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magiccube / src / main / java @ 7437ebb3

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# Date Author Comment
7437ebb3 03/16/2020 03:39 PM Leszek Koltunski

Still a fix for the previous fix - cubits lie on faces only if their RotationRow is very close to 0 or mSize-1, and not when their RotationRow rounded to the nearest integer is 0 or mSize-1 ! ( counterexample: the rotated tetrahedrons of Pyraminx )

94ad5a8f 03/16/2020 03:09 PM Leszek Koltunski

Fix the way we detect if an Object is solved.
Previous way would not detect situations when the object looks solved, but one of the cubits inside its faces - a non-corner and non-edge - is rotated and ends up on the same face.

714292f1 03/16/2020 12:40 PM Leszek Koltunski

Minor.

f0e87514 03/16/2020 12:12 PM Leszek Koltunski

Separate scores from StateSolving

fec72009 03/15/2020 10:07 PM Leszek Koltunski

Before scrambling, mark situation as 'not solved'

efa682e8 03/14/2020 12:38 AM Leszek Koltunski

Minor.

c86f9f1f 03/13/2020 05:43 PM Leszek Koltunski

Make the records independent of arrangement of Objects and their sizes in RubikObjectList.

4888e97c 03/13/2020 02:36 PM Leszek Koltunski

Major restructuring around making it possible to include different kinds of RubikObjects in the UI.

7381193e 03/12/2020 09:47 PM Leszek Koltunski

1. library: new API DistortedNode.setProjection()
2. cube: adjustments for Pyraminx.

167ba2d6 03/12/2020 07:10 PM Leszek Koltunski

Movement finished!

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