Bandaged objects: icons
Bandaged objects: first step making automatic scrambling work.
Make manual scrambling work.
Progress with bandaged objects.
Change the Cubit center from a Static3D to a float[].The point: now we can have more than one center, and bandaged objects need more than one, because in this way they are going to fill up their RotationRow bitmaps.
Change Cubit.mRotationRow[] from an index pointing at a single rotating layer to a bitmap potentially pointing at several layers.(in preparation for bandaged objects)
Simplifications.
Simplification with objects.
Progress with bandaged cubes.
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