Still a fix for the previous fix - cubits lie on faces only if their RotationRow is very close to 0 or mSize-1, and not when their RotationRow rounded to the nearest integer is 0 or mSize-1 ! ( counterexample: the rotated tetrahedrons of Pyraminx )
Fix the way we detect if an Object is solved.Previous way would not detect situations when the object looks solved, but one of the cubits inside its faces - a non-corner and non-edge - is rotated and ends up on the same face.
Minor.
Separate scores from StateSolving
Before scrambling, mark situation as 'not solved'
Make the records independent of arrangement of Objects and their sizes in RubikObjectList.
Major restructuring around making it possible to include different kinds of RubikObjects in the UI.
1. library: new API DistortedNode.setProjection()2. cube: adjustments for Pyraminx.
Movement finished!
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