Project

General

Profile

Download (9.19 KB) Statistics
| Branch: | Tag: | Revision:

magiccube / src / main / java / org / distorted / objects / TwistyDino.java @ 516451c4

1 418aa554 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19
20
package org.distorted.objects;
21
22
import android.content.res.Resources;
23
import android.graphics.Canvas;
24
import android.graphics.Paint;
25
26 749ef882 Leszek Koltunski
import org.distorted.helpers.FactoryCubit;
27
import org.distorted.helpers.FactorySticker;
28 8f53e513 Leszek Koltunski
import org.distorted.library.effect.MatrixEffectQuaternion;
29 418aa554 Leszek Koltunski
import org.distorted.library.main.DistortedEffects;
30
import org.distorted.library.main.DistortedTexture;
31
import org.distorted.library.mesh.MeshBase;
32 efa8aa48 Leszek Koltunski
import org.distorted.library.mesh.MeshSquare;
33 418aa554 Leszek Koltunski
import org.distorted.library.type.Static3D;
34
import org.distorted.library.type.Static4D;
35
36
///////////////////////////////////////////////////////////////////////////////////////////////////
37
38 9c2f0c91 Leszek Koltunski
public abstract class TwistyDino extends TwistyObject
39 418aa554 Leszek Koltunski
{
40
  // the four rotation axis of a RubikDino. Must be normalized.
41 ad38d800 Leszek Koltunski
  static final Static3D[] ROT_AXIS = new Static3D[]
42 418aa554 Leszek Koltunski
         {
43
           new Static3D(+SQ3/3,+SQ3/3,+SQ3/3),
44
           new Static3D(+SQ3/3,+SQ3/3,-SQ3/3),
45
           new Static3D(+SQ3/3,-SQ3/3,+SQ3/3),
46
           new Static3D(+SQ3/3,-SQ3/3,-SQ3/3)
47
         };
48
49 925ed78f Leszek Koltunski
  private static final int[] BASIC_ANGLE = new int[] { 3,3,3,3 };
50
51 418aa554 Leszek Koltunski
  private static final int[] FACE_COLORS = new int[]
52
         {
53 ece1b58d Leszek Koltunski
           COLOR_YELLOW, COLOR_WHITE,
54
           COLOR_BLUE  , COLOR_GREEN,
55 323b217c Leszek Koltunski
           COLOR_RED   , COLOR_ORANGE
56 418aa554 Leszek Koltunski
         };
57
58
  // All legal rotation quats of a RubikDino
59 eaee1ddc Leszek Koltunski
  static final Static4D[] QUATS = new Static4D[]
60 418aa554 Leszek Koltunski
         {
61
           new Static4D(  0.0f,  0.0f,  0.0f,  1.0f ),
62 380162cb Leszek Koltunski
           new Static4D(  0.5f,  0.5f,  0.5f, -0.5f ),
63 8f53e513 Leszek Koltunski
           new Static4D(  0.0f,  0.0f,  1.0f,  0.0f ),
64 380162cb Leszek Koltunski
           new Static4D(  0.5f, -0.5f, -0.5f, -0.5f ),
65 418aa554 Leszek Koltunski
           new Static4D(  0.5f,  0.5f,  0.5f,  0.5f ),
66
           new Static4D(  0.5f,  0.5f, -0.5f, -0.5f ),
67
           new Static4D(  0.5f, -0.5f,  0.5f, -0.5f ),
68 8f53e513 Leszek Koltunski
           new Static4D(  0.5f, -0.5f, -0.5f,  0.5f ),
69 380162cb Leszek Koltunski
           new Static4D(  0.0f,  1.0f,  0.0f,  0.0f ),
70
           new Static4D(  0.5f, -0.5f,  0.5f,  0.5f ),
71
           new Static4D(  1.0f,  0.0f,  0.0f,  0.0f ),
72
           new Static4D(  0.5f,  0.5f, -0.5f,  0.5f )
73 8f53e513 Leszek Koltunski
         };
74
75
  // centers of the 12 edges. Must be in the same order like QUATs above.
76 121e4a39 Leszek Koltunski
  static final float[][] CENTERS = new float[][]
77 8f53e513 Leszek Koltunski
         {
78 e6cf7283 Leszek Koltunski
             { 0.0f, 1.5f, 1.5f },
79
             { 1.5f, 0.0f, 1.5f },
80
             { 0.0f,-1.5f, 1.5f },
81
             {-1.5f, 0.0f, 1.5f },
82
             { 1.5f, 1.5f, 0.0f },
83
             { 1.5f,-1.5f, 0.0f },
84
             {-1.5f,-1.5f, 0.0f },
85
             {-1.5f, 1.5f, 0.0f },
86
             { 0.0f, 1.5f,-1.5f },
87
             { 1.5f, 0.0f,-1.5f },
88
             { 0.0f,-1.5f,-1.5f },
89
             {-1.5f, 0.0f,-1.5f }
90 418aa554 Leszek Koltunski
         };
91
92 596d62a4 Leszek Koltunski
  private static final double[][] VERTICES = new double[][]
93 b1f2ccf5 Leszek Koltunski
          {
94 596d62a4 Leszek Koltunski
             {-1.5, 0.0, 0.0},
95
             { 1.5, 0.0, 0.0},
96
             { 0.0,-1.5, 0.0},
97
             { 0.0, 0.0,-1.5}
98 b1f2ccf5 Leszek Koltunski
          };
99
100 596d62a4 Leszek Koltunski
  private static final int[][] VERT_INDEXES = new int[][]
101 b1f2ccf5 Leszek Koltunski
          {
102
             {2,1,0},   // counterclockwise!
103 596d62a4 Leszek Koltunski
             {3,0,1},
104 b1f2ccf5 Leszek Koltunski
             {2,3,1},
105
             {3,2,0},
106
          };
107
108 596d62a4 Leszek Koltunski
  private static final float[][] STICKERS = new float[][]
109
          {
110
             { 0.0f, -1.0f/3, 0.5f, 1.0f/6, -0.5f, 1.0f/6 }
111
          };
112
113
  private static MeshBase[] mMeshes;
114 418aa554 Leszek Koltunski
115
///////////////////////////////////////////////////////////////////////////////////////////////////
116
117 9c2f0c91 Leszek Koltunski
  TwistyDino(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
118
             DistortedEffects effects, int[][] moves, ObjectList obj, Resources res, int scrWidth)
119 418aa554 Leszek Koltunski
    {
120 db875721 Leszek Koltunski
    super(size, size, quat, texture, mesh, effects, moves, obj, res, scrWidth);
121 418aa554 Leszek Koltunski
    }
122
123
///////////////////////////////////////////////////////////////////////////////////////////////////
124
125
  float getScreenRatio()
126
    {
127 c7e79b69 Leszek Koltunski
    return 0.5f;
128 418aa554 Leszek Koltunski
    }
129
130
///////////////////////////////////////////////////////////////////////////////////////////////////
131
132
  Static4D[] getQuats()
133
    {
134
    return QUATS;
135
    }
136
137
///////////////////////////////////////////////////////////////////////////////////////////////////
138
139
  int getNumFaces()
140
    {
141
    return FACE_COLORS.length;
142
    }
143
144 7403cdfa Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
145
146 e6734aa9 Leszek Koltunski
  float[][] getCuts(int size)
147 7403cdfa Leszek Koltunski
    {
148 e6734aa9 Leszek Koltunski
    float[] cut = new float[] { -SQ3/3, +SQ3/3 };
149
    return new float[][] { cut,cut,cut,cut };
150 7403cdfa Leszek Koltunski
    }
151
152 eab9d8f8 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
153
154 a64e07d0 Leszek Koltunski
  int getNumStickerTypes(int numLayers)
155 eab9d8f8 Leszek Koltunski
    {
156 596d62a4 Leszek Koltunski
    return STICKERS.length;
157 eab9d8f8 Leszek Koltunski
    }
158
159 418aa554 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
160
161 8f53e513 Leszek Koltunski
  int getNumCubitFaces()
162 418aa554 Leszek Koltunski
    {
163 8f53e513 Leszek Koltunski
    return 4;
164
    }
165
166
///////////////////////////////////////////////////////////////////////////////////////////////////
167 418aa554 Leszek Koltunski
168 e6cf7283 Leszek Koltunski
  float[][] getCubitPositions(int size)
169 8f53e513 Leszek Koltunski
    {
170
    return CENTERS;
171 418aa554 Leszek Koltunski
    }
172
173
///////////////////////////////////////////////////////////////////////////////////////////////////
174
175 a64e07d0 Leszek Koltunski
  MeshBase createCubitMesh(int cubit, int numLayers)
176 418aa554 Leszek Koltunski
    {
177 596d62a4 Leszek Koltunski
    if( mMeshes==null )
178
      {
179
      FactoryCubit factory = FactoryCubit.getInstance();
180
      factory.clear();
181
      mMeshes = new MeshBase[1];
182
      }
183
184
    if( mMeshes[0]==null )
185
      {
186
      float[][] bands= new float[][]
187
          {
188 d17f7a73 Leszek Koltunski
             {0.035f,30,0.16f,0.8f,6,2,2},
189
             {0.010f,30,0.16f,0.2f,6,2,2}
190 596d62a4 Leszek Koltunski
          };
191
      int[] bandIndexes   = new int[] { 0,0,1,1 };
192
      float[][] corners   = new float[][] { {0.07f,0.40f}, {0.05f,0.30f} };
193
      int[] cornerIndexes = new int[] { 0,0,1,1 };
194 b3c9061a Leszek Koltunski
      float[][] centers   = new float[][] { {0.0f, -0.75f, -0.75f} };
195
      int[] centerIndexes = new int[] { 0,0,0,0 };
196 596d62a4 Leszek Koltunski
197
      FactoryCubit factory = FactoryCubit.getInstance();
198
199
      factory.createNewFaceTransform(VERTICES,VERT_INDEXES);
200
      mMeshes[0] = factory.createRoundedSolid(VERTICES, VERT_INDEXES,
201
                                              bands, bandIndexes,
202
                                              corners, cornerIndexes,
203 b3c9061a Leszek Koltunski
                                              centers, centerIndexes,
204 596d62a4 Leszek Koltunski
                                              getNumCubitFaces() );
205
      }
206 8f53e513 Leszek Koltunski
207 596d62a4 Leszek Koltunski
    MeshBase mesh = mMeshes[0].copy(true);
208 8f53e513 Leszek Koltunski
    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( QUATS[cubit], new Static3D(0,0,0) );
209
    mesh.apply(quat,0xffffffff,0);
210 418aa554 Leszek Koltunski
211 8f53e513 Leszek Koltunski
    return mesh;
212 418aa554 Leszek Koltunski
    }
213
214
///////////////////////////////////////////////////////////////////////////////////////////////////
215
216 ae755eda Leszek Koltunski
  void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top)
217 418aa554 Leszek Koltunski
    {
218 2fcfce81 Leszek Koltunski
    float R = 0.025f;
219 76c2bd07 Leszek Koltunski
    float S = 0.05f;
220
221 b89898c5 Leszek Koltunski
    FactorySticker factory = FactorySticker.getInstance();
222 596d62a4 Leszek Koltunski
    factory.drawRoundedPolygon(canvas, paint, left, top, STICKERS[0], S, FACE_COLORS[face], R);
223 418aa554 Leszek Koltunski
    }
224
225 fb377dae Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
226
227
  float returnMultiplier()
228
    {
229
    return 2.0f;
230
    }
231
232 418aa554 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
233
// PUBLIC API
234
235
  public Static3D[] getRotationAxis()
236
    {
237 ad38d800 Leszek Koltunski
    return ROT_AXIS;
238 418aa554 Leszek Koltunski
    }
239
240
///////////////////////////////////////////////////////////////////////////////////////////////////
241
242 925ed78f Leszek Koltunski
  public int[] getBasicAngle()
243 418aa554 Leszek Koltunski
    {
244 925ed78f Leszek Koltunski
    return BASIC_ANGLE;
245 418aa554 Leszek Koltunski
    }
246
247
///////////////////////////////////////////////////////////////////////////////////////////////////
248 ee35e63c Leszek Koltunski
// only needed for solvers - there are no Dino solvers ATM)
249 418aa554 Leszek Koltunski
250
  public String retObjectString()
251
    {
252
    return "";
253
    }
254 6fd4a72c Leszek Koltunski
255
///////////////////////////////////////////////////////////////////////////////////////////////////
256
257
  public int getComplexity(int numLayers)
258
    {
259
    return 2;
260
    }
261 418aa554 Leszek Koltunski
}