Revision 2394e617
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/objects/RubikDino.java | ||
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import org.distorted.library.effect.VertexEffectMove; |
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import org.distorted.library.effect.VertexEffectRotate; |
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import org.distorted.library.effect.VertexEffectScale; |
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import org.distorted.library.effect.VertexEffectSink; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshJoined; |
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import org.distorted.library.mesh.MeshPolygon; |
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import org.distorted.library.mesh.MeshSquare; |
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import org.distorted.library.mesh.MeshTriangle; |
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import org.distorted.library.type.Static1D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
... | ... | |
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final int MESHES=4; |
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int association = 1; |
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MeshBase[] meshes = new MeshTriangle[MESHES]; |
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meshes[0] = new MeshTriangle(11); |
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float D = 0.005f; |
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float E = 0.5f - D*SQ2; |
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float F = 0.5f - D*SQ2*SQ3; |
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float G = 0.005f; |
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float[] bands = { 1.0f ,-G, |
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1.0f-G/2,-G*0.55f, |
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1.0f-G ,-G*0.25f, |
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1.0f-2*G,+G*0.25f, |
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0.50f, 0.040f, |
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0.0f, 0.045f }; |
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float[] vertices = { -F,-E, +F,-E, 0.0f,E-D*SQ2}; |
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MeshBase[] meshes = new MeshPolygon[MESHES]; |
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meshes[0] = new MeshPolygon(vertices, bands, 2, 3); |
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meshes[0].setEffectAssociation(0,association,0); |
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for(int i=1; i<MESHES; i++) |
... | ... | |
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Static3D center1= new Static3D(0,-SQ3*SQ2/12,-SQ3/6); |
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Static3D center2= new Static3D(0,-SQ3*SQ2/12,+SQ3/3); |
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Static3D center = new Static3D(0,0,0); |
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Static4D region = new Static4D(0,0,0,0.6f); |
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VertexEffectScale effect1 = new VertexEffectScale ( new Static3D(1,SQ3/2,1) ); |
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VertexEffectRotate effect2 = new VertexEffectRotate( new Static1D(90), new Static3D(1,0,0), new Static3D(0,0,0) ); |
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VertexEffectMove effect3 = new VertexEffectMove ( new Static3D(0,-SQ3*SQ2/12,SQ3/12) ); |
... | ... | |
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VertexEffectDeform effect10= new VertexEffectDeform(dVec2, dRad, dCen2, dReg); |
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VertexEffectDeform effect11= new VertexEffectDeform(dVec3, dRad, dCen3, dReg); |
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VertexEffectSink effect12= new VertexEffectSink( new Static1D(1.25f), center, region ); |
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effect4.setMeshAssociation(14,-1); // apply to mesh[1], [2] and [3] |
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effect5.setMeshAssociation( 2,-1); // apply only to mesh[1] |
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effect6.setMeshAssociation( 4,-1); // apply only to mesh[2] |
... | ... | |
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result.apply(effect9); |
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result.apply(effect10); |
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result.apply(effect11); |
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result.apply(effect12); |
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result.mergeEffComponents(); |
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... | ... | |
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void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top, int side) |
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{ |
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float STROKE = 0.06f*side;
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float STROKE = 0.044f*side;
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float OFF = STROKE/2 -1; |
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float OFF2 = 0.5f*side + OFF; |
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float HEIGHT = side - OFF; |
Also available in: Unified diff
Convert RubikDino to the new Polygon mesh.