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Revision 588ace55

Added by Leszek Koltunski about 3 years ago

Prepare the 'objectlib' package to be separated into a library module

View differences:

src/main/java/org/distorted/control/RubikControl.java
26 26
import org.distorted.library.type.Static4D;
27 27
import org.distorted.main.RubikActivity;
28 28
import org.distorted.main.RubikSurfaceView;
29
import org.distorted.objectlb.TwistyObject;
29
import org.distorted.objectlib.TwistyObject;
30 30

  
31 31
import java.lang.ref.WeakReference;
32 32

  
src/main/java/org/distorted/control/RubikControlRotate.java
22 22
import android.graphics.Bitmap;
23 23
import android.graphics.BitmapFactory;
24 24

  
25
import org.distorted.objectlb.QuatHelper;
25
import org.distorted.objectlib.QuatHelper;
26 26
import org.distorted.library.effect.MatrixEffectQuaternion;
27 27
import org.distorted.library.effect.MatrixEffectScale;
28 28
import org.distorted.library.main.DistortedEffects;
......
38 38
import org.distorted.library.type.Static4D;
39 39
import org.distorted.main.R;
40 40
import org.distorted.main.RubikActivity;
41
import org.distorted.objectlb.TwistyObject;
41
import org.distorted.objectlib.TwistyObject;
42 42

  
43 43
import java.io.IOException;
44 44
import java.io.InputStream;
src/main/java/org/distorted/dialogs/RubikDialogNewRecord.java
37 37

  
38 38
import org.distorted.main.R;
39 39
import org.distorted.main.RubikActivity;
40
import org.distorted.objectlb.ObjectList;
40
import org.distorted.objectlib.ObjectList;
41 41
import org.distorted.network.RubikScores;
42 42
import org.distorted.screens.ScreenList;
43 43
import org.distorted.screens.RubikScreenPlay;
src/main/java/org/distorted/dialogs/RubikDialogPattern.java
41 41

  
42 42
import org.distorted.main.R;
43 43
import org.distorted.main.RubikActivity;
44
import org.distorted.objectlb.ObjectList;
44
import org.distorted.objectlib.ObjectList;
45 45
import org.distorted.patterns.RubikPatternList;
46 46

  
47 47
///////////////////////////////////////////////////////////////////////////////////////////////////
......
106 106
      ObjectList list = RubikPatternList.getObject(i);
107 107
      int size        = RubikPatternList.getSize(i);
108 108
      int sizeIndex   = ObjectList.getSizeIndex(list.ordinal(),size);
109
      int iconID      = list.getIconIDs()[sizeIndex];
109
      int iconSize    = RubikActivity.getDrawableSize();
110
      int iconID      = list.getIconIDs(iconSize)[sizeIndex];
110 111

  
111 112
      ImageView imageView = new ImageView(act);
112 113
      imageView.setImageResource(iconID);
src/main/java/org/distorted/dialogs/RubikDialogPatternView.java
28 28

  
29 29
import org.distorted.main.R;
30 30
import org.distorted.main.RubikActivity;
31
import org.distorted.objectlb.ObjectList;
31
import org.distorted.objectlib.ObjectList;
32 32
import org.distorted.patterns.RubikPattern;
33 33
import org.distorted.patterns.RubikPatternList;
34 34
import org.distorted.screens.ScreenList;
src/main/java/org/distorted/dialogs/RubikDialogScores.java
40 40

  
41 41
import org.distorted.main.R;
42 42
import org.distorted.main.RubikActivity;
43
import org.distorted.objectlb.ObjectList;
43
import org.distorted.objectlib.ObjectList;
44 44

  
45 45
///////////////////////////////////////////////////////////////////////////////////////////////////
46 46

  
......
108 108
    for (int object = 0; object< ObjectList.NUM_OBJECTS; object++)
109 109
      {
110 110
      list = ObjectList.getObject(object);
111
      int[] iconID = list.getIconIDs();
111
      int iconSize = RubikActivity.getDrawableSize();
112
      int[] iconID = list.getIconIDs(iconSize);
112 113
      int len = list.getSizes().length;
113 114

  
114 115
      for(int size=0; size<len; size++)
src/main/java/org/distorted/dialogs/RubikDialogScoresPagerAdapter.java
33 33
import org.distorted.main.R;
34 34
import org.distorted.network.RubikScores;
35 35
import org.distorted.network.RubikNetwork;
36
import org.distorted.objectlb.ObjectList;
36
import org.distorted.objectlib.ObjectList;
37 37
import org.distorted.screens.RubikScreenPlay;
38 38

  
39 39
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/dialogs/RubikDialogScoresView.java
33 33

  
34 34
import org.distorted.main.R;
35 35
import org.distorted.main.RubikActivity;
36
import org.distorted.objectlb.ObjectList;
36
import org.distorted.objectlib.ObjectList;
37 37
import org.distorted.network.RubikScores;
38 38

  
39 39
import static org.distorted.network.RubikNetwork.MAX_PLACES;
src/main/java/org/distorted/dialogs/RubikDialogSetName.java
40 40

  
41 41
import org.distorted.main.R;
42 42
import org.distorted.main.RubikActivity;
43
import org.distorted.objectlb.ObjectList;
43
import org.distorted.objectlib.ObjectList;
44 44
import org.distorted.network.RubikScores;
45 45
import org.distorted.screens.ScreenList;
46 46
import org.distorted.screens.RubikScreenPlay;
src/main/java/org/distorted/dialogs/RubikDialogTutorialView.java
38 38
import org.distorted.main.BuildConfig;
39 39
import org.distorted.main.R;
40 40
import org.distorted.main.RubikActivity;
41
import org.distorted.objectlb.ObjectList;
41
import org.distorted.objectlib.ObjectList;
42 42
import org.distorted.tutorials.TutorialList;
43 43

  
44 44
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/effects/EffectController.java
21 21

  
22 22
import org.distorted.helpers.MovesFinished;
23 23
import org.distorted.library.message.EffectListener;
24
import org.distorted.objectlb.TwistyObject;
24
import org.distorted.objectlib.TwistyObject;
25 25

  
26 26
///////////////////////////////////////////////////////////////////////////////////////////////////
27 27

  
src/main/java/org/distorted/effects/objectchange/ObjectChangeEffect.java
25 25
import org.distorted.library.main.DistortedScreen;
26 26
import org.distorted.library.message.EffectListener;
27 27
import org.distorted.effects.EffectController;
28
import org.distorted.objectlb.TwistyObject;
28
import org.distorted.objectlib.TwistyObject;
29 29

  
30 30
import java.lang.reflect.Method;
31 31

  
src/main/java/org/distorted/effects/scramble/ScrambleEffect.java
26 26
import org.distorted.library.main.DistortedScreen;
27 27
import org.distorted.library.message.EffectListener;
28 28
import org.distorted.effects.EffectController;
29
import org.distorted.objectlb.ObjectList;
30
import org.distorted.objectlb.TwistyObject;
29
import org.distorted.objectlib.ObjectList;
30
import org.distorted.objectlib.TwistyObject;
31 31

  
32 32
import java.lang.reflect.Method;
33 33
import java.util.Random;
src/main/java/org/distorted/effects/solve/SolveEffect.java
25 25
import org.distorted.library.main.DistortedScreen;
26 26
import org.distorted.library.message.EffectListener;
27 27
import org.distorted.effects.EffectController;
28
import org.distorted.objectlb.TwistyObject;
28
import org.distorted.objectlib.TwistyObject;
29 29

  
30 30
import java.lang.reflect.Method;
31 31

  
src/main/java/org/distorted/effects/win/WinEffect.java
25 25
import org.distorted.library.main.DistortedScreen;
26 26
import org.distorted.library.message.EffectListener;
27 27
import org.distorted.effects.EffectController;
28
import org.distorted.objectlb.TwistyObject;
28
import org.distorted.objectlib.TwistyObject;
29 29

  
30 30
import java.lang.reflect.Method;
31 31

  
src/main/java/org/distorted/main/RubikActivity.java
21 21

  
22 22
import android.content.Intent;
23 23
import android.content.SharedPreferences;
24
import android.content.res.Resources;
24 25
import android.os.Build;
25 26
import android.os.Bundle;
26 27
import android.os.LocaleList;
......
41 42
import org.distorted.helpers.BlockController;
42 43
import org.distorted.helpers.TwistyActivity;
43 44
import org.distorted.helpers.TwistyPreRender;
45
import org.distorted.library.main.DistortedEffects;
44 46
import org.distorted.library.main.DistortedLibrary;
45 47

  
46 48
import org.distorted.library.main.DistortedScreen;
49
import org.distorted.library.main.DistortedTexture;
50
import org.distorted.library.mesh.MeshSquare;
47 51
import org.distorted.library.type.Static4D;
48
import org.distorted.objectlb.TwistyObject;
52
import org.distorted.objectlib.TwistyObject;
49 53
import org.distorted.network.RubikScores;
50 54
import org.distorted.network.RubikNetwork;
51
import org.distorted.objectlb.ObjectList;
55
import org.distorted.objectlib.ObjectList;
56
import org.distorted.objects.TwistyBandaged2Bar;
57
import org.distorted.objects.TwistyBandaged3Plate;
58
import org.distorted.objects.TwistyBandagedEvil;
59
import org.distorted.objects.TwistyBandagedFused;
60
import org.distorted.objects.TwistyCube;
61
import org.distorted.objects.TwistyDiamond;
62
import org.distorted.objects.TwistyDino4;
63
import org.distorted.objects.TwistyDino6;
64
import org.distorted.objects.TwistyHelicopter;
65
import org.distorted.objects.TwistyIvy;
66
import org.distorted.objects.TwistyJing;
67
import org.distorted.objects.TwistyKilominx;
68
import org.distorted.objects.TwistyMegaminx;
69
import org.distorted.objects.TwistyMirror;
70
import org.distorted.objects.TwistyPyraminx;
71
import org.distorted.objects.TwistyRedi;
72
import org.distorted.objects.TwistyRex;
73
import org.distorted.objects.TwistySkewb;
74
import org.distorted.objects.TwistySquare1;
75
import org.distorted.objects.TwistySquare2;
76
import org.distorted.objects.TwistyUltimate;
52 77
import org.distorted.screens.ScreenList;
53 78
import org.distorted.screens.RubikScreenPlay;
54 79
import org.distorted.tutorials.TutorialActivity;
......
649 674
      myIntent.putExtra("siz", size);
650 675
      startActivity(myIntent);
651 676
      }
677

  
678
///////////////////////////////////////////////////////////////////////////////////////////////////
679

  
680
  public static TwistyObject create(ObjectList object, int size, Static4D quat, int[][] moves, Resources res, int scrWidth)
681
    {
682
    DistortedTexture texture = new DistortedTexture();
683
    DistortedEffects effects = new DistortedEffects();
684
    MeshSquare mesh          = new MeshSquare(20,20);   // mesh of the node, not of the cubits
685

  
686
    switch(object.ordinal())
687
      {
688
      case  0: return new TwistyCube           (size, quat, texture, mesh, effects, moves, res, scrWidth);
689
      case  1: return new TwistyJing           (size, quat, texture, mesh, effects, moves, res, scrWidth);
690
      case  2: return new TwistyPyraminx       (size, quat, texture, mesh, effects, moves, res, scrWidth);
691
      case  3: return new TwistyKilominx       (size, quat, texture, mesh, effects, moves, res, scrWidth);
692
      case  4: return new TwistyMegaminx       (size, quat, texture, mesh, effects, moves, res, scrWidth);
693
      case  5: return new TwistyUltimate       (size, quat, texture, mesh, effects, moves, res, scrWidth);
694
      case  6: return new TwistyDiamond        (size, quat, texture, mesh, effects, moves, res, scrWidth);
695
      case  7: return new TwistyDino6          (size, quat, texture, mesh, effects, moves, res, scrWidth);
696
      case  8: return new TwistyDino4          (size, quat, texture, mesh, effects, moves, res, scrWidth);
697
      case  9: return new TwistyRedi           (size, quat, texture, mesh, effects, moves, res, scrWidth);
698
      case 10: return new TwistyHelicopter     (size, quat, texture, mesh, effects, moves, res, scrWidth);
699
      case 11: return new TwistySkewb          (size, quat, texture, mesh, effects, moves, res, scrWidth);
700
      case 12: return new TwistyIvy            (size, quat, texture, mesh, effects, moves, res, scrWidth);
701
      case 13: return new TwistyRex            (size, quat, texture, mesh, effects, moves, res, scrWidth);
702
      case 14: return new TwistyBandagedFused  (size, quat, texture, mesh, effects, moves, res, scrWidth);
703
      case 15: return new TwistyBandaged2Bar   (size, quat, texture, mesh, effects, moves, res, scrWidth);
704
      case 16: return new TwistyBandaged3Plate (size, quat, texture, mesh, effects, moves, res, scrWidth);
705
      case 17: return new TwistyBandagedEvil   (size, quat, texture, mesh, effects, moves, res, scrWidth);
706
      case 18: return new TwistySquare1        (size, quat, texture, mesh, effects, moves, res, scrWidth);
707
      case 19: return new TwistySquare2        (size, quat, texture, mesh, effects, moves, res, scrWidth);
708
      case 20: return new TwistyMirror         (size, quat, texture, mesh, effects, moves, res, scrWidth);
709
      }
710

  
711
    return null;
712
    }
652 713
}
src/main/java/org/distorted/main/RubikPreRender.java
42 42
import org.distorted.helpers.BlockController;
43 43
import org.distorted.helpers.MovesFinished;
44 44
import org.distorted.helpers.TwistyPreRender;
45
import org.distorted.objectlb.TwistyObject;
46
import org.distorted.objectlb.ObjectList;
45
import org.distorted.objectlib.TwistyObject;
46
import org.distorted.objectlib.ObjectList;
47 47
import org.distorted.network.RubikScores;
48 48
import org.distorted.screens.RubikScreenPlay;
49 49
import org.distorted.screens.ScreenList;
......
124 124
    Context con = mView.getContext();
125 125
    Resources res = con.getResources();
126 126

  
127
    mNewObject = object.create(size, mView.getQuat(), moves, res, mScreenWidth);
127
    mNewObject = RubikActivity.create(object,size, mView.getQuat(), moves, res, mScreenWidth);
128 128

  
129 129
    if( mNewObject!=null )
130 130
      {
src/main/java/org/distorted/main/RubikSurfaceView.java
30 30

  
31 31
import com.google.firebase.crashlytics.FirebaseCrashlytics;
32 32

  
33
import org.distorted.objectlb.QuatHelper;
33
import org.distorted.objectlib.QuatHelper;
34 34
import org.distorted.library.type.Static2D;
35 35
import org.distorted.library.type.Static4D;
36
import org.distorted.objectlb.TwistyObject;
37
import org.distorted.objectlb.Movement;
36
import org.distorted.objectlib.TwistyObject;
37
import org.distorted.objectlib.Movement;
38 38
import org.distorted.screens.RubikScreenReady;
39 39
import org.distorted.solvers.SolverMain;
40 40
import org.distorted.screens.ScreenList;
src/main/java/org/distorted/network/RubikNetwork.java
27 27
import androidx.fragment.app.FragmentActivity;
28 28

  
29 29
import org.distorted.library.main.DistortedLibrary;
30
import org.distorted.objectlb.ObjectList;
30
import org.distorted.objectlib.ObjectList;
31 31

  
32 32
import java.io.InputStream;
33 33
import java.net.HttpURLConnection;
......
36 36
import java.security.MessageDigest;
37 37
import java.security.NoSuchAlgorithmException;
38 38

  
39
import static org.distorted.objectlb.ObjectList.MAX_LEVEL;
39
import static org.distorted.objectlib.ObjectList.MAX_LEVEL;
40 40

  
41 41
///////////////////////////////////////////////////////////////////////////////////////////////////
42 42

  
src/main/java/org/distorted/network/RubikScores.java
26 26
import com.google.firebase.crashlytics.FirebaseCrashlytics;
27 27

  
28 28
import org.distorted.main.BuildConfig;
29
import org.distorted.objectlb.ObjectList;
29
import org.distorted.objectlib.ObjectList;
30 30

  
31 31
import java.util.UUID;
32 32

  
33
import static org.distorted.objectlb.ObjectList.MAX_NUM_OBJECTS;
34
import static org.distorted.objectlb.ObjectList.NUM_OBJECTS;
35
import static org.distorted.objectlb.ObjectList.MAX_LEVEL;
33
import static org.distorted.objectlib.ObjectList.MAX_NUM_OBJECTS;
34
import static org.distorted.objectlib.ObjectList.NUM_OBJECTS;
35
import static org.distorted.objectlib.ObjectList.MAX_LEVEL;
36 36

  
37 37
///////////////////////////////////////////////////////////////////////////////////////////////////
38 38
// hold my own scores, and some other statistics.
src/main/java/org/distorted/objectlb/Cubit.java
1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2019 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

  
20
package org.distorted.objectlb;
21

  
22
import android.content.SharedPreferences;
23

  
24
import org.distorted.library.type.Static4D;
25

  
26
///////////////////////////////////////////////////////////////////////////////////////////////////
27

  
28
public class Cubit
29
  {
30
  private final float[] mOrigPosition;
31
  private final float[] mCurrentPosition;
32
  private final int mNumAxis;
33
  private final int mLen;
34
  private final int[] mRotationRow;
35
  private TwistyObject mParent;
36

  
37
  int mQuatIndex;
38

  
39
///////////////////////////////////////////////////////////////////////////////////////////////////
40

  
41
  Cubit(TwistyObject parent, float[] position, int numAxis)
42
    {
43
    mQuatIndex= 0;
44
    mParent   = parent;
45
    mLen      = position.length;
46

  
47
    mOrigPosition    = new float[mLen];
48
    mCurrentPosition = new float[mLen];
49

  
50
    for(int i=0; i<mLen; i++)
51
      {
52
      mOrigPosition[i]    = position[i];
53
      mCurrentPosition[i] = position[i];
54
      }
55

  
56
    mNumAxis     = numAxis;
57
    mRotationRow = new int[mNumAxis];
58
    computeRotationRow();
59
    }
60

  
61
///////////////////////////////////////////////////////////////////////////////////////////////////
62
// Because of quatMultiplication, errors can accumulate - so to avoid this, we
63
// correct the value of the 'scramble' quat to what it should be - one of the legal quats from the
64
// list QUATS.
65
//
66
// We also have to remember that the group of unit quaternions is a double-cover of rotations
67
// in 3D ( q represents the same rotation as -q ) - so invert if needed.
68

  
69
  private int normalizeScrambleQuat(Static4D quat)
70
    {
71
    float x = quat.get0();
72
    float y = quat.get1();
73
    float z = quat.get2();
74
    float w = quat.get3();
75
    float xd,yd,zd,wd;
76
    float diff, mindiff = Float.MAX_VALUE;
77
    int ret=0;
78
    int num_quats = mParent.OBJECT_QUATS.length;
79
    Static4D qt;
80

  
81
    for(int q=0; q<num_quats; q++)
82
      {
83
      qt = mParent.OBJECT_QUATS[q];
84

  
85
      xd = x - qt.get0();
86
      yd = y - qt.get1();
87
      zd = z - qt.get2();
88
      wd = w - qt.get3();
89

  
90
      diff = xd*xd + yd*yd + zd*zd + wd*wd;
91

  
92
      if( diff < mindiff )
93
        {
94
        ret = q;
95
        mindiff = diff;
96
        }
97

  
98
      xd = x + qt.get0();
99
      yd = y + qt.get1();
100
      zd = z + qt.get2();
101
      wd = w + qt.get3();
102

  
103
      diff = xd*xd + yd*yd + zd*zd + wd*wd;
104

  
105
      if( diff < mindiff )
106
        {
107
        ret = q;
108
        mindiff = diff;
109
        }
110
      }
111

  
112
    return ret;
113
    }
114

  
115
///////////////////////////////////////////////////////////////////////////////////////////////////
116

  
117
  private void computeRotationRow()
118
    {
119
    for(int i=0; i<mNumAxis; i++)
120
      {
121
      mRotationRow[i] = mParent.computeRow(mCurrentPosition,i);
122
      }
123
    }
124

  
125
///////////////////////////////////////////////////////////////////////////////////////////////////
126

  
127
  void modifyCurrentPosition(Static4D quat)
128
    {
129
    Static4D cubitCenter;
130
    Static4D rotatedCenter;
131
    int len = mLen/3;
132

  
133
    for(int i=0; i<len; i++)
134
      {
135
      cubitCenter =  new Static4D(mCurrentPosition[3*i], mCurrentPosition[3*i+1], mCurrentPosition[3*i+2], 0);
136
      rotatedCenter = QuatHelper.rotateVectorByQuat( cubitCenter, quat);
137

  
138
      mCurrentPosition[3*i  ] = rotatedCenter.get0();
139
      mCurrentPosition[3*i+1] = rotatedCenter.get1();
140
      mCurrentPosition[3*i+2] = rotatedCenter.get2();
141

  
142
      mParent.clampPos(mCurrentPosition, 3*i);
143
      }
144

  
145
    computeRotationRow();
146
    }
147

  
148
///////////////////////////////////////////////////////////////////////////////////////////////////
149

  
150
  int computeAssociation()
151
    {
152
    int result = 0, accumulativeShift = 0;
153

  
154
    for(int axis=0; axis<mNumAxis; axis++)
155
      {
156
      result += (mRotationRow[axis]<<accumulativeShift);
157
      accumulativeShift += ObjectList.MAX_OBJECT_SIZE;
158
      }
159

  
160
    return result;
161
    }
162

  
163
///////////////////////////////////////////////////////////////////////////////////////////////////
164

  
165
  void savePreferences(SharedPreferences.Editor editor)
166
    {
167
    String number = mOrigPosition[0]+"_"+mOrigPosition[1]+"_"+mOrigPosition[2];
168
    editor.putInt("q_"+number, mQuatIndex);
169
    }
170

  
171
///////////////////////////////////////////////////////////////////////////////////////////////////
172

  
173
  int restorePreferences(SharedPreferences preferences)
174
    {
175
    String number = mOrigPosition[0]+"_"+mOrigPosition[1]+"_"+mOrigPosition[2];
176
    mQuatIndex = preferences.getInt("q_"+number, 0);
177
    return mQuatIndex;
178
    }
179

  
180
///////////////////////////////////////////////////////////////////////////////////////////////////
181

  
182
  int removeRotationNow(Static4D quat)
183
    {
184
    Static4D q = QuatHelper.quatMultiply(quat,mParent.OBJECT_QUATS[mQuatIndex]);
185
    mQuatIndex = normalizeScrambleQuat(q);
186

  
187
    modifyCurrentPosition(quat);
188

  
189
    return mQuatIndex;
190
    }
191

  
192
///////////////////////////////////////////////////////////////////////////////////////////////////
193

  
194
  void solve()
195
    {
196
    mQuatIndex = 0;
197
    System.arraycopy(mOrigPosition, 0, mCurrentPosition, 0, mCurrentPosition.length);
198
    computeRotationRow();
199
    }
200

  
201
///////////////////////////////////////////////////////////////////////////////////////////////////
202

  
203
  void releaseResources()
204
    {
205
    mParent = null;
206
    }
207

  
208
///////////////////////////////////////////////////////////////////////////////////////////////////
209
// this is only needed for MODE_REPLACE objects (i.e. - currently - CUBE_3), so it is enough to only
210
// take into consideration the first position.
211

  
212
  float getDistSquared(float[] point)
213
    {
214
    float dx = mCurrentPosition[0] - point[0];
215
    float dy = mCurrentPosition[1] - point[1];
216
    float dz = mCurrentPosition[2] - point[2];
217

  
218
    return dx*dx + dy*dy + dz*dz;
219
    }
220

  
221
///////////////////////////////////////////////////////////////////////////////////////////////////
222

  
223
  public int getRotRow(int index)
224
    {
225
    return mRotationRow[index];
226
    }
227
}
src/main/java/org/distorted/objectlb/FactoryCubit.java
1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

  
20
package org.distorted.objectlb;
21

  
22
import org.distorted.library.effect.MatrixEffectMove;
23
import org.distorted.library.effect.MatrixEffectQuaternion;
24
import org.distorted.library.effect.MatrixEffectScale;
25
import org.distorted.library.effect.VertexEffect;
26
import org.distorted.library.effect.VertexEffectDeform;
27
import org.distorted.library.mesh.MeshBase;
28
import org.distorted.library.mesh.MeshJoined;
29
import org.distorted.library.mesh.MeshPolygon;
30
import org.distorted.library.type.Static1D;
31
import org.distorted.library.type.Static3D;
32
import org.distorted.library.type.Static4D;
33

  
34
import java.util.ArrayList;
35

  
36
///////////////////////////////////////////////////////////////////////////////////////////////////
37

  
38
public class FactoryCubit
39
  {
40
  private static final Static1D RADIUS = new Static1D(1);
41
  private static FactoryCubit mThis;
42

  
43
  private static final double[] mBuffer = new double[3];
44
  private static final double[] mQuat1  = new double[4];
45
  private static final double[] mQuat2  = new double[4];
46
  private static final double[] mQuat3  = new double[4];
47
  private static final double[] mQuat4  = new double[4];
48

  
49
  private static class StickerCoords
50
    {
51
    double[] vertices;
52
    }
53

  
54
  private static class FaceTransform
55
    {
56
    int sticker;
57
    double vx,vy,vz;
58
    double scale;
59
    double qx,qy,qz,qw;
60
    boolean flip;
61
    }
62

  
63
  private static final ArrayList<FaceTransform> mNewFaceTransf = new ArrayList<>();
64
  private static final ArrayList<FaceTransform> mOldFaceTransf = new ArrayList<>();
65
  private static final ArrayList<StickerCoords> mStickerCoords = new ArrayList<>();
66

  
67
///////////////////////////////////////////////////////////////////////////////////////////////////
68

  
69
  private FactoryCubit()
70
    {
71

  
72
    }
73

  
74
///////////////////////////////////////////////////////////////////////////////////////////////////
75

  
76
  public static FactoryCubit getInstance()
77
    {
78
    if( mThis==null ) mThis = new FactoryCubit();
79

  
80
    return mThis;
81
    }
82

  
83
///////////////////////////////////////////////////////////////////////////////////////////////////
84
// H - height of the band in the middle
85
// alpha - angle of the edge  [0,90]
86
// dist - often in a polygon the distance from edge to center is not 1, but something else.
87
// This is the distance.
88
// K - where to begin the second, much more flat part of the band. [0,1]
89
// N - number of bands. N>=3
90
//
91
// theory: two distinct parts to the band:
92
// 1) (0,B) - steep
93
// 2) (B,1) - flat
94
//
95
// In first part, we have y = g(x) ; in second - y = g(f(x)) where
96
//
97
// g(x) = sqrt( R^2 - (x-D)^2 ) - R*cos(alpha)
98
// f(x) = ((D-B)/(1-B)*x + B*(1-D)/(1-B)
99
// h(x) = R*(sin(alpha) - sin(x))
100
// R = H/(1-cos(alpha))
101
// D = H*sin(alpha)
102
// B = h(K*alpha)
103
//
104
// The N points are taken at:
105
//
106
// 1) in the second part, there are K2 = (N-3)/3 such points
107
// 2) in the first - K1 = (N-3) - K2
108
// 3) also, the 3 points 0,B,1
109
//
110
// so we have the sequence A[i] of N points
111
//
112
// 0
113
// h((i+1)*(1-K)*alpha/(K1+1)) (i=0,1,...,K1-1)
114
// B
115
// (1-B)*(i+1)/(K2+1) + B   (i=0,i,...,K2-1)
116
// 1
117

  
118
///////////////////////////////////////////////////////////////////////////////////////////////////
119

  
120
  private float f(float D, float B, float x)
121
    {
122
    return ((D-B)*x + B*(1-D))/(1-B);
123
    }
124

  
125
///////////////////////////////////////////////////////////////////////////////////////////////////
126

  
127
  private float g(float R, float D, float x, float cosAlpha)
128
    {
129
    float d = x-D;
130
    return (float)(Math.sqrt(R*R-d*d)-R*cosAlpha);
131
    }
132

  
133
///////////////////////////////////////////////////////////////////////////////////////////////////
134

  
135
  private float h(float R, float sinAlpha, float x)
136
    {
137
    return R*(sinAlpha-(float)Math.sin(x));
138
    }
139

  
140
///////////////////////////////////////////////////////////////////////////////////////////////////
141

  
142
  private boolean areColinear(double[][] vertices, int index1, int index2, int index3)
143
    {
144
    double x1 = vertices[index1][0];
145
    double y1 = vertices[index1][1];
146
    double z1 = vertices[index1][2];
147
    double x2 = vertices[index2][0];
148
    double y2 = vertices[index2][1];
149
    double z2 = vertices[index2][2];
150
    double x3 = vertices[index3][0];
151
    double y3 = vertices[index3][1];
152
    double z3 = vertices[index3][2];
153

  
154
    double v1x = x2-x1;
155
    double v1y = y2-y1;
156
    double v1z = z2-z1;
157
    double v2x = x3-x1;
158
    double v2y = y3-y1;
159
    double v2z = z3-z1;
160

  
161
    double A = Math.sqrt( (v1x*v1x+v1y*v1y+v1z*v1z) / (v2x*v2x+v2y*v2y+v2z*v2z) );
162

  
163
    return (v1x==A*v2x && v1y==A*v2y && v1z==A*v2z);
164
    }
165

  
166
///////////////////////////////////////////////////////////////////////////////////////////////////
167

  
168
  private void computeNormalVector(double[][] vertices, int index1, int index2, int index3)
169
    {
170
    double x1 = vertices[index1][0];
171
    double y1 = vertices[index1][1];
172
    double z1 = vertices[index1][2];
173
    double x2 = vertices[index2][0];
174
    double y2 = vertices[index2][1];
175
    double z2 = vertices[index2][2];
176
    double x3 = vertices[index3][0];
177
    double y3 = vertices[index3][1];
178
    double z3 = vertices[index3][2];
179

  
180
    double v1x = x2-x1;
181
    double v1y = y2-y1;
182
    double v1z = z2-z1;
183
    double v2x = x3-x1;
184
    double v2y = y3-y1;
185
    double v2z = z3-z1;
186

  
187
    mBuffer[0] = v1y*v2z - v2y*v1z;
188
    mBuffer[1] = v1z*v2x - v2z*v1x;
189
    mBuffer[2] = v1x*v2y - v2x*v1y;
190

  
191
    double len = mBuffer[0]*mBuffer[0] + mBuffer[1]*mBuffer[1] + mBuffer[2]*mBuffer[2];
192
    len = Math.sqrt(len);
193
    mBuffer[0] /= len;
194
    mBuffer[1] /= len;
195
    mBuffer[2] /= len;
196
    }
197

  
198
///////////////////////////////////////////////////////////////////////////////////////////////////
199
// return quat1*quat2
200

  
201
  private static void quatMultiply( double[] quat1, double[] quat2, double[] result )
202
    {
203
    double qx = quat1[0];
204
    double qy = quat1[1];
205
    double qz = quat1[2];
206
    double qw = quat1[3];
207

  
208
    double rx = quat2[0];
209
    double ry = quat2[1];
210
    double rz = quat2[2];
211
    double rw = quat2[3];
212

  
213
    result[0] = rw*qx - rz*qy + ry*qz + rx*qw;
214
    result[1] = rw*qy + rz*qx + ry*qw - rx*qz;
215
    result[2] = rw*qz + rz*qw - ry*qx + rx*qy;
216
    result[3] = rw*qw - rz*qz - ry*qy - rx*qx;
217
    }
218

  
219
///////////////////////////////////////////////////////////////////////////////////////////////////
220

  
221
  private void fitInSquare(FaceTransform info, double[][] vert3D)
222
    {
223
    double minX = Double.MAX_VALUE;
224
    double maxX =-Double.MAX_VALUE;
225
    double minY = Double.MAX_VALUE;
226
    double maxY =-Double.MAX_VALUE;
227

  
228
    for (double[] vert : vert3D)
229
      {
230
      double x = vert[0];
231
      double y = vert[1];
232

  
233
      if (x > maxX) maxX = x;
234
      if (x < minX) minX = x;
235
      if (y > maxY) maxY = y;
236
      if (y < minY) minY = y;
237
      }
238

  
239
    minX = minX<0 ? -minX:minX;
240
    maxX = maxX<0 ? -maxX:maxX;
241
    minY = minY<0 ? -minY:minY;
242
    maxY = maxY<0 ? -maxY:maxY;
243

  
244
    double max1 = Math.max(minX,minY);
245
    double max2 = Math.max(maxX,maxY);
246
    double max3 = Math.max(max1,max2);
247

  
248
    info.scale = max3/0.5;
249

  
250
    int len = vert3D.length;
251
    StickerCoords sInfo = new StickerCoords();
252
    sInfo.vertices = new double[2*len];
253

  
254
    for( int vertex=0; vertex<len; vertex++ )
255
      {
256
      sInfo.vertices[2*vertex  ] = vert3D[vertex][0] / info.scale;
257
      sInfo.vertices[2*vertex+1] = vert3D[vertex][1] / info.scale;
258
      }
259

  
260
    mStickerCoords.add(sInfo);
261

  
262
    info.sticker = mStickerCoords.size() -1;
263
    info.flip = false;
264
    }
265

  
266
///////////////////////////////////////////////////////////////////////////////////////////////////
267

  
268
  private FaceTransform constructNewTransform(final double[][] vert3D)
269
    {
270
    FaceTransform ft = new FaceTransform();
271

  
272
    // compute center of gravity
273
    ft.vx = 0.0f;
274
    ft.vy = 0.0f;
275
    ft.vz = 0.0f;
276
    int len = vert3D.length;
277

  
278
    for (double[] vert : vert3D)
279
      {
280
      ft.vx += vert[0];
281
      ft.vy += vert[1];
282
      ft.vz += vert[2];
283
      }
284

  
285
    ft.vx /= len;
286
    ft.vy /= len;
287
    ft.vz /= len;
288

  
289
    // move all vertices so that their center of gravity is at (0,0,0)
290
    for (int i=0; i<len; i++)
291
      {
292
      vert3D[i][0] -= ft.vx;
293
      vert3D[i][1] -= ft.vy;
294
      vert3D[i][2] -= ft.vz;
295
      }
296

  
297
    // find 3 non-colinear vertices
298
    int foundIndex = -1;
299

  
300
    for(int vertex=2; vertex<len; vertex++)
301
      {
302
      if( !areColinear(vert3D,0,1,vertex) )
303
        {
304
        foundIndex = vertex;
305
        break;
306
        }
307
      }
308

  
309
    // compute the normal vector
310
    if( foundIndex==-1 )
311
      {
312
      throw new RuntimeException("all vertices colinear");
313
      }
314

  
315
    computeNormalVector(vert3D,0,1,foundIndex);
316

  
317
    // rotate so that the normal vector becomes (0,0,1)
318
    double axisX, axisY, axisZ;
319

  
320
    if( mBuffer[0]!=0.0f || mBuffer[1]!=0.0f )
321
      {
322
      axisX = -mBuffer[1];
323
      axisY =  mBuffer[0];
324
      axisZ = 0.0f;
325

  
326
      double axiLen = axisX*axisX + axisY*axisY;
327
      axiLen = Math.sqrt(axiLen);
328
      axisX /= axiLen;
329
      axisY /= axiLen;
330
      axisZ /= axiLen;
331
      }
332
    else
333
      {
334
      axisX = 0.0f;
335
      axisY = 1.0f;
336
      axisZ = 0.0f;
337
      }
338

  
339
    double cosTheta = mBuffer[2];
340
    double sinTheta = Math.sqrt(1-cosTheta*cosTheta);
341
    double sinHalfTheta = computeSinHalf(cosTheta);
342
    double cosHalfTheta = computeCosHalf(sinTheta,cosTheta);
343

  
344
    mQuat1[0] = axisX*sinHalfTheta;
345
    mQuat1[1] = axisY*sinHalfTheta;
346
    mQuat1[2] = axisZ*sinHalfTheta;
347
    mQuat1[3] = cosHalfTheta;
348
    mQuat2[0] =-axisX*sinHalfTheta;
349
    mQuat2[1] =-axisY*sinHalfTheta;
350
    mQuat2[2] =-axisZ*sinHalfTheta;
351
    mQuat2[3] = cosHalfTheta;
352

  
353
    for (double[] vert : vert3D)
354
      {
355
      quatMultiply(mQuat1, vert  , mQuat3);
356
      quatMultiply(mQuat3, mQuat2, vert  );
357
      }
358

  
359
    // fit the whole thing in a square and remember the scale & 2D vertices
360
    fitInSquare(ft, vert3D);
361

  
362
    // remember the rotation
363
    ft.qx =-mQuat1[0];
364
    ft.qy =-mQuat1[1];
365
    ft.qz =-mQuat1[2];
366
    ft.qw = mQuat1[3];
367

  
368
    return ft;
369
    }
370

  
371
///////////////////////////////////////////////////////////////////////////////////////////////////
372

  
373
  private void rotateAllVertices(double[] result, int len, double[] vertices, double sin, double cos)
374
    {
375
    for(int i=0; i<len; i++)
376
      {
377
      result[2*i  ] = vertices[2*i  ]*cos - vertices[2*i+1]*sin;
378
      result[2*i+1] = vertices[2*i  ]*sin + vertices[2*i+1]*cos;
379
      }
380
    }
381

  
382
///////////////////////////////////////////////////////////////////////////////////////////////////
383

  
384
  private double computeScale(double[] v1, double[] v2, int v1i, int v2i)
385
    {
386
    double v1x = v1[2*v1i];
387
    double v1y = v1[2*v1i+1];
388
    double v2x = v2[2*v2i];
389
    double v2y = v2[2*v2i+1];
390

  
391
    double lenSq1 = v1x*v1x + v1y*v1y;
392
    double lenSq2 = v2x*v2x + v2y*v2y;
393

  
394
    return Math.sqrt(lenSq2/lenSq1);
395
    }
396

  
397
///////////////////////////////////////////////////////////////////////////////////////////////////
398
// valid for 0<angle<2*PI
399

  
400
  private double computeSinHalf(double cos)
401
    {
402
    return Math.sqrt((1-cos)/2);
403
    }
404

  
405
///////////////////////////////////////////////////////////////////////////////////////////////////
406
// valid for 0<angle<2*PI
407

  
408
  private double computeCosHalf(double sin, double cos)
409
    {
410
    double cosHalf = Math.sqrt((1+cos)/2);
411
    return sin<0 ? -cosHalf : cosHalf;
412
    }
413

  
414
///////////////////////////////////////////////////////////////////////////////////////////////////
415

  
416
  private int computeRotatedIndex(int oldVertex, int len, int rotatedVertex, boolean inverted)
417
    {
418
    int v = (rotatedVertex + (inverted? -oldVertex : oldVertex));
419
    if( v>=len ) v-=len;
420
    if( v< 0   ) v+=len;
421

  
422
    return v;
423
    }
424

  
425
///////////////////////////////////////////////////////////////////////////////////////////////////
426

  
427
  private boolean isScaledVersionOf(double[] newVert, double[] oldVert, int len, int vertex, boolean inverted)
428
    {
429
    int newZeroIndex = computeRotatedIndex(0,len,vertex,inverted);
430
    double EPSILON = 0.001;
431
    double scale = computeScale(newVert,oldVert,newZeroIndex,0);
432

  
433
    for(int i=1; i<len; i++)
434
      {
435
      int index = computeRotatedIndex(i,len,vertex,inverted);
436

  
437
      double horz = oldVert[2*i  ] - scale*newVert[2*index  ];
438
      double vert = oldVert[2*i+1] - scale*newVert[2*index+1];
439

  
440
      if( horz>EPSILON || horz<-EPSILON || vert>EPSILON || vert<-EPSILON ) return false;
441
      }
442

  
443
    return true;
444
    }
445

  
446
///////////////////////////////////////////////////////////////////////////////////////////////////
447

  
448
  private void mirrorAllVertices(double[] output, int len, double[] input)
449
    {
450
    for(int vertex=0; vertex<len; vertex++)
451
      {
452
      output[2*vertex  ] = input[2*vertex  ];
453
      output[2*vertex+1] =-input[2*vertex+1];
454
      }
455
    }
456

  
457
///////////////////////////////////////////////////////////////////////////////////////////////////
458

  
459
  private void correctInfo(FaceTransform info, double scale, double sin, double cos, int oldSticker, boolean flip)
460
    {
461
    mStickerCoords.remove(info.sticker);
462

  
463
    info.flip    = flip;
464
    info.sticker = oldSticker;
465
    info.scale  *= scale;
466

  
467
    mQuat1[0] = info.qx;
468
    mQuat1[1] = info.qy;
469
    mQuat1[2] = info.qz;
470
    mQuat1[3] = info.qw;
471

  
472
    double sinHalf = computeSinHalf(cos);
473
    double cosHalf = computeCosHalf(sin,cos);
474

  
475
    if( flip )
476
      {
477
      mQuat3[0] = 0.0f;
478
      mQuat3[1] = 0.0f;
479
      mQuat3[2] = sinHalf;
480
      mQuat3[3] = cosHalf;
481

  
482
      mQuat4[0] = 1.0;
483
      mQuat4[1] = 0.0;
484
      mQuat4[2] = 0.0;
485
      mQuat4[3] = 0.0;
486

  
487
      quatMultiply( mQuat3, mQuat4, mQuat2 );
488
      }
489
    else
490
      {
491
      mQuat2[0] = 0.0f;
492
      mQuat2[1] = 0.0f;
493
      mQuat2[2] = sinHalf;
494
      mQuat2[3] = cosHalf;
495
      }
496

  
497
    quatMultiply( mQuat1, mQuat2, mQuat3 );
498

  
499
    info.qx = mQuat3[0];
500
    info.qy = mQuat3[1];
501
    info.qz = mQuat3[2];
502
    info.qw = mQuat3[3];
503
    }
504

  
505
///////////////////////////////////////////////////////////////////////////////////////////////////
506

  
507
  private void printVert(double[] buffer)
508
    {
509
    int len = buffer.length/2;
510
    String str = "";
511

  
512
    for(int i=0; i<len; i++)
513
      {
514
      str += (" ("+buffer[2*i]+" , "+buffer[2*i+1]+" ) ");
515
      }
516

  
517
    android.util.Log.d("D", str);
518
    }
519

  
520
///////////////////////////////////////////////////////////////////////////////////////////////////
521

  
522
  private boolean foundVertex(FaceTransform info, double[] buffer, int len, double[] newVert,
523
                              double[] oldVert, double lenFirstOld, int oldSticker, boolean inverted)
524
    {
525
    for(int vertex=0; vertex<len; vertex++)
526
      {
527
      double newX = newVert[2*vertex  ];
528
      double newY = newVert[2*vertex+1];
529
      double lenIthNew = Math.sqrt(newX*newX + newY*newY);
530
      double cos = QuatHelper.computeCos( oldVert[0], oldVert[1], newX, newY, lenIthNew, lenFirstOld);
531
      double sin = QuatHelper.computeSin( oldVert[0], oldVert[1], newX, newY, lenIthNew, lenFirstOld);
532

  
533
      rotateAllVertices(buffer,len,newVert,sin,cos);
534

  
535
      if( isScaledVersionOf(buffer,oldVert,len,vertex,inverted) )
536
        {
537
        int newZeroIndex = computeRotatedIndex(0,len,vertex,inverted);
538
        double scale = computeScale(oldVert,newVert,0,newZeroIndex);
539
        correctInfo(info,scale,sin,cos,oldSticker,inverted);
540
        return true;
541
        }
542
      }
543

  
544
    return false;
545
    }
546

  
547
///////////////////////////////////////////////////////////////////////////////////////////////////
548

  
549
  private boolean successfullyCollapsedStickers(final FaceTransform newInfo, final FaceTransform oldInfo)
550
    {
551
    StickerCoords sNewInfo = mStickerCoords.get(newInfo.sticker);
552
    StickerCoords sOldInfo = mStickerCoords.get(oldInfo.sticker);
553
    double[] newVert = sNewInfo.vertices;
554
    double[] oldVert = sOldInfo.vertices;
555
    int oldLen = oldVert.length;
556
    int newLen = newVert.length;
557

  
558
    if( oldLen == newLen )
559
      {
560
      int oldSticker = oldInfo.sticker;
561
      double[] buffer1 = new double[oldLen];
562
      double lenFirstOld = Math.sqrt(oldVert[0]*oldVert[0] + oldVert[1]*oldVert[1]);
563
      if( foundVertex(newInfo, buffer1, oldLen/2, newVert, oldVert, lenFirstOld, oldSticker, false) ) return true;
564
      double[] buffer2 = new double[oldLen];
565
      mirrorAllVertices(buffer2, newLen/2, newVert);
566
      if( foundVertex(newInfo, buffer1, oldLen/2, buffer2, oldVert, lenFirstOld, oldSticker, true ) ) return true;
567
      }
568

  
569
    return false;
570
    }
571

  
572
///////////////////////////////////////////////////////////////////////////////////////////////////
573

  
574
  private double[][] constructVert(double[][] vertices, int[] index)
575
    {
576
    int len = index.length;
577
    double[][] ret = new double[len][4];
578

  
579
    for(int i=0; i<len; i++)
580
      {
581
      ret[i][0] = vertices[index[i]][0];
582
      ret[i][1] = vertices[index[i]][1];
583
      ret[i][2] = vertices[index[i]][2];
584
      ret[i][3] = 1.0f;
585
      }
586

  
587
    return ret;
588
    }
589

  
590
///////////////////////////////////////////////////////////////////////////////////////////////////
591

  
592
  private void prepareAndRoundCorners(MeshBase mesh, double[][] vertices,
593
                                      float[][] corners, int[] cornerIndexes,
594
                                      float[][] centers, int[] centerIndexes )
595
    {
596
    int lenV = vertices.length;
597
    Static3D[] staticVert = new Static3D[1];
598
    Static3D center = new Static3D(0,0,0);
599

  
600
    for(int v=0; v<lenV; v++)
601
      {
602
      staticVert[0] = new Static3D( (float)vertices[v][0], (float)vertices[v][1], (float)vertices[v][2]);
603

  
604
      int cent = centerIndexes[v];
605

  
606
      if( cent>=0 )
607
        {
608
        center.set( centers[cent][0], centers[cent][1], centers[cent][2]);
609

  
610
        int corn = cornerIndexes[v];
611

  
612
        if( corn>=0 )
613
          {
614
          float strength = corners[corn][0];
615
          float radius   = corners[corn][1];
616
          roundCorners(mesh, center, staticVert, strength, radius);
617
          }
618
        }
619
      }
620
    }
621

  
622
///////////////////////////////////////////////////////////////////////////////////////////////////
623

  
624
  private void correctComponents(MeshBase mesh, int numComponents)
625
    {
626
    int numTexToBeAdded = numComponents-mesh.getNumTexComponents();
627

  
628
    mesh.mergeEffComponents();
629

  
630
    for(int i=0; i<numTexToBeAdded; i++ ) mesh.addEmptyTexComponent();
631
    }
632

  
633
///////////////////////////////////////////////////////////////////////////////////////////////////
634

  
635
  private void printTransform(FaceTransform f)
636
    {
637
    android.util.Log.e("D", "q=("+f.qx+", "+f.qy+", "+f.qz+", "+f.qw+") v=("
638
                       +f.vx+", "+f.vy+", "+f.vz+") scale="+f.scale+" sticker="+f.sticker);
639
    }
640

  
641
///////////////////////////////////////////////////////////////////////////////////////////////////
642
// PUBLIC
643

  
644
  public float[] computeBands(float H, int alpha, float dist, float K, int N)
645
    {
646
    float[] bands = new float[2*N];
647

  
648
    bands[0] = 1.0f;
649
    bands[1] = 0.0f;
650

  
651
    float beta = (float)Math.atan(dist*Math.tan(Math.PI*alpha/180));
652
    float sinBeta = (float)Math.sin(beta);
653
    float cosBeta = (float)Math.cos(beta);
654
    float R = cosBeta<1.0f ? H/(1.0f-cosBeta) : 0.0f;
655
    float D = R*sinBeta;
656
    float B = h(R,sinBeta,K*beta);
657

  
658
    if( D>1.0f )
659
      {
660
      for(int i=1; i<N; i++)
661
        {
662
        bands[2*i  ] = (float)(N-1-i)/(N-1);
663
        bands[2*i+1] = H*(1-bands[2*i]);
664
        }
665
      }
666
    else
667
      {
668
      int K2 = (int)((N-3)*K);
669
      int K1 = (N-3)-K2;
670

  
671
      for(int i=0; i<=K1; i++)
672
        {
673
        float angle = K*beta + (1-K)*beta*(K1-i)/(K1+1);
674
        float x = h(R,sinBeta,angle);
675
        bands[2*i+2] = 1.0f - x;
676
        bands[2*i+3] = g(R,D,x,cosBeta);
677
        }
678

  
679
      for(int i=0; i<=K2; i++)
680
        {
681
        float x = (1-B)*(i+1)/(K2+1) + B;
682
        bands[2*K1+2 + 2*i+2] = 1.0f - x;
683
        bands[2*K1+2 + 2*i+3] = g(R,D,f(D,B,x),cosBeta);
684
        }
685
      }
686

  
687
    bands[2*N-2] = 0.0f;
688
    bands[2*N-1] =    H;
689

  
690
    return bands;
691
    }
692

  
693
///////////////////////////////////////////////////////////////////////////////////////////////////
694

  
695
  public void roundCorners(MeshBase mesh, Static3D center, Static3D[] vertices, float strength, float regionRadius)
696
    {
697
    Static4D reg= new Static4D(0,0,0,regionRadius);
698

  
699
    float centX = center.get0();
700
    float centY = center.get1();
701
    float centZ = center.get2();
702

  
703
    for (Static3D vertex : vertices)
704
      {
705
      float x = strength*(centX - vertex.get0());
706
      float y = strength*(centY - vertex.get1());
707
      float z = strength*(centZ - vertex.get2());
708

  
709
      VertexEffect effect = new VertexEffectDeform(new Static3D(x,y,z), RADIUS, vertex, reg);
710
      mesh.apply(effect);
711
      }
712
    }
713

  
714
///////////////////////////////////////////////////////////////////////////////////////////////////
715

  
716
  public void printStickerCoords()
717
    {
718
    int stickers = mStickerCoords.size();
719

  
720
    android.util.Log.d("D", "---- STICKER COORDS ----");
721

  
722
    for(int s=0; s<stickers; s++)
723
      {
724
      String ver = "{ ";
725
      StickerCoords info = mStickerCoords.get(s);
726
      int len = info.vertices.length/2;
727

  
728
      for(int i =0; i<len; i++)
729
        {
730
        if( i!=0 ) ver += ", ";
731
        ver += ( (float)info.vertices[2*i]+"f, "+(float)info.vertices[2*i+1]+"f");
732
        }
733

  
734
      ver += " }";
735
      android.util.Log.d("D", ver);
736
      }
737

  
738
    android.util.Log.d("D", "---- END STICKER COORDS ----");
739
    }
740

  
741
///////////////////////////////////////////////////////////////////////////////////////////////////
742

  
743
  public void printFaceTransform()
744
    {
745
    android.util.Log.d("D", "---- OLD FACE TRANSFORM ---");
746

  
747
    int oldfaces = mOldFaceTransf.size();
748

  
749
    for(int f=0; f<oldfaces; f++)
750
      {
751
      printTransform(mOldFaceTransf.get(f));
752
      }
753

  
754
    android.util.Log.d("D", "---- NEW FACE TRANSFORM ---");
755

  
756
    int newfaces = mNewFaceTransf.size();
757

  
758
    for(int f=0; f<newfaces; f++)
759
      {
760
      printTransform(mNewFaceTransf.get(f));
761
      }
762
    }
763

  
764
///////////////////////////////////////////////////////////////////////////////////////////////////
765

  
766
  public void clear()
767
    {
768
    mStickerCoords.clear();
769
    mNewFaceTransf.clear();
770
    mOldFaceTransf.clear();
771
    }
772

  
773
///////////////////////////////////////////////////////////////////////////////////////////////////
774

  
775
  public void createNewFaceTransform( final double[][] vertices, final int[][] indexes)
776
    {
777
    FaceTransform ft;
778
    int numNew = mNewFaceTransf.size();
779

  
780
    for(int i=0; i<numNew; i++)
781
      {
782
      ft = mNewFaceTransf.remove(0);
783
      mOldFaceTransf.add(ft);
784
      }
785

  
786
    int numFaces = indexes.length;
787
    int numOld = mOldFaceTransf.size();
788

  
789
    for (int face=0; face<numFaces; face++)
790
      {
791
      boolean collapsed = false;
792

  
793
      double[][] vert = constructVert(vertices, indexes[face]);
794
      FaceTransform newT = constructNewTransform(vert);
795

  
796
      for (int old=0; !collapsed && old<numOld; old++)
797
        {
798
        ft = mOldFaceTransf.get(old);
799
        if (successfullyCollapsedStickers(newT, ft)) collapsed = true;
800
        }
801

  
802
      for (int pre=0; !collapsed && pre<face; pre++)
803
        {
804
        ft = mNewFaceTransf.get(pre);
805
        if (successfullyCollapsedStickers(newT, ft)) collapsed = true;
806
        }
807

  
808
      mNewFaceTransf.add(newT);
809
      }
810
    }
811

  
812

  
813
///////////////////////////////////////////////////////////////////////////////////////////////////
814

  
815
  public void createNewFaceTransform(final ObjectShape shape)
816
    {
817
    double[][] vertices = shape.getVertices();
818
    int[][] indices = shape.getVertIndices();
819
    createNewFaceTransform(vertices,indices);
820
    }
821

  
822
///////////////////////////////////////////////////////////////////////////////////////////////////
823

  
824
  private void computeConvexityCenter(double[] out, float[] in, FaceTransform ft)
825
    {
826
    if( in==null )
827
      {
828
      out[0] = out[1] = 0.0f;
829
      }
830
    else
831
      {
832
      out[0] = in[0] - ft.vx;
833
      out[1] = in[1] - ft.vy;
834
      out[2] = in[2] - ft.vz;
835
      out[3] = 1.0f;
836

  
837
      mQuat1[0] =-ft.qx;
838
      mQuat1[1] =-ft.qy;
839
      mQuat1[2] =-ft.qz;
840
      mQuat1[3] = ft.qw;
841

  
842
      mQuat2[0] = -mQuat1[0];
843
      mQuat2[1] = -mQuat1[1];
844
      mQuat2[2] = -mQuat1[2];
845
      mQuat2[3] = +mQuat1[3];
846

  
847
      quatMultiply(mQuat1, out  , mQuat3);
848
      quatMultiply(mQuat3, mQuat2, out  );
... This diff was truncated because it exceeds the maximum size that can be displayed.

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