Revision 7f7fff03
Added by Leszek Koltunski 6 months ago
src/main/java/org/distorted/objects/RubikObjectCategoriesShape.java | ||
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95 | 95 |
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switch(shape) |
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{ |
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case CATEGORY_SHAPE_HEX: int axis = (cat & 0x3);
|
|
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case CATEGORY_SHAPE_HEX: int axis = (cat & 0x3); |
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if( axis==CATEGORY_AXIS_FACE>>3 ) return R.drawable.shape_hex_face; |
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else if( axis==CATEGORY_AXIS_CORN>>3 ) return R.drawable.shape_hex_corn; |
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else if( axis==CATEGORY_AXIS_EDGE>>3 ) return R.drawable.shape_hex_edge; |
Also available in: Unified diff
We no longer distinglish between the different shapes on the basis of number of puzzle walls as there are now the Octahedron and the Barrel both with 8. Now we do it properly, on the basis of the 'shape' part of object's category.