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d7f0c07d
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2022 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.overlays;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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8feb68c2
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Leszek Koltunski
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import android.graphics.Canvas;
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import android.graphics.Paint;
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d7f0c07d
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Leszek Koltunski
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8feb68c2
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Leszek Koltunski
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import org.distorted.library.effect.EffectQuality;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.PostprocessEffectGlow;
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b4cbe056
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Leszek Koltunski
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import org.distorted.library.effect.VertexEffectMove;
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import org.distorted.library.effect.VertexEffectScale;
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d7f0c07d
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Leszek Koltunski
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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b4cbe056
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Leszek Koltunski
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import org.distorted.library.main.InternalOutputSurface;
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import org.distorted.library.mesh.MeshJoined;
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d7f0c07d
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Leszek Koltunski
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import org.distorted.library.mesh.MeshQuad;
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import org.distorted.library.message.EffectListener;
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8feb68c2
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Leszek Koltunski
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import org.distorted.library.type.Dynamic;
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import org.distorted.library.type.Dynamic2D;
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b4cbe056
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Leszek Koltunski
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import org.distorted.library.type.Dynamic3D;
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8feb68c2
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Leszek Koltunski
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import org.distorted.library.type.Dynamic4D;
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import org.distorted.library.type.Static2D;
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d7f0c07d
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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8feb68c2
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Leszek Koltunski
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import org.distorted.library.type.Static4D;
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d7f0c07d
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Leszek Koltunski
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import org.distorted.main.R;
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b4cbe056
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Leszek Koltunski
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import java.util.Random;
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d7f0c07d
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class OverlayStars extends OverlayGeneric implements EffectListener
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{
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8feb68c2
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Leszek Koltunski
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private static final int DUR_MOV = 4000;
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private static final int DUR_GLO = 2000;
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private static final int[] colors = new int[] {0,0,1, 1,0,1, 1,0,0, 1,1,0, 0,1,0, 1,1,1}; // blue, pink, red, yellow, green, white
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private static final int INDEX = 5;
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b4cbe056
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Leszek Koltunski
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d7f0c07d
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Leszek Koltunski
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private ListenerOverlay mListener;
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8feb68c2
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Leszek Koltunski
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private DistortedNode mStarsNode, mCountNode;
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d7f0c07d
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Leszek Koltunski
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private DistortedScreen mScreen;
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8feb68c2
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Leszek Koltunski
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private DistortedTexture mStarsTexture, mCountTexture;
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private Bitmap mCountBitmap;
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private Canvas mCountCanvas;
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private Paint mPaint;
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private int mBmpW, mBmpH;
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b4cbe056
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Leszek Koltunski
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private float mWidth, mHeight;
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private Random mRandom;
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8feb68c2
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Leszek Koltunski
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private long mMoveID, mGlowID;
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private int mTotalStars, mNewStars;
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b4cbe056
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Dynamic3D createRandomMove()
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{
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Dynamic3D move = new Dynamic3D();
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8feb68c2
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Leszek Koltunski
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move.setMode(Dynamic.MODE_PATH);
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b4cbe056
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Leszek Koltunski
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move.setDuration(DUR_MOV);
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move.setCount(0.5f);
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8feb68c2
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Leszek Koltunski
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float widthS = (mRandom.nextFloat()-0.5f)*mWidth*1.10f;
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b4cbe056
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Leszek Koltunski
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float widthM = widthS + (mRandom.nextFloat()-0.5f)*mWidth*0.2f;
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8feb68c2
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Leszek Koltunski
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float heighS = mRandom.nextFloat()*mHeight*0.2f;
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float heighM = (mRandom.nextFloat()-0.5f)*mHeight*0.2f;
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b4cbe056
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Leszek Koltunski
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8feb68c2
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Static3D pointS = new Static3D(widthS,mHeight*0.55f+heighS,0);
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Static3D pointM = new Static3D(widthM,mHeight*0.25f+heighM,0);
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Static3D pointE = new Static3D(0,0,0);
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b4cbe056
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Leszek Koltunski
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move.add(pointS);
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move.add(pointM);
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Leszek Koltunski
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move.add(pointE);
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Leszek Koltunski
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return move;
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}
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d7f0c07d
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///////////////////////////////////////////////////////////////////////////////////////////////////
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8feb68c2
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Leszek Koltunski
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private DistortedNode createStarsNode(Resources res)
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d7f0c07d
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Leszek Koltunski
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{
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b4cbe056
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Leszek Koltunski
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// texture /////////////////////////////////////////////////////
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8feb68c2
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Leszek Koltunski
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if( mStarsTexture==null )
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{
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mStarsTexture = new DistortedTexture();
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Bitmap star = BitmapFactory.decodeResource(res, R.drawable.star);
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mBmpW = star.getWidth();
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mBmpH = star.getHeight();
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mStarsTexture.setTexture(star);
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}
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d7f0c07d
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Leszek Koltunski
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b4cbe056
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Leszek Koltunski
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// mesh ////////////////////////////////////////////////////////
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8feb68c2
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Leszek Koltunski
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MeshQuad[] mesh = new MeshQuad[mNewStars+1];
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b4cbe056
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Leszek Koltunski
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8feb68c2
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Leszek Koltunski
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for(int i=0; i<mNewStars+1; i++)
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b4cbe056
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Leszek Koltunski
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{
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mesh[i] = new MeshQuad();
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8feb68c2
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Leszek Koltunski
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mesh[i].setEffectAssociation(0,(i>=mNewStars?2:1),i);
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b4cbe056
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Leszek Koltunski
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}
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d7f0c07d
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Leszek Koltunski
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b4cbe056
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Leszek Koltunski
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MeshJoined wholeMesh = new MeshJoined(mesh);
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// effects: main ///////////////////////////////////////////////
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DistortedEffects effects = new DistortedEffects();
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8feb68c2
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Leszek Koltunski
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float scaleM = mWidth*0.40f;
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float scaleP = mWidth*0.15f;
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Static3D moveM= new Static3D(0,0,1);
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d7f0c07d
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Leszek Koltunski
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b4cbe056
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Leszek Koltunski
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VertexEffectMove mainMove = new VertexEffectMove(moveM);
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VertexEffectScale mainScale = new VertexEffectScale(scaleM);
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8feb68c2
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Leszek Koltunski
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mainMove.setMeshAssociation(2,-1);
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mainScale.setMeshAssociation(2,-1);
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b4cbe056
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Leszek Koltunski
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// effects: moving stars ///////////////////////////////////////
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VertexEffectScale scaleE = new VertexEffectScale(scaleP);
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scaleE.setMeshAssociation(1,-1);
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effects.apply(scaleE);
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8feb68c2
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Leszek Koltunski
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for(int i=0; i<mNewStars; i++)
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b4cbe056
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Leszek Koltunski
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{
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Dynamic3D moveP = createRandomMove();
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VertexEffectMove moveE= new VertexEffectMove(moveP);
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8feb68c2
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Leszek Koltunski
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moveE.setMeshAssociation(0,i);
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b4cbe056
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Leszek Koltunski
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effects.apply(moveE);
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8feb68c2
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Leszek Koltunski
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if( i==0 )
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{
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mMoveID = moveE.getID();
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moveE.notifyWhenFinished(this);
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}
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b4cbe056
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Leszek Koltunski
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}
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// main effect queue ///////////////////////////////////////////
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effects.apply(mainMove);
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effects.apply(mainScale);
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8feb68c2
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Leszek Koltunski
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return new DistortedNode(mStarsTexture,effects,wholeMesh);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void renderStars(int numStars)
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{
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String txt = ""+numStars;
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mCountCanvas.drawText(txt,mBmpW*0.5f,mBmpH*0.64f,mPaint);
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mCountTexture.setTexture(mCountBitmap);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private DistortedNode createCountNode()
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{
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// texture /////////////////////////////////////////////////////
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if( mCountTexture==null )
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{
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mCountTexture = new DistortedTexture();
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mCountBitmap = Bitmap.createBitmap(mBmpW,mBmpH,Bitmap.Config.ARGB_8888);
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mCountCanvas = new Canvas(mCountBitmap);
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mPaint = new Paint();
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mPaint.setColor(0xff000000);
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mPaint.setTextSize(mBmpH*0.28f);
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mPaint.setAntiAlias(true);
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mPaint.setTextAlign(Paint.Align.CENTER);
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renderStars(mTotalStars);
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}
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// mesh ////////////////////////////////////////////////////////
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MeshQuad mesh = new MeshQuad();
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// effects: main ///////////////////////////////////////////////
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DistortedEffects effects = new DistortedEffects();
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float scaleM = mWidth*0.40f;
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Static3D moveM= new Static3D(0,0,1);
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MatrixEffectMove mainMove = new MatrixEffectMove(moveM);
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MatrixEffectScale mainScale= new MatrixEffectScale(scaleM);
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// main effect queue ///////////////////////////////////////////
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effects.apply(mainMove);
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effects.apply(mainScale);
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return new DistortedNode(mCountTexture,effects,mesh);
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d7f0c07d
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public long startOverlay(DistortedScreen screen, ListenerOverlay listener, DataGeneric data)
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{
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b4cbe056
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Leszek Koltunski
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if( mRandom==null ) mRandom = new Random();
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d7f0c07d
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mScreen = screen;
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mListener= listener;
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DataStars stars = (DataStars)data;
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8feb68c2
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Leszek Koltunski
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mTotalStars = stars.getTotal();
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mNewStars = stars.getNew();
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d7f0c07d
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Resources res = stars.getResources();
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b4cbe056
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Leszek Koltunski
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mWidth = mScreen.getWidth();
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mHeight= mScreen.getHeight();
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8feb68c2
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Leszek Koltunski
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mStarsNode = createStarsNode(res);
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mStarsNode.glDepthMask(false);
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mStarsNode.glStencilMask(0);
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mStarsNode.enableDepthStencil(InternalOutputSurface.NO_DEPTH_NO_STENCIL);
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mScreen.attach(mStarsNode);
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mCountNode = createCountNode();
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mCountNode.glDepthMask(false);
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mCountNode.glStencilMask(0);
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mCountNode.enableDepthStencil(InternalOutputSurface.NO_DEPTH_NO_STENCIL);
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mScreen.attach(mCountNode);
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d7f0c07d
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Leszek Koltunski
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void effectFinished(long id)
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{
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8feb68c2
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Leszek Koltunski
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if( id==mMoveID )
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{
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Dynamic2D haloRadius = new Dynamic2D(DUR_GLO,1.0f);
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haloRadius.add(new Static2D( 0, 0));
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haloRadius.add(new Static2D(15,50));
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haloRadius.add(new Static2D( 0, 0));
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Dynamic4D color= new Dynamic4D(DUR_GLO,1.0f);
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Static4D P1 = new Static4D(colors[3*INDEX],colors[3*INDEX+1], colors[3*INDEX+2], 0.0f);
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Static4D P2 = new Static4D(colors[3*INDEX],colors[3*INDEX+1], colors[3*INDEX+2], 0.5f);
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color.add(P1);
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color.add(P2);
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color.add(P1);
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PostprocessEffectGlow glow = new PostprocessEffectGlow(haloRadius,color);
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glow.setQuality(EffectQuality.MEDIUM);
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mGlowID = glow.getID();
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glow.notifyWhenFinished(this);
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DistortedEffects effects = mStarsNode.getEffects();
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effects.apply(glow);
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renderStars(mTotalStars+mNewStars);
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}
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if( id==mGlowID )
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{
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mScreen.detach(mStarsNode);
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mStarsNode.markForDeletion();
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mStarsNode=null;
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mScreen.detach(mCountNode);
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mCountNode.markForDeletion();
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mCountNode=null;
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mListener.overlayFinished(id);
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}
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d7f0c07d
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Leszek Koltunski
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}
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270 |
b4cbe056
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@SuppressWarnings("unused")
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public static void enableEffects()
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{
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VertexEffectMove.enable();
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VertexEffectScale.enable();
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8feb68c2
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Leszek Koltunski
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PostprocessEffectGlow.enable();
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b4cbe056
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Leszek Koltunski
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}
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d7f0c07d
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Leszek Koltunski
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}
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