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Revision 8d10f7b8

Added by Leszek Koltunski over 2 years ago

Bandaged: progress.

View differences:

src/main/java/org/distorted/bandaged/BandagedCreatorRenderer.java
141 141
     mCubits = new BandagedCubit[mNumCubits];
142 142
     int c=0;
143 143

  
144
     float begX = 0.5f*(1-mX);
145
     float begY = 0.5f*(1-mY);
146
     float begZ = 0.5f*(1-mZ);
147

  
144 148
     for(int x=0; x<mX; x++)
145 149
       for(int y=0; y<mY; y++)
146 150
          for(int z=0; z<mZ; z++)
147 151
            if( x==0 || x==mX-1 || y==0 || y==mY-1 || z==0 || z==mZ-1 )
148 152
              {
149
              float[] pos = new float[] { 0.5f*(1-mX)+x,0.5f*(1-mY)+y,0.5f*(1-mZ)+z };
153
              float[] pos = new float[] { begX+x,begY+y,begZ+z };
150 154
              mCubits[c] = new BandagedCubit(pos,mX,mY,mZ,mQuatT,mQuatA,mScale,false);
151 155
              c++;
152 156
              }

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