Revision 94a4edcf
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/objects/TwistyJing.java | ||
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22 | 22 |
import android.content.res.Resources; |
23 | 23 |
|
24 | 24 |
import org.distorted.helpers.FactoryCubit; |
25 |
import org.distorted.helpers.ObjectShape; |
|
25 | 26 |
import org.distorted.helpers.ObjectSticker; |
26 | 27 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
27 | 28 |
import org.distorted.library.main.DistortedEffects; |
... | ... | |
291 | 292 |
|
292 | 293 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
293 | 294 |
|
294 |
MeshBase createCubitMesh(int cubit, int numLayers)
|
|
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ObjectShape getObjectShape(int cubit, int numLayers)
|
|
295 | 296 |
{ |
296 |
if( mMeshes==null ) |
|
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{ |
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.clear(); |
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mMeshes = new MeshBase[3]; |
|
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} |
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302 |
|
|
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MeshBase mesh; |
|
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int variant = getCubitVariant(cubit,numLayers); |
|
304 | 298 |
|
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if( cubit<4 )
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|
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if( variant==0 )
|
|
306 | 300 |
{ |
307 |
if( mMeshes[0]==null ) |
|
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{ |
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float[][] bands = new float[][] { {0.015f,35,0.5f*F,F,5,1,1},{0.001f,35,0.5f*F,F,5,1,1} }; |
|
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int[] bandIndexes = new int[] { 0,0,0,1,1,1 }; |
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float[][] corners = new float[][] { {0.08f,0.20f*F},{0.07f,0.20f*F} }; |
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int[] cornerIndexes = new int[] { 0,1,1,-1,1,-1,-1,-1 }; |
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float[][] centers = new float[][] { { 0.0f, F*SQ2/2, -F} }; |
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int[] centerIndexes = new int[] { 0,0,0,-1,0,-1,-1,-1 }; |
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315 |
|
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FactoryCubit factory = FactoryCubit.getInstance(); |
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|
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factory.createNewFaceTransform(VERTICES_CORNER,VERT_INDEXES_CORNER); |
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mMeshes[0] = factory.createRoundedSolid(VERTICES_CORNER, VERT_INDEXES_CORNER, |
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bands, bandIndexes, |
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corners, cornerIndexes, |
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centers, centerIndexes, |
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getNumCubitFaces(), null ); |
|
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} |
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mesh = mMeshes[0].copy(true); |
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float[][] bands = new float[][] { {0.015f,35,0.5f*F,F,5,1,1},{0.001f,35,0.5f*F,F,5,1,1} }; |
|
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int[] bandIndices = new int[] { 0,0,0,1,1,1 }; |
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float[][] corners = new float[][] { {0.08f,0.20f*F},{0.07f,0.20f*F} }; |
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int[] cornerIndices = new int[] { 0,1,1,-1,1,-1,-1,-1 }; |
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float[][] centers = new float[][] { { 0.0f, F*SQ2/2, -F} }; |
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int[] centerIndices = new int[] { 0,0,0,-1,0,-1,-1,-1 }; |
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return new ObjectShape(VERTICES_CORNER,VERT_INDEXES_CORNER,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null); |
|
326 | 308 |
} |
327 |
else if( cubit<10 )
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else if( variant==1 )
|
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328 | 310 |
{ |
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if( mMeshes[1]==null ) |
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{ |
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float[][] bands = new float[][] { {0.015f,35,0.5f*F,F,5,1,1},{0.001f,35,0.5f*F,F,5,1,1} }; |
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int[] bandIndexes = new int[] { 0,0,1,1,1,1 }; |
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float[][] corners = new float[][] { {0.07f,0.20f*F} }; |
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int[] cornerIndexes = new int[] { 0,0,-1,0,0,0,-1,0 }; |
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float[][] centers = new float[][] { { 0, F*SQ2/2, 0 } }; |
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int[] centerIndexes = new int[] { 0,0,-1,0,0,0,-1,0 }; |
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FactoryCubit factory = FactoryCubit.getInstance(); |
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|
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factory.createNewFaceTransform(VERTICES_EDGE,VERT_INDEXES_EDGE); |
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mMeshes[1] = factory.createRoundedSolid(VERTICES_EDGE, VERT_INDEXES_EDGE, |
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bands, bandIndexes, |
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corners, cornerIndexes, |
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centers, centerIndexes, |
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getNumCubitFaces(), null ); |
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|
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factory.printStickerCoords(); |
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} |
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mesh = mMeshes[1].copy(true); |
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float[][] bands = new float[][] { {0.015f,35,0.5f*F,F,5,1,1},{0.001f,35,0.5f*F,F,5,1,1} }; |
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int[] bandIndices = new int[] { 0,0,1,1,1,1 }; |
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float[][] corners = new float[][] { {0.07f,0.20f*F} }; |
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int[] cornerIndices = new int[] { 0,0,-1,0,0,0,-1,0 }; |
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float[][] centers = new float[][] { { 0, F*SQ2/2, 0 } }; |
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int[] centerIndices = new int[] { 0,0,-1,0,0,0,-1,0 }; |
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return new ObjectShape(VERTICES_EDGE,VERT_INDEXES_EDGE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null); |
|
350 | 318 |
} |
351 | 319 |
else |
352 | 320 |
{ |
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if( mMeshes[2]==null ) |
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{ |
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float[][] bands = new float[][] { {0.020f,35,0.20f*(1-3*F),0.6f*(1-3*F),5,1,1}, |
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float[][] bands = new float[][] { {0.020f,35,0.20f*(1-3*F),0.6f*(1-3*F),5,1,1}, |
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356 | 322 |
{0.001f,35,0.05f*(1-3*F),0.1f*(1-3*F),5,1,1} }; |
357 |
int[] bandIndexes = new int[] { 0,1,1,1,1,1 }; |
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float[][] corners = new float[][] { {0.04f,0.15f} }; |
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int[] cornerIndexes = new int[] { 0,0,0,-1,-1,-1 }; |
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float[][] centers = new float[][] { { 0, -2*Y/3, 4*Z/3 } }; |
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int[] centerIndexes = new int[] { 0,0,0,-1,-1,-1 }; |
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|
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.createNewFaceTransform(VERTICES_FACE,VERT_INDEXES_FACE); |
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mMeshes[2] = factory.createRoundedSolid(VERTICES_FACE, VERT_INDEXES_FACE, |
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bands, bandIndexes, |
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corners, cornerIndexes, |
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centers, centerIndexes, |
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getNumCubitFaces(), null ); |
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|
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factory.printStickerCoords(); |
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} |
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mesh = mMeshes[2].copy(true); |
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int[] bandIndices = new int[] { 0,1,1,1,1,1 }; |
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float[][] corners = new float[][] { {0.04f,0.15f} }; |
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int[] cornerIndices = new int[] { 0,0,0,-1,-1,-1 }; |
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float[][] centers = new float[][] { { 0, -2*Y/3, 4*Z/3 } }; |
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int[] centerIndices = new int[] { 0,0,0,-1,-1,-1 }; |
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return new ObjectShape(VERTICES_FACE,VERT_INDEXES_FACE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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private Static4D getQuat(int cubit, int numLayers) |
|
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{ |
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return QUATS[ROT_QUAT[cubit]]; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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private int getNumCubitVariants(int numLayers) |
|
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{ |
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return 3; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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int getCubitVariant(int cubit, int numLayers) |
|
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{ |
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return cubit<4 ? 0 : (cubit<10?1:2); |
|
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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MeshBase createCubitMesh(int cubit, int numLayers) |
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{ |
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int variant = getCubitVariant(cubit,numLayers); |
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|
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359 |
if( mMeshes==null ) |
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{ |
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.clear(); |
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mMeshes = new MeshBase[getNumCubitVariants(numLayers)]; |
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} |
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|
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if( mMeshes[variant]==null ) |
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{ |
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ObjectShape shape = getObjectShape(cubit,numLayers); |
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.createNewFaceTransform(shape); |
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mMeshes[variant] = factory.createRoundedSolid(shape); |
|
375 | 372 |
} |
376 | 373 |
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int q = ROT_QUAT[cubit];
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MatrixEffectQuaternion quat = new MatrixEffectQuaternion( QUATS[q], new Static3D(0,0,0) );
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MeshBase mesh = mMeshes[variant].copy(true);
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MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) );
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379 | 376 |
mesh.apply(quat,0xffffffff,0); |
380 | 377 |
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381 | 378 |
return mesh; |
src/main/java/org/distorted/objects/TwistyKilominx.java | ||
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22 | 22 |
import android.content.res.Resources; |
23 | 23 |
|
24 | 24 |
import org.distorted.helpers.FactoryCubit; |
25 |
import org.distorted.helpers.ObjectShape; |
|
25 | 26 |
import org.distorted.helpers.ObjectSticker; |
26 | 27 |
import org.distorted.helpers.QuatHelper; |
27 | 28 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
... | ... | |
360 | 361 |
|
361 | 362 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
362 | 363 |
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private MeshBase createCenterMesh(float width)
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ObjectShape getObjectShape(int cubit, int numLayers)
|
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364 | 365 |
{ |
365 |
double X = width*COS18*SIN_HALFD; |
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double Y = width*SIN18; |
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double Z = width*COS18*COS_HALFD; |
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double H = width*(SIN54/COS54); |
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double H3= H/COS_HALFD; |
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double X3= H*SIN_HALFD; |
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double Z3= H*COS_HALFD; |
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double C = 1/(COS54*Math.sqrt(2-2*SIN18)); |
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|
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double[][] vertices = new double[][] |
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int variant = getCubitVariant(cubit,numLayers); |
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int numVariants = getNumCubitVariants(numLayers); |
|
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|
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if( variant==0 ) |
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{ |
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float width = (numLayers/3.0f)/(numLayers-1); |
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float A = (2*SQ3/3)*SIN54; |
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float B = 0.4f; |
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double X = width*COS18*SIN_HALFD; |
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double Y = width*SIN18; |
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double Z = width*COS18*COS_HALFD; |
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|
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double[][] vertices = new double[][] |
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375 | 379 |
{ |
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{ 0.0, 0.0 , 0.0 },
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{ X, Y , -Z },
|
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{ 0.0,C*2*Y ,-2*C*Z },
|
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{ -X, Y , -Z },
|
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{ 0.0,-width, 0.0 },
|
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{ X3,-width, -Z3 },
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{ 0.0,-width, -H3 },
|
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{ -X3,-width, -Z3 }
|
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{ 0.0, 0.0 , 0.0 },
|
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{ X, Y , -Z },
|
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{ 0.0, 2*Y ,-2*Z },
|
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{ -X, Y , -Z },
|
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{ 0.0, 0.0-width, 0.0 },
|
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{ X, Y-width, -Z },
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{ 0.0, 2*Y-width,-2*Z },
|
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{ -X, Y-width, -Z },
|
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384 | 388 |
}; |
385 | 389 |
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386 |
int[][] vertIndexes = new int[][] |
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390 |
int[][] vertIndexes = new int[][]
|
|
387 | 391 |
{ |
388 | 392 |
{4,5,1,0}, |
389 | 393 |
{7,4,0,3}, |
390 | 394 |
{0,1,2,3}, |
391 |
{7,6,2,3},
|
|
395 |
{4,5,6,7},
|
|
392 | 396 |
{6,5,1,2}, |
393 |
{4,5,6,7}
|
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397 |
{7,6,2,3}
|
|
394 | 398 |
}; |
395 | 399 |
|
396 |
float[][] bands = new float[][] |
|
397 |
{ |
|
398 |
{0.04f,17,0.3f,0.2f,4,1,1}, |
|
399 |
{0.00f,17,0.3f,0.2f,4,1,1} |
|
400 |
}; |
|
401 |
|
|
402 |
float A = (2*SQ3/3)*SIN54; |
|
403 |
float B = 0.4f; |
|
404 |
|
|
405 |
int[] bandIndexes = new int[] { 0,0,0,1,1,1}; |
|
406 |
float[][] corners = new float[][] { {0.03f,0.10f} }; |
|
407 |
int[] cornerIndexes = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 }; |
|
408 |
float[][] centers = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} }; |
|
409 |
int[] centerIndexes = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 }; |
|
410 |
|
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411 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
412 |
factory.createNewFaceTransform(vertices,vertIndexes); |
|
413 |
|
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414 |
return factory.createRoundedSolid(vertices, vertIndexes, |
|
415 |
bands, bandIndexes, |
|
416 |
corners, cornerIndexes, |
|
417 |
centers, centerIndexes, |
|
418 |
getNumCubitFaces(), null ); |
|
419 |
} |
|
420 |
|
|
421 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
400 |
float[][] bands = new float[][] |
|
401 |
{ |
|
402 |
{0.04f,34,0.3f,0.2f, 3, 1, 0}, |
|
403 |
{0.00f, 0,0.0f,0.0f, 2, 1, 0} |
|
404 |
}; |
|
422 | 405 |
|
423 |
private MeshBase createEdgeMesh(int numLayers, float width, float height, boolean left)
|
|
424 |
{
|
|
425 |
double X = height*SIN_HALFD;
|
|
426 |
double Y = height*SIN18/COS18;
|
|
427 |
double Z = height*COS_HALFD;
|
|
406 |
int[] bandIndices = new int[] { 0,0,0,1,1,1};
|
|
407 |
float[][] corners = new float[][] { {0.04f,0.10f} };
|
|
408 |
int[] cornerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
|
|
409 |
float[][] centers = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
|
|
410 |
int[] centerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
|
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428 | 411 |
|
429 |
double[][] vertices = new double[][] |
|
412 |
return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null); |
|
413 |
} |
|
414 |
if( variant<numVariants-1 ) |
|
415 |
{ |
|
416 |
int numCubitsPerCorner = numCubitsPerCorner(numLayers); |
|
417 |
int numCubitsPerEdge = numCubitsPerEdge(numLayers); |
|
418 |
int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge); |
|
419 |
float tmpVal= (numLayers/3.0f)/(numLayers-1); |
|
420 |
float height= tmpVal*COS18; |
|
421 |
float width = tmpVal + (type/2)*tmpVal*SIN18; |
|
422 |
boolean left = (type%2)==0; |
|
423 |
|
|
424 |
double X = height*SIN_HALFD; |
|
425 |
double Y = height*SIN18/COS18; |
|
426 |
double Z = height*COS_HALFD; |
|
427 |
|
|
428 |
double[][] vertices = new double[][] |
|
430 | 429 |
{ |
431 | 430 |
{ 0.0, 0.0 , 0.0 }, |
432 | 431 |
{ X, Y , -Z }, |
... | ... | |
438 | 437 |
{ -X, -width, -Z }, |
439 | 438 |
}; |
440 | 439 |
|
441 |
int[][] vertIndexes = new int[][] |
|
440 |
int[][] vertIndexes = new int[][]
|
|
442 | 441 |
{ |
443 | 442 |
{4,5,1,0}, |
444 | 443 |
{7,4,0,3}, |
... | ... | |
448 | 447 |
{4,5,6,7} |
449 | 448 |
}; |
450 | 449 |
|
451 |
if( !left ) |
|
452 |
{ |
|
453 |
int tmp, len = vertices.length; |
|
454 |
for(int i=0; i<len; i++) vertices[i][1] = -vertices[i][1]; |
|
455 |
|
|
456 |
len = vertIndexes.length; |
|
457 |
for(int i=0; i<len; i++) |
|
450 |
if( !left ) |
|
458 | 451 |
{ |
459 |
tmp = vertIndexes[i][0]; |
|
460 |
vertIndexes[i][0] = vertIndexes[i][3]; |
|
461 |
vertIndexes[i][3] = tmp; |
|
452 |
int tmp, len = vertices.length; |
|
453 |
for(int i=0; i<len; i++) vertices[i][1] = -vertices[i][1]; |
|
462 | 454 |
|
463 |
tmp = vertIndexes[i][1]; |
|
464 |
vertIndexes[i][1] = vertIndexes[i][2]; |
|
465 |
vertIndexes[i][2] = tmp; |
|
455 |
len = vertIndexes.length; |
|
456 |
for(int i=0; i<len; i++) |
|
457 |
{ |
|
458 |
tmp = vertIndexes[i][0]; |
|
459 |
vertIndexes[i][0] = vertIndexes[i][3]; |
|
460 |
vertIndexes[i][3] = tmp; |
|
461 |
tmp = vertIndexes[i][1]; |
|
462 |
vertIndexes[i][1] = vertIndexes[i][2]; |
|
463 |
vertIndexes[i][2] = tmp; |
|
464 |
} |
|
466 | 465 |
} |
467 |
} |
|
468 | 466 |
|
469 |
int numBands0 = numLayers<=5 ? 5 : 3;
|
|
470 |
int numBands1 = numLayers<=5 ? 3 : 2; |
|
467 |
int numBands0 = numLayers<=5 ? 4 : 3;
|
|
468 |
int numBands1 = numLayers<=5 ? 3 : 2;
|
|
471 | 469 |
|
472 |
float[][] bands = new float[][] |
|
473 |
{ |
|
470 |
float[][] bands = new float[][]
|
|
471 |
{
|
|
474 | 472 |
{0.04f,34,0.2f,0.2f,numBands0,1,1}, |
475 | 473 |
{0.00f, 0,0.0f,0.0f,numBands1,0,0} |
476 |
}; |
|
477 |
int[] bandIndexes = new int[] { 0,0,1,1,1,1}; |
|
478 |
float[][] corners = new float[][] { {0.04f,0.10f} }; |
|
479 |
int[] cornerIndexes = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 }; |
|
480 |
float[][] centers = new float[][] { {0.0f, -width/2, (float)(-2*Z)} }; |
|
481 |
int[] centerIndexes = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 }; |
|
482 |
|
|
483 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
484 |
factory.createNewFaceTransform(vertices,vertIndexes); |
|
485 |
|
|
486 |
return factory.createRoundedSolid(vertices, vertIndexes, |
|
487 |
bands, bandIndexes, |
|
488 |
corners, cornerIndexes, |
|
489 |
centers, centerIndexes, |
|
490 |
getNumCubitFaces(), null ); |
|
474 |
}; |
|
475 |
|
|
476 |
int[] bandIndices = new int[] { 0,0,1,1,1,1}; |
|
477 |
float[][] corners = new float[][] { {0.04f,0.10f} }; |
|
478 |
int[] cornerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 }; |
|
479 |
float[][] centers = new float[][] { {0.0f, -width/2, (float)(-2*Z)} }; |
|
480 |
int[] centerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 }; |
|
481 |
|
|
482 |
return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null); |
|
483 |
} |
|
484 |
else |
|
485 |
{ |
|
486 |
float width = (1+0.5f*(numLayers-3)*SIN18)*(numLayers/3.0f)/(numLayers-1); |
|
487 |
|
|
488 |
double X = width*COS18*SIN_HALFD; |
|
489 |
double Y = width*SIN18; |
|
490 |
double Z = width*COS18*COS_HALFD; |
|
491 |
double H = width*(SIN54/COS54); |
|
492 |
double H3= H/COS_HALFD; |
|
493 |
double X3= H*SIN_HALFD; |
|
494 |
double Z3= H*COS_HALFD; |
|
495 |
double C = 1/(COS54*Math.sqrt(2-2*SIN18)); |
|
496 |
int N = numLayers==3 ? 4 : 3; |
|
497 |
int E = numLayers==3 ? 1 : 0; |
|
498 |
|
|
499 |
double[][] vertices = new double[][] |
|
500 |
{ |
|
501 |
{ 0.0, 0.0 , 0.0 }, |
|
502 |
{ X, Y , -Z }, |
|
503 |
{ 0.0,C*2*Y ,-2*C*Z }, |
|
504 |
{ -X, Y , -Z }, |
|
505 |
{ 0.0,-width, 0.0 }, |
|
506 |
{ X3,-width, -Z3 }, |
|
507 |
{ 0.0,-width, -H3 }, |
|
508 |
{ -X3,-width, -Z3 } |
|
509 |
}; |
|
510 |
|
|
511 |
int[][] vertIndexes = new int[][] |
|
512 |
{ |
|
513 |
{4,5,1,0}, |
|
514 |
{7,4,0,3}, |
|
515 |
{0,1,2,3}, |
|
516 |
{7,6,2,3}, |
|
517 |
{6,5,1,2}, |
|
518 |
{4,5,6,7} |
|
519 |
}; |
|
520 |
|
|
521 |
float[][] bands = new float[][] |
|
522 |
{ |
|
523 |
{0.04f,17,0.3f,0.2f,N,1,E}, |
|
524 |
{0.00f,17,0.3f,0.2f,N,1,E} |
|
525 |
}; |
|
526 |
|
|
527 |
float A = (2*SQ3/3)*SIN54; |
|
528 |
float B = 0.4f; |
|
529 |
|
|
530 |
int[] bandIndices = new int[] { 0,0,0,1,1,1}; |
|
531 |
float[][] corners = new float[][] { {0.03f,0.10f} }; |
|
532 |
int[] cornerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 }; |
|
533 |
float[][] centers = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} }; |
|
534 |
int[] centerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 }; |
|
535 |
|
|
536 |
return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null); |
|
537 |
} |
|
491 | 538 |
} |
492 | 539 |
|
493 | 540 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
494 | 541 |
|
495 |
MeshBase createCubitMesh(int cubit, int numLayers)
|
|
542 |
private Static4D getQuat(int cubit, int numLayers)
|
|
496 | 543 |
{ |
497 | 544 |
int numCubitsPerCorner = numCubitsPerCorner(numLayers); |
498 | 545 |
int numCubitsPerEdge = numCubitsPerEdge(numLayers); |
546 |
|
|
547 |
return QUATS[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)]; |
|
548 |
} |
|
549 |
|
|
550 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
551 |
|
|
552 |
private int getNumCubitVariants(int numLayers) |
|
553 |
{ |
|
499 | 554 |
int[] sizes = ObjectList.KILO.getSizes(); |
500 | 555 |
int variants = sizes.length; |
501 | 556 |
int highestSize = sizes[variants-1]; |
502 |
MeshBase mesh; |
|
503 | 557 |
|
504 |
if( mMeshes==null ) mMeshes = new MeshBase[highestSize-1]; |
|
558 |
return highestSize-1; |
|
559 |
} |
|
505 | 560 |
|
506 |
if( cubit < NUM_CORNERS*numCubitsPerCorner ) |
|
561 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
562 |
|
|
563 |
int getCubitVariant(int cubit, int numLayers) |
|
564 |
{ |
|
565 |
int numCubitsPerCorner = numCubitsPerCorner(numLayers); |
|
566 |
|
|
567 |
if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0; |
|
568 |
|
|
569 |
int numCubitsPerEdge = numCubitsPerEdge(numLayers); |
|
570 |
|
|
571 |
if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge ) |
|
507 | 572 |
{ |
508 |
if( mMeshes[0]==null ) |
|
509 |
{ |
|
510 |
float width = (numLayers/3.0f)/(numLayers-1); |
|
511 |
mMeshes[0] = createCornerMesh(numLayers,width); |
|
512 |
} |
|
513 |
mesh = mMeshes[0].copy(true); |
|
573 |
int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge); |
|
574 |
return type+1; |
|
514 | 575 |
} |
515 |
else if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge ) |
|
516 |
{ |
|
517 |
int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge); // left-top, right-top, left-second, right-second, left-third... |
|
518 | 576 |
|
519 |
if( mMeshes[1+type]==null ) |
|
520 |
{ |
|
521 |
float tmp = (numLayers/3.0f)/(numLayers-1); |
|
522 |
float height= tmp*COS18; |
|
523 |
float width = tmp + (type/2)*tmp*SIN18; |
|
577 |
int[] sizes = ObjectList.KILO.getSizes(); |
|
578 |
int variants = sizes.length; |
|
579 |
int highestSize = sizes[variants-1]; |
|
524 | 580 |
|
525 |
mMeshes[1+type] = createEdgeMesh(numLayers,width,height, (type%2)==0 );
|
|
526 |
}
|
|
581 |
return highestSize-2;
|
|
582 |
} |
|
527 | 583 |
|
528 |
mesh = mMeshes[1+type].copy(true); |
|
529 |
} |
|
530 |
else |
|
584 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
585 |
|
|
586 |
MeshBase createCubitMesh(int cubit, int numLayers) |
|
587 |
{ |
|
588 |
int variant = getCubitVariant(cubit,numLayers); |
|
589 |
|
|
590 |
if( mMeshes==null ) |
|
531 | 591 |
{ |
532 |
if( mMeshes[highestSize-2]==null ) |
|
533 |
{ |
|
534 |
float width = (1+0.5f*(numLayers-3)*SIN18)*(numLayers/3.0f)/(numLayers-1); |
|
535 |
mMeshes[highestSize-2] = createCenterMesh(width); |
|
536 |
} |
|
592 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
593 |
factory.clear(); |
|
594 |
mMeshes = new MeshBase[getNumCubitVariants(numLayers)]; |
|
595 |
} |
|
537 | 596 |
|
538 |
mesh = mMeshes[highestSize-2].copy(true); |
|
597 |
if( mMeshes[variant]==null ) |
|
598 |
{ |
|
599 |
ObjectShape shape = getObjectShape(cubit,numLayers); |
|
600 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
601 |
factory.createNewFaceTransform(shape); |
|
602 |
mMeshes[variant] = factory.createRoundedSolid(shape); |
|
539 | 603 |
} |
540 | 604 |
|
541 |
Static4D q = QUATS[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
|
|
542 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( q, new Static3D(0,0,0) );
|
|
605 |
MeshBase mesh = mMeshes[variant].copy(true);
|
|
606 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) );
|
|
543 | 607 |
mesh.apply(quat,0xffffffff,0); |
544 | 608 |
|
545 | 609 |
return mesh; |
Also available in: Unified diff
Move 1) Jing 2) Kilominx to the new cubit creation scheme.
Make the Master Kilominx mesh a bit smaller.