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Revision 52336e82

Added by Leszek Koltunski over 4 years ago

Tweaks for the new RubikPyraminx mesh so it looks better.

View differences:

src/main/java/org/distorted/objects/RubikPyraminx.java
257 257
    int association = 1;
258 258
    MeshBase[] meshes;
259 259

  
260
    float D = 0.01f;
260
    float D = 0.005f;
261 261
    float E = 0.5f - D*SQ2;
262 262
    float F = 0.5f - D*SQ2*SQ3;
263
    float G = 0.006f;
263 264
    float[] bands;
264 265
    int extraI, extraV;
265 266

  
......
267 268

  
268 269
    switch(size)
269 270
      {
270
      case 3 : bands = new float[] { 1.0f    ,-D,
271
                                     1.0f-D/2,-D*0.55f,
272
                                     1.0f-D  ,-D*0.25f,
273
                                     1.0f-2*D,+D*0.25f,
271
      case 3 : bands = new float[] { 1.0f    ,-G,
272
                                     1.0f-G/2,-G*0.55f,
273
                                     1.0f-G  ,-G*0.25f,
274
                                     1.0f-2*G,+G*0.25f,
274 275
                                     0.50f, 0.050f,
275 276
                                     0.0f, 0.055f };
276 277
                      extraI = 2;
277 278
                      extraV = 2;
278 279
                      break;
279
      case 4 : bands = new float[] { 1.0f    ,-D,
280
                                     1.0f-D*1.2f,-D*0.55f,
281
                                     1.0f-2*D, +D*0.25f,
280
      case 4 : bands = new float[] { 1.0f    ,-G,
281
                                     1.0f-G*1.2f,-G*0.55f,
282
                                     1.0f-2*G, +G*0.25f,
282 283
                                     0.50f, 0.050f,
283 284
                                     0.0f, 0.055f };
284 285
                      extraI = 2;
285 286
                      extraV = 2;
286 287
                      break;
287
      default: bands = new float[] { 1.0f    ,-D,
288
                                     1.0f-D*1.2f,-D*0.55f,
289
                                     1.0f-2*D, +D*0.25f,
288
      default: bands = new float[] { 1.0f    ,-G,
289
                                     1.0f-G*1.2f,-G*0.55f,
290
                                     1.0f-2*G, +G*0.25f,
290 291
                                     0.50f, 0.050f,
291 292
                                     0.0f, 0.055f };
292 293
                      extraI = 2;
......
313 314
    Static3D a3 = new Static3D( SQ2*SQ3/3,  -1.0f/3,  -SQ2/3 );
314 315

  
315 316
    float tetraHeight = SQ2*SQ3/3;
316
    float d1 = 0.75f*tetraHeight;
317
    float d1 = (0.75f-2*SQ2*D)*tetraHeight;
317 318
    float d2 =-0.10f*tetraHeight;
318 319
    float d3 = 0.20f*tetraHeight;
319 320

  
......
399 400

  
400 401
  void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top, int side)
401 402
    {
402
    float STROKE = 0.06f*side;
403
    float STROKE = 0.044f*side;
403 404
    float OFF = STROKE/2 -1;
404 405
    float OFF2 = 0.5f*side + OFF;
405 406
    float HEIGHT = side - OFF;

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