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magiccube / src / main / java / org / distorted / helpers @ 88a3e972

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# Date Author Comment
88a3e972 10/01/2021 11:27 PM Leszek Koltunski

Move more code to objectlib.

3f7a4363 09/29/2021 04:07 PM Leszek Koltunski

Remove all files that have been separated into a new library 'objectlib'

bdbbb4c5 09/28/2021 11:47 PM Leszek Koltunski

Refactoring: split the 'objects' package into two, 'objects' and 'objectlib'.
The point: we're going to need to move the 'objectlib' stuff into its own library module, and that's because we're going to create a new app module which needs access to it.

4c49986e 09/14/2021 11:55 PM Leszek Koltunski

1) add missing call to BlockController.onPause() / onResume() to the Tutorial activity
2) rearrange BlockController's error reporting to make the case where the MessageSender thread has died separate
3) in such case, resurrect the thread
4) simplify and harden the EffectMessageSender

f5e7bb94 09/09/2021 11:56 PM Leszek Koltunski

Some more debugs for the case when the UI is blocked.

7ff38997 09/06/2021 10:10 PM Leszek Koltunski

Remove statics from the Cube classes.

cda32fc1 08/31/2021 06:12 PM Leszek Koltunski

Convert the Redi to the new scrambling paradigm.

6cf89a3e 08/31/2021 03:38 PM Leszek Koltunski

Introduce pseudorandom balancing into scrambling in case of the two Dinos (from now on, the more times a particular (ax,layer) combination has been chosen already in the scrambling sequence, the less likely it is to be chosen next).
Fix Dino6 - isSolved(). Sadly, it cannot be the geeneric function - it needs to be another special case.

8db55f55 08/30/2021 01:46 AM Leszek Koltunski

Preparation for unification of scrambling. Scrambling of all objects will be done by a generic funtion, only fed a certain data structure by the objects. The data structure is going to be the ScrambleStateGraph - a directed state graph of all states we can come across while scrambling....

ad7907b0 08/19/2021 11:28 PM Leszek Koltunski

Important step towards making the implementation of an individual puzzle code-free (i.e. data-only): move the 'MeshBase[] mMeshes' variable from the individual classes to the parent TwistyObject.

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