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magiccube / src / main / java / org / distorted / objects @ 41c8d4d8

Latest revisions

# Date Author Comment
41c8d4d8 09/15/2021 01:34 PM Leszek Koltunski

Make Helicopter standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)

7e338611 09/15/2021 10:37 AM Leszek Koltunski

On second thought, come back to Vector. The problem: before we had the potentially blocking function 'effectFinished' inside our synchronized block.

3e6b6e37 09/13/2021 01:07 PM Leszek Koltunski

Increase NODE_RATIO, i.e. the height/width ratio of the DistortedNode behind the object (before with 1.4, if one scrambled the Mirror Cube and made it the largest possible, corners were cut off form the top and bottom)

0e505360 09/13/2021 01:00 PM Leszek Koltunski

Mirror Cubes: re-enable meshes; update meshes.

62ec404d 09/13/2021 12:55 PM Leszek Koltunski

Mirror Cubes: make them still more off-center.

69f807c5 09/13/2021 03:53 AM Leszek Koltunski

Mirror Cubes: make them a bit more off-center.

36341b2f 09/13/2021 03:45 AM Leszek Koltunski

Mirror Cubes: add meshes and icons.

abf36986 09/13/2021 03:15 AM Leszek Koltunski

Add Mirror Cube 2x2 and 3x3.

91792184 09/10/2021 01:29 AM Leszek Koltunski

Make object scrambling abstract (well, almost - with exception of Square-1 - this theoretically could also be done the generic way, but this would require almost 20000 'ScrambleStates')

cc3d81dd 09/07/2021 11:11 PM Leszek Koltunski

Remove statics from the TwistyObject class.

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