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Revision 749ef882

Added by Leszek Koltunski over 3 years ago

Move Factories to the 'helpers' package.

View differences:

src/main/java/org/distorted/helpers/FactoryCubit.java
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.helpers;
21

  
22
import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.effect.VertexEffectMove;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.effect.VertexEffectScale;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshPolygon;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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34
///////////////////////////////////////////////////////////////////////////////////////////////////
35

  
36
public class FactoryCubit
37
  {
38
  private static final float SQ2 = (float)Math.sqrt(2);
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  private static final float SQ3 = (float)Math.sqrt(3);
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  private static final float SQ5 = (float)Math.sqrt(5);
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  private static final float SQ6 = (float)Math.sqrt(6);
42

  
43
  private static final Static1D RADIUS = new Static1D(1);
44
  private static FactoryCubit mThis;
45

  
46
  // IVY
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  static final float IVY_D = 0.003f;
48
  static final float IVY_C = 0.59f;
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  static final float IVY_M = 0.35f;
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  private static final int IVY_N = 8;
51

  
52
  // REX
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  public static final float REX_D = 0.2f;
54

  
55
  // KILO / MEGAMINX
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  public static final float SIN54    = (SQ5+1)/4;
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  public static final float COS54    = (float)(Math.sqrt(10-2*SQ5)/4);
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  public static final float SIN18    = (SQ5-1)/4;
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  public static final float COS18    = (float)(0.25f*Math.sqrt(10.0f+2.0f*SQ5));
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  public static final float COS_HALFD= (float)(Math.sqrt(0.5f-0.1f*SQ5)); // cos(half the dihedral angle)
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  public static final float SIN_HALFD= (float)(Math.sqrt(0.5f+0.1f*SQ5)); // sin(half the dihedral angle)
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  public static final float DIHEDRAL1= (float)(Math.acos(-SQ5/5)*180/Math.PI);
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  public static final float DIHEDRAL2= (float)((180/Math.PI)*Math.asin((2*SIN54*SIN54-1)/COS54) - 90);
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  public static final float MINX_SC  = 0.5f;
65

  
66
///////////////////////////////////////////////////////////////////////////////////////////////////
67

  
68
  private FactoryCubit()
69
    {
70

  
71
    }
72

  
73
///////////////////////////////////////////////////////////////////////////////////////////////////
74

  
75
  public static FactoryCubit getInstance()
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    {
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    if( mThis==null ) mThis = new FactoryCubit();
78

  
79
    return mThis;
80
    }
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82
///////////////////////////////////////////////////////////////////////////////////////////////////
83
// H - height of the band in the middle
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// alpha - angle of the edge  [0,90]
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// dist - often in a polygon the distance from edge to center is not 1, but something else.
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// This is the distance.
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// K - where to begin the second, much more flat part of the band. [0,1]
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// N - number of bands. N>=3
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//
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// theory: two distinct parts to the band:
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// 1) (0,B) - steep
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// 2) (B,1) - flat
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//
94
// In first part, we have y = g(x) ; in second - y = g(f(x)) where
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//
96
// g(x) = sqrt( R^2 - (x-D)^2 ) - R*cos(alpha)
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// f(x) = ((D-B)/(1-B)*x + B*(1-D)/(1-B)
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// h(x) = R*(sin(alpha) - sin(x))
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// R = H/(1-cos(alpha))
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// D = H*sin(alpha)
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// B = h(K*alpha)
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//
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// The N points are taken at:
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//
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// 1) in the second part, there are K2 = (N-3)/3 such points
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// 2) in the first - K1 = (N-3) - K2
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// 3) also, the 3 points 0,B,1
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//
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// so we have the sequence A[i] of N points
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//
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// 0
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// h((i+1)*(1-K)*alpha/(K1+1)) (i=0,1,...,K1-1)
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// B
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// (1-B)*(i+1)/(K2+1) + B   (i=0,i,...,K2-1)
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// 1
116

  
117
///////////////////////////////////////////////////////////////////////////////////////////////////
118

  
119
  private float f(float D, float B, float x)
120
    {
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    return ((D-B)*x + B*(1-D))/(1-B);
122
    }
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124
///////////////////////////////////////////////////////////////////////////////////////////////////
125

  
126
  private float g(float R, float D, float x, float cosAlpha)
127
    {
128
    float d = x-D;
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    return (float)(Math.sqrt(R*R-d*d)-R*cosAlpha);
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    }
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132
///////////////////////////////////////////////////////////////////////////////////////////////////
133

  
134
  private float h(float R, float sinAlpha, float x)
135
    {
136
    return R*(sinAlpha-(float)Math.sin(x));
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    }
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139
///////////////////////////////////////////////////////////////////////////////////////////////////
140

  
141
  private float[] computeBands(float H, int alpha, float dist, float K, int N)
142
    {
143
    float[] bands = new float[2*N];
144

  
145
    bands[0] = 1.0f;
146
    bands[1] = 0.0f;
147

  
148
    float beta = (float)Math.atan(dist*Math.tan(Math.PI*alpha/180));
149
    float sinBeta = (float)Math.sin(beta);
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    float cosBeta = (float)Math.cos(beta);
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    float R = cosBeta<1.0f ? H/(1.0f-cosBeta) : 0.0f;
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    float D = R*sinBeta;
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    float B = h(R,sinBeta,K*beta);
154

  
155
    if( D>1.0f )
156
      {
157
      for(int i=1; i<N; i++)
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        {
159
        bands[2*i  ] = (float)(N-1-i)/(N-1);
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        bands[2*i+1] = H*(1-bands[2*i]);
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        }
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      }
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    else
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      {
165
      int K2 = (int)((N-3)*K);
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      int K1 = (N-3)-K2;
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168
      for(int i=0; i<=K1; i++)
169
        {
170
        float angle = K*beta + (1-K)*beta*(K1-i)/(K1+1);
171
        float x = h(R,sinBeta,angle);
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        bands[2*i+2] = 1.0f - x;
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        bands[2*i+3] = g(R,D,x,cosBeta);
174
        }
175

  
176
      for(int i=0; i<=K2; i++)
177
        {
178
        float x = (1-B)*(i+1)/(K2+1) + B;
179
        bands[2*K1+2 + 2*i+2] = 1.0f - x;
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        bands[2*K1+2 + 2*i+3] = g(R,D,f(D,B,x),cosBeta);
181
        }
182
      }
183

  
184
    bands[2*N-2] = 0.0f;
185
    bands[2*N-1] =    H;
186

  
187
    return bands;
188
    }
189

  
190
///////////////////////////////////////////////////////////////////////////////////////////////////
191

  
192
  private void roundCorners(MeshBase mesh, Static3D center, Static3D[] vertices, float strength, float regionRadius)
193
    {
194
    Static4D reg= new Static4D(0,0,0,regionRadius);
195

  
196
    float centX = center.get0();
197
    float centY = center.get1();
198
    float centZ = center.get2();
199

  
200
    for (Static3D vertex : vertices)
201
      {
202
      float x = strength*(centX - vertex.get0());
203
      float y = strength*(centY - vertex.get1());
204
      float z = strength*(centZ - vertex.get2());
205

  
206
      VertexEffect effect = new VertexEffectDeform(new Static3D(x,y,z), RADIUS, vertex, reg);
207
      mesh.apply(effect);
208
      }
209
    }
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211
///////////////////////////////////////////////////////////////////////////////////////////////////
212

  
213
  MeshBase createFacesCube(int sizeIndex)
214
    {
215
    MeshBase[] meshes = new MeshPolygon[6];
216

  
217
    float E = 0.5f;
218
    int extraI, extraV, num;
219

  
220
    switch(sizeIndex)
221
      {
222
      case 0 : num = 6; extraI = 2; extraV = 2; break;
223
      case 1 : num = 5; extraI = 2; extraV = 2; break;
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      case 2 : num = 5; extraI = 1; extraV = 2; break;
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      default: num = 4; extraI = 1; extraV = 1; break;
226
      }
227

  
228
    float[] vertices = { -E,-E, +E,-E, +E,+E, -E,+E };
229
    float[] bands = computeBands(0.048f,35,E,0.7f,num);
230

  
231
    meshes[0] = new MeshPolygon(vertices,bands,extraI,extraV);
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    meshes[0].setEffectAssociation(0,1,0);
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    meshes[1] = meshes[0].copy(true);
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    meshes[1].setEffectAssociation(0,2,0);
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    meshes[2] = meshes[0].copy(true);
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    meshes[2].setEffectAssociation(0,4,0);
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    meshes[3] = meshes[0].copy(true);
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    meshes[3].setEffectAssociation(0,8,0);
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    meshes[4] = meshes[0].copy(true);
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    meshes[4].setEffectAssociation(0,16,0);
241
    meshes[5] = meshes[0].copy(true);
242
    meshes[5].setEffectAssociation(0,32,0);
243

  
244
    return new MeshJoined(meshes);
245
    }
246

  
247
///////////////////////////////////////////////////////////////////////////////////////////////////
248

  
249
  MeshBase createFacesSkewbCorner()
250
    {
251
    MeshBase[] meshes = new MeshBase[6];
252

  
253
    float E = 0.5f;
254
    float F = SQ2/2;
255
    float G = SQ6/16;
256
    float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
257
    float[] bands0 = computeBands(0.028f,35,E/3,0.7f,7);
258

  
259
    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
260
    meshes[0].setEffectAssociation(0,1,0);
261
    meshes[1] = meshes[0].copy(true);
262
    meshes[1].setEffectAssociation(0,2,0);
263
    meshes[2] = meshes[0].copy(true);
264
    meshes[2].setEffectAssociation(0,4,0);
265

  
266
    float[] vertices1 = { -F/2,-2*G, F/2,-2*G, 3*F/8,-G, 1*F/8,G, 0,2*G };
267
    float[] bands1 = computeBands(0,0,1,0,3);
268

  
269
    meshes[3] = new MeshPolygon(vertices1,bands1,1,5);
270
    meshes[3].setEffectAssociation(0,8,0);
271
    meshes[4] = meshes[3].copy(true);
272
    meshes[4].setEffectAssociation(0,16,0);
273
    meshes[5] = meshes[3].copy(true);
274
    meshes[5].setEffectAssociation(0,32,0);
275

  
276
    return new MeshJoined(meshes);
277
    }
278

  
279
///////////////////////////////////////////////////////////////////////////////////////////////////
280

  
281
  MeshBase createFacesSkewbFace()
282
    {
283
    MeshBase[] meshes = new MeshBase[5];
284

  
285
    float E = SQ2/4;
286
    float[] vertices0 = { -E,-E, +E,-E, +E,+E, -E,+E };
287
    float[] bands0 = computeBands(0.051f,35,E/2,0.9f,7);
288

  
289
    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
290
    meshes[0].setEffectAssociation(0,1,0);
291

  
292
    float[] vertices1 = { -E,-SQ3*E, -E*0.7f,-SQ3*E, +E*0.7f,-SQ3*E, +E,-SQ3*E, 0,0 };
293
    float[] bands1 = computeBands(0,0,1,0,3);
294

  
295
    meshes[1] = new MeshPolygon(vertices1,bands1,0,0);
296
    meshes[1].setEffectAssociation(0,2,0);
297
    meshes[2] = meshes[1].copy(true);
298
    meshes[2].setEffectAssociation(0,4,0);
299
    meshes[3] = meshes[1].copy(true);
300
    meshes[3].setEffectAssociation(0,8,0);
301
    meshes[4] = meshes[1].copy(true);
302
    meshes[4].setEffectAssociation(0,16,0);
303

  
304
    return new MeshJoined(meshes);
305
    }
306

  
307
///////////////////////////////////////////////////////////////////////////////////////////////////
308

  
309
  MeshBase createFacesOcta()
310
    {
311
    MeshBase[] meshes = new MeshPolygon[8];
312

  
313
    float E = 0.75f;
314
    float F = 0.5f;
315
    float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
316
    float[] bands = computeBands(0.05f,35,F,0.8f,6);
317

  
318
    meshes[0] = new MeshPolygon(vertices, bands, 2,2);
319
    meshes[0].setEffectAssociation(0,1,0);
320
    meshes[1] = meshes[0].copy(true);
321
    meshes[1].setEffectAssociation(0,2,0);
322
    meshes[2] = meshes[0].copy(true);
323
    meshes[2].setEffectAssociation(0,4,0);
324
    meshes[3] = meshes[0].copy(true);
325
    meshes[3].setEffectAssociation(0,8,0);
326
    meshes[4] = meshes[0].copy(true);
327
    meshes[4].setEffectAssociation(0,16,0);
328
    meshes[5] = meshes[0].copy(true);
329
    meshes[5].setEffectAssociation(0,32,0);
330
    meshes[6] = meshes[0].copy(true);
331
    meshes[6].setEffectAssociation(0,64,0);
332
    meshes[7] = meshes[0].copy(true);
333
    meshes[7].setEffectAssociation(0,128,0);
334

  
335
    return new MeshJoined(meshes);
336
    }
337

  
338
///////////////////////////////////////////////////////////////////////////////////////////////////
339

  
340
  MeshBase createFacesTetra()
341
    {
342
    MeshBase[] meshes = new MeshBase[4];
343

  
344
    float E = 0.75f;
345
    float F = 0.5f;
346
    float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
347
    float[] bands = computeBands(0.05f,35,F,0.8f,6);
348

  
349
    meshes[0] = new MeshPolygon(vertices, bands, 2,2);
350
    meshes[0].setEffectAssociation(0,1,0);
351
    meshes[1] = meshes[0].copy(true);
352
    meshes[1].setEffectAssociation(0,2,0);
353
    meshes[2] = meshes[0].copy(true);
354
    meshes[2].setEffectAssociation(0,4,0);
355
    meshes[3] = meshes[0].copy(true);
356
    meshes[3].setEffectAssociation(0,8,0);
357

  
358
    return new MeshJoined(meshes);
359
    }
360

  
361
///////////////////////////////////////////////////////////////////////////////////////////////////
362

  
363
  MeshBase createFacesDino()
364
    {
365
    MeshBase[] meshes = new MeshPolygon[4];
366

  
367
    float E = 0.5f*SQ2;
368
    float F = 0.5f;
369
    float[] vertices0 = { -F,F/3, 0,-2*F/3, +F,F/3 };
370
    float[] bands0 = computeBands(0.028f,30,F/3,0.8f,7);
371

  
372
    meshes[0] = new MeshPolygon(vertices0, bands0, 2, 5);
373
    meshes[0].setEffectAssociation(0,1,0);
374
    meshes[1] = meshes[0].copy(true);
375
    meshes[1].setEffectAssociation(0,2,0);
376

  
377
    float[] vertices1 = { -E/2,-E*(SQ3/6), E/2,-E*(SQ3/6), 0,E*(SQ3/3) };
378
    float[] bands1 = computeBands(0.02f,45,F/3,0.2f,3);
379

  
380
    meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
381
    meshes[2].setEffectAssociation(0,4,0);
382
    meshes[3] = meshes[2].copy(true);
383
    meshes[3].setEffectAssociation(0,8,0);
384

  
385
    return new MeshJoined(meshes);
386
    }
387

  
388
///////////////////////////////////////////////////////////////////////////////////////////////////
389

  
390
  MeshBase createFacesHelicopterCorner()
391
    {
392
    MeshBase[] meshes = new MeshBase[6];
393

  
394
    float E = 0.5f;
395
    float F = SQ2/4;
396
    float G = 1.0f/12;
397
    float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
398
    float[] bands0 = computeBands(0.028f,35,E/4,0.7f,7);
399

  
400
    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
401
    meshes[0].setEffectAssociation(0,1,0);
402
    meshes[1] = meshes[0].copy(true);
403
    meshes[1].setEffectAssociation(0,2,0);
404
    meshes[2] = meshes[0].copy(true);
405
    meshes[2].setEffectAssociation(0,4,0);
406

  
407
    float[] vertices1 = { -F,-G, 0,-G, +F,-G, 0,2*G };
408
    float[] bands1 = computeBands(0.00f,0,0,0.0f,3);
409
    meshes[3] = new MeshPolygon(vertices1,bands1,1,5);
410
    meshes[3].setEffectAssociation(0,8,0);
411
    meshes[4] = meshes[3].copy(true);
412
    meshes[4].setEffectAssociation(0,16,0);
413
    meshes[5] = meshes[3].copy(true);
414
    meshes[5].setEffectAssociation(0,32,0);
415

  
416
    return new MeshJoined(meshes);
417
    }
418

  
419
///////////////////////////////////////////////////////////////////////////////////////////////////
420

  
421
  MeshBase createFacesHelicopterFace()
422
    {
423
    MeshBase[] meshes = new MeshBase[4];
424

  
425
    float E = 0.5f;
426
    float F = SQ2/4;
427
    float G = 1.0f/12;
428
    float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
429
    float[] bands0 = computeBands(0.028f,35,E/4,0.7f,7);
430

  
431
    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
432
    meshes[0].setEffectAssociation(0,1,0);
433

  
434
    float[] vertices1 = { -F,-G, +F,-G, 0,2*G};
435
    float[] bands1 = computeBands(0.01f,45,F,0.0f,3);
436

  
437
    meshes[1] = new MeshPolygon(vertices1, bands1, 1, 3);
438
    meshes[1].setEffectAssociation(0,2,0);
439

  
440
    float[] vertices2 = { -E/2,-F/3, +E/2,-F/3, 0,2*F/3};
441

  
442
    meshes[2] = new MeshPolygon(vertices2, bands1, 1, 3);
443
    meshes[2].setEffectAssociation(0,4,0);
444
    meshes[3] = meshes[2].copy(true);
445
    meshes[3].setEffectAssociation(0,8,0);
446

  
447
    return new MeshJoined(meshes);
448
    }
449

  
450
///////////////////////////////////////////////////////////////////////////////////////////////////
451

  
452
  MeshBase createFacesRediEdge()
453
    {
454
    MeshBase[] meshes = new MeshPolygon[6];
455

  
456
    float F = 0.25f;
457
    float[] vertices0 = { -F,+F, -F,-F, 0, -2*F, +F,-F, +F,+F };
458
    float[] bands0 = computeBands(0.038f,35,F,0.7f,7);
459

  
460
    meshes[0] = new MeshPolygon(vertices0, bands0, 2, 2);
461
    meshes[0].setEffectAssociation(0,1,0);
462
    meshes[1] = meshes[0].copy(true);
463
    meshes[1].setEffectAssociation(0,2,0);
464

  
465
    float[] bands1 = computeBands(0.02f,35,F/2,0.2f,3);
466
    float[] vertices1 = { -F/2, +F/2, -F/2, -1.5f*F, 1.5f*F, +F/2 };
467

  
468
    meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
469
    meshes[2].setEffectAssociation(0,4,0);
470
    meshes[3] = meshes[2].copy(true);
471
    meshes[3].setEffectAssociation(0,8,0);
472

  
473
    float X = 0.25f*SQ2;
474
    float Y = SQ6/16;
475
    float[] vertices2 = { -X, Y, -1.5f*X, -Y, +1.5f*X, -Y, +X, Y };
476

  
477
    meshes[4] = new MeshPolygon(vertices2, bands1, 1, 1);
478
    meshes[4].setEffectAssociation(0,16,0);
479
    meshes[5] = meshes[4].copy(true);
480
    meshes[5].setEffectAssociation(0,32,0);
481

  
482
    return new MeshJoined(meshes);
483
    }
484

  
485
///////////////////////////////////////////////////////////////////////////////////////////////////
486

  
487
  MeshBase createFacesRediCorner()
488
    {
489
    MeshBase[] meshes = new MeshBase[6];
490

  
491
    float E = 0.5f;
492
    float[] vertices0 = { -E,-E, +E,-E, +E,+E, -E,+E };
493
    float[] bands0 = computeBands(0.06f,35,E,0.7f,6);
494

  
495
    meshes[0] = new MeshPolygon(vertices0,bands0,2,2);
496
    meshes[0].setEffectAssociation(0,1,0);
497
    meshes[1] = meshes[0].copy(true);
498
    meshes[1].setEffectAssociation(0,2,0);
499
    meshes[2] = meshes[0].copy(true);
500
    meshes[2].setEffectAssociation(0,4,0);
501

  
502
    float F = 0.5f;
503
    float X = 0.5f;
504
    float G = 0.72f;
505
    float[] vertices1 = { -E,+F, -E+X,0, -E,-F, -E*G,-F, +E*G,-F, +E,-F, +E-X,0, +E,+F, +E*G,+F, -E*G,+F };
506
    float[] bands1 = computeBands(0.0f,0,1.0f,0.0f,2);
507

  
508
    meshes[3] = new MeshPolygon(vertices1,bands1,0,0);
509
    meshes[3].setEffectAssociation(0,8,0);
510
    meshes[4] = meshes[3].copy(true);
511
    meshes[4].setEffectAssociation(0,16,0);
512
    meshes[5] = meshes[3].copy(true);
513
    meshes[5].setEffectAssociation(0,32,0);
514

  
515
    return new MeshJoined(meshes);
516
    }
517

  
518
///////////////////////////////////////////////////////////////////////////////////////////////////
519

  
520
  MeshBase createFacesIvyCorner()
521
    {
522
    MeshBase[] meshes = new MeshBase[6];
523

  
524
    final float angle = (float)Math.PI/(2*IVY_N);
525
    final float CORR  = 1.0f - 2*IVY_D;
526
    final float DIST  = -0.5f*CORR + IVY_D;
527
    float[] vertices  = new float[2*(IVY_N+1)+6];
528

  
529
    vertices[0] = (0.5f-IVY_M) * IVY_C;
530
    vertices[1] = (DIST-IVY_M) * IVY_C;
531
    vertices[2] = (0.5f-IVY_M) * IVY_C;
532
    vertices[3] = (0.5f-IVY_M) * IVY_C;
533
    vertices[4] = (DIST-IVY_M) * IVY_C;
534
    vertices[5] = (0.5f-IVY_M) * IVY_C;
535

  
536
    for(int i=0; i<=IVY_N; i++)
537
      {
538
      float ang = (IVY_N-i)*angle;
539
      float sin = (float)Math.sin(ang);
540
      float cos = (float)Math.cos(ang);
541

  
542
      vertices[2*i+6] = (CORR*(cos-0.5f)-IVY_M)*IVY_C;
543
      vertices[2*i+7] = (CORR*(sin-0.5f)-IVY_M)*IVY_C;
544
      }
545

  
546
    float[] bands0 = computeBands(+0.012f,20,0.2f,0.5f,7);
547
    float[] bands1 = computeBands(-0.100f,20,0.2f,0.0f,2);
548

  
549
    meshes[0] = new MeshPolygon(vertices,bands0,1,2);
550
    meshes[0].setEffectAssociation(0,1,0);
551
    meshes[1] = meshes[0].copy(true);
552
    meshes[1].setEffectAssociation(0,2,0);
553
    meshes[2] = meshes[0].copy(true);
554
    meshes[2].setEffectAssociation(0,4,0);
555
    meshes[3] = new MeshPolygon(vertices,bands1,1,2);
556
    meshes[3].setEffectAssociation(0,8,0);
557
    meshes[4] = meshes[3].copy(true);
558
    meshes[4].setEffectAssociation(0,16,0);
559
    meshes[5] = meshes[3].copy(true);
560
    meshes[5].setEffectAssociation(0,32,0);
561

  
562
    return new MeshJoined(meshes);
563
    }
564

  
565
///////////////////////////////////////////////////////////////////////////////////////////////////
566

  
567
  MeshBase createFacesIvyFace()
568
    {
569
    MeshBase[] meshes = new MeshBase[2];
570

  
571
    final float angle = (float)Math.PI/(2*IVY_N);
572
    final float CORR  = 1.0f - 2*IVY_D;
573
    float[] vertices = new float[4*IVY_N];
574

  
575
    for(int i=0; i<IVY_N; i++)
576
      {
577
      float sin = (float)Math.sin(i*angle);
578
      float cos = (float)Math.cos(i*angle);
579

  
580
      vertices[2*i          ] = CORR*(0.5f-cos);
581
      vertices[2*i+1        ] = CORR*(0.5f-sin);
582
      vertices[2*i  +2*IVY_N] = CORR*(cos-0.5f);
583
      vertices[2*i+1+2*IVY_N] = CORR*(sin-0.5f);
584
      }
585

  
586
    float[] bands0 = computeBands(+0.03f,35,0.5f,0.5f,5);
587
    float[] bands1 = computeBands(-0.10f,45,0.5f,0.0f,2);
588

  
589
    meshes[0] = new MeshPolygon(vertices,bands0,0,0);
590
    meshes[0].setEffectAssociation(0,1,0);
591
    meshes[1] = new MeshPolygon(vertices,bands1,0,0);
592
    meshes[1].setEffectAssociation(0,2,0);
593

  
594
    return new MeshJoined(meshes);
595
    }
596

  
597
///////////////////////////////////////////////////////////////////////////////////////////////////
598

  
599
  MeshBase createFacesRexCorner()
600
    {
601
    MeshBase[] meshes = new MeshBase[2];
602

  
603
    float F = REX_D*SQ2;
604
    float G = (1-REX_D)*SQ2/2;
605
    float H = 0.1f;
606
    float J = +2*G/3 - H*G;
607

  
608
    float[] vertices = { -F/2, -G/3, +F/2, -G/3, H*F/2, J, -H*F/2, J};
609

  
610
    float[] bands0 = computeBands(+0.016f,10,G/3,0.5f,5);
611
    float[] bands1 = computeBands(-0.230f,45,G/3,0.0f,2);
612

  
613
    meshes[0] = new MeshPolygon(vertices,bands0,1,1);
614
    meshes[0].setEffectAssociation(0,1,0);
615
    meshes[1] = new MeshPolygon(vertices,bands1,0,0);
616
    meshes[1].setEffectAssociation(0,2,0);
617

  
618
    return new MeshJoined(meshes);
619
    }
620

  
621
///////////////////////////////////////////////////////////////////////////////////////////////////
622

  
623
  MeshBase createFacesRexFace()
624
    {
625
    MeshBase[] meshes = new MeshBase[2];
626

  
627
    float[] vertices = { -REX_D,0.0f, 0.0f, -REX_D, +REX_D, 0.0f, 0.0f, +REX_D};
628

  
629
    float[] bands0 = computeBands(0.016f,10,REX_D/2,0.5f,5);
630
    float[] bands1 = computeBands(0.000f,45,REX_D/2,0.0f,2);
631

  
632
    meshes[0] = new MeshPolygon(vertices,bands0,0,0);
633
    meshes[0].setEffectAssociation(0,1,0);
634
    meshes[1] = new MeshPolygon(vertices,bands1,0,0);
635
    meshes[1].setEffectAssociation(0,2,0);
636

  
637
    return new MeshJoined(meshes);
638
    }
639

  
640
///////////////////////////////////////////////////////////////////////////////////////////////////
641

  
642
  MeshBase createFacesRexEdge()
643
    {
644
    MeshBase[] meshes = new MeshPolygon[6];
645

  
646
    float E = 0.5f - REX_D;
647
    float F = 0.5f;
648
    float[] vertices0 = { -F,E/3, 0,-2*E/3, +F,E/3 };
649
    float[] bands0 = computeBands(0.03f,27,F/3,0.8f,5);
650

  
651
    meshes[0] = new MeshPolygon(vertices0, bands0, 2, 3);
652
    meshes[0].setEffectAssociation(0,1,0);
653
    meshes[1] = meshes[0].copy(true);
654
    meshes[1].setEffectAssociation(0,2,0);
655

  
656
    float G = (float)Math.sqrt(E*E+F*F);
657
    float[] vertices1 = { -2*G/3, -E/3, G/3, -E/3, G/3, 2*E/3 };
658
    float[] bands1 = computeBands(0.00f,45,G/3,0.2f,3);
659

  
660
    meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
661
    meshes[2].setEffectAssociation(0,4,0);
662
    meshes[3] = meshes[2].copy(true);
663
    meshes[3].setEffectAssociation(0,8,0);
664
    meshes[4] = meshes[2].copy(true);
665
    meshes[4].setEffectAssociation(0,16,0);
666
    meshes[5] = meshes[2].copy(true);
667
    meshes[5].setEffectAssociation(0,32,0);
668

  
669
    return new MeshJoined(meshes);
670
    }
671

  
672
///////////////////////////////////////////////////////////////////////////////////////////////////
673

  
674
  MeshBase createFacesKilominxCenter()
675
    {
676
    MeshBase[] meshes = new MeshPolygon[6];
677

  
678
    float X1= 0.5f*SIN54;
679
    float Y1= 0.5f*SIN_HALFD;
680
    float Y2= Y1 - 0.5f*COS54;
681
    float H = 0.5f* SIN54 /COS54  ;
682
    float X2= MINX_SC*H* SIN_HALFD;
683
    float Y3= MINX_SC*H/(2*COS_HALFD);
684
    float Y4= MINX_SC*H*(1/(2*COS_HALFD) - COS_HALFD);
685

  
686
    float[] vertices0 = { -X1, Y2, 0, -Y1, X1, Y2, 0, Y1 };
687
    float[] bands0 = computeBands(0.04f,17,0.3f,0.2f,5);
688
    float[] vertices1 = { -X2, Y4, 0, -Y3, X2, Y4, 0, Y3 };
689
    float[] bands1 = computeBands(0.00f, 0,0.25f,0.5f,2);
690

  
691
    meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1);
692
    meshes[0].setEffectAssociation(0, 1,0);
693
    meshes[1] = meshes[0].copy(true);
694
    meshes[1].setEffectAssociation(0, 2,0);
695
    meshes[2] = meshes[0].copy(true);
696
    meshes[2].setEffectAssociation(0, 4,0);
697
    meshes[3] = new MeshPolygon(vertices1, bands1, 0, 0);
698
    meshes[3].setEffectAssociation(0, 8,0);
699
    meshes[4] = meshes[3].copy(true);
700
    meshes[4].setEffectAssociation(0,16,0);
701
    meshes[5] = meshes[3].copy(true);
702
    meshes[5].setEffectAssociation(0,32,0);
703

  
704
    return new MeshJoined(meshes);
705
    }
706

  
707
///////////////////////////////////////////////////////////////////////////////////////////////////
708

  
709
  MeshBase createFacesMinxCorner(int numLayers)
710
    {
711
    MeshBase[] meshes = new MeshPolygon[6];
712

  
713
    float Y = COS54/(2*SIN54);
714

  
715
    float[] vertices0 = { -0.5f, 0.0f, 0.0f, -Y, 0.5f, 0.0f, 0.0f, Y };
716

  
717
    int numBands0 = numLayers==3 ? 5 : 3;
718
    int numBands1 = numLayers==3 ? 2 : 2;
719
    float h       = numLayers==3 ? 0.04f : 0.03f;
720
    int   e       = numLayers==3 ? 4 : 1;
721

  
722
    float[] bands0 = computeBands(h    ,34,0.3f,0.2f, numBands0);
723
    float[] bands1 = computeBands(0.00f,34,0.3f,0.2f, numBands1);
724

  
725
    meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1);
726
    meshes[0].setEffectAssociation(0, 1,0);
727
    meshes[1] = meshes[0].copy(true);
728
    meshes[1].setEffectAssociation(0, 2,0);
729
    meshes[2] = meshes[0].copy(true);
730
    meshes[2].setEffectAssociation(0, 4,0);
731
    meshes[3] = new MeshPolygon(vertices0, bands1, 1, e);
732
    meshes[3].setEffectAssociation(0, 8,0);
733
    meshes[4] = meshes[3].copy(true);
734
    meshes[4].setEffectAssociation(0,16,0);
735
    meshes[5] = meshes[3].copy(true);
736
    meshes[5].setEffectAssociation(0,32,0);
737

  
738
    return new MeshJoined(meshes);
739
    }
740

  
741
///////////////////////////////////////////////////////////////////////////////////////////////////
742

  
743
  MeshBase createFacesKilominxEdge(int numLayers, float width, float height)
744
    {
745
     MeshBase[] meshes = new MeshPolygon[6];
746

  
747
    float D = height/COS18;
748
    float W = D*SIN18;
749
    float X1 = height/2;
750
    float Y1 = width/2;
751
    float Y2 = (width+W)/2;
752
    float X3 = D*SIN54;
753
    float Y3 = D*COS54;
754
    float X4 = height*SIN_HALFD;
755
    float Y4 = height*COS_HALFD;
756

  
757
    float[] vertices0 = { -X1,-Y1, X1, -Y1, X1, Y1+W,-X1, Y1 };
758
    float[] vertices1 = { -X1,-Y2, X1, -Y2, X1, Y2+W,-X1, Y2 };
759
    float[] vertices2 = { -X3, 0.0f, 0.0f, -Y3, X3, 0.0f, 0.0f, Y3 };
760
    float[] vertices3 = { -X4, 0.0f, 0.0f, -Y4, X4, 0.0f, 0.0f, Y4 };
761

  
762
    int numBands0 = numLayers<=5 ? 5 : 3;
763
    int numBands1 = numLayers<=5 ? 3 : 2;
764
    float h       = numLayers<=5 ? 0.03f : 0.03f;
765

  
766
    float[] bands0 = computeBands(h    ,34,0.2f,0.2f,numBands0);
767
    float[] bands1 = computeBands(0.01f,34,0.3f,0.2f,numBands1);
768

  
769
    meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1);
770
    meshes[0].setEffectAssociation(0, 1,0);
771
    meshes[1] = meshes[0].copy(true);
772
    meshes[1].setEffectAssociation(0, 2,0);
773
    meshes[2] = new MeshPolygon(vertices1, bands1, 0, 0);
774
    meshes[2].setEffectAssociation(0, 4,0);
775
    meshes[3] = meshes[2].copy(true);
776
    meshes[3].setEffectAssociation(0, 8,0);
777
    meshes[4] = new MeshPolygon(vertices2, bands1, 0, 0);
778
    meshes[4].setEffectAssociation(0,16,0);
779
    meshes[5] = new MeshPolygon(vertices3, bands1, 0, 0);
780
    meshes[5].setEffectAssociation(0,32,0);
781

  
782
    return new MeshJoined(meshes);
783
    }
784

  
785
///////////////////////////////////////////////////////////////////////////////////////////////////
786

  
787
  MeshBase createFacesMegaminxEdge(int numLayers, float width, float height)
788
    {
789
    MeshBase[] meshes = new MeshPolygon[6];
790

  
791
    float D = height/COS18;
792
    float W = D*SIN18;
793

  
794
    float Y1 = 0.5f*width;
795
    float Y2 = 0.5f*width + W;
796
    float Y3 = 0.5f*width + 2*W;
797
    float X2 = D*SIN54;
798
    float X1 = 0.5f*height;
799
    float Y4 = D*COS54;
800

  
801
    float[] vertices0 = { -X1, Y1, -X1, -Y1, X1, -Y2, X1, Y2 };
802
    float[] vertices1 = { -X1, Y3, -X1, -Y3, X1, -Y2, X1, Y2 };
803
    float[] vertices2 = { -X2, 0.0f, 0.0f, -Y4, X2, 0.0f, 0.0f, Y4 };
804

  
805
    int numBands0 = numLayers==3 ? 5 : 3;
806
    int numBands1 = numLayers==3 ? 2 : 2;
807
    float h       = numLayers==3 ? 0.03f : 0.03f;
808

  
809
    float[] bands0 = computeBands(h    ,34,0.2f,0.2f,numBands0);
810
    float[] bands1 = computeBands(0.00f,34,0.3f,0.2f,numBands1);
811

  
812
    meshes[0] = new MeshPolygon(vertices0, bands0, 0, 0);
813
    meshes[0].setEffectAssociation(0, 1,0);
814
    meshes[1] = meshes[0].copy(true);
815
    meshes[1].setEffectAssociation(0, 2,0);
816
    meshes[2] = new MeshPolygon(vertices1, bands1, 0, 0);
817
    meshes[2].setEffectAssociation(0, 4,0);
818
    meshes[3] = meshes[2].copy(true);
819
    meshes[3].setEffectAssociation(0, 8,0);
820
    meshes[4] = new MeshPolygon(vertices2, bands1, 0, 0);
821
    meshes[4].setEffectAssociation(0,16,0);
822
    meshes[5] = meshes[4].copy(true);
823
    meshes[5].setEffectAssociation(0,32,0);
824

  
825
    return new MeshJoined(meshes);
826
    }
827

  
828
///////////////////////////////////////////////////////////////////////////////////////////////////
829

  
830
  MeshBase createFacesMegaminxCenter(int numLayers)
831
    {
832
    MeshBase[] meshes = new MeshPolygon[2];
833

  
834
    float R  = 0.5f;
835
    float X1 = R*COS54;
836
    float Y1 = R*SIN54;
837
    float X2 = R*COS18;
838
    float Y2 = R*SIN18;
839

  
840
    float[] vertices0 = { -X1,+Y1, -X2,-Y2, 0.0f,-R, +X2,-Y2, +X1,+Y1 };
841

  
842
    int numBands0 = numLayers==3 ? 4 : 3;
843
    int numBands1 = numLayers==3 ? 2 : 2;
844
    float h       = numLayers==3 ? 0.04f : 0.04f;
845

  
846
    float[] bands0 = computeBands( h    ,45, R/3,0.2f, numBands0);
847
    float[] bands1 = computeBands( 0.00f,34, R/3,0.2f, numBands1);
848

  
849
    meshes[0] = new MeshPolygon(vertices0, bands0, 0, 0);
850
    meshes[0].setEffectAssociation(0,1,0);
851
    meshes[1] = new MeshPolygon(vertices0, bands1, 0, 0);
852
    meshes[1].setEffectAssociation(0,2,0);
853

  
854
    return new MeshJoined(meshes);
855
    }
856

  
857
///////////////////////////////////////////////////////////////////////////////////////////////////
858

  
859
  private float[] createVertices(int A, int B)
860
    {
861
    float E = 0.5f / Math.max(A,B);
862
    return new float[] { -A*E,-B*E, +A*E,-B*E, +A*E,+B*E, -A*E,+B*E };
863
    }
864

  
865
///////////////////////////////////////////////////////////////////////////////////////////////////
866

  
867
  MeshBase createCuboid(int[] dimensions)
868
    {
869
    int X = dimensions[0];
870
    int Y = dimensions[1];
871
    int Z = dimensions[2];
872

  
873
    float[] verticesXY = createVertices(X,Y);
874
    float[] verticesXZ = createVertices(X,Z);
875
    float[] verticesYZ = createVertices(Z,Y);
876

  
877
    float defHeight = 0.048f;
878

  
879
    float[] bandsX = computeBands( defHeight/X,65,0.25f,0.5f,5);
880
    float[] bandsY = computeBands( defHeight/Y,65,0.25f,0.5f,5);
881
    float[] bandsZ = computeBands( defHeight/Z,65,0.25f,0.5f,5);
882

  
883
    MeshBase[] meshes = new MeshPolygon[6];
884

  
885
    meshes[0] = new MeshPolygon(verticesYZ,bandsX,1,2);
886
    meshes[0].setEffectAssociation(0,1,0);
887
    meshes[1] = meshes[0].copy(true);
888
    meshes[1].setEffectAssociation(0,2,0);
889
    meshes[2] = new MeshPolygon(verticesXZ,bandsY,1,2);
890
    meshes[2].setEffectAssociation(0,4,0);
891
    meshes[3] = meshes[2].copy(true);
892
    meshes[3].setEffectAssociation(0,8,0);
893
    meshes[4] = new MeshPolygon(verticesXY,bandsZ,1,2);
894
    meshes[4].setEffectAssociation(0,16,0);
895
    meshes[5] = meshes[4].copy(true);
896
    meshes[5].setEffectAssociation(0,32,0);
897

  
898
    return new MeshJoined(meshes);
899
    }
900

  
901
///////////////////////////////////////////////////////////////////////////////////////////////////
902
// EFFECTS
903
///////////////////////////////////////////////////////////////////////////////////////////////////
904

  
905
  VertexEffect[] createVertexEffectsCube()
906
    {
907
    Static3D axisY   = new Static3D(0,1,0);
908
    Static3D axisX   = new Static3D(1,0,0);
909
    Static3D center  = new Static3D(0,0,0);
910
    Static1D angle90 = new Static1D(90);
911
    Static1D angle180= new Static1D(180);
912
    Static1D angle270= new Static1D(270);
913

  
914
    VertexEffect[] effect = new VertexEffect[6];
915

  
916
    effect[0] = new VertexEffectMove(new Static3D(0,0,+0.5f));
917
    effect[1] = new VertexEffectRotate( angle180, axisX, center );
918
    effect[2] = new VertexEffectRotate( angle90 , axisX, center );
919
    effect[3] = new VertexEffectRotate( angle270, axisX, center );
920
    effect[4] = new VertexEffectRotate( angle270, axisY, center );
921
    effect[5] = new VertexEffectRotate( angle90 , axisY, center );
922

  
923
    effect[0].setMeshAssociation(63,-1);  // all 6 sides
924
    effect[1].setMeshAssociation(32,-1);  // back
925
    effect[2].setMeshAssociation( 8,-1);  // bottom
926
    effect[3].setMeshAssociation( 4,-1);  // top
927
    effect[4].setMeshAssociation( 2,-1);  // left
928
    effect[5].setMeshAssociation( 1,-1);  // right
929

  
930
    return effect;
931
    }
932

  
933
///////////////////////////////////////////////////////////////////////////////////////////////////
934

  
935
  VertexEffect[] createVertexEffectsSkewbCorner()
936
    {
937
    float E = 0.5f;
938

  
939
    Static3D axisX  = new Static3D(1,0,0);
940
    Static3D axisY  = new Static3D(0,1,0);
941
    Static3D axis0  = new Static3D(-SQ2/2,0,SQ2/2);
942
    Static3D axis1  = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3);
943
    Static1D angle1 = new Static1D(+90);
944
    Static1D angle2 = new Static1D(-90);
945
    Static1D angle3 = new Static1D(-15);
946
    Static1D angle4 = new Static1D((float)((180.0f/Math.PI)*Math.acos(SQ3/3)));
947
    Static1D angle5 = new Static1D(120);
948
    Static1D angle6 = new Static1D(240);
949
    Static3D center1= new Static3D(0,0,0);
950
    Static3D center2= new Static3D(-0.5f,-0.5f,-0.5f);
951
    Static3D move1  = new Static3D(-E/4,-E/4,0);
952
    Static3D move2  = new Static3D(-0.5f+SQ2/4,-0.5f+SQ6/8,-0.5f);
953

  
954
    VertexEffect[] effect = new VertexEffect[10];
955

  
956
    effect[0] = new VertexEffectMove(move1);
957
    effect[1] = new VertexEffectScale(new Static3D(1,1,-1));
958
    effect[2] = new VertexEffectRotate(angle1,axisX,center1);
959
    effect[3] = new VertexEffectRotate(angle2,axisY,center1);
960
    effect[4] = new VertexEffectMove(move2);
961
    effect[5] = new VertexEffectRotate(angle1,axisX,center2);
962
    effect[6] = new VertexEffectRotate(angle3,axisY,center2);
963
    effect[7] = new VertexEffectRotate(angle4,axis0,center2);
964
    effect[8] = new VertexEffectRotate(angle5,axis1,center2);
965
    effect[9] = new VertexEffectRotate(angle6,axis1,center2);
966

  
967
    effect[0].setMeshAssociation( 7,-1);  // meshes 0,1,2
968
    effect[1].setMeshAssociation( 6,-1);  // meshes 1,2
969
    effect[2].setMeshAssociation( 2,-1);  // mesh 1
970
    effect[3].setMeshAssociation( 4,-1);  // mesh 2
971
    effect[4].setMeshAssociation(56,-1);  // meshes 3,4,5
972
    effect[5].setMeshAssociation(56,-1);  // meshes 3,4,5
973
    effect[6].setMeshAssociation(56,-1);  // meshes 3,4,5
974
    effect[7].setMeshAssociation(56,-1);  // meshes 3,4,5
975
    effect[8].setMeshAssociation(16,-1);  // mesh 4
976
    effect[9].setMeshAssociation(32,-1);  // mesh 5
977

  
978
    return effect;
979
    }
980

  
981
///////////////////////////////////////////////////////////////////////////////////////////////////
982

  
983
  VertexEffect[] createVertexEffectsSkewbFace()
984
    {
985
    Static3D center = new Static3D(0,0,0);
986
    Static3D axisX  = new Static3D(1,0,0);
987
    Static3D axisZ  = new Static3D(0,0,1);
988
    float angle = -(float)((180.0f/Math.PI)*Math.acos(SQ3/3));
989

  
990
    VertexEffect[] effect = new VertexEffect[6];
991

  
992
    effect[0] = new VertexEffectRotate( new Static1D(angle), axisX, center);
993
    effect[1] = new VertexEffectRotate( new Static1D(  135), axisZ, center);
994
    effect[2] = new VertexEffectRotate( new Static1D(   45), axisZ, center);
995
    effect[3] = new VertexEffectRotate( new Static1D(  -45), axisZ, center);
996
    effect[4] = new VertexEffectRotate( new Static1D( -135), axisZ, center);
997
    effect[5] = new VertexEffectMove( new Static3D(0,0,-0.5f) );
998

  
999
    effect[0].setMeshAssociation(30,-1);  // meshes 1,2,3,4
1000
    effect[1].setMeshAssociation( 2,-1);  // mesh 1
1001
    effect[2].setMeshAssociation( 5,-1);  // meshes 0,2
1002
    effect[3].setMeshAssociation( 8,-1);  // mesh 3
1003
    effect[4].setMeshAssociation(16,-1);  // mesh 4
1004
    effect[5].setMeshAssociation(30,-1);  // meshes 1,2,3,4
1005

  
1006
    return effect;
1007
    }
1008

  
1009
///////////////////////////////////////////////////////////////////////////////////////////////////
1010

  
1011
  VertexEffect[] createVertexEffectsOcta()
1012
    {
1013
    Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3)));
1014
    Static1D angle1= new Static1D( 90);
1015
    Static1D angle2= new Static1D(180);
1016
    Static1D angle3= new Static1D(270);
1017
    Static3D move1 = new Static3D(0,SQ2/2-SQ3/3,0);
1018
    Static3D axisX = new Static3D(1,0,0);
1019
    Static3D axisY = new Static3D(0,1,0);
1020
    Static3D cent0 = new Static3D(0,0,0);
1021
    Static3D cent1 = new Static3D(0,SQ2/2,0);
1022
    Static3D flipY = new Static3D( 1,-1, 1);
1023
    Static3D scale = new Static3D( 1, 2*SQ3/3, 1);
1024

  
1025
    VertexEffect[] effect = new VertexEffect[7];
1026

  
1027
    effect[0] = new VertexEffectScale(scale);
1028
    effect[1] = new VertexEffectMove(move1);
1029
    effect[2] = new VertexEffectRotate(alpha , axisX, cent1);
1030
    effect[3] = new VertexEffectRotate(angle1, axisY, cent0);
1031
    effect[4] = new VertexEffectRotate(angle2, axisY, cent0);
1032
    effect[5] = new VertexEffectRotate(angle3, axisY, cent0);
1033
    effect[6] = new VertexEffectScale(flipY);
1034

  
1035
    effect[3].setMeshAssociation ( 34,-1); // apply to meshes 1 & 5
1036
    effect[4].setMeshAssociation ( 68,-1); // apply to meshes 2 & 6
1037
    effect[5].setMeshAssociation (136,-1); // apply to meshes 3 & 7
1038
    effect[6].setMeshAssociation (240,-1); // apply to meshes 4,5,6,7
1039

  
1040
    return effect;
1041
    }
1042

  
1043
///////////////////////////////////////////////////////////////////////////////////////////////////
1044

  
1045
  VertexEffect[] createVertexEffectsTetra()
1046
    {
1047
    Static3D flipZ = new Static3D( 1, 1,-1);
1048
    Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3)));
1049
    Static1D angle1= new Static1D( 90);
1050
    Static1D angle2= new Static1D(180);
1051
    Static3D move1 = new Static3D(0,SQ2/4-SQ3/6,0);
1052
    Static3D axisX = new Static3D(1,0,0);
1053
    Static3D axisY = new Static3D(0,1,0);
1054
    Static3D axisZ = new Static3D(0,0,1);
1055
    Static3D cent0 = new Static3D(0,0,0);
1056
    Static3D cent1 = new Static3D(0,SQ2/4,0);
1057
    Static3D scale = new Static3D( 1, 2*SQ3/3, 1);
1058

  
1059
    VertexEffect[] effect = new VertexEffect[7];
1060

  
1061
    effect[0] = new VertexEffectScale(scale);
1062
    effect[1] = new VertexEffectRotate(angle2, axisZ, cent0);
1063
    effect[2] = new VertexEffectMove(move1);
1064
    effect[3] = new VertexEffectRotate(alpha , axisX, cent1);
1065
    effect[4] = new VertexEffectScale(flipZ);
1066
    effect[5] = new VertexEffectRotate(angle1, axisY, cent0);
1067
    effect[6] = new VertexEffectRotate(angle2, axisZ, cent0);
1068

  
1069
    effect[4].setMeshAssociation(10,-1); // meshes 1 & 3
1070
    effect[5].setMeshAssociation(12,-1); // meshes 2 & 3
1071
    effect[6].setMeshAssociation(12,-1); // meshes 2 & 3
1072

  
1073
    return effect;
1074
    }
1075

  
1076
///////////////////////////////////////////////////////////////////////////////////////////////////
1077

  
1078
  VertexEffect[] createVertexEffectsDino()
1079
    {
1080
    float E = 0.5f*SQ2;
1081
    float F = 0.5f;
1082
    final float ANGLE = (float)((180/Math.PI)*(Math.atan(SQ2)));
1083

  
1084
    Static1D angle1 = new Static1D(-ANGLE);
1085
    Static1D angle2 = new Static1D(+ANGLE);
1086
    Static3D axisX  = new Static3D(1,0,0);
1087
    Static3D axisY  = new Static3D(0,1,0);
1088
    Static3D axisZ  = new Static3D(0,-1,1);
1089
    Static3D center0= new Static3D(0,0,0);
1090
    Static3D center1= new Static3D(0,-3*F,0);
1091

  
1092
    VertexEffect[] effect = new VertexEffect[10];
1093

  
1094
    effect[0] = new VertexEffectScale ( new Static3D(3,3,3) );
1095
    effect[1] = new VertexEffectMove  ( new Static3D(0,-F,0) );
1096
    effect[2] = new VertexEffectRotate( new Static1D(90), axisX, center0 );
1097
    effect[3] = new VertexEffectScale ( new Static3D(1,-1,1) );
1098
    effect[4] = new VertexEffectMove  ( new Static3D(3*E/2,E*(SQ3/2)-3*F,0) );
1099
    effect[5] = new VertexEffectRotate( new Static1D(+90), axisY, center1 );
1100
    effect[6] = new VertexEffectScale ( new Static3D(-1,1,1) );
1101
    effect[7] = new VertexEffectRotate( new Static1D( 45), axisX, center1 );
1102
    effect[8] = new VertexEffectRotate( angle1           , axisZ, center1 );
1103
    effect[9] = new VertexEffectRotate( angle2           , axisZ, center1 );
1104

  
1105
    effect[0].setMeshAssociation(15,-1);  // apply to meshes 0,1,2,3
1106
    effect[1].setMeshAssociation( 3,-1);  // apply to meshes 0,1
1107
    effect[2].setMeshAssociation( 2,-1);  // apply to mesh 1
1108
    effect[3].setMeshAssociation( 2,-1);  // apply to mesh 1
1109
    effect[4].setMeshAssociation(12,-1);  // apply to meshes 2,3
1110
    effect[5].setMeshAssociation(12,-1);  // apply to meshes 2,3
1111
    effect[6].setMeshAssociation( 8,-1);  // apply to mesh 3
1112
    effect[7].setMeshAssociation(12,-1);  // apply to meshes 2,3
1113
    effect[8].setMeshAssociation( 4,-1);  // apply to mesh 2
1114
    effect[9].setMeshAssociation( 8,-1);  // apply to mesh 3
1115

  
1116
    return effect;
1117
    }
1118

  
1119
///////////////////////////////////////////////////////////////////////////////////////////////////
1120

  
1121
  VertexEffect[] createVertexEffectsHelicopterCorner()
1122
    {
1123
    float E = 0.5f;
1124

  
1125
    Static3D axisX  = new Static3D(1,0,0);
1126
    Static3D axisY  = new Static3D(0,1,0);
1127
    Static3D axis0  = new Static3D(-SQ2/2,0,SQ2/2);
1128
    Static3D axis1  = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3);
1129
    Static1D angle1 = new Static1D(+90);
1130
    Static1D angle2 = new Static1D(-90);
1131
    Static1D angle3 = new Static1D(-135);
1132
    Static1D angle4 = new Static1D(90);
1133
    Static1D angle5 = new Static1D(120);
1134
    Static1D angle6 = new Static1D(240);
1135
    Static3D center1= new Static3D(0,0,0);
1136
    Static3D center2= new Static3D(-0.25f,-0.25f,-0.25f);
1137
    Static3D move1  = new Static3D(-E/4,-E/4,0);
1138
    Static3D move2  = new Static3D(-0.25f,(-1.0f/6)-0.25f,-0.25f);
1139

  
1140
    VertexEffect[] effect = new VertexEffect[10];
1141

  
1142
    effect[0] = new VertexEffectMove(move1);
1143
    effect[1] = new VertexEffectScale(new Static3D(1,1,-1));
1144
    effect[2] = new VertexEffectRotate(angle1,axisX,center1);
1145
    effect[3] = new VertexEffectRotate(angle2,axisY,center1);
1146
    effect[4] = new VertexEffectMove(move2);
1147
    effect[5] = new VertexEffectRotate(angle1,axisX,center2);
1148
    effect[6] = new VertexEffectRotate(angle3,axisY,center2);
1149
    effect[7] = new VertexEffectRotate(angle4,axis0,center2);
1150
    effect[8] = new VertexEffectRotate(angle5,axis1,center2);
1151
    effect[9] = new VertexEffectRotate(angle6,axis1,center2);
1152

  
1153
    effect[0].setMeshAssociation( 7,-1);  // meshes 0,1,2
1154
    effect[1].setMeshAssociation( 6,-1);  // meshes 1,2
1155
    effect[2].setMeshAssociation( 2,-1);  // mesh 1
1156
    effect[3].setMeshAssociation( 4,-1);  // mesh 2
1157
    effect[4].setMeshAssociation(56,-1);  // meshes 3,4,5
1158
    effect[5].setMeshAssociation(56,-1);  // meshes 3,4,5
1159
    effect[6].setMeshAssociation(56,-1);  // meshes 3,4,5
1160
    effect[7].setMeshAssociation(56,-1);  // meshes 3,4,5
1161
    effect[8].setMeshAssociation(16,-1);  // mesh 4
1162
    effect[9].setMeshAssociation(32,-1);  // mesh 5
1163

  
1164
    return effect;
1165
    }
1166

  
1167
///////////////////////////////////////////////////////////////////////////////////////////////////
1168

  
1169
  VertexEffect[] createVertexEffectsHelicopterFace()
1170
    {
1171
    float E = 0.5f;
1172
    float F = SQ2/4;
1173

  
1174
    Static3D move0  = new Static3D(-E/4, -E/4, 0);
1175
    Static3D move1  = new Static3D(-(SQ2/24)-E/2, -(SQ2/24)-E/2, 0);
1176
    Static3D move2  = new Static3D(-E/2, F/3, 0);
1177
    Static3D move3  = new Static3D(+E/2, F/3, 0);
1178
    Static3D move4  = new Static3D(+E/3,+E/3, 0);
1179
    Static1D angle1 = new Static1D(135);
1180
    Static1D angle2 = new Static1D(90);
1181
    Static1D angle3 = new Static1D(-90);
1182
    Static1D angle4 = new Static1D(-135);
1183
    Static3D axisX  = new Static3D(1,0,0);
1184
    Static3D axisY  = new Static3D(0,1,0);
1185
    Static3D axisZ  = new Static3D(0,0,1);
1186
    Static3D axis1  = new Static3D(1,-1,0);
1187
    Static3D center = new Static3D(0,0,0);
1188
    Static3D center1= new Static3D(-E/2,-E/2,0);
1189

  
1190
    VertexEffect[] effect = new VertexEffect[10];
1191

  
1192
    effect[0] = new VertexEffectMove(move0);
1193
    effect[1] = new VertexEffectRotate(angle1, axisZ, center);
1194
    effect[2] = new VertexEffectMove(move1);
1195
    effect[3] = new VertexEffectRotate(angle2, axis1, center1);
1196
    effect[4] = new VertexEffectMove(move2);
1197
    effect[5] = new VertexEffectMove(move3);
1198
    effect[6] = new VertexEffectRotate(angle3, axisZ, center);
1199
    effect[7] = new VertexEffectRotate(angle4, axisX, center);
1200
    effect[8] = new VertexEffectRotate(angle1, axisY, center);
1201
    effect[9] = new VertexEffectMove(move4);
1202

  
1203
    effect[0].setMeshAssociation( 1,-1);  // mesh 0
1204
    effect[1].setMeshAssociation( 2,-1);  // mesh 1
1205
    effect[2].setMeshAssociation( 2,-1);  // mesh 1
1206
    effect[3].setMeshAssociation( 2,-1);  // mesh 1
1207
    effect[4].setMeshAssociation( 4,-1);  // mesh 2
1208
    effect[5].setMeshAssociation( 8,-1);  // mesh 3
1209
    effect[6].setMeshAssociation( 8,-1);  // mesh 3
1210
    effect[7].setMeshAssociation( 4,-1);  // mesh 2
1211
    effect[8].setMeshAssociation( 8,-1);  // mesh 3
1212
    effect[9].setMeshAssociation(15,-1);  // meshes 0,1,2,3
1213

  
1214
    return effect;
1215
    }
1216

  
1217
///////////////////////////////////////////////////////////////////////////////////////////////////
1218

  
1219
  VertexEffect[] createVertexEffectsRediEdge()
1220
    {
1221
    Static3D move0 = new Static3D(0.0f, -0.5f, 0.0f);
1222
    Static3D move1 = new Static3D(0.25f, -0.25f, 0.0f);
1223
    Static3D move2 = new Static3D(0.5f, 0.0f, 0.0f);
1224
    Static3D move3 = new Static3D(0.0f, (SQ3-6)/8, (SQ3-6)/8);
1225
    Static3D flipZ = new Static3D(1,1,-1);
1226
    Static3D flipX = new Static3D(-1,1,1);
1227
    Static3D scale = new Static3D(2,2,2);
1228
    Static3D cent0 = new Static3D(0,0, 0);
1229
    Static3D cent1 = new Static3D(0,0, -1.5f);
1230
    Static3D axisX = new Static3D(1,0, 0);
1231
    Static3D axisY = new Static3D(0,1, 0);
1232
    Static3D axis  = new Static3D(0,SQ2/2,-SQ2/2);
1233
    Static1D angle1= new Static1D(90);
1234
    Static1D angle2= new Static1D(45);
1235
    Static1D angle3= new Static1D( (float)(180/Math.PI*Math.acos(SQ3/3)) );
1236

  
1237
    VertexEffect[] effect = new VertexEffect[12];
1238

  
1239
    effect[0] = new VertexEffectScale(scale);
1240
    effect[1] = new VertexEffectMove(move0);
1241
    effect[2] = new VertexEffectScale(flipZ);
1242
    effect[3] = new VertexEffectRotate(angle1,axisX,cent0);
1243
    effect[4] = new VertexEffectMove(move1);
1244
    effect[5] = new VertexEffectRotate(angle1,axisY,cent0);
1245
    effect[6] = new VertexEffectMove(move2);
1246
    effect[7] = new VertexEffectScale(flipX);
1247
    effect[8] = new VertexEffectRotate(angle2,axisX,cent0);
1248
    effect[9] = new VertexEffectMove(move3);
1249
    effect[10]= new VertexEffectRotate(angle3,axis ,cent1);
1250
    effect[11]= new VertexEffectScale(flipX);
1251

  
1252
    effect[0].setMeshAssociation(63,-1);  // meshes 0,1,2,3,4,5
1253
    effect[1].setMeshAssociation( 3,-1);  // meshes 0,1
1254
    effect[2].setMeshAssociation( 2,-1);  // mesh 1
1255
    effect[3].setMeshAssociation( 2,-1);  // mesh 1
1256
    effect[4].setMeshAssociation(12,-1);  // meshes 2,3
1257
    effect[5].setMeshAssociation(60,-1);  // meshes 2,3,4,5
1258
    effect[6].setMeshAssociation(12,-1);  // meshes 2,3
1259
    effect[7].setMeshAssociation( 8,-1);  // mesh 3
1260
    effect[8].setMeshAssociation(48,-1);  // meshes 4,5
1261
    effect[9].setMeshAssociation(48,-1);  // meshes 4,5
1262
    effect[10].setMeshAssociation(48,-1); // meshes 4,5
1263
    effect[11].setMeshAssociation(32,-1); // mesh 5
1264

  
1265
    return effect;
1266
    }
1267

  
1268
///////////////////////////////////////////////////////////////////////////////////////////////////
1269

  
1270
  VertexEffect[] createVertexEffectsRediCorner()
1271
    {
1272
    Static3D axisY   = new Static3D(0,1,0);
1273
    Static3D axisX   = new Static3D(1,0,0);
1274
    Static3D axisZ   = new Static3D(0,0,1);
1275
    Static3D center  = new Static3D(0,0,0);
1276
    Static1D angle90 = new Static1D(90);
1277
    Static1D angle270= new Static1D(270);
1278
    Static1D angle45 = new Static1D(-45);
1279
    Static3D scale   = new Static3D(1.0f, SQ2, 1.0f);
1280

  
1281
    VertexEffect[] effect = new VertexEffect[7];
1282

  
1283
    effect[0] = new VertexEffectMove(new Static3D(0,0,+0.5f));
1284
    effect[1] = new VertexEffectRotate( angle270, axisX, center );
1285
    effect[2] = new VertexEffectRotate( angle90 , axisY, center );
1286
    effect[3] = new VertexEffectScale(scale);
1287
    effect[4] = new VertexEffectRotate( angle45 , axisX, center );
1288
    effect[5] = new VertexEffectRotate( angle90 , axisY, center );
1289
    effect[6] = new VertexEffectRotate( angle270, axisZ, center );
1290

  
1291
    effect[0].setMeshAssociation( 7,-1);  // 0,1,2
1292
    effect[1].setMeshAssociation( 2,-1);  // 1
1293
    effect[2].setMeshAssociation( 4,-1);  // 2
1294
    effect[3].setMeshAssociation(56,-1);  // 3,4,5
1295
    effect[4].setMeshAssociation(56,-1);  // 3,4,5
1296
    effect[5].setMeshAssociation(16,-1);  // 4
1297
    effect[6].setMeshAssociation(32,-1);  // 5
1298

  
1299
    return effect;
1300
    }
1301

  
1302
///////////////////////////////////////////////////////////////////////////////////////////////////
1303

  
1304
  VertexEffect[] createVertexEffectsIvyCorner()
1305
    {
1306
    Static3D axisX  = new Static3D(1,0,0);
1307
    Static3D axisY  = new Static3D(0,1,0);
1308
    Static1D angle1 = new Static1D(+90);
1309
    Static1D angle2 = new Static1D(-90);
1310
    Static3D center = new Static3D(0,0,0);
1311
    Static3D move1  = new Static3D(IVY_M-0.5f,IVY_M-0.5f,0);
1312

  
1313
    VertexEffect[] effect = new VertexEffect[5];
1314

  
1315
    effect[0] = new VertexEffectScale(1/IVY_C);
1316
    effect[1] = new VertexEffectMove(move1);
1317
    effect[2] = new VertexEffectScale(new Static3D(1,1,-1));
1318
    effect[3] = new VertexEffectRotate(angle1,axisX,center);
1319
    effect[4] = new VertexEffectRotate(angle2,axisY,center);
1320

  
1321
    effect[2].setMeshAssociation(54,-1);  // meshes 1,2,4,5
1322
    effect[3].setMeshAssociation(18,-1);  // meshes 1,4
1323
    effect[4].setMeshAssociation(36,-1);  // meshes 2,5
1324

  
1325
    return effect;
1326
    }
1327

  
1328
///////////////////////////////////////////////////////////////////////////////////////////////////
1329

  
1330
  VertexEffect[] createVertexEffectsRexEdge()
1331
    {
1332
    float E = 0.5f - REX_D;
1333
    float F = 0.5f;
1334
    float G = (float)Math.sqrt(E*E+F*F);
1335
    float A = (float)((180/Math.PI)*Math.asin(E/G));
1336

  
1337
    Static3D move1 = new Static3D(    0.0f, -E/3, 0.0f);
1338
    Static3D move2 = new Static3D(2*G/3 -F, +E/3, 0.0f);
1339

  
1340
    Static3D center0= new Static3D(0.0f, 0.0f, 0.0f);
1341
    Static3D center1= new Static3D(  -F, 0.0f, 0.0f);
1342
    Static3D center2= new Static3D(  +F, 0.0f, 0.0f);
1343
    Static3D axisX  = new Static3D(1.0f, 0.0f, 0.0f);
1344
    Static3D axisY  = new Static3D(0.0f, 1.0f, 0.0f);
1345
    Static3D axisZ  = new Static3D(0.0f, 0.0f, 1.0f);
1346

  
1347
    Static1D angle180 = new Static1D(180);
1348
    Static1D angle90  = new Static1D( 90);
1349
    Static1D angle270 = new Static1D(270);
1350
    Static1D angle1   = new Static1D(+A);
1351
    Static1D angle2   = new Static1D(-A);
1352

  
1353
    VertexEffect[] effect = new VertexEffect[12];
1354

  
1355
    effect[0] = new VertexEffectMove(move1);
1356
    effect[1] = new VertexEffectMove(move2);
1357
    effect[2] = new VertexEffectRotate(  angle90, axisX, center0 );
1358
    effect[3] = new VertexEffectRotate( angle270, axisX, center0 );
1359
    effect[4] = new VertexEffectRotate( angle180, axisX, center0 );
1360
    effect[5] = new VertexEffectRotate( angle180, axisY, center0 );
1361
    effect[6] = new VertexEffectScale ( new Static3D(-1, 1, 1) );
1362
    effect[7] = new VertexEffectScale ( new Static3D( 1,-1, 1) );
1363
    effect[8] = new VertexEffectRotate(   angle1, axisY, center1);
1364
    effect[9] = new VertexEffectRotate(   angle2, axisY, center2);
1365
    effect[10]= new VertexEffectRotate(   angle2, axisZ, center1);
1366
    effect[11]= new VertexEffectRotate(   angle1, axisZ, center2);
1367

  
1368
    effect[0].setMeshAssociation( 3,-1);  // meshes 0 & 1
1369
    effect[1].setMeshAssociation(60,-1);  // meshes 2,3,4,5
1370
    effect[2].setMeshAssociation( 2,-1);  // meshes 1
1371
    effect[3].setMeshAssociation(12,-1);  // meshes 2,3
1372
    effect[4].setMeshAssociation(48,-1);  // meshes 4,5
1373
    effect[5].setMeshAssociation(32,-1);  // mesh 5
1374
    effect[6].setMeshAssociation( 8,-1);  // apply to mesh 3
1375
    effect[7].setMeshAssociation( 2,-1);  // apply to mesh 1
1376
    effect[8].setMeshAssociation(16,-1);  // apply to mesh 4
1377
    effect[9].setMeshAssociation(32,-1);  // apply to mesh 5
1378
    effect[10].setMeshAssociation(4,-1);  // apply to mesh 2
1379
    effect[11].setMeshAssociation(8,-1);  // apply to mesh 3
1380

  
1381
    return effect;
1382
    }
1383

  
1384
///////////////////////////////////////////////////////////////////////////////////////////////////
1385

  
1386
  VertexEffect[] createVertexEffectsRexCorner()
1387
    {
1388
    Static3D center= new Static3D(0.0f, 0.0f, 0.0f);
1389
    Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f);
1390
    Static1D angle = new Static1D(225);
1391

  
1392
    VertexEffect[] effect = new VertexEffect[1];
1393
    effect[0] = new VertexEffectRotate(angle, axisZ, center);
1394

  
1395
    return effect;
1396
    }
1397

  
1398
///////////////////////////////////////////////////////////////////////////////////////////////////
1399

  
1400
  VertexEffect[] createVertexEffectsKilominxCenter(float width)
1401
    {
1402
    VertexEffect[] effect = new VertexEffect[11];
1403

  
1404
    float H = 0.5f*(SIN54/COS54);
1405
    float Y1= 0.5f*SIN_HALFD;
1406
    float Y2= H/(2*COS_HALFD);
1407
    float cos18 = (float)(Math.sqrt(1- SIN18 * SIN18));
1408
    float LEN   = (float)Math.sqrt(H*H/(COS_HALFD*COS_HALFD) + 0.25f);
1409

  
1410
    Static3D axisZ = new Static3D(0.0f  , 0.0f , 1.0f);
1411
    Static3D axisY = new Static3D(0.0f  , 1.0f , 0.0f);
1412
    Static3D axisA = new Static3D(-SIN18, cos18, 0.0f);
1413
    Static3D axisC = new Static3D( H/LEN, -0.5f/LEN,-H* SIN_HALFD /(COS_HALFD*LEN));
1414

  
1415
    Static3D move1 = new Static3D(0,-Y1,0);
1416
    Static3D move2 = new Static3D(0,-Y2,0);
1417
    Static3D move3 = new Static3D(0.5f*cos18,0.5f*SIN18,0);
1418
    Static3D center= new Static3D(0.0f, 0.0f, 0.0f);
1419

  
1420
    Static1D angle1 = new Static1D(54);
1421
    Static1D angle2 = new Static1D(DIHEDRAL1/2+18);
1422
    Static1D angle3 = new Static1D(90);
1423
    Static1D angle4 = new Static1D(120);
1424
    Static1D angle5 = new Static1D(240);
1425
    Static1D angle6 = new Static1D(90-DIHEDRAL1/2);
1426

  
1427
    effect[0] = new VertexEffectMove(move1);
1428
    effect[1] = new VertexEffectScale(1/MINX_SC);
1429
    effect[2] = new VertexEffectMove(move2);
1430
    effect[3] = new VertexEffectRotate(angle1, axisZ, center);
1431
    effect[4] = new VertexEffectRotate(angle2, axisZ, center);
1432
    effect[5] = new VertexEffectRotate(angle3, axisA, center);
1433
    effect[6] = new VertexEffectMove(move3);
1434
    effect[7] = new VertexEffectRotate(angle4, axisC, center);
1435
    effect[8] = new VertexEffectRotate(angle5, axisC, center);
1436
    effect[9] = new VertexEffectRotate(angle6, axisY, center);
1437
    effect[10]= new VertexEffectScale(width/0.5f);
1438

  
1439
    effect[0].setMeshAssociation( 7,-1);  // meshes 0,1,2
1440
    effect[1].setMeshAssociation(56,-1);  // meshes 3,4,5
1441
    effect[2].setMeshAssociation(56,-1);  // meshes 3,4,5
1442
    effect[3].setMeshAssociation( 7,-1);  // meshes 0,1,2
1443
    effect[4].setMeshAssociation(56,-1);  // meshes 3,4,5
1444
    effect[5].setMeshAssociation(56,-1);  // meshes 3,4,5
1445
    effect[6].setMeshAssociation(56,-1);  // meshes 3,4,5
1446
    effect[7].setMeshAssociation(18,-1);  // meshes 1,4
1447
    effect[8].setMeshAssociation(36,-1);  // meshes 2,5
1448

  
1449
    return effect;
1450
    }
1451

  
1452
///////////////////////////////////////////////////////////////////////////////////////////////////
1453

  
1454
  VertexEffect[] createVertexEffectsMinxCorner(float width)
1455
    {
1456
    VertexEffect[] effect = new VertexEffect[9];
1457

  
1458
    float Y = COS54/(2*SIN54);
1459

  
1460
    float sinA = (2*SIN54*SIN54-1)/COS54;
1461
    float cosA = (float)Math.sqrt(1-sinA*sinA);
1462
    float LEN  = 0.5f/SIN54;
1463
    float scale= width/LEN;
1464

  
1465
    Static3D axisA = new Static3D( SIN54, COS54, 0.0f);
1466
    Static3D axisB = new Static3D(-SIN54, COS54, 0.0f);
1467
    Static3D axisX = new Static3D(  1.0f,  0.0f, 0.0f);
1468

  
1469
    Static3D centerU = new Static3D( 0.0f, Y, 0.0f);
1470
    Static3D centerD = new Static3D( 0.0f,-Y, 0.0f);
1471

  
1472
    Static3D move1= new Static3D(0.0f, -sinA*LEN, -cosA*LEN );
1473
    Static3D move2= new Static3D(0.0f, Y , 0.0f );
1474

  
1475
    Static1D angleD = new Static1D(DIHEDRAL1);
1476
    Static1D angleE = new Static1D(360-DIHEDRAL1);
1477
    Static1D angleF = new Static1D(DIHEDRAL2);
1478

  
1479
    effect[0] = new VertexEffectScale ( new Static3D( 1, 1,-1) );
1480
    effect[1] = new VertexEffectRotate(angleE, axisA, centerU);
1481
    effect[2] = new VertexEffectRotate(angleD, axisB, centerU);
1482
    effect[3] = new VertexEffectMove(move1);
1483
    effect[4] = new VertexEffectRotate(angleE, axisA, centerD);
1484
    effect[5] = new VertexEffectRotate(angleD, axisB, centerD);
1485
    effect[6] = new VertexEffectRotate(angleF, axisX, centerD);
1486
    effect[7] = new VertexEffectMove(move2);
1487
    effect[8] = new VertexEffectScale(scale);
1488

  
1489
    effect[0].setMeshAssociation(  3,-1);  // meshes 0,1
... This diff was truncated because it exceeds the maximum size that can be displayed.

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