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fdec60a3
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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4f9f99a2
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Leszek Koltunski
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package org.distorted.object;
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fdec60a3
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Leszek Koltunski
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Leszek Koltunski
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import android.content.SharedPreferences;
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411c6285
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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Leszek Koltunski
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectSink;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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b32444ee
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Leszek Koltunski
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import org.distorted.library.mesh.MeshBase;
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97c012ae
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Leszek Koltunski
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import org.distorted.library.mesh.MeshRectangles;
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import org.distorted.library.message.EffectListener;
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Leszek Koltunski
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import org.distorted.library.type.Dynamic1D;
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Leszek Koltunski
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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4f9f99a2
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Leszek Koltunski
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ba740a0c
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Leszek Koltunski
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import static org.distorted.magic.RubikRenderer.NODE_FBO_SIZE;
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0333d81e
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class RubikObject extends DistortedNode
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{
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static final int TEXTURE_HEIGHT = 128;
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static final float OBJECT_SCREEN_RATIO = 0.5f;
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final float[] LEGAL_QUATS;
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final Static3D[] ROTATION_AXIS;
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private static final int POST_ROTATION_MILLISEC = 500;
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private final int NUM_CUBITS;
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private int mRotRow;
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private int mRotAxis;
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private Static3D[] mOrigPos;
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private Static3D mScale, mNodeScale;
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private Static4D mQuatAccumulated;
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private Cubit[] mCubits;
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private int mSize;
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float mStart, mStep;
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Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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DistortedTexture mTexture;
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VertexEffectSink mSinkEffect;
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MatrixEffectScale mScaleEffect;
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MatrixEffectQuaternion mQuatCEffect;
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MatrixEffectQuaternion mQuatAEffect;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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RubikObject(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture nodeTexture, MeshRectangles nodeMesh, DistortedEffects nodeEffects)
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fdec60a3
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{
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super(nodeTexture,nodeEffects,nodeMesh);
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resizeFBO(NODE_FBO_SIZE, NODE_FBO_SIZE);
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mOrigPos = getCubitPositions(size);
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LEGAL_QUATS = getLegalQuats();
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NUM_CUBITS = mOrigPos.length;
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ROTATION_AXIS = getRotationAxis();
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a10ada2a
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mSize = size;
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computeStartAndStep(mOrigPos);
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e844c116
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mRotationAngleStatic = new Static1D(0);
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mRotationAngleMiddle = new Static1D(0);
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mRotationAngleFinal = new Static1D(0);
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mScale = new Static3D(1,1,1);
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mNodeScale= new Static3D(1,1,1);
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mQuatAccumulated = quatAcc;
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5ba13c05
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Leszek Koltunski
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Static3D center = new Static3D(0,0,0);
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5974d2ae
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Static4D region = new Static4D(0,0,0,0.72f);
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mSinkEffect = new VertexEffectSink( new Static1D(getSinkStrength()), center, region );
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mScaleEffect = new MatrixEffectScale(mScale);
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mQuatCEffect = new MatrixEffectQuaternion(quatCur, center);
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mQuatAEffect = new MatrixEffectQuaternion(quatAcc, center);
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MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale);
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nodeEffects.apply(nodeScaleEffect);
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mCubits = new Cubit[NUM_CUBITS];
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mTexture = new DistortedTexture();
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a10ada2a
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Leszek Koltunski
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int vertices = (int)(24.0f/mSize + 2.0f);
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for(int i=0; i<NUM_CUBITS; i++)
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{
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89a11f7b
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Leszek Koltunski
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MeshBase cubitMesh = createCubitMesh(i,vertices);
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Leszek Koltunski
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mCubits[i] = new Cubit(this,cubitMesh,mOrigPos[i]);
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textureCubitMesh(cubitMesh,i);
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Leszek Koltunski
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attach(mCubits[i].mNode);
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}
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27a70eae
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Leszek Koltunski
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}
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efef689c
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void textureCubitMesh(MeshBase mesh, int cubit)
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{
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boolean belongs;
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final int numFaces = getNumFaces();
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final Static4D[] maps = new Static4D[numFaces];
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final float ratio = 1.0f/(numFaces+1);
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if( 2*ROTATION_AXIS.length == numFaces ) // i.e. there are faces on both ends of the axis (cube)
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Leszek Koltunski
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{
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for(int i=0; i<numFaces; i++)
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{
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belongs = belongsToRotation(cubit, i/2, i%2==0 ? mSize-1:0 );
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maps[i] = new Static4D( (belongs?i:6)*ratio, 0.0f, ratio, 1.0f);
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}
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}
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97d2f701
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Leszek Koltunski
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else if( ROTATION_AXIS.length == numFaces ) // just a single face on the right end of an axis (pyraminx)
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{
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for(int i=0; i<numFaces; i++)
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{
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belongs = belongsToRotation(cubit, i, 0 );
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maps[i] = new Static4D( (belongs?i:6)*ratio, 0.0f, ratio, 1.0f);
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}
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}
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mesh.setTextureMap(maps);
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}
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e844c116
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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97d2f701
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// Cast centers of all Cubits on the first rotation Axis and compute the leftmost and rightmost
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// one. From there compute the 'start' (i.e. the leftmost) and 'step' (i.e. distance between two
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// consecutive).
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// it is assumed that other rotation axis have the same 'start' and 'step' - this is the case with
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// the Cube and the Pyraminx.
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// Start and Step are then needed to compute which rotation row (with respect to a given axis) a
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// given Cubit belongs to.
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e844c116
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Leszek Koltunski
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private void computeStartAndStep(Static3D[] pos)
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{
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float min = Float.MAX_VALUE;
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float max = Float.MIN_VALUE;
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float axisX = ROTATION_AXIS[0].get0();
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float axisY = ROTATION_AXIS[0].get1();
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float axisZ = ROTATION_AXIS[0].get2();
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float tmp;
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for(int i=0; i<NUM_CUBITS; i++)
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{
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tmp = pos[i].get0()*axisX + pos[i].get1()*axisY + pos[i].get2()*axisZ;
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if( tmp<min ) min=tmp;
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if( tmp>max ) max=tmp;
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}
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mStart = min;
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mStep = (max-min+1.0f)/mSize;
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}
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private boolean belongsToRotation( int cubit, int axis, int row)
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{
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10a2e360
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Leszek Koltunski
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return mCubits[cubit].mRotationRow[axis]==row;
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efef689c
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}
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f16ff19d
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Leszek Koltunski
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private void resetRotationAngle(Dynamic1D rotationAngle)
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Leszek Koltunski
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{
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rotationAngle.setDuration(POST_ROTATION_MILLISEC);
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rotationAngle.resetToBeginning();
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rotationAngle.removeAll();
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rotationAngle.add(mRotationAngleStatic);
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rotationAngle.add(mRotationAngleMiddle);
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rotationAngle.add(mRotationAngleFinal);
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}
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fdec60a3
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float getSinkStrength()
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dd73fdab
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{
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switch(mSize)
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{
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case 1 : return 1.1f;
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case 2 : return 1.5f;
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case 3 : return 1.8f;
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case 4 : return 2.0f;
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default: return 3.0f - 4.0f/mSize;
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}
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dd73fdab
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Leszek Koltunski
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}
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49f67f9b
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
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void clampPos(Static3D pos)
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{
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float currError, minError = Float.MAX_VALUE;
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int minErrorIndex= -1;
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float x = pos.get0();
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float y = pos.get1();
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float z = pos.get2();
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float xo,yo,zo;
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for(int i=0; i<NUM_CUBITS; i++)
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{
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xo = mOrigPos[i].get0();
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yo = mOrigPos[i].get1();
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zo = mOrigPos[i].get2();
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currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
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if( currError<minError )
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{
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minError = currError;
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minErrorIndex = i;
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}
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}
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pos.set( mOrigPos[minErrorIndex] );
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}
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| 246 |
411c6285
|
Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// the getFaceColors + final black in a horizontal strip.
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public void createTexture()
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{
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Bitmap bitmap;
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final int numColors = getNumFaces();
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Paint paint = new Paint();
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bitmap = Bitmap.createBitmap( (numColors+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888);
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Canvas canvas = new Canvas(bitmap);
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paint.setAntiAlias(true);
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paint.setTextAlign(Paint.Align.CENTER);
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paint.setStyle(Paint.Style.FILL);
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paint.setColor(0xff000000);
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canvas.drawRect(0, 0, (numColors+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, paint);
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for(int i=0; i<numColors; i++)
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{
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| 268 |
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createFaceTexture(canvas,paint,i);
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}
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mTexture.setTexture(bitmap);
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}
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| 274 |
dd73fdab
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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| 275 |
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| 276 |
27a70eae
|
Leszek Koltunski
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public int getSize()
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| 277 |
fdec60a3
|
Leszek Koltunski
|
{
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| 278 |
27a70eae
|
Leszek Koltunski
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return mSize;
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| 279 |
fdec60a3
|
Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Leszek Koltunski
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public void continueRotation(float angleInDegrees)
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Leszek Koltunski
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{
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| 285 |
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mRotationAngleStatic.set0(angleInDegrees);
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fdec60a3
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Leszek Koltunski
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}
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| 287 |
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| 288 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 289 |
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| 290 |
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Leszek Koltunski
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public Static4D getRotationQuat()
|
| 291 |
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{
|
| 292 |
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return mQuatAccumulated;
|
| 293 |
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}
|
| 294 |
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| 295 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 296 |
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| 297 |
5ba13c05
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Leszek Koltunski
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public void recomputeScaleFactor(int scrWidth, int scrHeight)
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{
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| 299 |
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Leszek Koltunski
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float factor = scrWidth>scrHeight ? scrHeight : scrWidth;
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| 300 |
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float scaleFactor = OBJECT_SCREEN_RATIO*NODE_FBO_SIZE/mSize;
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| 301 |
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| 302 |
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Leszek Koltunski
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mNodeScale.set(factor,factor,factor);
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| 303 |
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Leszek Koltunski
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mScale.set(scaleFactor,scaleFactor,scaleFactor);
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| 304 |
fdec60a3
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Leszek Koltunski
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}
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| 305 |
27a70eae
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Leszek Koltunski
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| 306 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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| 307 |
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| 308 |
a10ada2a
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Leszek Koltunski
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public void savePreferences(SharedPreferences.Editor editor)
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| 309 |
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{
|
| 310 |
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for(int i=0; i<NUM_CUBITS; i++) mCubits[i].savePreferences(editor);
|
| 311 |
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}
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| 312 |
f16ff19d
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Leszek Koltunski
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| 313 |
a10ada2a
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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| 314 |
27a70eae
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Leszek Koltunski
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| 315 |
a10ada2a
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Leszek Koltunski
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public void restorePreferences(SharedPreferences preferences)
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| 316 |
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{
|
| 317 |
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for(int i=0; i<NUM_CUBITS; i++) mCubits[i].restorePreferences(preferences);
|
| 318 |
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}
|
| 319 |
27a70eae
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Leszek Koltunski
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|
| 320 |
a10ada2a
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 321 |
74686c71
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Leszek Koltunski
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|
| 322 |
a10ada2a
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Leszek Koltunski
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public long finishRotationNow(EffectListener listener)
|
| 323 |
|
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{
|
| 324 |
|
|
boolean first = true;
|
| 325 |
|
|
long effectID=0;
|
| 326 |
|
|
|
| 327 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
| 328 |
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|
{
|
| 329 |
efef689c
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Leszek Koltunski
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if( belongsToRotation(i,mRotAxis,mRotRow) )
|
| 330 |
a10ada2a
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Leszek Koltunski
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{
|
| 331 |
|
|
if( first )
|
| 332 |
|
|
{
|
| 333 |
|
|
first=false;
|
| 334 |
|
|
effectID = mCubits[i].finishRotationNow(listener);
|
| 335 |
|
|
}
|
| 336 |
|
|
resetRotationAngle(mCubits[i].mRotationAngle);
|
| 337 |
|
|
}
|
| 338 |
|
|
}
|
| 339 |
|
|
|
| 340 |
|
|
return effectID;
|
| 341 |
|
|
}
|
| 342 |
|
|
|
| 343 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 344 |
|
|
|
| 345 |
|
|
public void releaseResources()
|
| 346 |
|
|
{
|
| 347 |
|
|
mTexture.markForDeletion();
|
| 348 |
|
|
|
| 349 |
|
|
for(int i=0; i<NUM_CUBITS; i++) mCubits[i].releaseResources();
|
| 350 |
|
|
}
|
| 351 |
|
|
|
| 352 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 353 |
|
|
|
| 354 |
|
|
public void apply(Effect effect, int position)
|
| 355 |
|
|
{
|
| 356 |
|
|
for(int i=0; i<NUM_CUBITS; i++) mCubits[i].mEffect.apply(effect, position);
|
| 357 |
|
|
}
|
| 358 |
|
|
|
| 359 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 360 |
|
|
|
| 361 |
|
|
public void remove(long effectID)
|
| 362 |
|
|
{
|
| 363 |
|
|
for(int i=0; i<NUM_CUBITS; i++) mCubits[i].mEffect.abortById(effectID);
|
| 364 |
|
|
}
|
| 365 |
74686c71
|
Leszek Koltunski
|
|
| 366 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 367 |
|
|
|
| 368 |
|
|
public void solve()
|
| 369 |
|
|
{
|
| 370 |
|
|
for(int i=0; i<NUM_CUBITS; i++) mCubits[i].solve();
|
| 371 |
|
|
}
|
| 372 |
|
|
|
| 373 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 374 |
|
|
|
| 375 |
|
|
public boolean isSolved()
|
| 376 |
|
|
{
|
| 377 |
|
|
Static4D q = mCubits[0].mQuatScramble;
|
| 378 |
|
|
|
| 379 |
|
|
float x = q.get0();
|
| 380 |
|
|
float y = q.get1();
|
| 381 |
|
|
float z = q.get2();
|
| 382 |
|
|
float w = q.get3();
|
| 383 |
|
|
|
| 384 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
| 385 |
|
|
{
|
| 386 |
|
|
q = mCubits[i].mQuatScramble;
|
| 387 |
|
|
|
| 388 |
|
|
if( q.get0()!=x || q.get1()!=y || q.get2()!=z || q.get3()!=w ) return false;
|
| 389 |
|
|
}
|
| 390 |
|
|
|
| 391 |
|
|
return true;
|
| 392 |
|
|
}
|
| 393 |
|
|
|
| 394 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 395 |
|
|
|
| 396 |
efef689c
|
Leszek Koltunski
|
public void beginNewRotation(int axis, int row )
|
| 397 |
a10ada2a
|
Leszek Koltunski
|
{
|
| 398 |
3c4a326c
|
Leszek Koltunski
|
mRotAxis = axis;
|
| 399 |
a10ada2a
|
Leszek Koltunski
|
mRotRow = row;
|
| 400 |
|
|
|
| 401 |
|
|
mRotationAngleStatic.set0(0.0f);
|
| 402 |
|
|
|
| 403 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
| 404 |
efef689c
|
Leszek Koltunski
|
if( belongsToRotation(i,mRotAxis,mRotRow) )
|
| 405 |
a10ada2a
|
Leszek Koltunski
|
{
|
| 406 |
|
|
mCubits[i].beginNewRotation(axis);
|
| 407 |
|
|
}
|
| 408 |
|
|
}
|
| 409 |
|
|
|
| 410 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 411 |
|
|
|
| 412 |
efef689c
|
Leszek Koltunski
|
public long addNewRotation( int axis, int row, int angle, long durationMillis, EffectListener listener )
|
| 413 |
a10ada2a
|
Leszek Koltunski
|
{
|
| 414 |
|
|
long effectID=0;
|
| 415 |
|
|
boolean first = true;
|
| 416 |
|
|
|
| 417 |
3c4a326c
|
Leszek Koltunski
|
mRotAxis = axis;
|
| 418 |
a10ada2a
|
Leszek Koltunski
|
mRotRow = row;
|
| 419 |
|
|
|
| 420 |
|
|
mRotationAngleStatic.set0(0.0f);
|
| 421 |
|
|
|
| 422 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
| 423 |
efef689c
|
Leszek Koltunski
|
if( belongsToRotation(i,mRotAxis,mRotRow) )
|
| 424 |
a10ada2a
|
Leszek Koltunski
|
{
|
| 425 |
|
|
mCubits[i].addNewRotation(axis,durationMillis,angle);
|
| 426 |
|
|
|
| 427 |
|
|
if( first )
|
| 428 |
|
|
{
|
| 429 |
|
|
first = false;
|
| 430 |
|
|
effectID = mCubits[i].setUpCallback(listener);
|
| 431 |
|
|
}
|
| 432 |
|
|
}
|
| 433 |
|
|
|
| 434 |
|
|
return effectID;
|
| 435 |
|
|
}
|
| 436 |
|
|
|
| 437 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 438 |
|
|
|
| 439 |
|
|
public void removeRotationNow()
|
| 440 |
|
|
{
|
| 441 |
|
|
boolean first = true;
|
| 442 |
|
|
Static4D quat = null;
|
| 443 |
|
|
|
| 444 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
| 445 |
efef689c
|
Leszek Koltunski
|
if( belongsToRotation(i,mRotAxis,mRotRow) )
|
| 446 |
a10ada2a
|
Leszek Koltunski
|
{
|
| 447 |
|
|
if( first )
|
| 448 |
|
|
{
|
| 449 |
|
|
first = false;
|
| 450 |
3c4a326c
|
Leszek Koltunski
|
quat = mCubits[i].returnRotationQuat(mRotAxis);
|
| 451 |
a10ada2a
|
Leszek Koltunski
|
}
|
| 452 |
|
|
|
| 453 |
|
|
mCubits[i].removeRotationNow(quat);
|
| 454 |
|
|
}
|
| 455 |
|
|
|
| 456 |
|
|
mRotationAngleStatic.set0(0);
|
| 457 |
|
|
}
|
| 458 |
|
|
|
| 459 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 460 |
|
|
|
| 461 |
e844c116
|
Leszek Koltunski
|
public int getNumAxis()
|
| 462 |
10a2e360
|
Leszek Koltunski
|
{
|
| 463 |
|
|
return ROTATION_AXIS.length;
|
| 464 |
|
|
}
|
| 465 |
|
|
|
| 466 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 467 |
|
|
|
| 468 |
|
|
abstract Static3D[] getCubitPositions(int size);
|
| 469 |
a10ada2a
|
Leszek Koltunski
|
abstract float[] getLegalQuats();
|
| 470 |
411c6285
|
Leszek Koltunski
|
abstract int getNumFaces();
|
| 471 |
|
|
abstract void createFaceTexture(Canvas canvas, Paint paint, int face);
|
| 472 |
89a11f7b
|
Leszek Koltunski
|
abstract MeshBase createCubitMesh(int cubit, int vertices);
|
| 473 |
efef689c
|
Leszek Koltunski
|
abstract Static3D[] getRotationAxis();
|
| 474 |
e844c116
|
Leszek Koltunski
|
public abstract int getBasicAngle();
|
| 475 |
fdec60a3
|
Leszek Koltunski
|
}
|