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Revision 31cd7256

Added by Leszek Koltunski over 3 years ago

Convert the second and third object, the Pyraminx and the Diamond, to the new Cubit-creating engine.

View differences:

src/main/java/org/distorted/helpers/FactoryCubit.java
89 89
    boolean flip;
90 90
    }
91 91

  
92
  private static final ArrayList<FaceTransform> mFaceTransform = new ArrayList<>();
92
  private static final ArrayList<FaceTransform> mNewFaceTransf = new ArrayList<>();
93
  private static final ArrayList<FaceTransform> mOldFaceTransf = new ArrayList<>();
93 94
  private static final ArrayList<StickerCoords> mStickerCoords = new ArrayList<>();
94 95

  
95 96
///////////////////////////////////////////////////////////////////////////////////////////////////
......
297 298
    return new MeshJoined(meshes);
298 299
    }
299 300

  
300
///////////////////////////////////////////////////////////////////////////////////////////////////
301

  
302
  MeshBase createFacesOcta()
303
    {
304
    MeshBase[] meshes = new MeshPolygon[8];
305

  
306
    float E = 0.75f;
307
    float F = 0.5f;
308
    float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
309
    float[] bands = computeBands(0.05f,35,F,0.8f,6);
310

  
311
    meshes[0] = new MeshPolygon(vertices, bands, 2,2);
312
    meshes[0].setEffectAssociation(0,1,0);
313
    meshes[1] = meshes[0].copy(true);
314
    meshes[1].setEffectAssociation(0,2,0);
315
    meshes[2] = meshes[0].copy(true);
316
    meshes[2].setEffectAssociation(0,4,0);
317
    meshes[3] = meshes[0].copy(true);
318
    meshes[3].setEffectAssociation(0,8,0);
319
    meshes[4] = meshes[0].copy(true);
320
    meshes[4].setEffectAssociation(0,16,0);
321
    meshes[5] = meshes[0].copy(true);
322
    meshes[5].setEffectAssociation(0,32,0);
323
    meshes[6] = meshes[0].copy(true);
324
    meshes[6].setEffectAssociation(0,64,0);
325
    meshes[7] = meshes[0].copy(true);
326
    meshes[7].setEffectAssociation(0,128,0);
327

  
328
    return new MeshJoined(meshes);
329
    }
330

  
331
///////////////////////////////////////////////////////////////////////////////////////////////////
332

  
333
  MeshBase createFacesTetra()
334
    {
335
    MeshBase[] meshes = new MeshBase[4];
336

  
337
    float E = 0.75f;
338
    float F = 0.5f;
339
    float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
340
    float[] bands = computeBands(0.05f,35,F,0.8f,6);
341

  
342
    meshes[0] = new MeshPolygon(vertices, bands, 2,2);
343
    meshes[0].setEffectAssociation(0,1,0);
344
    meshes[1] = meshes[0].copy(true);
345
    meshes[1].setEffectAssociation(0,2,0);
346
    meshes[2] = meshes[0].copy(true);
347
    meshes[2].setEffectAssociation(0,4,0);
348
    meshes[3] = meshes[0].copy(true);
349
    meshes[3].setEffectAssociation(0,8,0);
350

  
351
    return new MeshJoined(meshes);
352
    }
353

  
354 301
///////////////////////////////////////////////////////////////////////////////////////////////////
355 302

  
356 303
  MeshBase createFacesDino()
......
971 918
    return effect;
972 919
    }
973 920

  
974
///////////////////////////////////////////////////////////////////////////////////////////////////
975

  
976
  VertexEffect[] createVertexEffectsOcta()
977
    {
978
    Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3)));
979
    Static1D angle1= new Static1D( 90);
980
    Static1D angle2= new Static1D(180);
981
    Static1D angle3= new Static1D(270);
982
    Static3D move1 = new Static3D(0,SQ2/2-SQ3/3,0);
983
    Static3D axisX = new Static3D(1,0,0);
984
    Static3D axisY = new Static3D(0,1,0);
985
    Static3D cent0 = new Static3D(0,0,0);
986
    Static3D cent1 = new Static3D(0,SQ2/2,0);
987
    Static3D flipY = new Static3D( 1,-1, 1);
988
    Static3D scale = new Static3D( 1, 2*SQ3/3, 1);
989

  
990
    VertexEffect[] effect = new VertexEffect[7];
991

  
992
    effect[0] = new VertexEffectScale(scale);
993
    effect[1] = new VertexEffectMove(move1);
994
    effect[2] = new VertexEffectRotate(alpha , axisX, cent1);
995
    effect[3] = new VertexEffectRotate(angle1, axisY, cent0);
996
    effect[4] = new VertexEffectRotate(angle2, axisY, cent0);
997
    effect[5] = new VertexEffectRotate(angle3, axisY, cent0);
998
    effect[6] = new VertexEffectScale(flipY);
999

  
1000
    effect[3].setMeshAssociation ( 34,-1); // apply to meshes 1 & 5
1001
    effect[4].setMeshAssociation ( 68,-1); // apply to meshes 2 & 6
1002
    effect[5].setMeshAssociation (136,-1); // apply to meshes 3 & 7
1003
    effect[6].setMeshAssociation (240,-1); // apply to meshes 4,5,6,7
1004

  
1005
    return effect;
1006
    }
1007

  
1008
///////////////////////////////////////////////////////////////////////////////////////////////////
1009

  
1010
  VertexEffect[] createVertexEffectsTetra()
1011
    {
1012
    Static3D flipZ = new Static3D( 1, 1,-1);
1013
    Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3)));
1014
    Static1D angle1= new Static1D( 90);
1015
    Static1D angle2= new Static1D(180);
1016
    Static3D move1 = new Static3D(0,SQ2/4-SQ3/6,0);
1017
    Static3D axisX = new Static3D(1,0,0);
1018
    Static3D axisY = new Static3D(0,1,0);
1019
    Static3D axisZ = new Static3D(0,0,1);
1020
    Static3D cent0 = new Static3D(0,0,0);
1021
    Static3D cent1 = new Static3D(0,SQ2/4,0);
1022
    Static3D scale = new Static3D( 1, 2*SQ3/3, 1);
1023

  
1024
    VertexEffect[] effect = new VertexEffect[7];
1025

  
1026
    effect[0] = new VertexEffectScale(scale);
1027
    effect[1] = new VertexEffectRotate(angle2, axisZ, cent0);
1028
    effect[2] = new VertexEffectMove(move1);
1029
    effect[3] = new VertexEffectRotate(alpha , axisX, cent1);
1030
    effect[4] = new VertexEffectScale(flipZ);
1031
    effect[5] = new VertexEffectRotate(angle1, axisY, cent0);
1032
    effect[6] = new VertexEffectRotate(angle2, axisZ, cent0);
1033

  
1034
    effect[4].setMeshAssociation(10,-1); // meshes 1 & 3
1035
    effect[5].setMeshAssociation(12,-1); // meshes 2 & 3
1036
    effect[6].setMeshAssociation(12,-1); // meshes 2 & 3
1037

  
1038
    return effect;
1039
    }
1040

  
1041 921
///////////////////////////////////////////////////////////////////////////////////////////////////
1042 922

  
1043 923
  VertexEffect[] createVertexEffectsDino()
......
1708 1588
    return mesh;
1709 1589
    }
1710 1590

  
1711
///////////////////////////////////////////////////////////////////////////////////////////////////
1712
// SKEWB DIAMOND / PYRAMINX
1713

  
1714
  public MeshBase createOctaMesh()
1715
    {
1716
    MeshBase mesh = createFacesOcta();
1717
    VertexEffect[] effects = createVertexEffectsOcta();
1718
    for( VertexEffect effect : effects ) mesh.apply(effect);
1719

  
1720
    Static3D roundingCenter = new Static3D(0,0,0);
1721
    Static3D[] vertices = new Static3D[6];
1722
    vertices[0] = new Static3D(    0, SQ2/2,    0 );
1723
    vertices[1] = new Static3D( 0.5f,     0, 0.5f );
1724
    vertices[2] = new Static3D(-0.5f,     0, 0.5f );
1725
    vertices[3] = new Static3D(    0,-SQ2/2,    0 );
1726
    vertices[4] = new Static3D(-0.5f,     0,-0.5f );
1727
    vertices[5] = new Static3D( 0.5f,     0,-0.5f );
1728

  
1729
    roundCorners(mesh,roundingCenter,vertices,0.06f,0.20f);
1730

  
1731
    mesh.mergeEffComponents();
1732

  
1733
    return mesh;
1734
    }
1735

  
1736
///////////////////////////////////////////////////////////////////////////////////////////////////
1737

  
1738
  public MeshBase createTetraMesh()
1739
    {
1740
    MeshBase mesh = createFacesTetra();
1741
    VertexEffect[] effects = createVertexEffectsTetra();
1742
    for( VertexEffect effect : effects ) mesh.apply(effect);
1743

  
1744
    Static3D roundingCenter = new Static3D(0,0,0);
1745
    Static3D[] verticesRound = new Static3D[4];
1746
    verticesRound[0] = new Static3D(-0.5f,+SQ2/4,   0 );
1747
    verticesRound[1] = new Static3D(+0.5f,+SQ2/4,   0 );
1748
    verticesRound[2] = new Static3D(    0,-SQ2/4,+0.5f);
1749
    verticesRound[3] = new Static3D(    0,-SQ2/4,-0.5f);
1750
    roundCorners(mesh,roundingCenter,verticesRound,0.08f,0.15f);
1751

  
1752
    mesh.mergeEffComponents();
1753
    mesh.addEmptyTexComponent();
1754
    mesh.addEmptyTexComponent();
1755
    mesh.addEmptyTexComponent();
1756
    mesh.addEmptyTexComponent();
1757

  
1758
    return mesh;
1759
    }
1760

  
1761 1591
///////////////////////////////////////////////////////////////////////////////////////////////////
1762 1592
// DINO
1763 1593

  
......
2277 2107

  
2278 2108
///////////////////////////////////////////////////////////////////////////////////////////////////
2279 2109

  
2280
  private void constructNew(FaceTransform info, final double[][] vert3D)
2110
  private FaceTransform constructNewTransform(final double[][] vert3D)
2281 2111
    {
2112
    FaceTransform ft = new FaceTransform();
2113

  
2282 2114
    // compute center of gravity
2283
    info.vx = 0.0f;
2284
    info.vy = 0.0f;
2285
    info.vz = 0.0f;
2115
    ft.vx = 0.0f;
2116
    ft.vy = 0.0f;
2117
    ft.vz = 0.0f;
2286 2118
    int len = vert3D.length;
2287 2119

  
2288 2120
    for (double[] vert : vert3D)
2289 2121
      {
2290
      info.vx += vert[0];
2291
      info.vy += vert[1];
2292
      info.vz += vert[2];
2122
      ft.vx += vert[0];
2123
      ft.vy += vert[1];
2124
      ft.vz += vert[2];
2293 2125
      }
2294 2126

  
2295
    info.vx /= len;
2296
    info.vy /= len;
2297
    info.vz /= len;
2127
    ft.vx /= len;
2128
    ft.vy /= len;
2129
    ft.vz /= len;
2298 2130

  
2299 2131
    // move all vertices so that their center of gravity is at (0,0,0)
2300 2132
    for (int i=0; i<len; i++)
2301 2133
      {
2302
      vert3D[i][0] -= info.vx;
2303
      vert3D[i][1] -= info.vy;
2304
      vert3D[i][2] -= info.vz;
2134
      vert3D[i][0] -= ft.vx;
2135
      vert3D[i][1] -= ft.vy;
2136
      vert3D[i][2] -= ft.vz;
2305 2137
      }
2306 2138

  
2307 2139
    // find 3 non-colinear vertices
......
2367 2199
      }
2368 2200

  
2369 2201
    // fit the whole thing in a square and remember the scale & 2D vertices
2370
    fitInSquare(info, vert3D);
2202
    fitInSquare(ft, vert3D);
2371 2203

  
2372 2204
    // remember the rotation
2373
    info.qx =-mQuat1[0];
2374
    info.qy =-mQuat1[1];
2375
    info.qz =-mQuat1[2];
2376
    info.qw = mQuat1[3];
2205
    ft.qx =-mQuat1[0];
2206
    ft.qy =-mQuat1[1];
2207
    ft.qz =-mQuat1[2];
2208
    ft.qw = mQuat1[3];
2209

  
2210
    return ft;
2377 2211
    }
2378 2212

  
2379 2213
///////////////////////////////////////////////////////////////////////////////////////////////////
......
2421 2255
    }
2422 2256

  
2423 2257
///////////////////////////////////////////////////////////////////////////////////////////////////
2258
// valid for 0<angle<2*PI
2424 2259

  
2425 2260
  private double computeSinHalf(double cos)
2426 2261
    {
......
2428 2263
    }
2429 2264

  
2430 2265
///////////////////////////////////////////////////////////////////////////////////////////////////
2266
// valid for 0<angle<2*PI
2431 2267

  
2432 2268
  private double computeCosHalf(double sin, double cos)
2433 2269
    {
......
2681 2517
    for(int i=0; i<numTexToBeAdded; i++ ) mesh.addEmptyTexComponent();
2682 2518
    }
2683 2519

  
2520
///////////////////////////////////////////////////////////////////////////////////////////////////
2521

  
2522
  private void printTransform(FaceTransform f)
2523
    {
2524
    android.util.Log.e("D", "q=("+f.qx+", "+f.qy+", "+f.qz+", "+f.qw+") v=("
2525
                       +f.vx+", "+f.vy+", "+f.vz+") scale="+f.scale+" sticker="+f.sticker);
2526
    }
2527

  
2684 2528
///////////////////////////////////////////////////////////////////////////////////////////////////
2685 2529
// PUBLIC
2686 2530

  
......
2713 2557

  
2714 2558
  public void printFaceTransform()
2715 2559
    {
2716
    android.util.Log.d("D", "---- FACE TRANSFORM ---");
2560
    android.util.Log.d("D", "---- OLD FACE TRANSFORM ---");
2717 2561

  
2718
    int faces = mFaceTransform.size();
2562
    int oldfaces = mOldFaceTransf.size();
2719 2563

  
2720
    for(int f=0; f<faces; f++)
2564
    for(int f=0; f<oldfaces; f++)
2721 2565
      {
2722
      FaceTransform info = mFaceTransform.get(f);
2566
      printTransform(mOldFaceTransf.get(f));
2567
      }
2568

  
2569
    android.util.Log.d("D", "---- NEW FACE TRANSFORM ---");
2570

  
2571
    int newfaces = mNewFaceTransf.size();
2723 2572

  
2724
      android.util.Log.e("D", "q=("+info.qx+", "+info.qy+", "+info.qz+", "+info.qw+") v=("
2725
                       +info.vx+", "+info.vy+", "+info.vz+") scale="+info.scale+" sticker="+info.sticker);
2573
    for(int f=0; f<newfaces; f++)
2574
      {
2575
      printTransform(mNewFaceTransf.get(f));
2726 2576
      }
2727 2577
    }
2728 2578

  
......
2731 2581
  public void clear()
2732 2582
    {
2733 2583
    mStickerCoords.clear();
2734
    mFaceTransform.clear();
2584
    mNewFaceTransf.clear();
2585
    mOldFaceTransf.clear();
2735 2586
    }
2736 2587

  
2737 2588
///////////////////////////////////////////////////////////////////////////////////////////////////
2738 2589

  
2739 2590
  public void createNewFaceTransform( final double[][] vertices, final int[][] indexes)
2740 2591
    {
2741
    mFaceTransform.clear();
2592
    FaceTransform ft;
2593
    int numNew = mNewFaceTransf.size();
2594

  
2595
    for(int i=0; i<numNew; i++)
2596
      {
2597
      ft = mNewFaceTransf.remove(0);
2598
      mOldFaceTransf.add(ft);
2599
      }
2742 2600

  
2743 2601
    int numFaces = indexes.length;
2744
    FaceTransform oldInfo;
2602
    int numOld = mOldFaceTransf.size();
2745 2603

  
2746
    for(int face=0; face<numFaces; face++)
2604
    for (int face=0; face<numFaces; face++)
2747 2605
      {
2748
      FaceTransform newInfo = new FaceTransform();
2749
      int[] index = indexes[face];
2750
      double[][] vert = constructVert(vertices,index);
2751
      constructNew(newInfo,vert);
2606
      boolean collapsed = false;
2607

  
2608
      double[][] vert = constructVert(vertices, indexes[face]);
2609
      FaceTransform newT = constructNewTransform(vert);
2610

  
2611
      for (int old=0; !collapsed && old<numOld; old++)
2612
        {
2613
        ft = mOldFaceTransf.get(old);
2614
        if (successfullyCollapsedStickers(newT, ft)) collapsed = true;
2615
        }
2752 2616

  
2753
      for(int previous=0; previous<face; previous++)
2617
      for (int pre=0; !collapsed && pre<face; pre++)
2754 2618
        {
2755
        oldInfo = mFaceTransform.get(previous);
2756
        if( successfullyCollapsedStickers(newInfo,oldInfo) ) break;
2619
        ft = mNewFaceTransf.get(pre);
2620
        if (successfullyCollapsedStickers(newT, ft)) collapsed = true;
2757 2621
        }
2758 2622

  
2759
      mFaceTransform.add(newInfo);
2623
      mNewFaceTransf.add(newT);
2760 2624
      }
2761 2625
    }
2762 2626

  
......
2775 2639

  
2776 2640
    for(int face=0; face<numFaces; face++)
2777 2641
      {
2778
      fInfo = mFaceTransform.get(face);
2642
      fInfo = mNewFaceTransf.get(face);
2779 2643
      sInfo = mStickerCoords.get(fInfo.sticker);
2780 2644

  
2781 2645
      double[] verts = sInfo.vertices;
......
2795 2659
    for(int face=0; face<numFaces; face++)
2796 2660
      {
2797 2661
      int assoc = (1<<face);
2798
      fInfo = mFaceTransform.get(face);
2662
      fInfo = mNewFaceTransf.get(face);
2799 2663

  
2800 2664
      float vx = (float)fInfo.vx;
2801 2665
      float vy = (float)fInfo.vy;
src/main/java/org/distorted/objects/TwistyDiamond.java
94 94

  
95 95
  private static final int[] mTetraToFaceMap = new int[] {1,2,3,0,5,6,7,4};
96 96

  
97
  private final double[][] VERTICES_TETRA = new double[][]
97
  private static final double[][] VERTICES_TETRA = new double[][]
98 98
          {
99 99
             {-0.5, SQ2/4, 0.0},
100 100
             { 0.5, SQ2/4, 0.0},
......
102 102
             { 0.0,-SQ2/4,-0.5}
103 103
          };
104 104

  
105
  private final int[][] VERT_INDEXES_TETRA = new int[][]
105
  private static final int[][] VERT_INDEXES_TETRA = new int[][]
106 106
          {
107 107
             {2,1,0},   // counterclockwise!
108 108
             {2,3,1},
......
110 110
             {3,0,1}
111 111
          };
112 112

  
113
  private final double[][] VERTICES_OCTA = new double[][]
113
  private static final double[][] VERTICES_OCTA = new double[][]
114 114
          {
115 115
             { 0.5,   0.0, 0.5},
116 116
             { 0.5,   0.0,-0.5},
......
120 120
             { 0.0,-SQ2/2, 0.0}
121 121
          };
122 122

  
123
  private final int[][] VERT_INDEXES_OCTA = new int[][]
123
  private static final int[][] VERT_INDEXES_OCTA = new int[][]
124 124
          {
125 125
             {3,0,4},   // counterclockwise!
126 126
             {0,1,4},
......
132 132
             {5,3,2}
133 133
          };
134 134

  
135
  private static MeshBase mOctaMesh, mTetraMesh;
135
  private static final float[][] STICKERS = new float[][]
136
          {
137
             { -0.4330127f, -0.25f, 0.4330127f, -0.25f, 0.0f, 0.5f }
138
          };
139

  
140
  private static MeshBase[] mMeshes;
136 141

  
137 142
///////////////////////////////////////////////////////////////////////////////////////////////////
138 143

  
......
146 151

  
147 152
  double[][] getVertices(int cubitType)
148 153
    {
149
    if( cubitType==0 )  // Tetrahedron
150
      {
151
      return VERTICES_TETRA;
152
      }
153
    if( cubitType==1 )  // Octahedron
154
      {
155
      return VERTICES_OCTA;
156
      }
157

  
154
    if( cubitType==0 ) return VERTICES_OCTA;
155
    if( cubitType==1 ) return VERTICES_TETRA;
158 156
    return null;
159 157
    }
160 158

  
......
162 160

  
163 161
  int[][] getVertIndexes(int cubitType)
164 162
    {
165
    if( cubitType==0 )  // Tetrahedron
166
      {
167
      return VERT_INDEXES_TETRA;
168
      }
169
    if( cubitType==1 )  // Octahedron
170
      {
171
      return VERT_INDEXES_OCTA;
172
      }
173

  
163
    if( cubitType==0 ) return VERT_INDEXES_OCTA;
164
    if( cubitType==1 ) return VERT_INDEXES_TETRA;
174 165
    return null;
175 166
    }
176 167

  
......
213 204

  
214 205
  int getNumStickerTypes(int numLayers)
215 206
    {
216
    return 1;
207
    return STICKERS.length;
217 208
    }
218 209

  
219 210
///////////////////////////////////////////////////////////////////////////////////////////////////
......
263 254

  
264 255
///////////////////////////////////////////////////////////////////////////////////////////////////
265 256

  
266
  private int createOctahedrons(float[][] centers, int index, int layers, float height)
257
  private int createOctaPositions(float[][] centers, int index, int layers, float height)
267 258
    {
268 259
    float x = DIST*(layers-1);
269 260
    float z = DIST*(layers+1);
......
305 296

  
306 297
///////////////////////////////////////////////////////////////////////////////////////////////////
307 298

  
308
  private int createTetrahedrons(float[][] centers, int index, int layers, float height)
299
  private int createTetraPositions(float[][] centers, int index, int layers, float height)
309 300
    {
310 301
    float x = DIST*(layers-1);
311 302
    float z = DIST*layers;
......
365 356

  
366 357
    float[][] CENTERS = new float[numO+numT][3];
367 358

  
368
    index = createOctahedrons(CENTERS,index,layers,height);
359
    index = createOctaPositions(CENTERS,index,layers,height);
369 360

  
370 361
    for(int i=layers-1; i>0; i--)
371 362
      {
372 363
      height += SQ2*DIST;
373
      index = createOctahedrons(CENTERS,index,i,+height);
374
      index = createOctahedrons(CENTERS,index,i,-height);
364
      index = createOctaPositions(CENTERS,index,i,+height);
365
      index = createOctaPositions(CENTERS,index,i,-height);
375 366
      }
376 367

  
377 368
    height = DIST*SQ2/2;
378 369

  
379 370
    for(int i=layers; i>1; i--)
380 371
      {
381
      index = createTetrahedrons(CENTERS,index,i,+height);
382
      index = createTetrahedrons(CENTERS,index,i,-height);
372
      index = createTetraPositions(CENTERS,index,i,+height);
373
      index = createTetraPositions(CENTERS,index,i,-height);
383 374
      height += SQ2*DIST;
384 375
      }
385 376

  
......
424 415

  
425 416
  MeshBase createCubitMesh(int cubit, int numLayers)
426 417
    {
418
    if( mMeshes==null )
419
      {
420
      FactoryCubit factory = FactoryCubit.getInstance();
421
      factory.clear();
422
      mMeshes = new MeshBase[2];
423
      }
424

  
427 425
    MeshBase mesh;
428 426
    int numO = getNumOctahedrons(numLayers);
429 427

  
430 428
    if( cubit<numO )
431 429
      {
432
      if( mOctaMesh==null ) mOctaMesh = FactoryCubit.getInstance().createOctaMesh();
433
      mesh = mOctaMesh.copy(true);
430
      if( mMeshes[0]==null )
431
        {
432
        float[][] bands     = new float[][] { {0.05f,35,0.5f,0.8f,6,2,2} };
433
        int[] bandIndexes   = new int[] { 0,0,0,0,0,0,0,0 };
434
        float[][] corners   = new float[][] { {0.04f,0.20f} };
435
        int[] cornerIndexes = new int[] { 0,0,0,0,0,0 };
436

  
437
        FactoryCubit factory = FactoryCubit.getInstance();
438

  
439
        factory.createNewFaceTransform(VERTICES_OCTA,VERT_INDEXES_OCTA);
440
        mMeshes[0] = factory.createRoundedSolid(VERTICES_OCTA, VERT_INDEXES_OCTA,
441
                                                bands, bandIndexes,
442
                                                corners, cornerIndexes,
443
                                                getNumCubitFaces() );
444
        }
445
      mesh = mMeshes[0].copy(true);
434 446
      }
435 447
    else
436 448
      {
437
      if( mTetraMesh==null ) mTetraMesh = FactoryCubit.getInstance().createTetraMesh();
438
      mesh = mTetraMesh.copy(true);
449
      if( mMeshes[1]==null )
450
        {
451
        float[][] bands     = new float[][] { {0.05f,35,0.5f,0.8f,6,2,2} };
452
        int[] bandIndexes   = new int[] { 0,0,0,0 };
453
        float[][] corners   = new float[][] { {0.08f,0.15f} };
454
        int[] cornerIndexes = new int[] { 0,0,0,0 };
455

  
456
        FactoryCubit factory = FactoryCubit.getInstance();
457

  
458
        factory.createNewFaceTransform(VERTICES_TETRA,VERT_INDEXES_TETRA);
459
        mMeshes[1] = factory.createRoundedSolid(VERTICES_TETRA, VERT_INDEXES_TETRA,
460
                                                bands, bandIndexes,
461
                                                corners, cornerIndexes,
462
                                                getNumCubitFaces() );
463
        }
464
      mesh = mMeshes[1].copy(true);
439 465
      }
440 466

  
441 467
    Static4D sQ = getQuat(cubit,numLayers,numO);
......
480 506

  
481 507
  void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top)
482 508
    {
483
    float E = 0.75f;
484
    float F = 0.50f;
485 509
    float R = 0.06f;
486 510
    float S = 0.07f;
487
    float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
488 511

  
489 512
    FactorySticker factory = FactorySticker.getInstance();
490
    factory.drawRoundedPolygon(canvas, paint, left, top, vertices, S, FACE_COLORS[face], R);
513
    factory.drawRoundedPolygon(canvas, paint, left, top, STICKERS[0], S, FACE_COLORS[face], R);
491 514
    }
492 515

  
493 516
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/TwistyObject.java
518 518
      {
519 519
      double[][] vertices = getVertices(cubit);
520 520
      int[][] vertIndices = getVertIndexes(cubit);
521

  
522 521
      factory.createNewFaceTransform(vertices,vertIndices);
523
      factory.printFaceTransform();
524 522
      }
525 523

  
524
    factory.printFaceTransform();
526 525
    factory.printStickerCoords();
527 526
    }
528 527

  
src/main/java/org/distorted/objects/TwistyPyraminx.java
70 70
           new Static4D(-SQ2/2,   0.0f,  SQ2/2,  0.0f)
71 71
         };
72 72

  
73
  private final double[][] VERTICES_TETRA = new double[][]
73
  private static final double[][] VERTICES_TETRA = new double[][]
74 74
          {
75 75
             {-0.5, SQ2/4, 0.0},
76 76
             { 0.5, SQ2/4, 0.0},
......
78 78
             { 0.0,-SQ2/4,-0.5}
79 79
          };
80 80

  
81
  private final int[][] VERT_INDEXES_TETRA = new int[][]
81
  private static final int[][] VERT_INDEXES_TETRA = new int[][]
82 82
          {
83 83
             {2,1,0},   // counterclockwise!
84
             {2,3,1},
84
             {3,0,1},
85 85
             {3,2,0},
86
             {3,0,1}
86
             {2,3,1}
87 87
          };
88 88

  
89
  private final double[][] VERTICES_OCTA = new double[][]
89
  private static final double[][] VERTICES_OCTA = new double[][]
90 90
          {
91 91
             { 0.5,   0.0, 0.5},
92 92
             { 0.5,   0.0,-0.5},
......
96 96
             { 0.0,-SQ2/2, 0.0}
97 97
          };
98 98

  
99
  private final int[][] VERT_INDEXES_OCTA = new int[][]
99
  private static final int[][] VERT_INDEXES_OCTA = new int[][]
100 100
          {
101 101
             {3,0,4},   // counterclockwise!
102 102
             {0,1,4},
......
108 108
             {5,3,2}
109 109
          };
110 110

  
111
  private static MeshBase mOctaMesh, mTetraMesh;
111
  private static final float[][] STICKERS = new float[][]
112
          {
113
             { -0.4330127f, -0.25f, 0.4330127f, -0.25f, 0.0f, 0.5f }
114
          };
115

  
116
  private static MeshBase[] mMeshes;
112 117

  
113 118
///////////////////////////////////////////////////////////////////////////////////////////////////
114 119

  
......
122 127

  
123 128
  double[][] getVertices(int cubitType)
124 129
    {
125
    if( cubitType==0 )  // Tetrahedron
126
      {
127
      return VERTICES_TETRA;
128
      }
129
    if( cubitType==1 )  // Octahedron
130
      {
131
      return VERTICES_OCTA;
132
      }
133

  
130
    if( cubitType==0 ) return VERTICES_OCTA;
131
    if( cubitType==1 ) return VERTICES_TETRA;
134 132
    return null;
135 133
    }
136 134

  
......
138 136

  
139 137
  int[][] getVertIndexes(int cubitType)
140 138
    {
141
    if( cubitType==0 )  // Tetrahedron
142
      {
143
      return VERT_INDEXES_TETRA;
144
      }
145
    if( cubitType==1 )  // Octahedron
146
      {
147
      return VERT_INDEXES_OCTA;
148
      }
149

  
139
    if( cubitType==0 ) return VERT_INDEXES_OCTA;
140
    if( cubitType==1 ) return VERT_INDEXES_TETRA;
150 141
    return null;
151 142
    }
152 143

  
......
227 218

  
228 219
  int getNumStickerTypes(int numLayers)
229 220
    {
230
    return 1;
221
    return STICKERS.length;
231 222
    }
232 223

  
233 224
///////////////////////////////////////////////////////////////////////////////////////////////////
......
265 256
    return false;
266 257
    }
267 258

  
259
///////////////////////////////////////////////////////////////////////////////////////////////////
260

  
261
  private int getNumOctahedrons(int numLayers)
262
    {
263
    return (numLayers-1)*numLayers*(numLayers+1)/6;
264
    }
265

  
268 266
///////////////////////////////////////////////////////////////////////////////////////////////////
269 267

  
270 268
  private int faceColor(int cubit, int axis)
......
297 295

  
298 296
  MeshBase createCubitMesh(int cubit, int numLayers)
299 297
    {
300
    if( cubit< (numLayers-1)*numLayers*(numLayers+1)/6 )
298
    if( mMeshes==null )
301 299
      {
302
      if( mOctaMesh==null ) mOctaMesh = FactoryCubit.getInstance().createOctaMesh();
303
      return mOctaMesh.copy(true);
300
      FactoryCubit factory = FactoryCubit.getInstance();
301
      factory.clear();
302
      mMeshes = new MeshBase[2];
303
      }
304

  
305
    MeshBase mesh;
306
    int numO = getNumOctahedrons(numLayers);
307

  
308
    if( cubit<numO )
309
      {
310
      if( mMeshes[0]==null )
311
        {
312
        float[][] bands     = new float[][] { {0.05f,35,0.5f,0.8f,6,2,2} };
313
        int[] bandIndexes   = new int[] { 0,0,0,0,0,0,0,0 };
314
        float[][] corners   = new float[][] { {0.04f,0.20f} };
315
        int[] cornerIndexes = new int[] { 0,0,0,0,0,0 };
316

  
317
        FactoryCubit factory = FactoryCubit.getInstance();
318

  
319
        factory.createNewFaceTransform(VERTICES_OCTA,VERT_INDEXES_OCTA);
320
        mMeshes[0] = factory.createRoundedSolid(VERTICES_OCTA, VERT_INDEXES_OCTA,
321
                                                bands, bandIndexes,
322
                                                corners, cornerIndexes,
323
                                                getNumCubitFaces() );
324
        }
325
      mesh = mMeshes[0].copy(true);
304 326
      }
305 327
    else
306 328
      {
307
      if( mTetraMesh==null ) mTetraMesh = FactoryCubit.getInstance().createTetraMesh();
308
      return mTetraMesh.copy(true);
329
      if( mMeshes[1]==null )
330
        {
331
        float[][] bands     = new float[][] { {0.05f,35,0.5f,0.8f,6,2,2} };
332
        int[] bandIndexes   = new int[] { 0,0,0,0 };
333
        float[][] corners   = new float[][] { {0.06f,0.15f} };
334
        int[] cornerIndexes = new int[] { 0,0,0,0 };
335

  
336
        FactoryCubit factory = FactoryCubit.getInstance();
337

  
338
        factory.createNewFaceTransform(VERTICES_TETRA,VERT_INDEXES_TETRA);
339
        mMeshes[1] = factory.createRoundedSolid(VERTICES_TETRA, VERT_INDEXES_TETRA,
340
                                                bands, bandIndexes,
341
                                                corners, cornerIndexes,
342
                                                getNumCubitFaces() );
343

  
344
        factory.printStickerCoords();
345
        }
346
      mesh = mMeshes[1].copy(true);
309 347
      }
348

  
349
    return mesh;
310 350
    }
311 351

  
312 352
///////////////////////////////////////////////////////////////////////////////////////////////////
313 353

  
314 354
  void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top)
315 355
    {
316
    float E = 0.75f;
317
    float F = 0.50f;
318 356
    float R = 0.06f;
319 357
    float S = 0.08f;
320
    float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
321 358

  
322 359
    FactorySticker factory = FactorySticker.getInstance();
323
    factory.drawRoundedPolygon(canvas, paint, left, top, vertices, S, FACE_COLORS[face], R);
360
    factory.drawRoundedPolygon(canvas, paint, left, top, STICKERS[0], S, FACE_COLORS[face], R);
324 361
    }
325 362

  
326 363
///////////////////////////////////////////////////////////////////////////////////////////////////

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