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magiccube @ 5974d2ae

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.gitignore 624 Bytes
build.gradle 673 Bytes
proguard-rules.pro 751 Bytes

Latest revisions

# Date Author Comment
5974d2ae 02/26/2020 03:52 PM Leszek Koltunski

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

b32444ee 02/21/2020 10:12 PM Leszek Koltunski

More work on making new types of RubikObjects easily creatable.

3c4a326c 02/21/2020 06:58 PM Leszek Koltunski

More work on making new types of RubikObjects easily creatable.

a10ada2a 02/21/2020 03:35 PM Leszek Koltunski

More work on Cubit.

70b76549 02/21/2020 02:57 PM Leszek Koltunski

More work on Cubit.

f16ff19d 02/21/2020 01:53 PM Leszek Koltunski

Separate RubikCubit inner class.

97c012ae 02/21/2020 11:27 AM Leszek Koltunski

Rename MeshFlat MeshRectangles.

74686c71 02/21/2020 11:24 AM Leszek Koltunski

Small improvement.

27a70eae 02/21/2020 11:00 AM Leszek Koltunski

Make RubikCube and RubikCubeMovement generic and not visible outside of their package.

329c0aeb 02/20/2020 09:46 PM Leszek Koltunski

Many small improvements.

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