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magiccube / src / main / java / org / distorted / objects / TwistyBandagedFused.java @ 6cf89a3e

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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import org.distorted.helpers.ScrambleState;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class TwistyBandagedFused extends TwistyBandagedAbstract
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{
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  private static final float[][] POSITIONS = new float[][]
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      {
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       {-1.0f, -1.0f, +0.0f,
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        -1.0f, -1.0f, +1.0f,
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        -1.0f,  0.0f, +0.0f,
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        -1.0f,  0.0f, +1.0f,
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         0.0f, -1.0f, +0.0f,
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         0.0f, -1.0f, +1.0f,
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         0.0f,  0.0f, +0.0f,
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         0.0f,  0.0f, +1.0f},
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       {-1.0f, +1.0f, +1.0f},
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       {-1.0f, +1.0f, +0.0f},
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       {-1.0f, +1.0f, -1.0f},
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       { 0.0f, +1.0f, +1.0f},
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       { 0.0f, +1.0f, +0.0f},
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       { 0.0f, +1.0f, -1.0f},
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       { 1.0f, +1.0f, +1.0f},
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       { 1.0f, +1.0f, +0.0f},
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       { 1.0f, +1.0f, -1.0f},
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       { 1.0f,  0.0f, +1.0f},
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       { 1.0f,  0.0f, +0.0f},
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       { 1.0f,  0.0f, -1.0f},
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       { 1.0f, -1.0f, +1.0f},
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       { 1.0f, -1.0f, +0.0f},
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       { 1.0f, -1.0f, -1.0f},
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       {-1.0f, -1.0f, -1.0f},
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       {-1.0f,  0.0f, -1.0f},
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       { 0.0f, -1.0f, -1.0f},
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       { 0.0f,  0.0f, -1.0f}
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      };
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  private static final int[] QUAT_INDICES = new int[] { 0 };
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyBandagedFused(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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                      DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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    {
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    super(size, quat, texture, mesh, effects, moves, ObjectList.BAN1, res, scrWidth);
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    int[] tmp = {0,-1,0, 0,1,0, 0,2,0, 2,-1,0, 2,1,0, 2,2,0};
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    mStates = new ScrambleState[]
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      {
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      new ScrambleState( new int[][] {tmp,tmp,tmp} )
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  float[][] getPositions()
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    {
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    return POSITIONS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int[] getQuatIndices()
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    {
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    return QUAT_INDICES;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC APi
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  public int getObjectName(int numLayers)
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    {
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    return R.string.bandaged_fused;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getInventor(int numLayers)
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    {
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    return R.string.bandaged_fused_inventor;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getComplexity(int numLayers)
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    {
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    return 8;
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    }
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}