Revision 1b32d001
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/objects/TwistyUltimate.java | ||
---|---|---|
144 | 144 |
{ |
145 | 145 |
double[][] vertices = new double[][] |
146 | 146 |
{ |
147 |
{ 0.0 , 0.0 , 0.0 },
|
|
148 |
{ -0.5*E , 0.5*E+0.25, -0.25 },
|
|
149 |
{-0.25 , -E/2 , (-2*E-1)/4},
|
|
150 |
{ 0.5*E+0.25, 0.25 , -E/2 },
|
|
151 |
{ 0.0 , 0.5 , -E-0.5 },
|
|
152 |
{ 0.0 , 0.5 , 0.0 },
|
|
153 |
{ -0.5*E ,-0.5*E+0.25, -0.25 },
|
|
154 |
{ 0.5*E ,-0.5*E+0.25, -0.25 }
|
|
147 |
{ 0.0 , 0.0 , 0.0 },
|
|
148 |
{ -E , E+0.5, -0.5 },
|
|
149 |
{-0.5 , -E , -E-0.5},
|
|
150 |
{ E+0.5, 0.5 , -E },
|
|
151 |
{ 0.0 , 1 , -2*E-1},
|
|
152 |
{ 0.0 , 1 , 0.0 },
|
|
153 |
{ -E ,-E+0.5, -0.5 },
|
|
154 |
{ E ,-E+0.5, -0.5 }
|
|
155 | 155 |
}; |
156 | 156 |
int[][] vert_indices = new int[][] |
157 | 157 |
{ |
... | ... | |
165 | 165 |
|
166 | 166 |
float[][] bands = new float[][] { {0.03f,17,0.5f,0.2f,5,2,2}, {0.01f, 1,0.5f,0.2f,5,2,2} }; |
167 | 167 |
int[] bandIndices = new int[] { 0,0,0,1,1,1 }; |
168 |
float[][] corners = new float[][] { { 0.013f, 0.08f } };
|
|
168 |
float[][] corners = new float[][] { { 0.013f, 0.16f } };
|
|
169 | 169 |
int[] cornerIndices = new int[] { 0, 0, 0, 0,-1, 0, 0, 0 }; |
170 |
float[][] centers = new float[][] { { 0.0f,-0.5f, -(SQ5+3)/4 } };
|
|
170 |
float[][] centers = new float[][] { { 0.0f,-1.0f, -(SQ5+3)/2 } };
|
|
171 | 171 |
int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0 }; |
172 | 172 |
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null); |
173 | 173 |
} |
... | ... | |
175 | 175 |
{ |
176 | 176 |
double[][] vertices = new double[][] |
177 | 177 |
{ |
178 |
{ 0.000, 0.000, 0.000},
|
|
179 |
{ - 0.250,-SQ5/8 - 0.125,-SQ5/8 - 0.375},
|
|
180 |
{ SQ5/8 + 0.125,-SQ5/8 - 0.375, + 0.250},
|
|
181 |
{ SQ5/8 + 0.375, + 0.250,-SQ5/8 - 0.125},
|
|
182 |
{ SQ5/4 + 0.250,-SQ5/4 - 0.250,-SQ5/4 - 0.250},
|
|
183 |
{ SQ5/8 - 0.125, + 0.250,-SQ5/8 - 0.125},
|
|
184 |
{ - 0.250,-SQ5/8 - 0.125,-SQ5/8 + 0.125},
|
|
185 |
{ SQ5/8 + 0.125,-SQ5/8 + 0.125, + 0.250}
|
|
178 |
{ 0.00, 0.00, 0.00},
|
|
179 |
{ - 0.50,-SQ5/4 - 0.25,-SQ5/4 - 0.75},
|
|
180 |
{ SQ5/4 + 0.25,-SQ5/4 - 0.75, + 0.50},
|
|
181 |
{ SQ5/4 + 0.75, + 0.50,-SQ5/4 - 0.25},
|
|
182 |
{ SQ5/2 + 0.50,-SQ5/2 - 0.50,-SQ5/2 - 0.50},
|
|
183 |
{ SQ5/4 - 0.25, + 0.50,-SQ5/4 - 0.25},
|
|
184 |
{ - 0.50,-SQ5/4 - 0.25,-SQ5/4 + 0.25},
|
|
185 |
{ SQ5/4 + 0.25,-SQ5/4 + 0.25, + 0.50}
|
|
186 | 186 |
}; |
187 | 187 |
int[][] vert_indices = new int[][] |
188 | 188 |
{ |
... | ... | |
196 | 196 |
|
197 | 197 |
float[][] bands = new float[][] { {0.03f,17,0.5f,0.2f,5,2,2}, {0.01f, 1,0.5f,0.2f,5,2,2} }; |
198 | 198 |
int[] bandIndices = new int[] { 0,0,0,1,1,1 }; |
199 |
float[][] corners = new float[][] { { 0.013f, 0.08f } };
|
|
199 |
float[][] corners = new float[][] { { 0.013f, 0.16f } };
|
|
200 | 200 |
int[] cornerIndices = new int[] { 0, 0, 0, 0,-1, 0, 0, 0 }; |
201 |
float[][] centers = new float[][] { { 0.0f,-0.5f, -(SQ5+3)/4 } };
|
|
201 |
float[][] centers = new float[][] { { 0.0f,-1.0f, -(SQ5+3)/2 } };
|
|
202 | 202 |
int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0 }; |
203 | 203 |
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null); |
204 | 204 |
} |
... | ... | |
206 | 206 |
{ |
207 | 207 |
double[][] vertices = new double[][] |
208 | 208 |
{ |
209 |
{-E/2 ,-E/2+0.25, 0.25},
|
|
210 |
{ E/2 , E/2-0.25, -0.25},
|
|
211 |
{-E , 0.00, 0.00},
|
|
212 |
{ 0.25, E/2 ,-E/2-0.25},
|
|
213 |
{-E/2 ,-E/2-0.25, 0.25},
|
|
214 |
{ E/2+0.25, -0.25,-E/2 },
|
|
215 |
{-E , -0.50, 0.00},
|
|
216 |
{ 0.50, 0.00,-E },
|
|
217 |
{-E +0.25, E/2 ,-E/2-0.25},
|
|
218 |
{ 0.25,-E/2-0.50,-E/2+0.25},
|
|
219 |
{-E/2 ,-E/2-0.25,-E -0.25}
|
|
209 |
{ -E ,-E+0.5, 0.5},
|
|
210 |
{ E , E-0.5, -0.5},
|
|
211 |
{-2*E , 0.0, 0.0},
|
|
212 |
{ 0.5, E , -E-0.5},
|
|
213 |
{ -E ,-E-0.5, 0.5},
|
|
214 |
{ E+0.5, -0.5, -E },
|
|
215 |
{-2*E , -1.0, 0.0},
|
|
216 |
{ 1.0, 0.0,-2*E },
|
|
217 |
{-2*E+0.5, E , -E-0.5},
|
|
218 |
{ 0.5,-E-1.0, -E+0.5},
|
|
219 |
{ -E ,-E-0.5,-2*E-0.5}
|
|
220 | 220 |
}; |
221 | 221 |
int[][] vert_indices = new int[][] |
222 | 222 |
{ |
... | ... | |
232 | 232 |
|
233 | 233 |
float[][] bands = new float[][] { {0.04f,17,0.5f,0.2f,5,2,2}, {0.03f,17,0.5f,0.2f,5,2,2}, {0.01f, 1,0.5f,0.2f,5,2,2} }; |
234 | 234 |
int[] bandIndices = new int[] { 0,0,1,1,2,2,2,2 }; |
235 |
float[][] corners = new float[][] { { 0.013f, 0.08f } };
|
|
235 |
float[][] corners = new float[][] { { 0.013f, 0.16f } };
|
|
236 | 236 |
int[] cornerIndices = new int[] { 0,0,0,0,0,0,0,0,0,0,-1 }; |
237 |
float[][] centers = new float[][] { { -(SQ5+1)/8, 0.25f, -(SQ5+5)/8 } };
|
|
237 |
float[][] centers = new float[][] { { -(SQ5+1)/4, 0.5f, -(SQ5+5)/4 } };
|
|
238 | 238 |
int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0,0,0,0 }; |
239 | 239 |
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null); |
240 | 240 |
} |
... | ... | |
271 | 271 |
{ |
272 | 272 |
mCenters = new float[][] |
273 | 273 |
{ |
274 |
{ 0.0f,-0.5f, G },
|
|
275 |
{ E, -E, -E },
|
|
276 |
{ -G, 0.0f,-0.5f },
|
|
277 |
{ 0.5f, G, 0.0f },
|
|
278 |
|
|
279 |
{ -E, E, E },
|
|
280 |
{ G, 0.0f, 0.5f },
|
|
281 |
{-0.5f, -G, 0.0f },
|
|
282 |
{ 0.0f, 0.5f, -G },
|
|
283 |
|
|
284 |
{ E/2, (E+0.5f)/2, (E+G)/2 },
|
|
285 |
{ -(E+G)/2, -E/2, (E+0.5f)/2 },
|
|
286 |
{ (E+0.5f)/2, -(E+G)/2, E/2 },
|
|
287 |
{ -E/2,-(E+0.5f)/2, -(E+G)/2 },
|
|
288 |
{ (E+G)/2, E/2,-(E+0.5f)/2 },
|
|
289 |
{-(E+0.5f)/2, (E+G)/2, -E/2 }
|
|
274 |
{ 0, -1, 2*G },
|
|
275 |
{ 2*E,-2*E,-2*E },
|
|
276 |
{-2*G, 0, -1 },
|
|
277 |
{ 1, 2*G, 0 },
|
|
278 |
|
|
279 |
{-2*E, 2*E, 2*E },
|
|
280 |
{ 2*G, 0, 1 },
|
|
281 |
{ -1, -2*G, 0 },
|
|
282 |
{ 0, 1,-2*G },
|
|
283 |
|
|
284 |
{ E, (E+0.5f), (E+G) },
|
|
285 |
{ -(E+G), -E, (E+0.5f) },
|
|
286 |
{ (E+0.5f), -(E+G), E },
|
|
287 |
{ -E,-(E+0.5f), -(E+G) },
|
|
288 |
{ (E+G), E,-(E+0.5f) },
|
|
289 |
{-(E+0.5f), (E+G), -E }
|
|
290 | 290 |
}; |
291 | 291 |
} |
292 | 292 |
|
... | ... | |
422 | 422 |
|
423 | 423 |
float getScreenRatio() |
424 | 424 |
{ |
425 |
return 0.67f;
|
|
425 |
return 0.33f;
|
|
426 | 426 |
} |
427 | 427 |
|
428 | 428 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Make the Ultimate standard size (dodecahedron size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)