Project

General

Profile

Download (5.51 KB) Statistics
| Branch: | Tag: | Revision:

magiccube / src / main / java / org / distorted / objects / TwistyDino6.java @ 8db55f55

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.objects;
21

    
22
import android.content.res.Resources;
23

    
24
import org.distorted.library.main.DistortedEffects;
25
import org.distorted.library.main.DistortedTexture;
26
import org.distorted.library.mesh.MeshSquare;
27
import org.distorted.library.type.Static4D;
28
import org.distorted.main.R;
29

    
30
import java.util.Random;
31

    
32
///////////////////////////////////////////////////////////////////////////////////////////////////
33

    
34
public class TwistyDino6 extends TwistyDino
35
{
36
  private static final int[] mFaceMap = {4,2, 0,4, 4,3, 1,4,
37
                                         2,0, 3,0, 3,1, 2,1,
38
                                         5,2, 0,5, 5,3, 1,5 };
39

    
40
///////////////////////////////////////////////////////////////////////////////////////////////////
41

    
42
  TwistyDino6(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
43
              DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
44
    {
45
    super(size, quat, texture, mesh, effects, moves, ObjectList.DINO, res, scrWidth);
46
    }
47

    
48
///////////////////////////////////////////////////////////////////////////////////////////////////
49
// Dino6 is solved if and only if:
50
//
51
// All four 'X' cubits (i.e. those whose longest edge goes along the X axis) are rotated
52
// by the same quaternion qX, similarly all four 'Y' cubits by the same qY and all four 'Z'
53
// by the same qZ, and then either:
54
//
55
// a) qX = qY = qZ
56
// b) qY = qX*Q2 and qZ = qX*Q8  (i.e. swap of WHITE and YELLOW faces)
57
// c) qX = qY*Q2 and qZ = qY*Q10 (i.e. swap of BLUE and GREEN faces)
58
// d) qX = qZ*Q8 and qY = qZ*Q10 (i.e. swap of RED and BROWN faces)
59
//
60
// BUT: cases b), c) and d) are really the same - it's all just a mirror image of the original.
61
//
62
// X cubits: 0, 2, 8, 10
63
// Y cubits: 1, 3, 9, 11
64
// Z cubits: 4, 5, 6, 7
65

    
66
  int[] getSolvedQuats(int cubit, int numLayers)
67
    {
68
    switch(cubit)
69
      {
70
      case 0: case 2: case 8: case 10: return null;
71
      case 1: case 3: case 9: case 11: return new int[] {2};
72
      case 4: case 5: case 6: case  7: return new int[] {8};
73
      }
74

    
75
    return null;
76
    }
77

    
78
///////////////////////////////////////////////////////////////////////////////////////////////////
79

    
80
  int getFaceColor(int cubit, int cubitface, int size)
81
    {
82
    switch(cubitface)
83
      {
84
      case 0 : return mFaceMap[2*cubit];
85
      case 1 : return mFaceMap[2*cubit+1];
86
      default: return NUM_FACES;
87
      }
88
    }
89

    
90
///////////////////////////////////////////////////////////////////////////////////////////////////
91

    
92
  int getSolvedFunctionIndex()
93
    {
94
    return 0;
95
    }
96

    
97
///////////////////////////////////////////////////////////////////////////////////////////////////
98

    
99
  boolean shouldResetTextureMaps()
100
    {
101
    return false;
102
    }
103

    
104
///////////////////////////////////////////////////////////////////////////////////////////////////
105

    
106
  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int total)
107
    {
108
    if( curr==0 )
109
      {
110
      scramble[curr][0] = rnd.nextInt(NUM_AXIS);
111
      scramble[curr][1] = rnd.nextFloat()<=0.5f ? 0:2;
112
      }
113
    else
114
      {
115
      int newVector = rnd.nextInt(NUM_AXIS-1);
116
      scramble[curr][0] = (newVector>=scramble[curr-1][0] ? newVector+1 : newVector);
117
      scramble[curr][1] = scramble[curr-1][0]+scramble[curr][0]==3 ? 2-scramble[curr-1][1] : scramble[curr-1][1];
118
      }
119

    
120
    switch( rnd.nextInt(2) )
121
      {
122
      case 0: scramble[curr][2] = -1; break;
123
      case 1: scramble[curr][2] =  1; break;
124
      }
125
    }
126

    
127
///////////////////////////////////////////////////////////////////////////////////////////////////
128

    
129
  public int getObjectName(int numLayers)
130
    {
131
    return R.string.dino3;
132
    }
133

    
134
///////////////////////////////////////////////////////////////////////////////////////////////////
135

    
136
  public int getInventor(int numLayers)
137
    {
138
    return R.string.dino3_inventor;
139
    }
140
}
(26-26/41)