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magiccube / src / main / java / org / distorted / objects / TwistyMegaminx.java @ 588ace55

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import static org.distorted.objectlib.Movement12.COS54;
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import static org.distorted.objectlib.Movement12.SIN54;
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import android.content.res.Resources;
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import org.distorted.objectlib.ObjectShape;
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import org.distorted.objectlib.ObjectSticker;
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import org.distorted.objectlib.QuatHelper;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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import org.distorted.objectlib.ObjectList;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyMegaminx extends TwistyMinx
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{
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  static final float MEGA_D = 0.04f;
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  private int[] mQuatCenterIndices;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyMegaminx(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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                        DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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    {
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    super(size, size, quat, texture, mesh, effects, moves, ObjectList.MEGA, res, scrWidth);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void initializeCenterIndices()
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    {
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    mQuatCenterIndices = new int[] { 16, 18, 22,  1, 20, 13, 14, 15,  0, 12,  2,  3 };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerCorner(int numLayers)
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    {
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    return 3*((numLayers-1)/2)*((numLayers-3)/2) + 1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerEdge(int numLayers)
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    {
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    return numLayers-2;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected int getNumStickerTypes(int numLayers)
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    {
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    return (numLayers+3)/2;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected float[][] getCuts(int numLayers)
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    {
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    return genericGetCuts(numLayers,0.5f-MEGA_D);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCenter(int center, int numLayers)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    float[] coords = mCenterCoords[center];
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    float A = 0.33f*numLayers;
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    return new float[] { A*coords[0], A*coords[1], A*coords[2] };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
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// Appropriate one: QUATS[QUAT_INDICES[corner]].
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  private void computeBasicCornerVectors(int corner)
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    {
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    if( mQuatCornerIndices==null ) initializeQuatIndices();
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    if( mQuats==null ) initializeQuats();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    Static4D quat = mQuats[mQuatCornerIndices[corner]];
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    mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
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    mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
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    mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
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    {
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    if( mCorners==null ) initializeCorners();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    float D = numLayers/3.0f;
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    float[] corn = mCorners[corner];
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    if( part==0 )
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      {
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      return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
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      }
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    else
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      {
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      float E = 2.0f*D*(0.5f-MEGA_D)/(0.5f*(numLayers-1));
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      int N = (numCubitsPerCorner-1)/3;
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      int block = (part-1) % N;
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      int index = (part-1) / N;
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      Static4D pri = mCurrCornerV[index];
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      Static4D sec = mCurrCornerV[(index+2)%3];
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      int layers= (numLayers-3)/2;
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      int multP = (block % layers) + 1;
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      int multS = (block / layers);
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      return new float[] {
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                          corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
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                          corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
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                          corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
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                         };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
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    return (part+1)/2;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeEdge(int numLayers, int edge, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners==null ) initializeCorners();
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    if( mEdgeMap==null ) initializeEdgeMap();
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    float D = numLayers/3.0f;
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    float[] c1 = mCorners[ mEdgeMap[edge][0] ];
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    float[] c2 = mCorners[ mEdgeMap[edge][1] ];
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    float x = D * (c1[0]+c2[0]) / 2;
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    float y = D * (c1[1]+c2[1]) / 2;
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    float z = D * (c1[2]+c2[2]) / 2;
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    if( part==0 )
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      {
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      return new float[] { x, y, z };
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      }
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    else
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      {
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      int mult = (part+1)/2;
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      int dir  = (part+1)%2;
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      float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
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      float vX = D*center[0] - x;
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      float vY = D*center[1] - y;
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      float vZ = D*center[2] - z;
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      float A = 3*mult*D*(0.5f-MEGA_D)*COS18/((numLayers-1)*0.5f);
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      A /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
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      return new float[] { x+A*vX, y+A*vY, z+A*vZ };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected float[][] getCubitPositions(int numLayers)
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    {
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    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
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    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
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    int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS;
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    int index=0;
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    final float[][] CENTERS = new float[numCubits][];
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    for(int corner=0; corner<NUM_CORNERS; corner++)
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      {
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      computeBasicCornerVectors(corner);
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      for(int part=0; part<numCubitsPerCorner; part++, index++)
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        {
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        CENTERS[index] = computeCorner(numCubitsPerCorner,numLayers,corner,part);
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        }
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      }
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    for(int edge=0; edge<NUM_EDGES; edge++)
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      {
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      for(int part=0; part<numCubitsPerEdge; part++, index++)
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        {
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        CENTERS[index] = computeEdge(numLayers, edge, part );
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        }
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      }
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    for(int center=0; center<NUM_CENTERS; center++, index++)
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      {
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      CENTERS[index] = computeCenter(center, numLayers);
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      }
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    return CENTERS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
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    if( mQuatCenterIndices==null ) initializeCenterIndices();
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    if( cubit < NUM_CORNERS*numCubitsPerCorner )
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      {
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      int corner = cubit/numCubitsPerCorner;
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      return mQuatCornerIndices[corner];
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      }
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    if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
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      {
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      int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
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      return mQuatEdgeIndices[edge];
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      }
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    int center = cubit - NUM_CORNERS*numCubitsPerCorner - NUM_EDGES*numCubitsPerEdge;
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    return mQuatCenterIndices[center];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected ObjectShape getObjectShape(int cubit, int numLayers)
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    {
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    int variant = getCubitVariant(cubit,numLayers);
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    int numVariants = getNumCubitVariants(numLayers);
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    if( variant==0 )
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      {
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      float width = numLayers*(0.5f-MEGA_D)/(0.5f*(numLayers-1));
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      float A = (2*SQ3/3)*SIN54;
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      float B = 0.4f;
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      double X = width*COS18*SIN_HALFD;
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      double Y = width*SIN18;
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      double Z = width*COS18*COS_HALFD;
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      int N = numLayers==3 ? 1:0;
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      double[][] vertices = new double[][]
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        {
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            { 0.0, 0.0      , 0.0 },
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            {   X,   Y      ,  -Z },
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            { 0.0, 2*Y      ,-2*Z },
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            {  -X,   Y      ,  -Z },
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            { 0.0, 0.0-width, 0.0 },
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            {   X,   Y-width,  -Z },
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            { 0.0, 2*Y-width,-2*Z },
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            {  -X,   Y-width,  -Z },
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        };
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      int[][] vertIndexes = new int[][]
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        {
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            {4,5,1,0},
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            {7,4,0,3},
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            {0,1,2,3},
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            {4,5,6,7},
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            {6,5,1,2},
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            {7,6,2,3}
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        };
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      float[][] bands    = new float[][]
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        {
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         {0.04f,34,0.3f,0.2f, 3, N, 0},
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         {0.00f, 0,0.0f,0.0f, 2, N, 0}
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        };
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      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
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      float[][] corners   = new float[][] { {0.04f,0.10f} };
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      int[] cornerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
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      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
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      int[] centerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
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      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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      }
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    if( variant<numVariants-1 )
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      {
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      int numCubitsPerCorner = numCubitsPerCorner(numLayers);
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      int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
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      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
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      float height= numLayers*(0.5f-MEGA_D)*COS18/((numLayers-1)*0.5f);
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      float width = numLayers*2*MEGA_D + 2*type*height*SIN18/COS18;
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      double W = width/2;
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      double X = height*SIN_HALFD;
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      double Y = height*SIN18/COS18;
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      double Z = height*COS_HALFD;
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      double[][] vertices = new double[][]
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        {
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            { 0.0,   W   , 0.0 },
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            {   X, W+Y   ,  -Z },
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            { 0.0, W+2*Y ,-2*Z },
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            {  -X, W+Y   ,  -Z },
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            { 0.0,  -W   , 0.0 },
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            {   X,-W-Y   ,  -Z },
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            { 0.0,-W-2*Y ,-2*Z },
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            {  -X,-W-Y   ,  -Z },
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        };
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      int[][] vertIndexes = new int[][]
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        {
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            {4,5,1,0},
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            {7,4,0,3},
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            {7,6,2,3},
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            {6,5,1,2},
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            {0,1,2,3},
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            {4,5,6,7}
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        };
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      int N = numLayers<=5 ? 5 : 3;
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      float[][] bands     = new float[][]
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        {
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         {0.04f,34,0.2f,0.2f,N,0,0},
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         {0.00f, 0,0.3f,0.2f,2,0,0}
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        };
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      int[] bandIndices   = new int[] { 0,0,1,1,1,1};
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      float[][] corners   = new float[][] { {0.04f,0.10f} };
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      int[] cornerIndices = new int[] { -1,-1,-1,-1, -1,-1,-1,-1 };
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      float[][] centers   = new float[][] { {0.0f, 0.0f, (float)(-2*Z)} };
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      int[] centerIndices = new int[] { -1,-1,-1,-1, -1,-1,-1,-1 };
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      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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      }
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    else
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      {
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      float width = 2*numLayers*(MEGA_D+(0.5f-MEGA_D)*SIN18);
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      final double V = 0.83;   // ??
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      final double ANGLE = V*Math.PI;
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      final double cosA  = Math.cos(ANGLE);
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      final double sinA  = Math.sin(ANGLE);
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      float R  = 0.5f*width/COS54;
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      float X1 = R*COS54;
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      float Y1 = R*SIN54;
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      float X2 = R*COS18;
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      float Y2 = R*SIN18;
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      double[][] vertices = new double[][]
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        {
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          {-X1,+Y1*sinA, Y1*cosA},
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          {-X2,-Y2*sinA,-Y2*cosA},
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          {0.0f,-R*sinA, -R*cosA},
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          {+X2,-Y2*sinA,-Y2*cosA},
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          {+X1,+Y1*sinA, Y1*cosA}
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        };
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      int[][] vertIndexes = new int[][]
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        {
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          {0,1,2,3,4},
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          {0,1,2,3,4}
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        };
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      int N = numLayers==3 ? 4 : 3;
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      float[][] bands = new float[][]
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        {
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         {0.04f,45, R/3,0.2f,N,0,0},
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         {0.00f, 0, R/3,0.2f,2,0,0}
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        };
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      int[] bandIndices   = new int[] { 0,1 };
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      float[][] corners   = new float[][] { {0.04f,0.10f} };
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      int[] cornerIndices = new int[] { -1,-1,-1,-1, -1 };
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      float[][] centers   = new float[][] { {0.0f, 0.0f, 0.0f} };
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      int[] centerIndices = new int[] { -1,-1,-1,-1, -1 };
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      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected Static4D getQuat(int cubit, int numLayers)
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    {
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    if( mQuats==null ) initializeQuats();
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    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
410
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
411 8e4a3670 Leszek Koltunski
412 af0de0af Leszek Koltunski
    return mQuats[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
413 8e4a3670 Leszek Koltunski
    }
414
415
///////////////////////////////////////////////////////////////////////////////////////////////////
416
417 bdbbb4c5 Leszek Koltunski
  protected int getNumCubitVariants(int numLayers)
418 8e4a3670 Leszek Koltunski
    {
419 db608887 Leszek Koltunski
    int[] sizes = ObjectList.MEGA.getSizes();
420
    int variants = sizes.length;
421 a64e07d0 Leszek Koltunski
422 8e4a3670 Leszek Koltunski
    return 2+(sizes[variants-1]-1)/2;
423
    }
424
425
///////////////////////////////////////////////////////////////////////////////////////////////////
426 28b54fe3 Leszek Koltunski
427 bdbbb4c5 Leszek Koltunski
  protected int getCubitVariant(int cubit, int numLayers)
428 8e4a3670 Leszek Koltunski
    {
429
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
430
431
    if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
432
433
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
434
435
    if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
436 a64e07d0 Leszek Koltunski
      {
437 d38f1397 Leszek Koltunski
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
438 8e4a3670 Leszek Koltunski
      return type+1;
439
      }
440 d38f1397 Leszek Koltunski
441 8e4a3670 Leszek Koltunski
    int[] sizes = ObjectList.MEGA.getSizes();
442
    int variants = sizes.length;
443
    int numShapes = 2+(sizes[variants-1]-1)/2;
444 3d8237cc Leszek Koltunski
445 8e4a3670 Leszek Koltunski
    return numShapes-1;
446
    }
447
448 a64e07d0 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
449
450 d38f1397 Leszek Koltunski
  int getCornerColor(int cubit, int cubitface, int numLayers, int numCubitsPerCorner)
451 a64e07d0 Leszek Koltunski
    {
452 af0de0af Leszek Koltunski
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
453 0e7a13b4 Leszek Koltunski
    if( cubitface<0 || cubitface>2 ) return NUM_TEXTURES;
454 6e7146df Leszek Koltunski
455
    int part  = cubit % numCubitsPerCorner;
456 a64e07d0 Leszek Koltunski
    int corner= cubit / numCubitsPerCorner;
457
458 6e7146df Leszek Koltunski
    if( part==0 )
459 a64e07d0 Leszek Koltunski
      {
460 6e7146df Leszek Koltunski
      return mCornerFaceMap[corner][cubitface];
461 a64e07d0 Leszek Koltunski
      }
462
    else
463
      {
464
      int N = (numCubitsPerCorner-1)/3;
465 6e7146df Leszek Koltunski
      int block = (part-1) % N;
466
      int index = (part-1) / N;
467 a64e07d0 Leszek Koltunski
468 0e7a13b4 Leszek Koltunski
      if( block< (numLayers-3)/2 )
469 a64e07d0 Leszek Koltunski
        {
470 6e7146df Leszek Koltunski
        switch(index)
471
          {
472 0e7a13b4 Leszek Koltunski
          case 0: return cubitface==1 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
473
          case 1: return cubitface==0 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
474
          case 2: return cubitface==2 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
475 6e7146df Leszek Koltunski
          }
476 a64e07d0 Leszek Koltunski
        }
477
      else
478
        {
479 6e7146df Leszek Koltunski
        switch(index)
480
          {
481 0e7a13b4 Leszek Koltunski
          case 0: return cubitface==0 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
482
          case 1: return cubitface==2 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
483
          case 2: return cubitface==1 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
484 6e7146df Leszek Koltunski
          }
485 a64e07d0 Leszek Koltunski
        }
486
      }
487 6e7146df Leszek Koltunski
488 0e7a13b4 Leszek Koltunski
    return NUM_TEXTURES;
489 a64e07d0 Leszek Koltunski
    }
490
491 d38f1397 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
492
493 e4bf4d02 Leszek Koltunski
  int getEdgeColor(int edge, int cubitface, int numCubitsPerEdge)
494 d38f1397 Leszek Koltunski
    {
495 0e7a13b4 Leszek Koltunski
    if( cubitface<0 || cubitface>1 ) return NUM_TEXTURES;
496 d38f1397 Leszek Koltunski
497 e4bf4d02 Leszek Koltunski
    int part    = edge % numCubitsPerEdge;
498
    int variant = edge / numCubitsPerEdge;
499 af0de0af Leszek Koltunski
    if( mEdgeMap==null ) initializeEdgeMap();
500 d38f1397 Leszek Koltunski
501 abf36986 Leszek Koltunski
    return (part==0 || cubitface==((part+1)%2)) ? mEdgeMap[variant][cubitface+2] + ((part+3)/2)*NUM_FACE_COLORS : NUM_TEXTURES;
502 d38f1397 Leszek Koltunski
    }
503
504
///////////////////////////////////////////////////////////////////////////////////////////////////
505
506 e4bf4d02 Leszek Koltunski
  int getCenterColor(int center, int cubitface, int numLayers)
507 d38f1397 Leszek Koltunski
    {
508 abf36986 Leszek Koltunski
    return cubitface>0 ? NUM_TEXTURES : center + NUM_FACE_COLORS*(numLayers+1)/2;
509 d38f1397 Leszek Koltunski
    }
510
511
///////////////////////////////////////////////////////////////////////////////////////////////////
512
513 bdbbb4c5 Leszek Koltunski
  protected int getFaceColor(int cubit, int cubitface, int numLayers)
514 d38f1397 Leszek Koltunski
    {
515
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
516
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
517
518
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
519
      {
520
      return getCornerColor(cubit,cubitface,numLayers,numCubitsPerCorner);
521
      }
522
    else if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
523
      {
524 e4bf4d02 Leszek Koltunski
      int edge = cubit - NUM_CORNERS*numCubitsPerCorner;
525
      return getEdgeColor(edge,cubitface,numCubitsPerEdge);
526 d38f1397 Leszek Koltunski
      }
527
    else
528
      {
529 e4bf4d02 Leszek Koltunski
      int center = cubit-NUM_CORNERS*numCubitsPerCorner-NUM_EDGES*numCubitsPerEdge;
530
      return getCenterColor( center, cubitface, numLayers);
531 d38f1397 Leszek Koltunski
      }
532
    }
533
534 9c06394a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
535
536 bdbbb4c5 Leszek Koltunski
  protected ObjectSticker retSticker(int face)
537 9c06394a Leszek Koltunski
    {
538 af0de0af Leszek Koltunski
    if( mStickers==null )
539
      {
540
      float[][] STICKERS = new float[][]
541
        {
542
          { -0.36327127f, -0.5f, 0.36327127f, -0.26393202f, 0.36327127f, 0.5f, -0.36327127f, 0.26393202f },
543
          { -0.5f, -0.0914315f, 0.5f, -0.4163512f, 0.5f, 0.4163512f, -0.5f, 0.0914315f },
544
          { -0.49233657f, -0.18006028f, 0.49233657f, -0.5f, 0.49233657f, 0.5f, -0.49233657f, 0.18006028f },
545
          { -0.3002273f, -0.30490047f, 0.3002273f, -0.5f, 0.3002273f, 0.5f, -0.3002273f, 0.30490047f },
546
          { -0.29389262f, 0.4045085f, -0.47552824f, -0.1545085f, 0.0f, -0.5f, 0.47552824f, -0.1545085f, 0.29389262f, 0.4045085f }
547
        };
548
549
      mStickers = new ObjectSticker[STICKERS.length];
550
551
      final float R0 = 0.08f;
552
      final float R1 = 0.12f;
553
      final float R2 = 0.12f;
554
      final float R3 = 0.08f;
555
      final float R4 = 0.10f;
556
      final float[][] radii = { {R0,R0,R0,R0},{R1,R1,R1,R1},{R2,R2,R2,R2},{R3,R3,R3,R3},{R4,R4,R4,R4,R4} };
557
      final float[] strokes = { 0.10f,0.12f,0.12f,0.08f,0.07f };
558
559
      for(int s=0; s<STICKERS.length; s++)
560
        {
561
        mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
562
        }
563
      }
564
565 9c06394a Leszek Koltunski
    return mStickers[getStickerIndex(face)];
566
    }
567
568
///////////////////////////////////////////////////////////////////////////////////////////////////
569
570
  private int getStickerIndex(int face)
571
    {
572 abf36986 Leszek Koltunski
    int variant = face/NUM_FACE_COLORS;
573 ede1b68c Leszek Koltunski
574 9c06394a Leszek Koltunski
    if( variant==0 ) return 0;
575
576
    int numLayers = getNumLayers();
577
578
    if( variant < (numLayers+1)/2 )
579
      {
580
      if( numLayers==3 ) return 1;
581
      else
582 ede1b68c Leszek Koltunski
        {
583 9c06394a Leszek Koltunski
        if( variant==1 ) return 2;
584
        else             return 3;
585 ede1b68c Leszek Koltunski
        }
586
      }
587
588 9c06394a Leszek Koltunski
    return 4;
589 a64e07d0 Leszek Koltunski
    }
590
591
///////////////////////////////////////////////////////////////////////////////////////////////////
592
593
  public int getObjectName(int numLayers)
594
    {
595
    if( numLayers==3 ) return R.string.minx3;
596 f6e46300 Leszek Koltunski
    if( numLayers==5 ) return R.string.minx5;
597 a64e07d0 Leszek Koltunski
598
    return 0;
599
    }
600
601
///////////////////////////////////////////////////////////////////////////////////////////////////
602
603
  public int getInventor(int numLayers)
604
    {
605
    if( numLayers==3 ) return R.string.minx3_inventor;
606 f6e46300 Leszek Koltunski
    if( numLayers==5 ) return R.string.minx5_inventor;
607 a64e07d0 Leszek Koltunski
608
    return 0;
609
    }
610
611
///////////////////////////////////////////////////////////////////////////////////////////////////
612
613
  public int getComplexity(int numLayers)
614
    {
615
    if( numLayers==3 ) return 4;
616
617
    return 5;
618
    }
619
}