1 |
fdec60a3
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2 |
|
|
// Copyright 2020 Leszek Koltunski //
|
3 |
|
|
// //
|
4 |
|
|
// This file is part of Magic Cube. //
|
5 |
|
|
// //
|
6 |
|
|
// Magic Cube is free software: you can redistribute it and/or modify //
|
7 |
|
|
// it under the terms of the GNU General Public License as published by //
|
8 |
|
|
// the Free Software Foundation, either version 2 of the License, or //
|
9 |
|
|
// (at your option) any later version. //
|
10 |
|
|
// //
|
11 |
|
|
// Magic Cube is distributed in the hope that it will be useful, //
|
12 |
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13 |
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14 |
|
|
// GNU General Public License for more details. //
|
15 |
|
|
// //
|
16 |
|
|
// You should have received a copy of the GNU General Public License //
|
17 |
|
|
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
|
18 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19 |
|
|
|
20 |
1f9772f3
|
Leszek Koltunski
|
package org.distorted.objects;
|
21 |
fdec60a3
|
Leszek Koltunski
|
|
22 |
27a70eae
|
Leszek Koltunski
|
import android.content.SharedPreferences;
|
23 |
ccf9fec5
|
Leszek Koltunski
|
import android.content.res.Resources;
|
24 |
411c6285
|
Leszek Koltunski
|
import android.graphics.Bitmap;
|
25 |
|
|
import android.graphics.Canvas;
|
26 |
|
|
import android.graphics.Paint;
|
27 |
27a70eae
|
Leszek Koltunski
|
|
28 |
27e6c301
|
Leszek Koltunski
|
import com.google.firebase.crashlytics.FirebaseCrashlytics;
|
29 |
|
|
|
30 |
b1f2ccf5
|
Leszek Koltunski
|
import org.distorted.helpers.FactoryCubit;
|
31 |
27a70eae
|
Leszek Koltunski
|
import org.distorted.library.effect.Effect;
|
32 |
19f0f767
|
Leszek Koltunski
|
import org.distorted.library.effect.MatrixEffectMove;
|
33 |
27a70eae
|
Leszek Koltunski
|
import org.distorted.library.effect.MatrixEffectQuaternion;
|
34 |
|
|
import org.distorted.library.effect.MatrixEffectScale;
|
35 |
10585385
|
Leszek Koltunski
|
import org.distorted.library.effect.VertexEffectQuaternion;
|
36 |
27e6c301
|
Leszek Koltunski
|
import org.distorted.library.effect.VertexEffectRotate;
|
37 |
27a70eae
|
Leszek Koltunski
|
import org.distorted.library.main.DistortedEffects;
|
38 |
c7e23561
|
Leszek Koltunski
|
import org.distorted.library.main.DistortedLibrary;
|
39 |
27a70eae
|
Leszek Koltunski
|
import org.distorted.library.main.DistortedNode;
|
40 |
|
|
import org.distorted.library.main.DistortedTexture;
|
41 |
b32444ee
|
Leszek Koltunski
|
import org.distorted.library.mesh.MeshBase;
|
42 |
ccf9fec5
|
Leszek Koltunski
|
import org.distorted.library.mesh.MeshFile;
|
43 |
19f0f767
|
Leszek Koltunski
|
import org.distorted.library.mesh.MeshJoined;
|
44 |
efa8aa48
|
Leszek Koltunski
|
import org.distorted.library.mesh.MeshSquare;
|
45 |
27a70eae
|
Leszek Koltunski
|
import org.distorted.library.message.EffectListener;
|
46 |
27e6c301
|
Leszek Koltunski
|
import org.distorted.library.type.Dynamic1D;
|
47 |
27a70eae
|
Leszek Koltunski
|
import org.distorted.library.type.Static1D;
|
48 |
|
|
import org.distorted.library.type.Static3D;
|
49 |
|
|
import org.distorted.library.type.Static4D;
|
50 |
25445dcf
|
Leszek Koltunski
|
import org.distorted.main.BuildConfig;
|
51 |
221a4090
|
Leszek Koltunski
|
import org.distorted.main.RubikSurfaceView;
|
52 |
4f9f99a2
|
Leszek Koltunski
|
|
53 |
ccf9fec5
|
Leszek Koltunski
|
import java.io.DataInputStream;
|
54 |
|
|
import java.io.IOException;
|
55 |
|
|
import java.io.InputStream;
|
56 |
7c969a6d
|
Leszek Koltunski
|
import java.util.Random;
|
57 |
ccf9fec5
|
Leszek Koltunski
|
|
58 |
0333d81e
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
59 |
|
|
|
60 |
9c2f0c91
|
Leszek Koltunski
|
public abstract class TwistyObject extends DistortedNode
|
61 |
fdec60a3
|
Leszek Koltunski
|
{
|
62 |
749ef882
|
Leszek Koltunski
|
public static final int COLOR_YELLOW = 0xffffff00;
|
63 |
|
|
public static final int COLOR_WHITE = 0xffffffff;
|
64 |
|
|
public static final int COLOR_BLUE = 0xff0000ff;
|
65 |
|
|
public static final int COLOR_GREEN = 0xff00bb00;
|
66 |
|
|
public static final int COLOR_RED = 0xff990000;
|
67 |
|
|
public static final int COLOR_ORANGE = 0xffff6200;
|
68 |
|
|
public static final int COLOR_GREY = 0xff727c7b;
|
69 |
|
|
public static final int COLOR_VIOLET = 0xff7700bb;
|
70 |
|
|
public static final int COLOR_BLACK = 0xff000000;
|
71 |
ece1b58d
|
Leszek Koltunski
|
|
72 |
749ef882
|
Leszek Koltunski
|
public static final int TEXTURE_HEIGHT = 256;
|
73 |
ae755eda
|
Leszek Koltunski
|
static final int NUM_STICKERS_IN_ROW = 4;
|
74 |
b89898c5
|
Leszek Koltunski
|
|
75 |
3f3ff476
|
Leszek Koltunski
|
static final float SQ2 = (float)Math.sqrt(2);
|
76 |
|
|
static final float SQ3 = (float)Math.sqrt(3);
|
77 |
bbc6da6c
|
Leszek Koltunski
|
static final float SQ5 = (float)Math.sqrt(5);
|
78 |
3f3ff476
|
Leszek Koltunski
|
static final float SQ6 = (float)Math.sqrt(6);
|
79 |
|
|
|
80 |
ee526fe0
|
Leszek Koltunski
|
private static final float NODE_RATIO = 1.40f;
|
81 |
|
|
private static final float MAX_SIZE_CHANGE = 1.35f;
|
82 |
81f4fd77
|
Leszek Koltunski
|
private static final float MIN_SIZE_CHANGE = 0.75f;
|
83 |
c7b00dfb
|
Leszek Koltunski
|
|
84 |
67b2d57b
|
Leszek Koltunski
|
private static final boolean mCreateFromDMesh = true;
|
85 |
19f0f767
|
Leszek Koltunski
|
|
86 |
8cccfb10
|
Leszek Koltunski
|
private static final Static3D CENTER = new Static3D(0,0,0);
|
87 |
27e6c301
|
Leszek Koltunski
|
private static final int POST_ROTATION_MILLISEC = 500;
|
88 |
|
|
|
89 |
efef689c
|
Leszek Koltunski
|
final Static3D[] ROTATION_AXIS;
|
90 |
98904e45
|
Leszek Koltunski
|
final Static4D[] QUATS;
|
91 |
6b6504fe
|
Leszek Koltunski
|
final Cubit[] CUBITS;
|
92 |
470820a7
|
Leszek Koltunski
|
final int NUM_FACES;
|
93 |
eab9d8f8
|
Leszek Koltunski
|
final int NUM_TEXTURES;
|
94 |
8f53e513
|
Leszek Koltunski
|
final int NUM_CUBIT_FACES;
|
95 |
1ebc4767
|
Leszek Koltunski
|
final int NUM_AXIS;
|
96 |
6b6504fe
|
Leszek Koltunski
|
final int NUM_CUBITS;
|
97 |
a97e02b7
|
Leszek Koltunski
|
final float[] CUTS;
|
98 |
|
|
final int NUM_CUTS;
|
99 |
27a70eae
|
Leszek Koltunski
|
|
100 |
b30695c6
|
Leszek Koltunski
|
private static float mInitScreenRatio;
|
101 |
|
|
private static float mObjectScreenRatio = 1.0f;
|
102 |
e6cf7283
|
Leszek Koltunski
|
private static final float[] mTmp1 = new float[4];
|
103 |
|
|
private static final float[] mTmp2 = new float[4];
|
104 |
f0fa83ae
|
Leszek Koltunski
|
|
105 |
5b893eee
|
Leszek Koltunski
|
private final int mNodeSize;
|
106 |
e6cf7283
|
Leszek Koltunski
|
private final float[][] mOrigPos;
|
107 |
03aa05d5
|
Leszek Koltunski
|
private final Static3D mNodeScale;
|
108 |
|
|
private final Static4D mQuat;
|
109 |
|
|
private final int mNumLayers, mRealSize;
|
110 |
|
|
private final ObjectList mList;
|
111 |
|
|
private final DistortedEffects mEffects;
|
112 |
|
|
private final VertexEffectRotate mRotateEffect;
|
113 |
|
|
private final Dynamic1D mRotationAngle;
|
114 |
|
|
private final Static3D mRotationAxis;
|
115 |
|
|
private final Static3D mObjectScale;
|
116 |
|
|
private final int[] mQuatDebug;
|
117 |
30bc2d91
|
Leszek Koltunski
|
private final float mCameraDist;
|
118 |
03aa05d5
|
Leszek Koltunski
|
private int mNumTexRows, mNumTexCols;
|
119 |
9224ffd2
|
Leszek Koltunski
|
private int mRotRowBitmap;
|
120 |
efef689c
|
Leszek Koltunski
|
private int mRotAxis;
|
121 |
470820a7
|
Leszek Koltunski
|
private MeshBase mMesh;
|
122 |
27a70eae
|
Leszek Koltunski
|
|
123 |
7c969a6d
|
Leszek Koltunski
|
float[] mRowChances;
|
124 |
27a70eae
|
Leszek Koltunski
|
Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
|
125 |
|
|
DistortedTexture mTexture;
|
126 |
|
|
MatrixEffectScale mScaleEffect;
|
127 |
4da7d87a
|
Leszek Koltunski
|
MatrixEffectQuaternion mQuatEffect;
|
128 |
27a70eae
|
Leszek Koltunski
|
|
129 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
130 |
fdec60a3
|
Leszek Koltunski
|
|
131 |
db875721
|
Leszek Koltunski
|
TwistyObject(int numLayers, int realSize, Static4D quat, DistortedTexture nodeTexture, MeshSquare nodeMesh,
|
132 |
9c2f0c91
|
Leszek Koltunski
|
DistortedEffects nodeEffects, int[][] moves, ObjectList list, Resources res, int screenWidth)
|
133 |
fdec60a3
|
Leszek Koltunski
|
{
|
134 |
411c6285
|
Leszek Koltunski
|
super(nodeTexture,nodeEffects,nodeMesh);
|
135 |
fdec60a3
|
Leszek Koltunski
|
|
136 |
5b893eee
|
Leszek Koltunski
|
mNodeSize = screenWidth;
|
137 |
|
|
|
138 |
c7b00dfb
|
Leszek Koltunski
|
resizeFBO(mNodeSize, (int)(NODE_RATIO*mNodeSize));
|
139 |
d41742f7
|
Leszek Koltunski
|
|
140 |
d99f3a48
|
Leszek Koltunski
|
mNumLayers = numLayers;
|
141 |
|
|
mRealSize = realSize;
|
142 |
aa171dee
|
Leszek Koltunski
|
mList = list;
|
143 |
d99f3a48
|
Leszek Koltunski
|
mOrigPos = getCubitPositions(mNumLayers);
|
144 |
10a2e360
|
Leszek Koltunski
|
|
145 |
98904e45
|
Leszek Koltunski
|
QUATS = getQuats();
|
146 |
49f67f9b
|
Leszek Koltunski
|
NUM_CUBITS = mOrigPos.length;
|
147 |
efef689c
|
Leszek Koltunski
|
ROTATION_AXIS = getRotationAxis();
|
148 |
1ebc4767
|
Leszek Koltunski
|
NUM_AXIS = ROTATION_AXIS.length;
|
149 |
b30695c6
|
Leszek Koltunski
|
mInitScreenRatio = getScreenRatio();
|
150 |
470820a7
|
Leszek Koltunski
|
NUM_FACES = getNumFaces();
|
151 |
8f53e513
|
Leszek Koltunski
|
NUM_CUBIT_FACES = getNumCubitFaces();
|
152 |
a64e07d0
|
Leszek Koltunski
|
NUM_TEXTURES = getNumStickerTypes(mNumLayers)*NUM_FACES;
|
153 |
d99f3a48
|
Leszek Koltunski
|
CUTS = getCuts(mNumLayers);
|
154 |
68b5f9c5
|
Leszek Koltunski
|
NUM_CUTS = CUTS== null ? 0: CUTS.length;
|
155 |
a10ada2a
|
Leszek Koltunski
|
|
156 |
a15078bb
|
Leszek Koltunski
|
mQuatDebug = new int[NUM_CUBITS];
|
157 |
|
|
|
158 |
b30695c6
|
Leszek Koltunski
|
if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
|
159 |
|
|
if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
|
160 |
|
|
|
161 |
c7b00dfb
|
Leszek Koltunski
|
mNodeScale= new Static3D(1,NODE_RATIO,1);
|
162 |
4da7d87a
|
Leszek Koltunski
|
mQuat = quat;
|
163 |
e844c116
|
Leszek Koltunski
|
|
164 |
a64e07d0
|
Leszek Koltunski
|
mRowChances = getRowChances(mNumLayers);
|
165 |
7c969a6d
|
Leszek Koltunski
|
|
166 |
27e6c301
|
Leszek Koltunski
|
mRotationAngle= new Dynamic1D();
|
167 |
|
|
mRotationAxis = new Static3D(1,0,0);
|
168 |
8cccfb10
|
Leszek Koltunski
|
mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
|
169 |
27e6c301
|
Leszek Koltunski
|
|
170 |
27a70eae
|
Leszek Koltunski
|
mRotationAngleStatic = new Static1D(0);
|
171 |
|
|
mRotationAngleMiddle = new Static1D(0);
|
172 |
|
|
mRotationAngleFinal = new Static1D(0);
|
173 |
|
|
|
174 |
d99f3a48
|
Leszek Koltunski
|
float scale = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mRealSize;
|
175 |
19f0f767
|
Leszek Koltunski
|
mObjectScale = new Static3D(scale,scale,scale);
|
176 |
c7b00dfb
|
Leszek Koltunski
|
mScaleEffect = new MatrixEffectScale(mObjectScale);
|
177 |
4da7d87a
|
Leszek Koltunski
|
mQuatEffect = new MatrixEffectQuaternion(quat, CENTER);
|
178 |
27a70eae
|
Leszek Koltunski
|
|
179 |
|
|
MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale);
|
180 |
411c6285
|
Leszek Koltunski
|
nodeEffects.apply(nodeScaleEffect);
|
181 |
a10ada2a
|
Leszek Koltunski
|
|
182 |
ae755eda
|
Leszek Koltunski
|
mNumTexCols = NUM_STICKERS_IN_ROW;
|
183 |
|
|
mNumTexRows = (NUM_TEXTURES+1)/NUM_STICKERS_IN_ROW;
|
184 |
|
|
|
185 |
|
|
if( mNumTexCols*mNumTexRows < NUM_TEXTURES+1 ) mNumTexRows++;
|
186 |
|
|
|
187 |
6b6504fe
|
Leszek Koltunski
|
CUBITS = new Cubit[NUM_CUBITS];
|
188 |
19f0f767
|
Leszek Koltunski
|
createMeshAndCubits(list,res);
|
189 |
7381193e
|
Leszek Koltunski
|
|
190 |
19f0f767
|
Leszek Koltunski
|
mTexture = new DistortedTexture();
|
191 |
470820a7
|
Leszek Koltunski
|
mEffects = new DistortedEffects();
|
192 |
10585385
|
Leszek Koltunski
|
|
193 |
98904e45
|
Leszek Koltunski
|
int num_quats = QUATS.length;
|
194 |
10585385
|
Leszek Koltunski
|
for(int q=0; q<num_quats; q++)
|
195 |
|
|
{
|
196 |
98904e45
|
Leszek Koltunski
|
VertexEffectQuaternion vq = new VertexEffectQuaternion(QUATS[q],CENTER);
|
197 |
10585385
|
Leszek Koltunski
|
vq.setMeshAssociation(0,q);
|
198 |
|
|
mEffects.apply(vq);
|
199 |
|
|
}
|
200 |
|
|
|
201 |
27e6c301
|
Leszek Koltunski
|
mEffects.apply(mRotateEffect);
|
202 |
4da7d87a
|
Leszek Koltunski
|
mEffects.apply(mQuatEffect);
|
203 |
470820a7
|
Leszek Koltunski
|
mEffects.apply(mScaleEffect);
|
204 |
|
|
|
205 |
dfbb340a
|
Leszek Koltunski
|
// Now postprocessed effects (the glow when you solve an object) require component centers. In
|
206 |
b376bfd7
|
Leszek Koltunski
|
// order for the effect to be in front of the object, we need to set the center to be behind it.
|
207 |
dfbb340a
|
Leszek Koltunski
|
getMesh().setComponentCenter(0,0,0,-0.1f);
|
208 |
|
|
|
209 |
470820a7
|
Leszek Koltunski
|
attach( new DistortedNode(mTexture,mEffects,mMesh) );
|
210 |
|
|
|
211 |
aa171dee
|
Leszek Koltunski
|
setupPosition(moves);
|
212 |
|
|
|
213 |
30bc2d91
|
Leszek Koltunski
|
float fov = list.getFOV();
|
214 |
|
|
double halfFOV = fov * (Math.PI/360);
|
215 |
|
|
mCameraDist = 0.5f*NODE_RATIO / (float)Math.tan(halfFOV);
|
216 |
|
|
|
217 |
|
|
setProjection( fov, 0.1f);
|
218 |
27a70eae
|
Leszek Koltunski
|
}
|
219 |
|
|
|
220 |
e6cf7283
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
221 |
|
|
|
222 |
|
|
private Static3D getPos(float[] origPos)
|
223 |
|
|
{
|
224 |
|
|
int len = origPos.length/3;
|
225 |
|
|
float sumX = 0.0f;
|
226 |
|
|
float sumY = 0.0f;
|
227 |
|
|
float sumZ = 0.0f;
|
228 |
|
|
|
229 |
|
|
for(int i=0; i<len; i++)
|
230 |
|
|
{
|
231 |
|
|
sumX += origPos[3*i ];
|
232 |
|
|
sumY += origPos[3*i+1];
|
233 |
|
|
sumZ += origPos[3*i+2];
|
234 |
|
|
}
|
235 |
|
|
|
236 |
|
|
sumX /= len;
|
237 |
|
|
sumY /= len;
|
238 |
|
|
sumZ /= len;
|
239 |
|
|
|
240 |
|
|
return new Static3D(sumX,sumY,sumZ);
|
241 |
|
|
}
|
242 |
|
|
|
243 |
19f0f767
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
244 |
|
|
|
245 |
9c2f0c91
|
Leszek Koltunski
|
private void createMeshAndCubits(ObjectList list, Resources res)
|
246 |
19f0f767
|
Leszek Koltunski
|
{
|
247 |
|
|
if( mCreateFromDMesh )
|
248 |
|
|
{
|
249 |
d99f3a48
|
Leszek Koltunski
|
int sizeIndex = ObjectList.getSizeIndex(list.ordinal(),mNumLayers);
|
250 |
19f0f767
|
Leszek Koltunski
|
int resourceID= list.getResourceIDs()[sizeIndex];
|
251 |
|
|
|
252 |
|
|
InputStream is = res.openRawResource(resourceID);
|
253 |
|
|
DataInputStream dos = new DataInputStream(is);
|
254 |
|
|
mMesh = new MeshFile(dos);
|
255 |
|
|
|
256 |
|
|
try
|
257 |
|
|
{
|
258 |
|
|
is.close();
|
259 |
|
|
}
|
260 |
|
|
catch(IOException e)
|
261 |
|
|
{
|
262 |
|
|
android.util.Log.e("meshFile", "Error closing InputStream: "+e.toString());
|
263 |
|
|
}
|
264 |
|
|
|
265 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
266 |
|
|
{
|
267 |
6b6504fe
|
Leszek Koltunski
|
CUBITS[i] = new Cubit(this,mOrigPos[i]);
|
268 |
|
|
mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
|
269 |
19f0f767
|
Leszek Koltunski
|
}
|
270 |
eaee1ddc
|
Leszek Koltunski
|
|
271 |
|
|
if( shouldResetTextureMaps() ) resetAllTextureMaps();
|
272 |
19f0f767
|
Leszek Koltunski
|
}
|
273 |
|
|
else
|
274 |
|
|
{
|
275 |
|
|
MeshBase[] cubitMesh = new MeshBase[NUM_CUBITS];
|
276 |
|
|
|
277 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
278 |
|
|
{
|
279 |
6b6504fe
|
Leszek Koltunski
|
CUBITS[i] = new Cubit(this,mOrigPos[i]);
|
280 |
a64e07d0
|
Leszek Koltunski
|
cubitMesh[i] = createCubitMesh(i,mNumLayers);
|
281 |
e6cf7283
|
Leszek Koltunski
|
Static3D pos = getPos(mOrigPos[i]);
|
282 |
|
|
cubitMesh[i].apply(new MatrixEffectMove(pos),1,0);
|
283 |
6b6504fe
|
Leszek Koltunski
|
cubitMesh[i].setEffectAssociation(0, CUBITS[i].computeAssociation(), 0);
|
284 |
19f0f767
|
Leszek Koltunski
|
}
|
285 |
|
|
|
286 |
|
|
mMesh = new MeshJoined(cubitMesh);
|
287 |
|
|
resetAllTextureMaps();
|
288 |
|
|
}
|
289 |
|
|
}
|
290 |
|
|
|
291 |
c7b00dfb
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
292 |
|
|
|
293 |
|
|
public void setObjectRatio(float sizeChange)
|
294 |
|
|
{
|
295 |
|
|
mObjectScreenRatio *= (1.0f+sizeChange)/2;
|
296 |
|
|
|
297 |
b30695c6
|
Leszek Koltunski
|
if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
|
298 |
|
|
if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
|
299 |
c7b00dfb
|
Leszek Koltunski
|
|
300 |
d99f3a48
|
Leszek Koltunski
|
float scale = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mRealSize;
|
301 |
c7b00dfb
|
Leszek Koltunski
|
mObjectScale.set(scale,scale,scale);
|
302 |
|
|
}
|
303 |
|
|
|
304 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
305 |
|
|
|
306 |
|
|
static float getObjectRatio()
|
307 |
|
|
{
|
308 |
b30695c6
|
Leszek Koltunski
|
return mObjectScreenRatio*mInitScreenRatio;
|
309 |
c7b00dfb
|
Leszek Koltunski
|
}
|
310 |
|
|
|
311 |
e844c116
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
312 |
|
|
|
313 |
e6cf7283
|
Leszek Koltunski
|
int computeRow(float[] pos, int rotIndex)
|
314 |
e844c116
|
Leszek Koltunski
|
{
|
315 |
e6cf7283
|
Leszek Koltunski
|
int ret=0;
|
316 |
|
|
int len = pos.length / 3;
|
317 |
a97e02b7
|
Leszek Koltunski
|
Static3D axis = ROTATION_AXIS[rotIndex];
|
318 |
e6cf7283
|
Leszek Koltunski
|
float axisX = axis.get0();
|
319 |
|
|
float axisY = axis.get1();
|
320 |
|
|
float axisZ = axis.get2();
|
321 |
|
|
|
322 |
|
|
for(int i=0; i<len; i++)
|
323 |
|
|
{
|
324 |
|
|
ret |= computeRow(pos[3*i]*axisX + pos[3*i+1]*axisY + pos[3*i+2]*axisZ);
|
325 |
|
|
}
|
326 |
|
|
|
327 |
|
|
return ret;
|
328 |
|
|
}
|
329 |
|
|
|
330 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
331 |
e844c116
|
Leszek Koltunski
|
|
332 |
e6cf7283
|
Leszek Koltunski
|
private int computeRow(float casted)
|
333 |
|
|
{
|
334 |
a97e02b7
|
Leszek Koltunski
|
for(int i=0; i<NUM_CUTS; i++)
|
335 |
e844c116
|
Leszek Koltunski
|
{
|
336 |
e6cf7283
|
Leszek Koltunski
|
if( casted<CUTS[i] ) return (1<<i);
|
337 |
e844c116
|
Leszek Koltunski
|
}
|
338 |
|
|
|
339 |
f0450fcc
|
Leszek Koltunski
|
return (1<<NUM_CUTS);
|
340 |
e844c116
|
Leszek Koltunski
|
}
|
341 |
|
|
|
342 |
985f3dfa
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
343 |
|
|
|
344 |
|
|
private boolean wasRotateApplied()
|
345 |
|
|
{
|
346 |
|
|
return mEffects.exists(mRotateEffect.getID());
|
347 |
|
|
}
|
348 |
|
|
|
349 |
efef689c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
350 |
|
|
|
351 |
9224ffd2
|
Leszek Koltunski
|
private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
|
352 |
efef689c
|
Leszek Koltunski
|
{
|
353 |
f0450fcc
|
Leszek Koltunski
|
return (CUBITS[cubit].mRotationRow[axis] & rowBitmap) != 0;
|
354 |
66cbdd21
|
Leszek Koltunski
|
}
|
355 |
|
|
|
356 |
aa171dee
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
357 |
a31d25de
|
Leszek Koltunski
|
// note the minus in front of the sin() - we rotate counterclockwise
|
358 |
|
|
// when looking towards the direction where the axis increases in values.
|
359 |
aa171dee
|
Leszek Koltunski
|
|
360 |
a31d25de
|
Leszek Koltunski
|
private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
|
361 |
aa171dee
|
Leszek Koltunski
|
{
|
362 |
a31d25de
|
Leszek Koltunski
|
Static3D axis = ROTATION_AXIS[axisIndex];
|
363 |
|
|
|
364 |
|
|
while( angleInDegrees<0 ) angleInDegrees += 360;
|
365 |
|
|
angleInDegrees %= 360;
|
366 |
|
|
|
367 |
|
|
float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
|
368 |
|
|
float sinA =-(float)Math.sqrt(1-cosA*cosA);
|
369 |
|
|
|
370 |
|
|
return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
|
371 |
|
|
}
|
372 |
|
|
|
373 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
374 |
|
|
|
375 |
8bbac3c2
|
Leszek Koltunski
|
private synchronized void setupPosition(int[][] moves)
|
376 |
a31d25de
|
Leszek Koltunski
|
{
|
377 |
|
|
if( moves!=null )
|
378 |
|
|
{
|
379 |
|
|
Static4D quat;
|
380 |
818431ed
|
Leszek Koltunski
|
int index, axis, rowBitmap, angle;
|
381 |
a31d25de
|
Leszek Koltunski
|
int corr = (360/getBasicAngle());
|
382 |
|
|
|
383 |
|
|
for(int[] move: moves)
|
384 |
|
|
{
|
385 |
|
|
axis = move[0];
|
386 |
|
|
rowBitmap= move[1];
|
387 |
|
|
angle = move[2]*corr;
|
388 |
|
|
quat = makeQuaternion(axis,angle);
|
389 |
|
|
|
390 |
|
|
for(int j=0; j<NUM_CUBITS; j++)
|
391 |
|
|
if( belongsToRotation(j,axis,rowBitmap) )
|
392 |
|
|
{
|
393 |
6b6504fe
|
Leszek Koltunski
|
index = CUBITS[j].removeRotationNow(quat);
|
394 |
|
|
mMesh.setEffectAssociation(j, CUBITS[j].computeAssociation(),index);
|
395 |
a31d25de
|
Leszek Koltunski
|
}
|
396 |
|
|
}
|
397 |
|
|
}
|
398 |
aa171dee
|
Leszek Koltunski
|
}
|
399 |
|
|
|
400 |
fa0f7a56
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
401 |
|
|
|
402 |
|
|
int getCubitFaceColorIndex(int cubit, int face)
|
403 |
|
|
{
|
404 |
470820a7
|
Leszek Koltunski
|
Static4D texMap = mMesh.getTextureMap(NUM_FACES*cubit + face);
|
405 |
064ccc31
|
Leszek Koltunski
|
|
406 |
|
|
int x = (int)(texMap.get0()/texMap.get2());
|
407 |
|
|
int y = (int)(texMap.get1()/texMap.get3());
|
408 |
|
|
|
409 |
|
|
return (mNumTexRows-1-y)*NUM_STICKERS_IN_ROW + x;
|
410 |
fa0f7a56
|
Leszek Koltunski
|
}
|
411 |
|
|
|
412 |
ce366b42
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
413 |
|
|
// normal, not bandaged, object.
|
414 |
|
|
|
415 |
|
|
int computeBitmapFromRow(int rowBitmap, int axis)
|
416 |
|
|
{
|
417 |
|
|
return rowBitmap;
|
418 |
|
|
}
|
419 |
|
|
|
420 |
49f67f9b
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
421 |
|
|
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
|
422 |
|
|
|
423 |
e6cf7283
|
Leszek Koltunski
|
void clampPos(float[] pos, int offset)
|
424 |
49f67f9b
|
Leszek Koltunski
|
{
|
425 |
|
|
float currError, minError = Float.MAX_VALUE;
|
426 |
e6cf7283
|
Leszek Koltunski
|
int minErrorIndex1 = -1;
|
427 |
|
|
int minErrorIndex2 = -1;
|
428 |
|
|
|
429 |
|
|
float x = pos[offset ];
|
430 |
|
|
float y = pos[offset+1];
|
431 |
|
|
float z = pos[offset+2];
|
432 |
|
|
|
433 |
49f67f9b
|
Leszek Koltunski
|
float xo,yo,zo;
|
434 |
|
|
|
435 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
436 |
|
|
{
|
437 |
e6cf7283
|
Leszek Koltunski
|
int len = mOrigPos[i].length / 3;
|
438 |
49f67f9b
|
Leszek Koltunski
|
|
439 |
e6cf7283
|
Leszek Koltunski
|
for(int j=0; j<len; j++)
|
440 |
49f67f9b
|
Leszek Koltunski
|
{
|
441 |
e6cf7283
|
Leszek Koltunski
|
xo = mOrigPos[i][3*j ];
|
442 |
|
|
yo = mOrigPos[i][3*j+1];
|
443 |
|
|
zo = mOrigPos[i][3*j+2];
|
444 |
|
|
|
445 |
|
|
currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
|
446 |
|
|
|
447 |
|
|
if( currError<minError )
|
448 |
|
|
{
|
449 |
|
|
minError = currError;
|
450 |
|
|
minErrorIndex1 = i;
|
451 |
|
|
minErrorIndex2 = j;
|
452 |
|
|
}
|
453 |
49f67f9b
|
Leszek Koltunski
|
}
|
454 |
|
|
}
|
455 |
|
|
|
456 |
e6cf7283
|
Leszek Koltunski
|
pos[offset ] = mOrigPos[minErrorIndex1][3*minErrorIndex2 ];
|
457 |
|
|
pos[offset+1] = mOrigPos[minErrorIndex1][3*minErrorIndex2+1];
|
458 |
|
|
pos[offset+2] = mOrigPos[minErrorIndex1][3*minErrorIndex2+2];
|
459 |
49f67f9b
|
Leszek Koltunski
|
}
|
460 |
|
|
|
461 |
cb137f36
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
462 |
|
|
// remember about the double cover or unit quaternions!
|
463 |
|
|
|
464 |
|
|
int mulQuat(int q1, int q2)
|
465 |
|
|
{
|
466 |
|
|
Static4D result = RubikSurfaceView.quatMultiply(QUATS[q1],QUATS[q2]);
|
467 |
|
|
|
468 |
|
|
float rX = result.get0();
|
469 |
|
|
float rY = result.get1();
|
470 |
|
|
float rZ = result.get2();
|
471 |
|
|
float rW = result.get3();
|
472 |
|
|
|
473 |
|
|
final float MAX_ERROR = 0.1f;
|
474 |
|
|
float dX,dY,dZ,dW;
|
475 |
|
|
|
476 |
|
|
for(int i=0; i<QUATS.length; i++)
|
477 |
|
|
{
|
478 |
|
|
dX = QUATS[i].get0() - rX;
|
479 |
|
|
dY = QUATS[i].get1() - rY;
|
480 |
|
|
dZ = QUATS[i].get2() - rZ;
|
481 |
|
|
dW = QUATS[i].get3() - rW;
|
482 |
|
|
|
483 |
|
|
if( dX<MAX_ERROR && dX>-MAX_ERROR &&
|
484 |
|
|
dY<MAX_ERROR && dY>-MAX_ERROR &&
|
485 |
|
|
dZ<MAX_ERROR && dZ>-MAX_ERROR &&
|
486 |
|
|
dW<MAX_ERROR && dW>-MAX_ERROR ) return i;
|
487 |
|
|
|
488 |
|
|
dX = QUATS[i].get0() + rX;
|
489 |
|
|
dY = QUATS[i].get1() + rY;
|
490 |
|
|
dZ = QUATS[i].get2() + rZ;
|
491 |
|
|
dW = QUATS[i].get3() + rW;
|
492 |
|
|
|
493 |
|
|
if( dX<MAX_ERROR && dX>-MAX_ERROR &&
|
494 |
|
|
dY<MAX_ERROR && dY>-MAX_ERROR &&
|
495 |
|
|
dZ<MAX_ERROR && dZ>-MAX_ERROR &&
|
496 |
|
|
dW<MAX_ERROR && dW>-MAX_ERROR ) return i;
|
497 |
|
|
}
|
498 |
|
|
|
499 |
|
|
return -1;
|
500 |
|
|
}
|
501 |
|
|
|
502 |
221a4090
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
503 |
|
|
// return if the Cubit, when rotated with its own mQuatScramble, would have looked any different
|
504 |
|
|
// then if it were rotated by quaternion 'quat'.
|
505 |
|
|
// No it is not so simple as the quats need to be the same - imagine a 4x4x4 cube where the two
|
506 |
|
|
// middle squares get interchanged. No visible difference!
|
507 |
|
|
//
|
508 |
|
|
// So: this is true iff the cubit
|
509 |
|
|
// a) is a corner or edge and the quaternions are the same
|
510 |
|
|
// b) is inside one of the faces and after rotations by both quats it ends up on the same face.
|
511 |
|
|
|
512 |
722b2512
|
Leszek Koltunski
|
boolean thereIsVisibleDifference(Cubit cubit, int quatIndex)
|
513 |
221a4090
|
Leszek Koltunski
|
{
|
514 |
722b2512
|
Leszek Koltunski
|
if ( cubit.mQuatIndex == quatIndex ) return false;
|
515 |
221a4090
|
Leszek Koltunski
|
|
516 |
|
|
int belongsToHowManyFaces = 0;
|
517 |
f0450fcc
|
Leszek Koltunski
|
int bitmap = (1<<(getNumLayers()-1)) + 1;
|
518 |
221a4090
|
Leszek Koltunski
|
|
519 |
|
|
for(int i=0; i<NUM_AXIS; i++)
|
520 |
|
|
{
|
521 |
f0450fcc
|
Leszek Koltunski
|
if( (cubit.mRotationRow[i] & bitmap) != 0 ) belongsToHowManyFaces++;
|
522 |
221a4090
|
Leszek Koltunski
|
}
|
523 |
|
|
|
524 |
|
|
switch(belongsToHowManyFaces)
|
525 |
|
|
{
|
526 |
722b2512
|
Leszek Koltunski
|
case 0 : return false; // 'inside' cubit that does not lie on any face
|
527 |
221a4090
|
Leszek Koltunski
|
case 1 : // cubit that lies inside one of the faces
|
528 |
e6cf7283
|
Leszek Koltunski
|
float[] orig = cubit.getOrigPosition();
|
529 |
221a4090
|
Leszek Koltunski
|
Static4D quat1 = QUATS[quatIndex];
|
530 |
|
|
Static4D quat2 = QUATS[cubit.mQuatIndex];
|
531 |
|
|
|
532 |
e6cf7283
|
Leszek Koltunski
|
Static4D cubitCenter = new Static4D( orig[0], orig[1], orig[2], 0); // not used for bandaged objects,
|
533 |
|
|
Static4D rotated1 = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat1 ); // only check the first position
|
534 |
221a4090
|
Leszek Koltunski
|
Static4D rotated2 = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat2 );
|
535 |
|
|
|
536 |
e6cf7283
|
Leszek Koltunski
|
rotated1.get(mTmp1, 0, 0, 0);
|
537 |
|
|
rotated2.get(mTmp2, 0, 0, 0);
|
538 |
221a4090
|
Leszek Koltunski
|
|
539 |
|
|
for(int i=0; i<NUM_AXIS; i++)
|
540 |
|
|
{
|
541 |
e6cf7283
|
Leszek Koltunski
|
if( (computeRow(mTmp1,i) & computeRow(mTmp2,i) & bitmap) != 0 ) return false;
|
542 |
221a4090
|
Leszek Koltunski
|
}
|
543 |
722b2512
|
Leszek Koltunski
|
return true;
|
544 |
221a4090
|
Leszek Koltunski
|
|
545 |
722b2512
|
Leszek Koltunski
|
default: return true; // edge or corner
|
546 |
221a4090
|
Leszek Koltunski
|
}
|
547 |
|
|
}
|
548 |
|
|
|
549 |
b1f2ccf5
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
550 |
|
|
// create StickerCoord and FaceTransform data structures
|
551 |
|
|
|
552 |
7d8cc029
|
Leszek Koltunski
|
void createFaceDataStructures(double[][][] verts, int[][][] indices)
|
553 |
b1f2ccf5
|
Leszek Koltunski
|
{
|
554 |
7d8cc029
|
Leszek Koltunski
|
int numCubitTypes = verts.length;
|
555 |
b1f2ccf5
|
Leszek Koltunski
|
FactoryCubit factory = FactoryCubit.getInstance();
|
556 |
|
|
factory.clear();
|
557 |
|
|
|
558 |
|
|
for(int cubit=0; cubit<numCubitTypes; cubit++)
|
559 |
|
|
{
|
560 |
7d8cc029
|
Leszek Koltunski
|
double[][] vertices = verts[cubit];
|
561 |
|
|
int[][] vertIndices = indices[cubit];
|
562 |
b1f2ccf5
|
Leszek Koltunski
|
factory.createNewFaceTransform(vertices,vertIndices);
|
563 |
|
|
}
|
564 |
|
|
|
565 |
31cd7256
|
Leszek Koltunski
|
factory.printFaceTransform();
|
566 |
b1f2ccf5
|
Leszek Koltunski
|
factory.printStickerCoords();
|
567 |
|
|
}
|
568 |
|
|
|
569 |
411c6285
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
570 |
ae755eda
|
Leszek Koltunski
|
// the getFaceColors + final black in a grid (so that we do not exceed the maximum texture size)
|
571 |
411c6285
|
Leszek Koltunski
|
|
572 |
|
|
public void createTexture()
|
573 |
|
|
{
|
574 |
|
|
Bitmap bitmap;
|
575 |
|
|
|
576 |
|
|
Paint paint = new Paint();
|
577 |
ae755eda
|
Leszek Koltunski
|
bitmap = Bitmap.createBitmap( mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888);
|
578 |
411c6285
|
Leszek Koltunski
|
Canvas canvas = new Canvas(bitmap);
|
579 |
|
|
|
580 |
|
|
paint.setAntiAlias(true);
|
581 |
|
|
paint.setTextAlign(Paint.Align.CENTER);
|
582 |
|
|
paint.setStyle(Paint.Style.FILL);
|
583 |
|
|
|
584 |
ee526fe0
|
Leszek Koltunski
|
paint.setColor(COLOR_BLACK);
|
585 |
ae755eda
|
Leszek Koltunski
|
canvas.drawRect(0, 0, mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, paint);
|
586 |
411c6285
|
Leszek Koltunski
|
|
587 |
ae755eda
|
Leszek Koltunski
|
int tex = 0;
|
588 |
|
|
|
589 |
|
|
for(int row=0; row<mNumTexRows; row++)
|
590 |
|
|
for(int col=0; col<mNumTexCols; col++)
|
591 |
|
|
{
|
592 |
|
|
if( tex>=NUM_TEXTURES ) break;
|
593 |
|
|
createFaceTexture(canvas, paint, tex, col*TEXTURE_HEIGHT, row*TEXTURE_HEIGHT);
|
594 |
|
|
tex++;
|
595 |
|
|
}
|
596 |
411c6285
|
Leszek Koltunski
|
|
597 |
c7e23561
|
Leszek Koltunski
|
if( !mTexture.setTexture(bitmap) )
|
598 |
|
|
{
|
599 |
|
|
int max = DistortedLibrary.getMaxTextureSize();
|
600 |
|
|
FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
|
601 |
|
|
crashlytics.log("failed to set texture of size "+bitmap.getWidth()+"x"+bitmap.getHeight()+" max is "+max);
|
602 |
|
|
}
|
603 |
411c6285
|
Leszek Koltunski
|
}
|
604 |
|
|
|
605 |
dd73fdab
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
606 |
|
|
|
607 |
d99f3a48
|
Leszek Koltunski
|
public int getNumLayers()
|
608 |
fdec60a3
|
Leszek Koltunski
|
{
|
609 |
d99f3a48
|
Leszek Koltunski
|
return mNumLayers;
|
610 |
fdec60a3
|
Leszek Koltunski
|
}
|
611 |
|
|
|
612 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
613 |
|
|
|
614 |
27a70eae
|
Leszek Koltunski
|
public void continueRotation(float angleInDegrees)
|
615 |
fdec60a3
|
Leszek Koltunski
|
{
|
616 |
27a70eae
|
Leszek Koltunski
|
mRotationAngleStatic.set0(angleInDegrees);
|
617 |
fdec60a3
|
Leszek Koltunski
|
}
|
618 |
|
|
|
619 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
620 |
|
|
|
621 |
27a70eae
|
Leszek Koltunski
|
public Static4D getRotationQuat()
|
622 |
|
|
{
|
623 |
4da7d87a
|
Leszek Koltunski
|
return mQuat;
|
624 |
27a70eae
|
Leszek Koltunski
|
}
|
625 |
|
|
|
626 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
627 |
|
|
|
628 |
f18e8fae
|
Leszek Koltunski
|
public void recomputeScaleFactor(int scrWidth)
|
629 |
fdec60a3
|
Leszek Koltunski
|
{
|
630 |
3717a94e
|
Leszek Koltunski
|
mNodeScale.set(scrWidth,NODE_RATIO*scrWidth,scrWidth);
|
631 |
fdec60a3
|
Leszek Koltunski
|
}
|
632 |
27a70eae
|
Leszek Koltunski
|
|
633 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
634 |
|
|
|
635 |
a10ada2a
|
Leszek Koltunski
|
public void savePreferences(SharedPreferences.Editor editor)
|
636 |
|
|
{
|
637 |
6b6504fe
|
Leszek Koltunski
|
for(int i=0; i<NUM_CUBITS; i++) CUBITS[i].savePreferences(editor);
|
638 |
a10ada2a
|
Leszek Koltunski
|
}
|
639 |
f16ff19d
|
Leszek Koltunski
|
|
640 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
641 |
27a70eae
|
Leszek Koltunski
|
|
642 |
8bbac3c2
|
Leszek Koltunski
|
public synchronized void restorePreferences(SharedPreferences preferences)
|
643 |
a10ada2a
|
Leszek Koltunski
|
{
|
644 |
fc3c5170
|
Leszek Koltunski
|
boolean error = false;
|
645 |
|
|
|
646 |
2fcad75d
|
Leszek Koltunski
|
for(int i=0; i<NUM_CUBITS; i++)
|
647 |
|
|
{
|
648 |
a15078bb
|
Leszek Koltunski
|
mQuatDebug[i] = CUBITS[i].restorePreferences(preferences);
|
649 |
1d6c1eea
|
Leszek Koltunski
|
|
650 |
fc3c5170
|
Leszek Koltunski
|
if( mQuatDebug[i]>=0 && mQuatDebug[i]<QUATS.length)
|
651 |
1d6c1eea
|
Leszek Koltunski
|
{
|
652 |
fc3c5170
|
Leszek Koltunski
|
CUBITS[i].modifyCurrentPosition(QUATS[mQuatDebug[i]]);
|
653 |
|
|
mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),mQuatDebug[i]);
|
654 |
|
|
}
|
655 |
|
|
else
|
656 |
|
|
{
|
657 |
|
|
error = true;
|
658 |
1d6c1eea
|
Leszek Koltunski
|
}
|
659 |
fc3c5170
|
Leszek Koltunski
|
}
|
660 |
1d6c1eea
|
Leszek Koltunski
|
|
661 |
fc3c5170
|
Leszek Koltunski
|
if( error )
|
662 |
|
|
{
|
663 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
664 |
|
|
{
|
665 |
|
|
CUBITS[i].solve();
|
666 |
|
|
mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),0);
|
667 |
|
|
}
|
668 |
|
|
recordQuatsState("Failed to restorePreferences");
|
669 |
a15078bb
|
Leszek Koltunski
|
}
|
670 |
|
|
}
|
671 |
|
|
|
672 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
673 |
|
|
|
674 |
|
|
public void recordQuatsState(String message)
|
675 |
|
|
{
|
676 |
|
|
StringBuilder quats = new StringBuilder();
|
677 |
|
|
|
678 |
|
|
for(int j=0; j<NUM_CUBITS; j++)
|
679 |
|
|
{
|
680 |
|
|
quats.append(mQuatDebug[j]);
|
681 |
|
|
quats.append(" ");
|
682 |
2fcad75d
|
Leszek Koltunski
|
}
|
683 |
a15078bb
|
Leszek Koltunski
|
|
684 |
25445dcf
|
Leszek Koltunski
|
if( BuildConfig.DEBUG )
|
685 |
|
|
{
|
686 |
2d9d9d62
|
Leszek Koltunski
|
android.util.Log.e("quats" , quats.toString());
|
687 |
25445dcf
|
Leszek Koltunski
|
android.util.Log.e("object", mList.name()+"_"+mNumLayers);
|
688 |
|
|
}
|
689 |
|
|
else
|
690 |
|
|
{
|
691 |
|
|
Exception ex = new Exception(message);
|
692 |
|
|
FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
|
693 |
|
|
crashlytics.setCustomKey("quats" , quats.toString());
|
694 |
|
|
crashlytics.setCustomKey("object", mList.name()+"_"+mNumLayers );
|
695 |
|
|
crashlytics.recordException(ex);
|
696 |
|
|
}
|
697 |
a10ada2a
|
Leszek Koltunski
|
}
|
698 |
27a70eae
|
Leszek Koltunski
|
|
699 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
700 |
|
|
|
701 |
|
|
public void releaseResources()
|
702 |
|
|
{
|
703 |
|
|
mTexture.markForDeletion();
|
704 |
54342a21
|
Leszek Koltunski
|
mMesh.markForDeletion();
|
705 |
|
|
mEffects.markForDeletion();
|
706 |
|
|
|
707 |
|
|
for(int j=0; j<NUM_CUBITS; j++)
|
708 |
|
|
{
|
709 |
|
|
CUBITS[j].releaseResources();
|
710 |
|
|
}
|
711 |
a10ada2a
|
Leszek Koltunski
|
}
|
712 |
|
|
|
713 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
714 |
|
|
|
715 |
|
|
public void apply(Effect effect, int position)
|
716 |
|
|
{
|
717 |
8cccfb10
|
Leszek Koltunski
|
mEffects.apply(effect, position);
|
718 |
a10ada2a
|
Leszek Koltunski
|
}
|
719 |
|
|
|
720 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
721 |
|
|
|
722 |
|
|
public void remove(long effectID)
|
723 |
|
|
{
|
724 |
8cccfb10
|
Leszek Koltunski
|
mEffects.abortById(effectID);
|
725 |
a10ada2a
|
Leszek Koltunski
|
}
|
726 |
74686c71
|
Leszek Koltunski
|
|
727 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
728 |
|
|
|
729 |
8bbac3c2
|
Leszek Koltunski
|
public synchronized void solve()
|
730 |
a10ada2a
|
Leszek Koltunski
|
{
|
731 |
98904e45
|
Leszek Koltunski
|
for(int i=0; i<NUM_CUBITS; i++)
|
732 |
|
|
{
|
733 |
6b6504fe
|
Leszek Koltunski
|
CUBITS[i].solve();
|
734 |
|
|
mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
|
735 |
a10ada2a
|
Leszek Koltunski
|
}
|
736 |
|
|
}
|
737 |
|
|
|
738 |
1f9772f3
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
739 |
|
|
|
740 |
|
|
public void resetAllTextureMaps()
|
741 |
|
|
{
|
742 |
ae755eda
|
Leszek Koltunski
|
final float ratioW = 1.0f/mNumTexCols;
|
743 |
|
|
final float ratioH = 1.0f/mNumTexRows;
|
744 |
|
|
int color, row, col;
|
745 |
380162cb
|
Leszek Koltunski
|
|
746 |
ad73edd5
|
Leszek Koltunski
|
for(int cubit=0; cubit<NUM_CUBITS; cubit++)
|
747 |
1f9772f3
|
Leszek Koltunski
|
{
|
748 |
8f53e513
|
Leszek Koltunski
|
final Static4D[] maps = new Static4D[NUM_CUBIT_FACES];
|
749 |
ad73edd5
|
Leszek Koltunski
|
|
750 |
f6d06256
|
Leszek Koltunski
|
for(int cubitface=0; cubitface<NUM_CUBIT_FACES; cubitface++)
|
751 |
ad73edd5
|
Leszek Koltunski
|
{
|
752 |
d99f3a48
|
Leszek Koltunski
|
color = getFaceColor(cubit,cubitface,mNumLayers);
|
753 |
ae755eda
|
Leszek Koltunski
|
row = (mNumTexRows-1) - color/mNumTexCols;
|
754 |
|
|
col = color%mNumTexCols;
|
755 |
|
|
maps[cubitface] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
|
756 |
ad73edd5
|
Leszek Koltunski
|
}
|
757 |
|
|
|
758 |
8f53e513
|
Leszek Koltunski
|
mMesh.setTextureMap(maps,NUM_CUBIT_FACES*cubit);
|
759 |
1f9772f3
|
Leszek Koltunski
|
}
|
760 |
|
|
}
|
761 |
|
|
|
762 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
763 |
|
|
|
764 |
|
|
public void setTextureMap(int cubit, int face, int newColor)
|
765 |
|
|
{
|
766 |
064ccc31
|
Leszek Koltunski
|
final float ratioW = 1.0f/mNumTexCols;
|
767 |
|
|
final float ratioH = 1.0f/mNumTexRows;
|
768 |
8f53e513
|
Leszek Koltunski
|
final Static4D[] maps = new Static4D[NUM_CUBIT_FACES];
|
769 |
064ccc31
|
Leszek Koltunski
|
int row = (mNumTexRows-1) - newColor/mNumTexCols;
|
770 |
|
|
int col = newColor%mNumTexCols;
|
771 |
1f9772f3
|
Leszek Koltunski
|
|
772 |
064ccc31
|
Leszek Koltunski
|
maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
|
773 |
8f53e513
|
Leszek Koltunski
|
mMesh.setTextureMap(maps,NUM_CUBIT_FACES*cubit);
|
774 |
1f9772f3
|
Leszek Koltunski
|
}
|
775 |
|
|
|
776 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
777 |
|
|
|
778 |
8bbac3c2
|
Leszek Koltunski
|
public synchronized void beginNewRotation(int axis, int row )
|
779 |
a10ada2a
|
Leszek Koltunski
|
{
|
780 |
9cd7695f
|
Leszek Koltunski
|
if( axis<0 || axis>=ROTATION_AXIS.length )
|
781 |
|
|
{
|
782 |
|
|
android.util.Log.e("object", "invalid rotation axis: "+axis);
|
783 |
|
|
return;
|
784 |
|
|
}
|
785 |
d99f3a48
|
Leszek Koltunski
|
if( row<0 || row>=mNumLayers )
|
786 |
9cd7695f
|
Leszek Koltunski
|
{
|
787 |
|
|
android.util.Log.e("object", "invalid rotation row: "+row);
|
788 |
|
|
return;
|
789 |
|
|
}
|
790 |
|
|
|
791 |
27e6c301
|
Leszek Koltunski
|
mRotAxis = axis;
|
792 |
ce366b42
|
Leszek Koltunski
|
mRotRowBitmap= computeBitmapFromRow( (1<<row),axis );
|
793 |
a10ada2a
|
Leszek Koltunski
|
mRotationAngleStatic.set0(0.0f);
|
794 |
27e6c301
|
Leszek Koltunski
|
mRotationAxis.set( ROTATION_AXIS[axis] );
|
795 |
|
|
mRotationAngle.add(mRotationAngleStatic);
|
796 |
9c2f0c91
|
Leszek Koltunski
|
mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis* ObjectList.MAX_OBJECT_SIZE) , -1);
|
797 |
27e6c301
|
Leszek Koltunski
|
}
|
798 |
a10ada2a
|
Leszek Koltunski
|
|
799 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
800 |
|
|
|
801 |
8bbac3c2
|
Leszek Koltunski
|
public synchronized long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
|
802 |
27e6c301
|
Leszek Koltunski
|
{
|
803 |
985f3dfa
|
Leszek Koltunski
|
if( wasRotateApplied() )
|
804 |
|
|
{
|
805 |
|
|
mRotAxis = axis;
|
806 |
ce366b42
|
Leszek Koltunski
|
mRotRowBitmap= computeBitmapFromRow( rowBitmap,axis );
|
807 |
985f3dfa
|
Leszek Koltunski
|
|
808 |
|
|
mRotationAngleStatic.set0(0.0f);
|
809 |
|
|
mRotationAxis.set( ROTATION_AXIS[axis] );
|
810 |
|
|
mRotationAngle.setDuration(durationMillis);
|
811 |
|
|
mRotationAngle.resetToBeginning();
|
812 |
|
|
mRotationAngle.add(new Static1D(0));
|
813 |
|
|
mRotationAngle.add(new Static1D(angle));
|
814 |
|
|
mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis* ObjectList.MAX_OBJECT_SIZE) , -1);
|
815 |
|
|
mRotateEffect.notifyWhenFinished(listener);
|
816 |
|
|
|
817 |
|
|
return mRotateEffect.getID();
|
818 |
|
|
}
|
819 |
27e6c301
|
Leszek Koltunski
|
|
820 |
985f3dfa
|
Leszek Koltunski
|
return 0;
|
821 |
27e6c301
|
Leszek Koltunski
|
}
|
822 |
a10ada2a
|
Leszek Koltunski
|
|
823 |
27e6c301
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
824 |
a10ada2a
|
Leszek Koltunski
|
|
825 |
168b6b56
|
Leszek Koltunski
|
public long finishRotationNow(EffectListener listener, int nearestAngleInDegrees)
|
826 |
27e6c301
|
Leszek Koltunski
|
{
|
827 |
985f3dfa
|
Leszek Koltunski
|
if( wasRotateApplied() )
|
828 |
|
|
{
|
829 |
|
|
float angle = getAngle();
|
830 |
|
|
mRotationAngleStatic.set0(angle);
|
831 |
|
|
mRotationAngleFinal.set0(nearestAngleInDegrees);
|
832 |
|
|
mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
|
833 |
|
|
|
834 |
|
|
mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
|
835 |
|
|
mRotationAngle.resetToBeginning();
|
836 |
|
|
mRotationAngle.removeAll();
|
837 |
|
|
mRotationAngle.add(mRotationAngleStatic);
|
838 |
|
|
mRotationAngle.add(mRotationAngleMiddle);
|
839 |
|
|
mRotationAngle.add(mRotationAngleFinal);
|
840 |
|
|
mRotateEffect.notifyWhenFinished(listener);
|
841 |
|
|
|
842 |
|
|
return mRotateEffect.getID();
|
843 |
|
|
}
|
844 |
27e6c301
|
Leszek Koltunski
|
|
845 |
985f3dfa
|
Leszek Koltunski
|
return 0;
|
846 |
27e6c301
|
Leszek Koltunski
|
}
|
847 |
001cc0e4
|
Leszek Koltunski
|
|
848 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
849 |
|
|
|
850 |
27e6c301
|
Leszek Koltunski
|
private float getAngle()
|
851 |
001cc0e4
|
Leszek Koltunski
|
{
|
852 |
27e6c301
|
Leszek Koltunski
|
int pointNum = mRotationAngle.getNumPoints();
|
853 |
001cc0e4
|
Leszek Koltunski
|
|
854 |
27e6c301
|
Leszek Koltunski
|
if( pointNum>=1 )
|
855 |
001cc0e4
|
Leszek Koltunski
|
{
|
856 |
27e6c301
|
Leszek Koltunski
|
return mRotationAngle.getPoint(pointNum-1).get0();
|
857 |
|
|
}
|
858 |
|
|
else
|
859 |
|
|
{
|
860 |
|
|
FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
|
861 |
|
|
crashlytics.log("points in RotationAngle: "+pointNum);
|
862 |
|
|
return 0;
|
863 |
001cc0e4
|
Leszek Koltunski
|
}
|
864 |
|
|
}
|
865 |
|
|
|
866 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
867 |
|
|
|
868 |
8bbac3c2
|
Leszek Koltunski
|
public synchronized void removeRotationNow()
|
869 |
168b6b56
|
Leszek Koltunski
|
{
|
870 |
|
|
float angle = getAngle();
|
871 |
|
|
double nearestAngleInRadians = angle*Math.PI/180;
|
872 |
|
|
float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
|
873 |
|
|
float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
|
874 |
|
|
float axisX = ROTATION_AXIS[mRotAxis].get0();
|
875 |
|
|
float axisY = ROTATION_AXIS[mRotAxis].get1();
|
876 |
|
|
float axisZ = ROTATION_AXIS[mRotAxis].get2();
|
877 |
|
|
Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
|
878 |
|
|
|
879 |
|
|
mRotationAngle.removeAll();
|
880 |
|
|
mRotationAngleStatic.set0(0);
|
881 |
|
|
|
882 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
883 |
|
|
if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
|
884 |
|
|
{
|
885 |
6b6504fe
|
Leszek Koltunski
|
int index = CUBITS[i].removeRotationNow(quat);
|
886 |
|
|
mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),index);
|
887 |
168b6b56
|
Leszek Koltunski
|
}
|
888 |
|
|
}
|
889 |
a10ada2a
|
Leszek Koltunski
|
|
890 |
aa171dee
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
891 |
|
|
|
892 |
a31d25de
|
Leszek Koltunski
|
public void initializeObject(int[][] moves)
|
893 |
aa171dee
|
Leszek Koltunski
|
{
|
894 |
|
|
solve();
|
895 |
|
|
setupPosition(moves);
|
896 |
|
|
}
|
897 |
|
|
|
898 |
9621255f
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
899 |
|
|
|
900 |
|
|
public int getCubit(float[] point3D)
|
901 |
|
|
{
|
902 |
418aa554
|
Leszek Koltunski
|
float dist, minDist = Float.MAX_VALUE;
|
903 |
9621255f
|
Leszek Koltunski
|
int currentBest=-1;
|
904 |
|
|
float multiplier = returnMultiplier();
|
905 |
|
|
|
906 |
|
|
point3D[0] *= multiplier;
|
907 |
|
|
point3D[1] *= multiplier;
|
908 |
|
|
point3D[2] *= multiplier;
|
909 |
|
|
|
910 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
911 |
|
|
{
|
912 |
6b6504fe
|
Leszek Koltunski
|
dist = CUBITS[i].getDistSquared(point3D);
|
913 |
9621255f
|
Leszek Koltunski
|
if( dist<minDist )
|
914 |
|
|
{
|
915 |
|
|
minDist = dist;
|
916 |
|
|
currentBest = i;
|
917 |
|
|
}
|
918 |
|
|
}
|
919 |
|
|
|
920 |
|
|
return currentBest;
|
921 |
|
|
}
|
922 |
|
|
|
923 |
0e5ad27c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
924 |
|
|
|
925 |
168b6b56
|
Leszek Koltunski
|
public int computeNearestAngle(float angle, float speed)
|
926 |
0e5ad27c
|
Leszek Koltunski
|
{
|
927 |
|
|
final int NEAREST = 360/getBasicAngle();
|
928 |
|
|
|
929 |
4c864c68
|
Leszek Koltunski
|
int tmp = (int)((angle+NEAREST/2)/NEAREST);
|
930 |
|
|
if( angle< -(NEAREST*0.5) ) tmp-=1;
|
931 |
168b6b56
|
Leszek Koltunski
|
|
932 |
4c864c68
|
Leszek Koltunski
|
if( tmp!=0 ) return NEAREST*tmp;
|
933 |
168b6b56
|
Leszek Koltunski
|
|
934 |
c7b00dfb
|
Leszek Koltunski
|
return speed> 1.2f ? NEAREST*(angle>0 ? 1:-1) : 0;
|
935 |
0e5ad27c
|
Leszek Koltunski
|
}
|
936 |
|
|
|
937 |
30bc2d91
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
938 |
|
|
|
939 |
|
|
public float getCameraDist()
|
940 |
|
|
{
|
941 |
|
|
return mCameraDist;
|
942 |
|
|
}
|
943 |
|
|
|
944 |
5b893eee
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
945 |
|
|
|
946 |
|
|
public int getNodeSize()
|
947 |
|
|
{
|
948 |
|
|
return mNodeSize;
|
949 |
|
|
}
|
950 |
|
|
|
951 |
aa171dee
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
952 |
|
|
|
953 |
9c2f0c91
|
Leszek Koltunski
|
public ObjectList getObjectList()
|
954 |
aa171dee
|
Leszek Koltunski
|
{
|
955 |
|
|
return mList;
|
956 |
|
|
}
|
957 |
|
|
|
958 |
10a2e360
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
959 |
|
|
|
960 |
f0fa83ae
|
Leszek Koltunski
|
abstract float getScreenRatio();
|
961 |
e6cf7283
|
Leszek Koltunski
|
abstract float[][] getCubitPositions(int numLayers);
|
962 |
10585385
|
Leszek Koltunski
|
abstract Static4D[] getQuats();
|
963 |
411c6285
|
Leszek Koltunski
|
abstract int getNumFaces();
|
964 |
a64e07d0
|
Leszek Koltunski
|
abstract int getNumStickerTypes(int numLayers);
|
965 |
8f53e513
|
Leszek Koltunski
|
abstract int getNumCubitFaces();
|
966 |
a64e07d0
|
Leszek Koltunski
|
abstract MeshBase createCubitMesh(int cubit, int numLayers);
|
967 |
ae755eda
|
Leszek Koltunski
|
abstract void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top);
|
968 |
|
|
abstract int getFaceColor(int cubit, int cubitface, int numLayers);
|
969 |
fb377dae
|
Leszek Koltunski
|
abstract float returnMultiplier();
|
970 |
a64e07d0
|
Leszek Koltunski
|
abstract float[] getRowChances(int numLayers);
|
971 |
ae755eda
|
Leszek Koltunski
|
abstract float[] getCuts(int numLayers);
|
972 |
eaee1ddc
|
Leszek Koltunski
|
abstract boolean shouldResetTextureMaps();
|
973 |
7c969a6d
|
Leszek Koltunski
|
|
974 |
6b6504fe
|
Leszek Koltunski
|
public abstract boolean isSolved();
|
975 |
12ad3fca
|
Leszek Koltunski
|
public abstract Static3D[] getRotationAxis();
|
976 |
e844c116
|
Leszek Koltunski
|
public abstract int getBasicAngle();
|
977 |
20931cf6
|
Leszek Koltunski
|
public abstract String retObjectString();
|
978 |
5043d5d0
|
Leszek Koltunski
|
public abstract void randomizeNewScramble(int[][] scramble, Random rnd, int numScramble);
|
979 |
6fd4a72c
|
Leszek Koltunski
|
public abstract int getObjectName(int numLayers);
|
980 |
|
|
public abstract int getInventor(int numLayers);
|
981 |
|
|
public abstract int getComplexity(int numLayers);
|
982 |
fdec60a3
|
Leszek Koltunski
|
}
|