RubikCube: add skeleton WinEffects (for now only one effect - 'Spin' copied from Solve)
RubikCube: detect if the cube is solved.
In order to do this correctly, we also needed to keep correcting each mQuatScramble quaternions after each quatMultiplication in order to avoid multiplication errors accumulating. This turns out to be easy, because each quaternion representing a legal combination of rotations of a RubikCube must have each of the 4 to its components be equal to one of only 7 possible floats.
RubikCube: small improvements.
RubikCube: remove all awareness of rotations from RubikRenderer.
RubikCube: renamed RubikSettingsEnum to BaseEffect and moved it to the 'effect' package.
RubikCube: major progress with a separate RubikSettingsEnum enum - almost finished.
RubikCube: major progress with a separate RubikSettingsEnum enum - has been introduced into RubikActivity & RubikRenderer.
RubikCube: major progress with a separate RubikSettingsEnum enum - has been introduced into RubikSettings.
RubikCube: progress with scrambling
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