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Revision 8fa00d2c

Added by Leszek Koltunski over 4 years ago

More progreess porting RubikCube.

View differences:

src/main/java/org/distorted/effects/objectchange/ObjectChangeEffectRound.java
36 36
    {
37 37
    float X = NODE_FBO_SIZE /3;
38 38

  
39
    mCubeEffectPosition[0] = new int[] {6,7};
39
    mCubeEffectPosition[0] = new int[] {3,4};
40 40
    mCubeEffects[0]        = new Effect[mCubeEffectPosition[0].length];
41 41

  
42 42
    Dynamic3D d0 = new Dynamic3D(duration/2, 0.5f);
......
60 60
    {
61 61
    float X = NODE_FBO_SIZE /3;
62 62

  
63
    mCubeEffectPosition[1] = new int[] {6,7};
63
    mCubeEffectPosition[1] = new int[] {3,4};
64 64
    mCubeEffects[1]        = new Effect[mCubeEffectPosition[1].length];
65 65

  
66 66
    Dynamic3D d0 = new Dynamic3D(duration/2, 0.5f);
src/main/java/org/distorted/effects/objectchange/ObjectChangeEffectScale.java
30 30
  {
31 31
  public int createEffectsPhase0(int duration)
32 32
    {
33
    mCubeEffectPosition[0] = new int[] {6};
33
    mCubeEffectPosition[0] = new int[] {3};
34 34
    mCubeEffects[0]        = new Effect[mCubeEffectPosition[0].length];
35 35

  
36 36
    Dynamic3D d0 = new Dynamic3D(duration/2, 0.5f);
......
45 45

  
46 46
  public int createEffectsPhase1(int duration)
47 47
    {
48
    mCubeEffectPosition[1] = new int[] {6};
48
    mCubeEffectPosition[1] = new int[] {3};
49 49
    mCubeEffects[1]        = new Effect[mCubeEffectPosition[1].length];
50 50

  
51 51
    Dynamic3D d0 = new Dynamic3D(duration/2, 0.5f);

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