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magiccube / src / main / java / org / distorted / objects / TwistyDino4.java @ 8db55f55

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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import java.util.Random;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyDino4 extends TwistyDino
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{
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  private static final int[] mFaceMap = { 4, 2, 2, 4, 0, 2, 1, 4, 0, 0, 1, 1 };
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyDino4(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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              DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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    {
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    super(size, quat, texture, mesh, effects, moves, ObjectList.DIN4, res, scrWidth);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int[] getSolvedQuats(int cubit, int numLayers)
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    {
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    return null;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getFaceColor(int cubit, int cubitface, int size)
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    {
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    return (cubitface==0 || cubitface==1) ? mFaceMap[cubit] : NUM_TEXTURES;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getSolvedFunctionIndex()
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    {
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    return 1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  boolean shouldResetTextureMaps()
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    {
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    return true;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int total)
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    {
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    if( curr==0 )
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      {
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      scramble[curr][0] = rnd.nextInt(NUM_AXIS);
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      scramble[curr][1] = (scramble[curr][0]==1 || scramble[curr][0]==2) ? 0:2;
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      }
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    else
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      {
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      int newVector = rnd.nextInt(NUM_AXIS-1);
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      scramble[curr][0] = (newVector>=scramble[curr-1][0] ? newVector+1 : newVector);
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      scramble[curr][1] = scramble[curr-1][0]+scramble[curr][0]==3 ? 2-scramble[curr-1][1] : scramble[curr-1][1];
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      }
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    switch( rnd.nextInt(2) )
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      {
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      case 0: scramble[curr][2] = -1; break;
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      case 1: scramble[curr][2] =  1; break;
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getObjectName(int numLayers)
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    {
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    return R.string.din43;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getInventor(int numLayers)
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    {
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    return R.string.din43_inventor;
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    }
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}
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