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magiccube / src / main / java / org / distorted / objects / TwistyObject.java @ 5e254115

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.SharedPreferences;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import com.google.firebase.crashlytics.FirebaseCrashlytics;
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import org.distorted.helpers.FactoryCubit;
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import org.distorted.helpers.FactorySticker;
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import org.distorted.helpers.ObjectShape;
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import org.distorted.helpers.ObjectSticker;
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import org.distorted.helpers.QuatHelper;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectQuaternion;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshFile;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.BuildConfig;
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.Random;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class TwistyObject extends DistortedNode
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  {
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  public static final int COLOR_YELLOW = 0xffffff00;
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  public static final int COLOR_WHITE  = 0xffffffff;
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  public static final int COLOR_BLUE   = 0xff0000ff;
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  public static final int COLOR_GREEN  = 0xff00bb00;
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  public static final int COLOR_RED    = 0xff990000;
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  public static final int COLOR_ORANGE = 0xffff6200;
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  public static final int COLOR_GREY   = 0xff727c7b;
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  public static final int COLOR_VIOLET = 0xff7700bb;
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  public static final int COLOR_BLACK  = 0xff000000;
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  public static final int TEXTURE_HEIGHT = 256;
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  static final int NUM_STICKERS_IN_ROW = 4;
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  static final float SQ2 = (float)Math.sqrt(2);
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  static final float SQ3 = (float)Math.sqrt(3);
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  static final float SQ5 = (float)Math.sqrt(5);
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  static final float SQ6 = (float)Math.sqrt(6);
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  private static final float NODE_RATIO = 1.40f;
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  private static final float MAX_SIZE_CHANGE = 1.35f;
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  private static final float MIN_SIZE_CHANGE = 0.75f;
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  private static final Static3D CENTER = new Static3D(0,0,0);
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  private static final int POST_ROTATION_MILLISEC = 500;
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  MeshBase[] mMeshes;
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  final Static4D[] QUATS;
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  final Cubit[] CUBITS;
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  final int NUM_FACES;
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  final int NUM_TEXTURES;
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  final int NUM_CUBITS;
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  final int NUM_AXIS;
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  private final int mNumCubitFaces;
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  private final Static3D[] mAxis;
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  private final float[][] mCuts;
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  private final int[] mNumCuts;
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  private final int mNodeSize;
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  private final float[][] mOrigPos;
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  private final Static3D mNodeScale;
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  private final Static4D mQuat;
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  private final int mNumLayers, mRealSize;
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  private final ObjectList mList;
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  private final DistortedEffects mEffects;
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  private final VertexEffectRotate mRotateEffect;
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  private final Dynamic1D mRotationAngle;
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  private final Static3D mRotationAxis;
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  private final Static3D mObjectScale;
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  private final int[] mQuatDebug;
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  private final float mCameraDist;
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  private final Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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  private final DistortedTexture mTexture;
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  private final float mInitScreenRatio;
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  private final int mSolvedFunctionIndex;
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  private final boolean mIsBandaged;
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  private float mObjectScreenRatio;
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  private int[][] mSolvedQuats;
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  private int[][] mQuatMult;
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  private int[] mTmpQuats;
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  private int mNumTexRows, mNumTexCols;
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  private int mRotRowBitmap;
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  private int mRotAxis;
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  private MeshBase mMesh;
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  //////////////////// SOLVED1 ////////////////////////
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  private static final int[] mFaceMap = { 4, 2, 2, 4, 0, 2, 1, 4, 0, 0, 1, 1 };
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  private static int[][] mScramble;
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  private int[] mColors;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyObject(int numLayers, int realSize, Static4D quat, DistortedTexture nodeTexture, MeshSquare nodeMesh,
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               DistortedEffects nodeEffects, int[][] moves, ObjectList list, Resources res, int screenWidth)
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    {
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    super(nodeTexture,nodeEffects,nodeMesh);
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    mNodeSize = screenWidth;
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    resizeFBO(mNodeSize, (int)(NODE_RATIO*mNodeSize));
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    mNumLayers = numLayers;
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    mRealSize = realSize;
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    mList = list;
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    mOrigPos = getCubitPositions(mNumLayers);
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    mAxis = getRotationAxis();
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    mInitScreenRatio = getScreenRatio();
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    mObjectScreenRatio = 1.0f;
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    mNumCubitFaces = getNumCubitFaces();
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    mSolvedFunctionIndex = getSolvedFunctionIndex();
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    mCuts = getCuts(mNumLayers);
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    mNumCuts = new int[mAxis.length];
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    if( mCuts==null ) for(int i=0; i<mAxis.length; i++) mNumCuts[i] = 0;
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    else              for(int i=0; i<mAxis.length; i++) mNumCuts[i] = mCuts[i].length;
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    QUATS = getQuats();
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    NUM_CUBITS  = mOrigPos.length;
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    NUM_FACES = getNumFaces();
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    NUM_TEXTURES = getNumStickerTypes(mNumLayers)*NUM_FACES;
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    NUM_AXIS = mAxis.length;
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    boolean bandaged=false;
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    for(int c=0; c<NUM_CUBITS; c++)
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      {
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      if( mOrigPos[c].length>3 )
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        {
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        bandaged=true;
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        break;
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        }
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      }
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    mIsBandaged = bandaged;
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    mQuatDebug = new int[NUM_CUBITS];
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    if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
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    if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
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    mNodeScale= new Static3D(1,NODE_RATIO,1);
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    mQuat = quat;
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    mRotationAngle= new Dynamic1D();
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    mRotationAxis = new Static3D(1,0,0);
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    mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
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    mRotationAngleStatic = new Static1D(0);
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    mRotationAngleMiddle = new Static1D(0);
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    mRotationAngleFinal  = new Static1D(0);
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    float scale  = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mRealSize;
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    mObjectScale = new Static3D(scale,scale,scale);
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    MatrixEffectScale scaleEffect = new MatrixEffectScale(mObjectScale);
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    MatrixEffectQuaternion quatEffect  = new MatrixEffectQuaternion(quat, CENTER);
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    MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale);
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    nodeEffects.apply(nodeScaleEffect);
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    mNumTexCols = NUM_STICKERS_IN_ROW;
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    mNumTexRows = (NUM_TEXTURES+1)/NUM_STICKERS_IN_ROW;
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    if( mNumTexCols*mNumTexRows < NUM_TEXTURES+1 ) mNumTexRows++;
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    CUBITS = new Cubit[NUM_CUBITS];
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    createMeshAndCubits(list,res);
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    createDataStructuresForSolved(numLayers);
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    mTexture = new DistortedTexture();
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    mEffects = new DistortedEffects();
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    int num_quats = QUATS.length;
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    for(int q=0; q<num_quats; q++)
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      {
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      VertexEffectQuaternion vq = new VertexEffectQuaternion(QUATS[q],CENTER);
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      vq.setMeshAssociation(0,q);
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      mEffects.apply(vq);
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      }
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    mEffects.apply(mRotateEffect);
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    mEffects.apply(quatEffect);
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    mEffects.apply(scaleEffect);
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    // Now postprocessed effects (the glow when you solve an object) require component centers. In
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    // order for the effect to be in front of the object, we need to set the center to be behind it.
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    getMesh().setComponentCenter(0,0,0,-0.1f);
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    attach( new DistortedNode(mTexture,mEffects,mMesh) );
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    setupPosition(moves);
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    float fov = list.getFOV();
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    double halfFOV = fov * (Math.PI/360);
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    mCameraDist = 0.5f*NODE_RATIO / (float)Math.tan(halfFOV);
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    setProjection( fov, 0.1f);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private Static3D getPos(float[] origPos)
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    {
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    int len = origPos.length/3;
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    float sumX = 0.0f;
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    float sumY = 0.0f;
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    float sumZ = 0.0f;
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    for(int i=0; i<len; i++)
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      {
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      sumX += origPos[3*i  ];
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      sumY += origPos[3*i+1];
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      sumZ += origPos[3*i+2];
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      }
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    sumX /= len;
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    sumY /= len;
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    sumZ /= len;
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    return new Static3D(sumX,sumY,sumZ);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void createMeshAndCubits(ObjectList list, Resources res)
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    {
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    int sizeIndex = ObjectList.getSizeIndex(list.ordinal(),mNumLayers);
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    int resourceID= list.getResourceIDs()[sizeIndex];
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    if( resourceID!=0 )
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      {
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      InputStream is = res.openRawResource(resourceID);
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      DataInputStream dos = new DataInputStream(is);
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      mMesh = new MeshFile(dos);
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      try
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        {
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        is.close();
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        }
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      catch(IOException e)
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        {
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        android.util.Log.e("meshFile", "Error closing InputStream: "+e.toString());
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        }
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      for(int i=0; i<NUM_CUBITS; i++)
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        {
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        CUBITS[i] = new Cubit(this,mOrigPos[i], NUM_AXIS);
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        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
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        }
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      if( shouldResetTextureMaps() ) resetAllTextureMaps();
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      }
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    else
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      {
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      MeshBase[] cubitMesh = new MeshBase[NUM_CUBITS];
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      for(int i=0; i<NUM_CUBITS; i++)
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        {
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        CUBITS[i] = new Cubit(this,mOrigPos[i], NUM_AXIS);
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        cubitMesh[i] = createCubitMesh(i,mNumLayers);
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        Static3D pos = getPos(mOrigPos[i]);
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        cubitMesh[i].apply(new MatrixEffectMove(pos),1,0);
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        cubitMesh[i].setEffectAssociation(0, CUBITS[i].computeAssociation(), 0);
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        }
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      mMesh = new MeshJoined(cubitMesh);
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      resetAllTextureMaps();
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private MeshBase createCubitMesh(int cubit, int numLayers)
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    {
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    int variant = getCubitVariant(cubit,numLayers);
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    if( mMeshes==null )
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      {
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      FactoryCubit factory = FactoryCubit.getInstance();
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      factory.clear();
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      mMeshes = new MeshBase[getNumCubitVariants(numLayers)];
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      }
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    if( mMeshes[variant]==null )
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      {
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      ObjectShape shape = getObjectShape(cubit,numLayers);
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      FactoryCubit factory = FactoryCubit.getInstance();
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      factory.createNewFaceTransform(shape);
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      mMeshes[variant] = factory.createRoundedSolid(shape);
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      }
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    MeshBase mesh = mMeshes[variant].copy(true);
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    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) );
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    mesh.apply(quat,0xffffffff,0);
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    return mesh;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void createDataStructuresForSolved(int numLayers)
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    {
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    mTmpQuats = new int[QUATS.length];
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    mSolvedQuats = new int[NUM_CUBITS][];
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    for(int c=0; c<NUM_CUBITS; c++)
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      {
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      mSolvedQuats[c] = getSolvedQuats(c,numLayers);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// This is used to build internal data structures for the generic 'isSolved()'
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//
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// if this is an internal cubit (all faces black): return -1
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// if this is a face cubit (one non-black face): return the color index of the only non-black face.
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// Color index, i.e. the index into the 'FACE_COLORS' table.
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// else (edge or corner cubit, more than one non-black face): return -2.
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  int retCubitSolvedStatus(int cubit, int numLayers)
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    {
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    int numNonBlack=0, nonBlackIndex=-1, color;
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    for(int face=0; face<mNumCubitFaces; face++)
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      {
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      color = getFaceColor(cubit,face,numLayers);
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      if( color<NUM_TEXTURES )
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        {
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        numNonBlack++;
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        nonBlackIndex = color%NUM_FACES;
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        }
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      }
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    if( numNonBlack==0 ) return -1;
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    if( numNonBlack>=2 ) return -2;
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    return nonBlackIndex;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int[] buildSolvedQuats(Static3D faceAx, Static4D[] quats)
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    {
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    final float MAXD = 0.0001f;
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    float x = faceAx.get0();
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    float y = faceAx.get1();
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    float z = faceAx.get2();
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    float a,dx,dy,dz,qx,qy,qz;
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    Static4D quat;
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    int len = quats.length;
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    int place = 0;
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    for(int q=1; q<len; q++)
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      {
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      quat = quats[q];
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      qx = quat.get0();
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      qy = quat.get1();
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      qz = quat.get2();
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           if( x!=0.0f ) { a = qx/x; }
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      else if( y!=0.0f ) { a = qy/y; }
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      else               { a = qz/z; }
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      dx = a*x-qx;
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      dy = a*y-qy;
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      dz = a*z-qz;
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      if( dx>-MAXD && dx<MAXD && dy>-MAXD && dy<MAXD && dz>-MAXD && dz<MAXD )
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        {
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        mTmpQuats[place++] = q;
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        }
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      }
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    if( place!=0 )
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      {
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      int[] ret = new int[place];
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      System.arraycopy(mTmpQuats,0,ret,0,place);
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      return ret;
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      }
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    return null;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getMultQuat(int index1, int index2)
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    {
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    if( mQuatMult==null )
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      {
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      int len = QUATS.length;
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      mQuatMult = new int[len][len];
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      for(int i=0; i<len; i++)
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        for(int j=0; j<len; j++) mQuatMult[i][j] = -1;
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      }
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    if( mQuatMult[index1][index2]==-1 )
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      {
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      mQuatMult[index1][index2] = mulQuat(index1,index2);
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      }
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    return mQuatMult[index1][index2];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public boolean isSolved()
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    {
454
    if( mSolvedFunctionIndex==0 ) return isSolved0();
455
    if( mSolvedFunctionIndex==1 ) return isSolved1();
456
457
    return false;
458
    }
459
460
///////////////////////////////////////////////////////////////////////////////////////////////////
461
462
  public boolean isSolved0()
463 a480ee80 Leszek Koltunski
    {
464
    int len, q1,q = CUBITS[0].mQuatIndex;
465
    int[] solved;
466
    boolean skip;
467
468
    for(int c=1; c<NUM_CUBITS; c++)
469
      {
470
      q1 = CUBITS[c].mQuatIndex;
471
472
      if( q1==q ) continue;
473
474
      skip = false;
475
      solved = mSolvedQuats[c];
476
      len = solved==null ? 0:solved.length;
477
478
      for(int i=0; i<len; i++)
479
        {
480
        if( q1==getMultQuat(q,solved[i]) )
481
          {
482
          skip = true;
483
          break;
484
          }
485
        }
486
487
      if( !skip ) return false;
488
      }
489
490
    return true;
491
    }
492
493 169219a7 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
494
495
  private int computeScramble(int quatNum, int centerNum)
496
    {
497
    float MAXDIFF = 0.01f;
498
    float[] center= mOrigPos[centerNum];
499
    Static4D sc = new Static4D(center[0], center[1], center[2], 1.0f);
500
    Static4D result = QuatHelper.rotateVectorByQuat(sc,QUATS[quatNum]);
501
502
    float x = result.get0();
503
    float y = result.get1();
504
    float z = result.get2();
505
506
    for(int c=0; c<NUM_CUBITS; c++)
507
      {
508
      float[] cent = mOrigPos[c];
509
510
      float qx = cent[0] - x;
511
      float qy = cent[1] - y;
512
      float qz = cent[2] - z;
513
514
      if( qx>-MAXDIFF && qx<MAXDIFF &&
515
          qy>-MAXDIFF && qy<MAXDIFF &&
516
          qz>-MAXDIFF && qz<MAXDIFF  ) return c;
517
      }
518
519
    return -1;
520
    }
521
522
///////////////////////////////////////////////////////////////////////////////////////////////////
523
// Dino4 uses this. It is solved if and only if groups of cubits
524
// (0,3,7), (1,2,5), (4,8,9), (6,10,11)
525
// or
526
// (0,1,4), (2,3,6), (5,9,10), (7,8,11)
527
// are all the same color.
528
529
  public boolean isSolved1()
530
    {
531
    if( mScramble==null )
532
      {
533
      int numQuats = QUATS.length;
534
      mScramble = new int[numQuats][NUM_CUBITS];
535
      mColors   = new int[NUM_CUBITS];
536
537
      for(int q=0; q<numQuats; q++)
538
        for(int c=0; c<NUM_CUBITS; c++) mScramble[q][c] = computeScramble(q,c);
539
      }
540
541
    for(int c=0; c<NUM_CUBITS; c++)
542
      {
543
      int index = mScramble[CUBITS[c].mQuatIndex][c];
544
      mColors[index] = mFaceMap[c];
545
      }
546
547
    if( mColors[0]==mColors[3] && mColors[0]==mColors[7] &&
548
        mColors[1]==mColors[2] && mColors[1]==mColors[5] &&
549
        mColors[4]==mColors[8] && mColors[4]==mColors[9]  ) return true;
550
551
    if( mColors[0]==mColors[1] && mColors[0]==mColors[4] &&
552
        mColors[2]==mColors[3] && mColors[2]==mColors[6] &&
553
        mColors[5]==mColors[9] && mColors[5]==mColors[10] ) return true;
554
555
    return false;
556
    }
557
558 c7b00dfb Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
559
560
  public void setObjectRatio(float sizeChange)
561
    {
562
    mObjectScreenRatio *= (1.0f+sizeChange)/2;
563
564 b30695c6 Leszek Koltunski
    if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
565
    if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
566 c7b00dfb Leszek Koltunski
567 d99f3a48 Leszek Koltunski
    float scale = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mRealSize;
568 c7b00dfb Leszek Koltunski
    mObjectScale.set(scale,scale,scale);
569
    }
570
571
///////////////////////////////////////////////////////////////////////////////////////////////////
572
573 c7c83fb7 Leszek Koltunski
  public float getObjectRatio()
574 c7b00dfb Leszek Koltunski
    {
575 b30695c6 Leszek Koltunski
    return mObjectScreenRatio*mInitScreenRatio;
576 c7b00dfb Leszek Koltunski
    }
577
578 e844c116 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
579
580 e6734aa9 Leszek Koltunski
  int computeRow(float[] pos, int axisIndex)
581 e844c116 Leszek Koltunski
    {
582 e6cf7283 Leszek Koltunski
    int ret=0;
583
    int len = pos.length / 3;
584 e6734aa9 Leszek Koltunski
    Static3D axis = mAxis[axisIndex];
585 e6cf7283 Leszek Koltunski
    float axisX = axis.get0();
586
    float axisY = axis.get1();
587
    float axisZ = axis.get2();
588 e6734aa9 Leszek Koltunski
    float casted;
589 e6cf7283 Leszek Koltunski
590
    for(int i=0; i<len; i++)
591
      {
592 e6734aa9 Leszek Koltunski
      casted = pos[3*i]*axisX + pos[3*i+1]*axisY + pos[3*i+2]*axisZ;
593
      ret |= computeSingleRow(axisIndex,casted);
594 e6cf7283 Leszek Koltunski
      }
595
596
    return ret;
597
    }
598
599
///////////////////////////////////////////////////////////////////////////////////////////////////
600 e844c116 Leszek Koltunski
601 e6734aa9 Leszek Koltunski
  private int computeSingleRow(int axisIndex,float casted)
602 e6cf7283 Leszek Koltunski
    {
603 e6734aa9 Leszek Koltunski
    int num = mNumCuts[axisIndex];
604
605
    for(int i=0; i<num; i++)
606 e844c116 Leszek Koltunski
      {
607 e6734aa9 Leszek Koltunski
      if( casted<mCuts[axisIndex][i] ) return (1<<i);
608 e844c116 Leszek Koltunski
      }
609
610 e6734aa9 Leszek Koltunski
    return (1<<num);
611 e844c116 Leszek Koltunski
    }
612
613 985f3dfa Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
614
615
  private boolean wasRotateApplied()
616
    {
617
    return mEffects.exists(mRotateEffect.getID());
618
    }
619
620 efef689c Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
621
622 9224ffd2 Leszek Koltunski
  private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
623 efef689c Leszek Koltunski
    {
624 f0450fcc Leszek Koltunski
    return (CUBITS[cubit].mRotationRow[axis] & rowBitmap) != 0;
625 66cbdd21 Leszek Koltunski
    }
626
627 aa171dee Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
628 a31d25de Leszek Koltunski
// note the minus in front of the sin() - we rotate counterclockwise
629
// when looking towards the direction where the axis increases in values.
630 aa171dee Leszek Koltunski
631 a31d25de Leszek Koltunski
  private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
632 aa171dee Leszek Koltunski
    {
633 582617c1 Leszek Koltunski
    Static3D axis = mAxis[axisIndex];
634 a31d25de Leszek Koltunski
635
    while( angleInDegrees<0 ) angleInDegrees += 360;
636
    angleInDegrees %= 360;
637
    
638
    float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
639
    float sinA =-(float)Math.sqrt(1-cosA*cosA);
640
641
    return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
642
    }
643
644
///////////////////////////////////////////////////////////////////////////////////////////////////
645
646 8bbac3c2 Leszek Koltunski
  private synchronized void setupPosition(int[][] moves)
647 a31d25de Leszek Koltunski
    {
648
    if( moves!=null )
649
      {
650
      Static4D quat;
651 818431ed Leszek Koltunski
      int index, axis, rowBitmap, angle;
652 925ed78f Leszek Koltunski
      int[] basic = getBasicAngle();
653 a31d25de Leszek Koltunski
654
      for(int[] move: moves)
655
        {
656
        axis     = move[0];
657
        rowBitmap= move[1];
658 925ed78f Leszek Koltunski
        angle    = move[2]*(360/basic[axis]);
659 a31d25de Leszek Koltunski
        quat     = makeQuaternion(axis,angle);
660
661
        for(int j=0; j<NUM_CUBITS; j++)
662
          if( belongsToRotation(j,axis,rowBitmap) )
663
            {
664 6b6504fe Leszek Koltunski
            index = CUBITS[j].removeRotationNow(quat);
665
            mMesh.setEffectAssociation(j, CUBITS[j].computeAssociation(),index);
666 a31d25de Leszek Koltunski
            }
667
        }
668
      }
669 aa171dee Leszek Koltunski
    }
670
671 ce366b42 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
672
673
  int computeBitmapFromRow(int rowBitmap, int axis)
674
    {
675 5e254115 Leszek Koltunski
    if( mIsBandaged )
676
      {
677
      int bitmap, initBitmap=0;
678
679
      while( initBitmap!=rowBitmap )
680
        {
681
        initBitmap = rowBitmap;
682
683
        for(int cubit=0; cubit<NUM_CUBITS; cubit++)
684
          {
685
          bitmap = CUBITS[cubit].mRotationRow[axis];
686
          if( (rowBitmap & bitmap) != 0 ) rowBitmap |= bitmap;
687
          }
688
        }
689
      }
690
691 ce366b42 Leszek Koltunski
    return rowBitmap;
692
    }
693
694 49f67f9b Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
695
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
696 f20119c6 Leszek Koltunski
// Do so only if minimal Error is appropriately low (shape-shifting puzzles - Square-1)
697 49f67f9b Leszek Koltunski
698 e6cf7283 Leszek Koltunski
  void clampPos(float[] pos, int offset)
699 49f67f9b Leszek Koltunski
    {
700
    float currError, minError = Float.MAX_VALUE;
701 e6cf7283 Leszek Koltunski
    int minErrorIndex1 = -1;
702
    int minErrorIndex2 = -1;
703
704
    float x = pos[offset  ];
705
    float y = pos[offset+1];
706
    float z = pos[offset+2];
707
708 49f67f9b Leszek Koltunski
    float xo,yo,zo;
709
710
    for(int i=0; i<NUM_CUBITS; i++)
711
      {
712 e6cf7283 Leszek Koltunski
      int len = mOrigPos[i].length / 3;
713 49f67f9b Leszek Koltunski
714 e6cf7283 Leszek Koltunski
      for(int j=0; j<len; j++)
715 49f67f9b Leszek Koltunski
        {
716 e6cf7283 Leszek Koltunski
        xo = mOrigPos[i][3*j  ];
717
        yo = mOrigPos[i][3*j+1];
718
        zo = mOrigPos[i][3*j+2];
719
720
        currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
721
722
        if( currError<minError )
723
          {
724
          minError = currError;
725
          minErrorIndex1 = i;
726
          minErrorIndex2 = j;
727
          }
728 49f67f9b Leszek Koltunski
        }
729
      }
730
731 f20119c6 Leszek Koltunski
    if( minError< 0.1f ) // TODO: 0.1 ?
732 43889e94 Leszek Koltunski
      {
733
      pos[offset  ] = mOrigPos[minErrorIndex1][3*minErrorIndex2  ];
734
      pos[offset+1] = mOrigPos[minErrorIndex1][3*minErrorIndex2+1];
735
      pos[offset+2] = mOrigPos[minErrorIndex1][3*minErrorIndex2+2];
736
      }
737 49f67f9b Leszek Koltunski
    }
738
739 cb137f36 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
740
// remember about the double cover or unit quaternions!
741
742
  int mulQuat(int q1, int q2)
743
    {
744 b9d4aa3b Leszek Koltunski
    Static4D result = QuatHelper.quatMultiply(QUATS[q1],QUATS[q2]);
745 cb137f36 Leszek Koltunski
746
    float rX = result.get0();
747
    float rY = result.get1();
748
    float rZ = result.get2();
749
    float rW = result.get3();
750
751
    final float MAX_ERROR = 0.1f;
752
    float dX,dY,dZ,dW;
753
754
    for(int i=0; i<QUATS.length; i++)
755
      {
756
      dX = QUATS[i].get0() - rX;
757
      dY = QUATS[i].get1() - rY;
758
      dZ = QUATS[i].get2() - rZ;
759
      dW = QUATS[i].get3() - rW;
760
761
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
762
          dY<MAX_ERROR && dY>-MAX_ERROR &&
763
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
764
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
765
766
      dX = QUATS[i].get0() + rX;
767
      dY = QUATS[i].get1() + rY;
768
      dZ = QUATS[i].get2() + rZ;
769
      dW = QUATS[i].get3() + rW;
770
771
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
772
          dY<MAX_ERROR && dY>-MAX_ERROR &&
773
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
774
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
775
      }
776
777
    return -1;
778
    }
779
780 ecf3f149 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
781
782
  public int getCubitFaceColorIndex(int cubit, int face)
783
    {
784
    Static4D texMap = mMesh.getTextureMap(NUM_FACES*cubit + face);
785
786
    int x = (int)(texMap.get0()/texMap.get2());
787
    int y = (int)(texMap.get1()/texMap.get3());
788
789
    return (mNumTexRows-1-y)*NUM_STICKERS_IN_ROW + x;
790
    }
791
792 411c6285 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
793 ae755eda Leszek Koltunski
// the getFaceColors + final black in a grid (so that we do not exceed the maximum texture size)
794 411c6285 Leszek Koltunski
795
  public void createTexture()
796
    {
797
    Bitmap bitmap;
798
799
    Paint paint = new Paint();
800 ae755eda Leszek Koltunski
    bitmap = Bitmap.createBitmap( mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888);
801 411c6285 Leszek Koltunski
    Canvas canvas = new Canvas(bitmap);
802
803
    paint.setAntiAlias(true);
804
    paint.setTextAlign(Paint.Align.CENTER);
805
    paint.setStyle(Paint.Style.FILL);
806
807 ee526fe0 Leszek Koltunski
    paint.setColor(COLOR_BLACK);
808 ae755eda Leszek Koltunski
    canvas.drawRect(0, 0, mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, paint);
809 411c6285 Leszek Koltunski
810 9c06394a Leszek Koltunski
    int face = 0;
811
    FactorySticker factory = FactorySticker.getInstance();
812 ae755eda Leszek Koltunski
813
    for(int row=0; row<mNumTexRows; row++)
814
      for(int col=0; col<mNumTexCols; col++)
815
        {
816 9c06394a Leszek Koltunski
        if( face>=NUM_TEXTURES ) break;
817
        ObjectSticker sticker = retSticker(face);
818
        factory.drawRoundedPolygon(canvas, paint, col*TEXTURE_HEIGHT, row*TEXTURE_HEIGHT, getColor(face%NUM_FACES), sticker);
819
        face++;
820 ae755eda Leszek Koltunski
        }
821 411c6285 Leszek Koltunski
822 c7e23561 Leszek Koltunski
    if( !mTexture.setTexture(bitmap) )
823
      {
824
      int max = DistortedLibrary.getMaxTextureSize();
825
      FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
826
      crashlytics.log("failed to set texture of size "+bitmap.getWidth()+"x"+bitmap.getHeight()+" max is "+max);
827
      }
828 411c6285 Leszek Koltunski
    }
829
830 dd73fdab Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
831
832 d99f3a48 Leszek Koltunski
  public int getNumLayers()
833 fdec60a3 Leszek Koltunski
    {
834 d99f3a48 Leszek Koltunski
    return mNumLayers;
835 fdec60a3 Leszek Koltunski
    }
836
837
///////////////////////////////////////////////////////////////////////////////////////////////////
838
839 27a70eae Leszek Koltunski
  public void continueRotation(float angleInDegrees)
840 fdec60a3 Leszek Koltunski
    {
841 27a70eae Leszek Koltunski
    mRotationAngleStatic.set0(angleInDegrees);
842 fdec60a3 Leszek Koltunski
    }
843
844
///////////////////////////////////////////////////////////////////////////////////////////////////
845
846 27a70eae Leszek Koltunski
  public Static4D getRotationQuat()
847
      {
848 4da7d87a Leszek Koltunski
      return mQuat;
849 27a70eae Leszek Koltunski
      }
850
851
///////////////////////////////////////////////////////////////////////////////////////////////////
852
853 f18e8fae Leszek Koltunski
  public void recomputeScaleFactor(int scrWidth)
854 fdec60a3 Leszek Koltunski
    {
855 3717a94e Leszek Koltunski
    mNodeScale.set(scrWidth,NODE_RATIO*scrWidth,scrWidth);
856 fdec60a3 Leszek Koltunski
    }
857 27a70eae Leszek Koltunski
858
///////////////////////////////////////////////////////////////////////////////////////////////////
859
860 a10ada2a Leszek Koltunski
  public void savePreferences(SharedPreferences.Editor editor)
861
    {
862 6b6504fe Leszek Koltunski
    for(int i=0; i<NUM_CUBITS; i++) CUBITS[i].savePreferences(editor);
863 a10ada2a Leszek Koltunski
    }
864 f16ff19d Leszek Koltunski
865 a10ada2a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
866 27a70eae Leszek Koltunski
867 8bbac3c2 Leszek Koltunski
  public synchronized void restorePreferences(SharedPreferences preferences)
868 a10ada2a Leszek Koltunski
    {
869 fc3c5170 Leszek Koltunski
    boolean error = false;
870
871 2fcad75d Leszek Koltunski
    for(int i=0; i<NUM_CUBITS; i++)
872
      {
873 a15078bb Leszek Koltunski
      mQuatDebug[i] = CUBITS[i].restorePreferences(preferences);
874 1d6c1eea Leszek Koltunski
875 fc3c5170 Leszek Koltunski
      if( mQuatDebug[i]>=0 && mQuatDebug[i]<QUATS.length)
876 1d6c1eea Leszek Koltunski
        {
877 fc3c5170 Leszek Koltunski
        CUBITS[i].modifyCurrentPosition(QUATS[mQuatDebug[i]]);
878
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),mQuatDebug[i]);
879
        }
880
      else
881
        {
882
        error = true;
883 1d6c1eea Leszek Koltunski
        }
884 fc3c5170 Leszek Koltunski
      }
885 1d6c1eea Leszek Koltunski
886 fc3c5170 Leszek Koltunski
    if( error )
887
      {
888
      for(int i=0; i<NUM_CUBITS; i++)
889
        {
890
        CUBITS[i].solve();
891
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),0);
892
        }
893
      recordQuatsState("Failed to restorePreferences");
894 a15078bb Leszek Koltunski
      }
895
    }
896
897
///////////////////////////////////////////////////////////////////////////////////////////////////
898
899
  public void recordQuatsState(String message)
900
    {
901
    StringBuilder quats = new StringBuilder();
902
903
    for(int j=0; j<NUM_CUBITS; j++)
904
      {
905
      quats.append(mQuatDebug[j]);
906
      quats.append(" ");
907 2fcad75d Leszek Koltunski
      }
908 a15078bb Leszek Koltunski
909 25445dcf Leszek Koltunski
    if( BuildConfig.DEBUG )
910
      {
911 2d9d9d62 Leszek Koltunski
      android.util.Log.e("quats" , quats.toString());
912 25445dcf Leszek Koltunski
      android.util.Log.e("object", mList.name()+"_"+mNumLayers);
913
      }
914
    else
915
      {
916
      Exception ex = new Exception(message);
917
      FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
918
      crashlytics.setCustomKey("quats" , quats.toString());
919
      crashlytics.setCustomKey("object", mList.name()+"_"+mNumLayers );
920
      crashlytics.recordException(ex);
921
      }
922 a10ada2a Leszek Koltunski
    }
923 27a70eae Leszek Koltunski
924 a10ada2a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
925
926
  public void releaseResources()
927
    {
928
    mTexture.markForDeletion();
929 54342a21 Leszek Koltunski
    mMesh.markForDeletion();
930
    mEffects.markForDeletion();
931
932
    for(int j=0; j<NUM_CUBITS; j++)
933
      {
934
      CUBITS[j].releaseResources();
935
      }
936 a10ada2a Leszek Koltunski
    }
937
938
///////////////////////////////////////////////////////////////////////////////////////////////////
939
940
  public void apply(Effect effect, int position)
941
    {
942 8cccfb10 Leszek Koltunski
    mEffects.apply(effect, position);
943 a10ada2a Leszek Koltunski
    }
944
945
///////////////////////////////////////////////////////////////////////////////////////////////////
946
947
  public void remove(long effectID)
948
    {
949 8cccfb10 Leszek Koltunski
    mEffects.abortById(effectID);
950 a10ada2a Leszek Koltunski
    }
951 74686c71 Leszek Koltunski
952 a10ada2a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
953
954 8bbac3c2 Leszek Koltunski
  public synchronized void solve()
955 a10ada2a Leszek Koltunski
    {
956 98904e45 Leszek Koltunski
    for(int i=0; i<NUM_CUBITS; i++)
957
      {
958 6b6504fe Leszek Koltunski
      CUBITS[i].solve();
959
      mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
960 a10ada2a Leszek Koltunski
      }
961
    }
962
963 1f9772f3 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
964
965
  public void resetAllTextureMaps()
966
    {
967 ae755eda Leszek Koltunski
    final float ratioW = 1.0f/mNumTexCols;
968
    final float ratioH = 1.0f/mNumTexRows;
969
    int color, row, col;
970 380162cb Leszek Koltunski
971 ad73edd5 Leszek Koltunski
    for(int cubit=0; cubit<NUM_CUBITS; cubit++)
972 1f9772f3 Leszek Koltunski
      {
973 582617c1 Leszek Koltunski
      final Static4D[] maps = new Static4D[mNumCubitFaces];
974 ad73edd5 Leszek Koltunski
975 582617c1 Leszek Koltunski
      for(int cubitface=0; cubitface<mNumCubitFaces; cubitface++)
976 ad73edd5 Leszek Koltunski
        {
977 d99f3a48 Leszek Koltunski
        color = getFaceColor(cubit,cubitface,mNumLayers);
978 ae755eda Leszek Koltunski
        row = (mNumTexRows-1) - color/mNumTexCols;
979
        col = color%mNumTexCols;
980
        maps[cubitface] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
981 ad73edd5 Leszek Koltunski
        }
982
983 582617c1 Leszek Koltunski
      mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
984 1f9772f3 Leszek Koltunski
      }
985
    }
986
987
///////////////////////////////////////////////////////////////////////////////////////////////////
988
989
  public void setTextureMap(int cubit, int face, int newColor)
990
    {
991 064ccc31 Leszek Koltunski
    final float ratioW = 1.0f/mNumTexCols;
992
    final float ratioH = 1.0f/mNumTexRows;
993 582617c1 Leszek Koltunski
    final Static4D[] maps = new Static4D[mNumCubitFaces];
994 064ccc31 Leszek Koltunski
    int row = (mNumTexRows-1) - newColor/mNumTexCols;
995
    int col = newColor%mNumTexCols;
996 1f9772f3 Leszek Koltunski
997 064ccc31 Leszek Koltunski
    maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
998 582617c1 Leszek Koltunski
    mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
999 1f9772f3 Leszek Koltunski
    }
1000
1001 a10ada2a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1002
1003 8bbac3c2 Leszek Koltunski
  public synchronized void beginNewRotation(int axis, int row )
1004 a10ada2a Leszek Koltunski
    {
1005 582617c1 Leszek Koltunski
    if( axis<0 || axis>=NUM_AXIS )
1006 9cd7695f Leszek Koltunski
      {
1007
      android.util.Log.e("object", "invalid rotation axis: "+axis);
1008
      return;
1009
      }
1010 d99f3a48 Leszek Koltunski
    if( row<0 || row>=mNumLayers )
1011 9cd7695f Leszek Koltunski
      {
1012
      android.util.Log.e("object", "invalid rotation row: "+row);
1013
      return;
1014
      }
1015
1016 27e6c301 Leszek Koltunski
    mRotAxis     = axis;
1017 ce366b42 Leszek Koltunski
    mRotRowBitmap= computeBitmapFromRow( (1<<row),axis );
1018 a10ada2a Leszek Koltunski
    mRotationAngleStatic.set0(0.0f);
1019 582617c1 Leszek Koltunski
    mRotationAxis.set( mAxis[axis] );
1020 27e6c301 Leszek Koltunski
    mRotationAngle.add(mRotationAngleStatic);
1021 9c2f0c91 Leszek Koltunski
    mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis* ObjectList.MAX_OBJECT_SIZE) , -1);
1022 27e6c301 Leszek Koltunski
    }
1023 a10ada2a Leszek Koltunski
1024
///////////////////////////////////////////////////////////////////////////////////////////////////
1025
1026 8bbac3c2 Leszek Koltunski
  public synchronized long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
1027 27e6c301 Leszek Koltunski
    {
1028 985f3dfa Leszek Koltunski
    if( wasRotateApplied() )
1029
      {
1030
      mRotAxis     = axis;
1031 ce366b42 Leszek Koltunski
      mRotRowBitmap= computeBitmapFromRow( rowBitmap,axis );
1032 985f3dfa Leszek Koltunski
1033
      mRotationAngleStatic.set0(0.0f);
1034 582617c1 Leszek Koltunski
      mRotationAxis.set( mAxis[axis] );
1035 985f3dfa Leszek Koltunski
      mRotationAngle.setDuration(durationMillis);
1036
      mRotationAngle.resetToBeginning();
1037
      mRotationAngle.add(new Static1D(0));
1038
      mRotationAngle.add(new Static1D(angle));
1039
      mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis* ObjectList.MAX_OBJECT_SIZE) , -1);
1040
      mRotateEffect.notifyWhenFinished(listener);
1041
1042
      return mRotateEffect.getID();
1043
      }
1044 27e6c301 Leszek Koltunski
1045 985f3dfa Leszek Koltunski
    return 0;
1046 27e6c301 Leszek Koltunski
    }
1047 a10ada2a Leszek Koltunski
1048 27e6c301 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1049 a10ada2a Leszek Koltunski
1050 168b6b56 Leszek Koltunski
  public long finishRotationNow(EffectListener listener, int nearestAngleInDegrees)
1051 27e6c301 Leszek Koltunski
    {
1052 985f3dfa Leszek Koltunski
    if( wasRotateApplied() )
1053
      {
1054
      float angle = getAngle();
1055
      mRotationAngleStatic.set0(angle);
1056
      mRotationAngleFinal.set0(nearestAngleInDegrees);
1057
      mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
1058
1059
      mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
1060
      mRotationAngle.resetToBeginning();
1061
      mRotationAngle.removeAll();
1062
      mRotationAngle.add(mRotationAngleStatic);
1063
      mRotationAngle.add(mRotationAngleMiddle);
1064
      mRotationAngle.add(mRotationAngleFinal);
1065
      mRotateEffect.notifyWhenFinished(listener);
1066
1067
      return mRotateEffect.getID();
1068
      }
1069 27e6c301 Leszek Koltunski
1070 985f3dfa Leszek Koltunski
    return 0;
1071 27e6c301 Leszek Koltunski
    }
1072 001cc0e4 Leszek Koltunski
1073
///////////////////////////////////////////////////////////////////////////////////////////////////
1074
1075 27e6c301 Leszek Koltunski
  private float getAngle()
1076 001cc0e4 Leszek Koltunski
    {
1077 27e6c301 Leszek Koltunski
    int pointNum = mRotationAngle.getNumPoints();
1078 001cc0e4 Leszek Koltunski
1079 27e6c301 Leszek Koltunski
    if( pointNum>=1 )
1080 001cc0e4 Leszek Koltunski
      {
1081 27e6c301 Leszek Koltunski
      return mRotationAngle.getPoint(pointNum-1).get0();
1082
      }
1083
    else
1084
      {
1085
      FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
1086
      crashlytics.log("points in RotationAngle: "+pointNum);
1087
      return 0;
1088 001cc0e4 Leszek Koltunski
      }
1089
    }
1090
1091 a10ada2a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1092
1093 8bbac3c2 Leszek Koltunski
  public synchronized void removeRotationNow()
1094 168b6b56 Leszek Koltunski
    {
1095
    float angle = getAngle();
1096
    double nearestAngleInRadians = angle*Math.PI/180;
1097
    float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
1098
    float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
1099 582617c1 Leszek Koltunski
    float axisX = mAxis[mRotAxis].get0();
1100
    float axisY = mAxis[mRotAxis].get1();
1101
    float axisZ = mAxis[mRotAxis].get2();
1102 168b6b56 Leszek Koltunski
    Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
1103
1104
    mRotationAngle.removeAll();
1105
    mRotationAngleStatic.set0(0);
1106
1107
    for(int i=0; i<NUM_CUBITS; i++)
1108
      if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
1109
        {
1110 6b6504fe Leszek Koltunski
        int index = CUBITS[i].removeRotationNow(quat);
1111
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),index);
1112 168b6b56 Leszek Koltunski
        }
1113
    }
1114 a10ada2a Leszek Koltunski
1115 aa171dee Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1116
1117 a31d25de Leszek Koltunski
  public void initializeObject(int[][] moves)
1118 aa171dee Leszek Koltunski
    {
1119
    solve();
1120
    setupPosition(moves);
1121
    }
1122
1123 9621255f Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1124
1125
  public int getCubit(float[] point3D)
1126
    {
1127 418aa554 Leszek Koltunski
    float dist, minDist = Float.MAX_VALUE;
1128 9621255f Leszek Koltunski
    int currentBest=-1;
1129
    float multiplier = returnMultiplier();
1130
1131
    point3D[0] *= multiplier;
1132
    point3D[1] *= multiplier;
1133
    point3D[2] *= multiplier;
1134
1135
    for(int i=0; i<NUM_CUBITS; i++)
1136
      {
1137 6b6504fe Leszek Koltunski
      dist = CUBITS[i].getDistSquared(point3D);
1138 9621255f Leszek Koltunski
      if( dist<minDist )
1139
        {
1140
        minDist = dist;
1141
        currentBest = i;
1142
        }
1143
      }
1144
1145
    return currentBest;
1146
    }
1147
1148 0e5ad27c Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1149
1150 925ed78f Leszek Koltunski
  public int computeNearestAngle(int axis, float angle, float speed)
1151 0e5ad27c Leszek Koltunski
    {
1152 0bda7e06 Leszek Koltunski
    int[] basicArray = getBasicAngle();
1153 23be3096 Leszek Koltunski
    int basicAngle   = basicArray[axis>=basicArray.length ? 0 : axis];
1154 0bda7e06 Leszek Koltunski
    int nearestAngle = 360/basicAngle;
1155 0e5ad27c Leszek Koltunski
1156 0bda7e06 Leszek Koltunski
    int tmp = (int)((angle+nearestAngle/2)/nearestAngle);
1157
    if( angle< -(nearestAngle*0.5) ) tmp-=1;
1158 168b6b56 Leszek Koltunski
1159 0bda7e06 Leszek Koltunski
    if( tmp!=0 ) return nearestAngle*tmp;
1160 168b6b56 Leszek Koltunski
1161 0bda7e06 Leszek Koltunski
    return speed> 1.2f ? nearestAngle*(angle>0 ? 1:-1) : 0;
1162 0e5ad27c Leszek Koltunski
    }
1163
1164 30bc2d91 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1165
1166
  public float getCameraDist()
1167
    {
1168
    return mCameraDist;
1169
    }
1170
1171 5b893eee Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1172
1173
  public int getNodeSize()
1174
    {
1175
    return mNodeSize;
1176
    }
1177
1178 aa171dee Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1179
1180 9c2f0c91 Leszek Koltunski
  public ObjectList getObjectList()
1181 aa171dee Leszek Koltunski
    {
1182
    return mList;
1183
    }
1184
1185 10a2e360 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1186
1187 f0fa83ae Leszek Koltunski
  abstract float getScreenRatio();
1188 e6cf7283 Leszek Koltunski
  abstract float[][] getCubitPositions(int numLayers);
1189 10585385 Leszek Koltunski
  abstract Static4D[] getQuats();
1190 411c6285 Leszek Koltunski
  abstract int getNumFaces();
1191 a64e07d0 Leszek Koltunski
  abstract int getNumStickerTypes(int numLayers);
1192 8f53e513 Leszek Koltunski
  abstract int getNumCubitFaces();
1193 9c06394a Leszek Koltunski
  abstract ObjectSticker retSticker(int face);
1194
  abstract int getColor(int face);
1195 ae755eda Leszek Koltunski
  abstract int getFaceColor(int cubit, int cubitface, int numLayers);
1196 fb377dae Leszek Koltunski
  abstract float returnMultiplier();
1197 e6734aa9 Leszek Koltunski
  abstract float[][] getCuts(int numLayers);
1198 eaee1ddc Leszek Koltunski
  abstract boolean shouldResetTextureMaps();
1199 3e605536 Leszek Koltunski
  abstract int getCubitVariant(int cubit, int numLayers);
1200
  abstract int getNumCubitVariants(int numLayers);
1201
  abstract Static4D getQuat(int cubit, int numLayers);
1202
  abstract ObjectShape getObjectShape(int cubit, int numLayers);
1203 a480ee80 Leszek Koltunski
  abstract int[] getSolvedQuats(int cubit, int numLayers);
1204 169219a7 Leszek Koltunski
  abstract int getSolvedFunctionIndex();
1205 7c969a6d Leszek Koltunski
1206 b9d4aa3b Leszek Koltunski
  public abstract Static3D[] getRotationAxis();
1207 925ed78f Leszek Koltunski
  public abstract int[] getBasicAngle();
1208 9f171eba Leszek Koltunski
  public abstract void randomizeNewScramble(int[][] scramble, Random rnd, int curScramble, int totScrambles);
1209 6fd4a72c Leszek Koltunski
  public abstract int getObjectName(int numLayers);
1210
  public abstract int getInventor(int numLayers);
1211
  public abstract int getComplexity(int numLayers);
1212 fdec60a3 Leszek Koltunski
  }