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Revision 2394e617

Added by Leszek Koltunski over 4 years ago

Convert RubikDino to the new Polygon mesh.

View differences:

src/main/java/org/distorted/objects/RubikDino.java
31 31
import org.distorted.library.effect.VertexEffectMove;
32 32
import org.distorted.library.effect.VertexEffectRotate;
33 33
import org.distorted.library.effect.VertexEffectScale;
34
import org.distorted.library.effect.VertexEffectSink;
35 34
import org.distorted.library.main.DistortedEffects;
36 35
import org.distorted.library.main.DistortedTexture;
37 36
import org.distorted.library.mesh.MeshBase;
38 37
import org.distorted.library.mesh.MeshJoined;
38
import org.distorted.library.mesh.MeshPolygon;
39 39
import org.distorted.library.mesh.MeshSquare;
40
import org.distorted.library.mesh.MeshTriangle;
41 40
import org.distorted.library.type.Static1D;
42 41
import org.distorted.library.type.Static3D;
43 42
import org.distorted.library.type.Static4D;
......
136 135
    final int MESHES=4;
137 136

  
138 137
    int association = 1;
139
    MeshBase[] meshes = new MeshTriangle[MESHES];
140 138

  
141
    meshes[0] = new MeshTriangle(11);
139
    float D = 0.005f;
140
    float E = 0.5f - D*SQ2;
141
    float F = 0.5f - D*SQ2*SQ3;
142
    float G = 0.005f;
143
    float[] bands = { 1.0f    ,-G,
144
                      1.0f-G/2,-G*0.55f,
145
                      1.0f-G  ,-G*0.25f,
146
                      1.0f-2*G,+G*0.25f,
147
                      0.50f, 0.040f,
148
                      0.0f, 0.045f };
149

  
150
    float[] vertices = { -F,-E, +F,-E, 0.0f,E-D*SQ2};
151

  
152
    MeshBase[] meshes = new MeshPolygon[MESHES];
153
    meshes[0] = new MeshPolygon(vertices, bands, 2, 3);
142 154
    meshes[0].setEffectAssociation(0,association,0);
143 155

  
144 156
    for(int i=1; i<MESHES; i++)
......
181 193
    Static3D center1= new Static3D(0,-SQ3*SQ2/12,-SQ3/6);
182 194
    Static3D center2= new Static3D(0,-SQ3*SQ2/12,+SQ3/3);
183 195

  
184
    Static3D center = new Static3D(0,0,0);
185
    Static4D region = new Static4D(0,0,0,0.6f);
186

  
187 196
    VertexEffectScale   effect1 = new VertexEffectScale ( new Static3D(1,SQ3/2,1) );
188 197
    VertexEffectRotate  effect2 = new VertexEffectRotate( new Static1D(90), new Static3D(1,0,0), new Static3D(0,0,0) );
189 198
    VertexEffectMove    effect3 = new VertexEffectMove  ( new Static3D(0,-SQ3*SQ2/12,SQ3/12) );
......
197 206
    VertexEffectDeform  effect10= new VertexEffectDeform(dVec2, dRad, dCen2, dReg);
198 207
    VertexEffectDeform  effect11= new VertexEffectDeform(dVec3, dRad, dCen3, dReg);
199 208

  
200
    VertexEffectSink effect12= new VertexEffectSink( new Static1D(1.25f), center, region );
201

  
202 209
    effect4.setMeshAssociation(14,-1);  // apply to mesh[1], [2] and [3]
203 210
    effect5.setMeshAssociation( 2,-1);  // apply only to mesh[1]
204 211
    effect6.setMeshAssociation( 4,-1);  // apply only to mesh[2]
......
215 222
    result.apply(effect9);
216 223
    result.apply(effect10);
217 224
    result.apply(effect11);
218
    result.apply(effect12);
219 225

  
220 226
    result.mergeEffComponents();
221 227

  
......
306 312

  
307 313
  void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top, int side)
308 314
    {
309
    float STROKE = 0.06f*side;
315
    float STROKE = 0.044f*side;
310 316
    float OFF = STROKE/2 -1;
311 317
    float OFF2 = 0.5f*side + OFF;
312 318
    float HEIGHT = side - OFF;

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