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magiccube @ 89950c64

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build.gradle 618 Bytes
proguard-rules.pro 751 Bytes

Latest revisions

# Date Author Comment
89950c64 01/23/2020 03:29 PM Leszek Koltunski

RubikCube: add skeleton WinEffects (for now only one effect - 'Spin' copied from Solve)

ebb64a1d 01/23/2020 03:27 PM Leszek Koltunski

RubikCube: add skeleton WinEffects (for now only one effect - 'Spin' copied from Solve)

05fa94d9 01/23/2020 12:16 AM Leszek Koltunski

RubikCube: detect if the cube is solved.

In order to do this correctly, we also needed to keep correcting each mQuatScramble quaternions after each quatMultiplication in order to avoid multiplication errors accumulating. This turns out to be easy, because each quaternion representing a legal combination of rotations of a RubikCube must have each of the 4 to its components be equal to one of only 7 possible floats.

408d4676 01/22/2020 01:45 PM Leszek Koltunski

RubikCube: small improvements.

45686da2 01/22/2020 01:29 PM Leszek Koltunski

RubikCube: remove all awareness of rotations from RubikRenderer.

64975793 01/22/2020 12:44 AM Leszek Koltunski

RubikCube: renamed RubikSettingsEnum to BaseEffect and moved it to the 'effect' package.

ce0c7ca8 01/21/2020 03:37 PM Leszek Koltunski

RubikCube: major progress with a separate RubikSettingsEnum enum - almost finished.

42772cff 01/21/2020 12:34 PM Leszek Koltunski

RubikCube: major progress with a separate RubikSettingsEnum enum - has been introduced into RubikActivity & RubikRenderer.

22fdfc36 01/21/2020 10:53 AM Leszek Koltunski

RubikCube: major progress with a separate RubikSettingsEnum enum - has been introduced into RubikSettings.

035fe333 01/19/2020 11:49 PM Leszek Koltunski

RubikCube: progress with scrambling

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