Revision 7d8ae8db
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/bandaged/BandagedCreatorRenderer.java | ||
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import org.distorted.library.effect.EffectType; |
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import org.distorted.library.effect.FragmentEffectBrightness; |
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import org.distorted.library.effect.PostprocessEffectBorder; |
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import org.distorted.library.effect.VertexEffectDeform; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedFramebuffer; |
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import org.distorted.library.main.DistortedLibrary; |
... | ... | |
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@Override |
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config) |
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{ |
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DistortedLibrary.setMax(EffectType.VERTEX,25);
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DistortedLibrary.setMax(EffectType.VERTEX,0);
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MeshBase.setMaxEffComponents(120); |
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VertexEffectDeform.enable(); |
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FragmentEffectBrightness.enable(); |
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DistortedLibrary.onSurfaceCreated(mView.getContext(),this,1); |
Also available in: Unified diff
Switch off Vertex uniforms in BandagedCreator.