0, 0 };
|
| 170 |
|
float[][] centers = new float[][] { { 0.0f,-0.5f, -(SQ5+3)/4 } };
|
|
170 |
float[][] centers = new float[][] { { 0.0f,-1.0f, -(SQ5+3)/2 } };
|
| 171 |
171 |
int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0 };
|
| 172 |
172 |
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
| 173 |
173 |
}
|
| ... | ... | |
| 175 |
175 |
{
|
| 176 |
176 |
double[][] vertices = new double[][]
|
| 177 |
177 |
{
|
| 178 |
|
{ 0.000, 0.000, 0.000},
|
| 179 |
|
{ - 0.250,-SQ5/8 - 0.125,-SQ5/8 - 0.375},
|
| 180 |
|
{ SQ5/8 + 0.125,-SQ5/8 - 0.375, + 0.250},
|
| 181 |
|
{ SQ5/8 + 0.375, + 0.250,-SQ5/8 - 0.125},
|
| 182 |
|
{ SQ5/4 + 0.250,-SQ5/4 - 0.250,-SQ5/4 - 0.250},
|
| 183 |
|
{ SQ5/8 - 0.125, + 0.250,-SQ5/8 - 0.125},
|
| 184 |
|
{ - 0.250,-SQ5/8 - 0.125,-SQ5/8 + 0.125},
|
| 185 |
|
{ SQ5/8 + 0.125,-SQ5/8 + 0.125, + 0.250}
|
|
178 |
{ 0.00, 0.00, 0.00},
|
|
179 |
{ - 0.50,-SQ5/4 - 0.25,-SQ5/4 - 0.75},
|
|
180 |
{ SQ5/4 + 0.25,-SQ5/4 - 0.75, + 0.50},
|
|
181 |
{ SQ5/4 + 0.75, + 0.50,-SQ5/4 - 0.25},
|
|
182 |
{ SQ5/2 + 0.50,-SQ5/2 - 0.50,-SQ5/2 - 0.50},
|
|
183 |
{ SQ5/4 - 0.25, + 0.50,-SQ5/4 - 0.25},
|
|
184 |
{ - 0.50,-SQ5/4 - 0.25,-SQ5/4 + 0.25},
|
|
185 |
{ SQ5/4 + 0.25,-SQ5/4 + 0.25, + 0.50}
|
| 186 |
186 |
};
|
| 187 |
187 |
int[][] vert_indices = new int[][]
|
| 188 |
188 |
{
|
| ... | ... | |
| 196 |
196 |
|
| 197 |
197 |
float[][] bands = new float[][] { {0.03f,17,0.5f,0.2f,5,2,2}, {0.01f, 1,0.5f,0.2f,5,2,2} };
|
| 198 |
198 |
int[] bandIndices = new int[] { 0,0,0,1,1,1 };
|
| 199 |
|
float[][] corners = new float[][] { { 0.013f, 0.08f } };
|
|
199 |
float[][] corners = new float[][] { { 0.013f, 0.16f } };
|
| 200 |
200 |
int[] cornerIndices = new int[] { 0, 0, 0, 0,-1, 0, 0, 0 };
|
| 201 |
|
float[][] centers = new float[][] { { 0.0f,-0.5f, -(SQ5+3)/4 } };
|
|
201 |
float[][] centers = new float[][] { { 0.0f,-1.0f, -(SQ5+3)/2 } };
|
| 202 |
202 |
int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0 };
|
| 203 |
203 |
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
| 204 |
204 |
}
|
| ... | ... | |
| 206 |
206 |
{
|
| 207 |
207 |
double[][] vertices = new double[][]
|
| 208 |
208 |
{
|
| 209 |
|
{-E/2 ,-E/2+0.25, 0.25},
|
| 210 |
|
{ E/2 , E/2-0.25, -0.25},
|
| 211 |
|
{-E , 0.00, 0.00},
|
| 212 |
|
{ 0.25, E/2 ,-E/2-0.25},
|
| 213 |
|
{-E/2 ,-E/2-0.25, 0.25},
|
| 214 |
|
{ E/2+0.25, -0.25,-E/2 },
|
| 215 |
|
{-E , -0.50, 0.00},
|
| 216 |
|
{ 0.50, 0.00,-E },
|
| 217 |
|
{-E +0.25, E/2 ,-E/2-0.25},
|
| 218 |
|
{ 0.25,-E/2-0.50,-E/2+0.25},
|
| 219 |
|
{-E/2 ,-E/2-0.25,-E -0.25}
|
|
209 |
{ -E ,-E+0.5, 0.5},
|
|
210 |
{ E , E-0.5, -0.5},
|
|
211 |
{-2*E , 0.0, 0.0},
|
|
212 |
{ 0.5, E , -E-0.5},
|
|
213 |
{ -E ,-E-0.5, 0.5},
|
|
214 |
{ E+0.5, -0.5, -E },
|
|
215 |
{-2*E , -1.0, 0.0},
|
|
216 |
{ 1.0, 0.0,-2*E },
|
|
217 |
{-2*E+0.5, E , -E-0.5},
|
|
218 |
{ 0.5,-E-1.0, -E+0.5},
|
|
219 |
{ -E ,-E-0.5,-2*E-0.5}
|
| 220 |
220 |
};
|
| 221 |
221 |
int[][] vert_indices = new int[][]
|
| 222 |
222 |
{
|
| ... | ... | |
| 232 |
232 |
|
| 233 |
233 |
float[][] bands = new float[][] { {0.04f,17,0.5f,0.2f,5,2,2}, {0.03f,17,0.5f,0.2f,5,2,2}, {0.01f, 1,0.5f,0.2f,5,2,2} };
|
| 234 |
234 |
int[] bandIndices = new int[] { 0,0,1,1,2,2,2,2 };
|
| 235 |
|
float[][] corners = new float[][] { { 0.013f, 0.08f } };
|
|
235 |
float[][] corners = new float[][] { { 0.013f, 0.16f } };
|
| 236 |
236 |
int[] cornerIndices = new int[] { 0,0,0,0,0,0,0,0,0,0,-1 };
|
| 237 |
|
float[][] centers = new float[][] { { -(SQ5+1)/8, 0.25f, -(SQ5+5)/8 } };
|
|
237 |
float[][] centers = new float[][] { { -(SQ5+1)/4, 0.5f, -(SQ5+5)/4 } };
|
| 238 |
238 |
int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0,0,0,0 };
|
| 239 |
239 |
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
| 240 |
240 |
}
|
| ... | ... | |
| 271 |
271 |
{
|
| 272 |
272 |
mCenters = new float[][]
|
| 273 |
273 |
{
|
| 274 |
|
{ 0.0f,-0.5f, G },
|
| 275 |
|
{ E, -E, -E },
|
| 276 |
|
{ -G, 0.0f,-0.5f },
|
| 277 |
|
{ 0.5f, G, 0.0f },
|
| 278 |
|
|
| 279 |
|
{ -E, E, E },
|
| 280 |
|
{ G, 0.0f, 0.5f },
|
| 281 |
|
{-0.5f, -G, 0.0f },
|
| 282 |
|
{ 0.0f, 0.5f, -G },
|
| 283 |
|
|
| 284 |
|
{ E/2, (E+0.5f)/2, (E+G)/2 },
|
| 285 |
|
{ -(E+G)/2, -E/2, (E+0.5f)/2 },
|
| 286 |
|
{ (E+0.5f)/2, -(E+G)/2, E/2 },
|
| 287 |
|
{ -E/2,-(E+0.5f)/2, -(E+G)/2 },
|
| 288 |
|
{ (E+G)/2, E/2,-(E+0.5f)/2 },
|
| 289 |
|
{-(E+0.5f)/2, (E+G)/2, -E/2 }
|
|
274 |
{ 0, -1, 2*G },
|
|
275 |
{ 2*E,-2*E,-2*E },
|
|
276 |
{-2*G, 0, -1 },
|
|
277 |
{ 1, 2*G, 0 },
|
|
278 |
|
|
279 |
{-2*E, 2*E, 2*E },
|
|
280 |
{ 2*G, 0, 1 },
|
|
281 |
{ -1, -2*G, 0 },
|
|
282 |
{ 0, 1,-2*G },
|
|
283 |
|
|
284 |
{ E, (E+0.5f), (E+G) },
|
|
285 |
{ -(E+G), -E, (E+0.5f) },
|
|
286 |
{ (E+0.5f), -(E+G), E },
|
|
287 |
{ -E,-(E+0.5f), -(E+G) },
|
|
288 |
{ (E+G), E,-(E+0.5f) },
|
|
289 |
{-(E+0.5f), (E+G), -E }
|
| 290 |
290 |
};
|
| 291 |
291 |
}
|
| 292 |
292 |
|
| ... | ... | |
| 422 |
422 |
|
| 423 |
423 |
float getScreenRatio()
|
| 424 |
424 |
{
|
| 425 |
|
return 0.67f;
|
|
425 |
return 0.33f;
|
| 426 |
426 |
}
|
| 427 |
427 |
|
| 428 |
428 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
Make the Ultimate standard size (dodecahedron size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)