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import android.content.res.Resources;
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import org.distorted.helpers.FactoryCubit;
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import org.distorted.helpers.ObjectShape;
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import org.distorted.helpers.ObjectSticker;
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import org.distorted.helpers.QuatHelper;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshBase createEdgeMesh(int numLayers, float width, float height)
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ObjectShape getObjectShape(int cubit, int numLayers)
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{
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double W = width/2;
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double X = height*SIN_HALFD;
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double Y = height*SIN18/COS18;
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double Z = height*COS_HALFD;
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int variant = getCubitVariant(cubit,numLayers);
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int numVariants = getNumCubitVariants(numLayers);
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double[][] vertices = new double[][]
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if( variant==0 )
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{
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float width = (numLayers/3.0f)*(0.5f-MEGA_D)/(0.5f*(numLayers-1));
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float A = (2*SQ3/3)*SIN54;
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float B = 0.4f;
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double X = width*COS18*SIN_HALFD;
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double Y = width*SIN18;
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double Z = width*COS18*COS_HALFD;
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int N = numLayers==3 ? 1:0;
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double[][] vertices = new double[][]
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{
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{ 0.0, 0.0 , 0.0 },
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{ X, Y , -Z },
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{ 0.0, 2*Y ,-2*Z },
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{ -X, Y , -Z },
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{ 0.0, 0.0-width, 0.0 },
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{ X, Y-width, -Z },
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{ 0.0, 2*Y-width,-2*Z },
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{ -X, Y-width, -Z },
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};
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int[][] vertIndexes = new int[][]
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{
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{4,5,1,0},
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{7,4,0,3},
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{0,1,2,3},
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{4,5,6,7},
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{6,5,1,2},
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{7,6,2,3}
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};
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float[][] bands = new float[][]
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{
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{0.04f,34,0.3f,0.2f, 3, N, 0},
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{0.00f, 0,0.0f,0.0f, 2, N, 0}
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};
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int[] bandIndices = new int[] { 0,0,0,1,1,1};
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float[][] corners = new float[][] { {0.04f,0.10f} };
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int[] cornerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
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float[][] centers = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
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int[] centerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
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return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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if( variant<numVariants-1 )
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{
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int numCubitsPerCorner = numCubitsPerCorner(numLayers);
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int numCubitsPerEdge = numCubitsPerEdge(numLayers);
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int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
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float height= (numLayers/3.0f)*(0.5f-MEGA_D)*COS18/((numLayers-1)*0.5f);
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float width = (numLayers/3.0f)*2*MEGA_D + 2*type*height*SIN18/COS18;
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double W = width/2;
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double X = height*SIN_HALFD;
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double Y = height*SIN18/COS18;
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double Z = height*COS_HALFD;
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double[][] vertices = new double[][]
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{
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{ 0.0, W , 0.0 },
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{ X, W+Y , -Z },
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{ -X,-W-Y , -Z },
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};
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int[][] vertIndexes = new int[][]
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int[][] vertIndexes = new int[][]
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{
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{4,5,1,0},
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{7,4,0,3},
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{4,5,6,7}
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};
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int N = numLayers<=5 ? 5 : 3;
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int N = numLayers<=5 ? 5 : 3;
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float[][] bands = new float[][]
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{
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float[][] bands = new float[][]
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{
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{0.04f,34,0.2f,0.2f,N,0,0},
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{0.00f, 0,0.3f,0.2f,2,0,0}
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};
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int[] bandIndexes = new int[] { 0,0,1,1,1,1};
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float[][] corners = new float[][] { {0.04f,0.10f} };
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int[] cornerIndexes = new int[] { -1,-1,-1,-1, -1,-1,-1,-1 };
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float[][] centers = new float[][] { {0.0f, 0.0f, (float)(-2*Z)} };
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int[] centerIndexes = new int[] { -1,-1,-1,-1, -1,-1,-1,-1 };
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FactoryCubit factory = FactoryCubit.getInstance();
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factory.createNewFaceTransform(vertices,vertIndexes);
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return factory.createRoundedSolid(vertices, vertIndexes,
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bands, bandIndexes,
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corners, cornerIndexes,
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centers, centerIndexes,
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getNumCubitFaces(), null );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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};
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int[] bandIndices = new int[] { 0,0,1,1,1,1};
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float[][] corners = new float[][] { {0.04f,0.10f} };
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int[] cornerIndices = new int[] { -1,-1,-1,-1, -1,-1,-1,-1 };
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float[][] centers = new float[][] { {0.0f, 0.0f, (float)(-2*Z)} };
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int[] centerIndices = new int[] { -1,-1,-1,-1, -1,-1,-1,-1 };
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MeshBase createCenterMesh(int numLayers, float width)
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{
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final double V = 0.83; // ??
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final double ANGLE = V*Math.PI;
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final double cosA = Math.cos(ANGLE);
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final double sinA = Math.sin(ANGLE);
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float R = 0.5f*width/COS54;
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float X1 = R*COS54;
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float Y1 = R*SIN54;
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float X2 = R*COS18;
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float Y2 = R*SIN18;
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double[][] vertices = new double[][]
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return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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else
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{
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float width = 2 * (numLayers/3.0f) * (MEGA_D+(0.5f-MEGA_D)*SIN18);
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final double V = 0.83; // ??
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final double ANGLE = V*Math.PI;
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final double cosA = Math.cos(ANGLE);
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final double sinA = Math.sin(ANGLE);
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float R = 0.5f*width/COS54;
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float X1 = R*COS54;
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float Y1 = R*SIN54;
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float X2 = R*COS18;
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float Y2 = R*SIN18;
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double[][] vertices = new double[][]
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{
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{-X1,+Y1*sinA, Y1*cosA},
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{-X2,-Y2*sinA,-Y2*cosA},
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{0.0f,-R*sinA, -R*cosA},
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{+X2,-Y2*sinA,-Y2*cosA},
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{+X1,+Y1*sinA, Y1*cosA}
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};
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};
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int[][] vertIndexes = new int[][]
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{
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int[][] vertIndexes = new int[][]
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{
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{0,1,2,3,4},
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{0,1,2,3,4}
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};
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};
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int N = numLayers==3 ? 4 : 3;
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int N = numLayers==3 ? 4 : 3;
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float[][] bands = new float[][]
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{
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float[][] bands = new float[][]
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{
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{0.04f,45, R/3,0.2f,N,0,0},
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{0.00f, 0, R/3,0.2f,2,0,0}
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};
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int[] bandIndexes = new int[] { 0,1 };
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float[][] corners = new float[][] { {0.04f,0.10f} };
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int[] cornerIndexes = new int[] { -1,-1,-1,-1, -1 };
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float[][] centers = new float[][] { {0.0f, 0.0f, 0.0f} };
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int[] centerIndexes = new int[] { -1,-1,-1,-1, -1 };
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FactoryCubit factory = FactoryCubit.getInstance();
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factory.createNewFaceTransform(vertices,vertIndexes);
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return factory.createRoundedSolid(vertices, vertIndexes,
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bands, bandIndexes,
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corners, cornerIndexes,
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centers, centerIndexes,
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getNumCubitFaces(), null );
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};
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int[] bandIndices = new int[] { 0,1 };
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float[][] corners = new float[][] { {0.04f,0.10f} };
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int[] cornerIndices = new int[] { -1,-1,-1,-1, -1 };
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float[][] centers = new float[][] { {0.0f, 0.0f, 0.0f} };
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int[] centerIndices = new int[] { -1,-1,-1,-1, -1 };
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return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshBase createCubitMesh(int cubit, int numLayers)
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private Static4D getQuat(int cubit, int numLayers)
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{
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int numCubitsPerCorner = numCubitsPerCorner(numLayers);
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int numCubitsPerEdge = numCubitsPerEdge(numLayers);
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return QUATS[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getNumCubitVariants(int numLayers)
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{
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int[] sizes = ObjectList.MEGA.getSizes();
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int variants = sizes.length;
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int numShapes = 2+(sizes[variants-1]-1)/2;
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MeshBase mesh;
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if( mMeshes==null ) mMeshes = new MeshBase[numShapes];
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return 2+(sizes[variants-1]-1)/2;
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}
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if( cubit < NUM_CORNERS*numCubitsPerCorner )
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{
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if( mMeshes[0]==null )
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{
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float width = (numLayers/3.0f)*(0.5f-MEGA_D)/(0.5f*(numLayers-1));
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mMeshes[0] = createCornerMesh(numLayers, width);
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}
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mesh = mMeshes[0].copy(true);
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}
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else if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getCubitVariant(int cubit, int numLayers)
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{
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int numCubitsPerCorner = numCubitsPerCorner(numLayers);
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if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
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int numCubitsPerEdge = numCubitsPerEdge(numLayers);
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if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
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{
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int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
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return type+1;
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}
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if( mMeshes[1+type]==null )
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{
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float height= (numLayers/3.0f)*(0.5f-MEGA_D)*COS18/((numLayers-1)*0.5f);
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float width = (numLayers/3.0f)*2*MEGA_D + 2*type*height*SIN18/COS18;
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int[] sizes = ObjectList.MEGA.getSizes();
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int variants = sizes.length;
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int numShapes = 2+(sizes[variants-1]-1)/2;
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mMeshes[1+type] = createEdgeMesh(numLayers,width,height);
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}
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mesh = mMeshes[1+type].copy(true);
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}
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else
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return numShapes-1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshBase createCubitMesh(int cubit, int numLayers)
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{
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int variant = getCubitVariant(cubit,numLayers);
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if( mMeshes==null )
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{
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if( mMeshes[numShapes-1]==null )
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{
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float width = 2 * (numLayers/3.0f) * (MEGA_D+(0.5f-MEGA_D)*SIN18);
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mMeshes[numShapes-1] = createCenterMesh(numLayers,width);
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}
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FactoryCubit factory = FactoryCubit.getInstance();
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factory.clear();
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mMeshes = new MeshBase[getNumCubitVariants(numLayers)];
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}
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mesh = mMeshes[numShapes-1].copy(true);
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if( mMeshes[variant]==null )
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{
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ObjectShape shape = getObjectShape(cubit,numLayers);
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FactoryCubit factory = FactoryCubit.getInstance();
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factory.createNewFaceTransform(shape);
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mMeshes[variant] = factory.createRoundedSolid(shape);
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}
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Static4D q = QUATS[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
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MatrixEffectQuaternion quat = new MatrixEffectQuaternion( q, new Static3D(0,0,0) );
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MeshBase mesh = mMeshes[variant].copy(true);
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MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) );
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mesh.apply(quat,0xffffffff,0);
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return mesh;
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Convert Megaminx to the new scheme.