Revision 94a4edcf
Added by Leszek Koltunski about 4 years ago
| src/main/java/org/distorted/objects/TwistyJing.java | ||
|---|---|---|
| 22 | 22 |
import android.content.res.Resources; |
| 23 | 23 |
|
| 24 | 24 |
import org.distorted.helpers.FactoryCubit; |
| 25 |
import org.distorted.helpers.ObjectShape; |
|
| 25 | 26 |
import org.distorted.helpers.ObjectSticker; |
| 26 | 27 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
| 27 | 28 |
import org.distorted.library.main.DistortedEffects; |
| ... | ... | |
| 291 | 292 |
|
| 292 | 293 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 293 | 294 |
|
| 294 |
MeshBase createCubitMesh(int cubit, int numLayers)
|
|
| 295 |
ObjectShape getObjectShape(int cubit, int numLayers)
|
|
| 295 | 296 |
{
|
| 296 |
if( mMeshes==null ) |
|
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{
|
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FactoryCubit factory = FactoryCubit.getInstance(); |
|
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factory.clear(); |
|
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mMeshes = new MeshBase[3]; |
|
| 301 |
} |
|
| 302 |
|
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MeshBase mesh; |
|
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int variant = getCubitVariant(cubit,numLayers); |
|
| 304 | 298 |
|
| 305 |
if( cubit<4 )
|
|
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if( variant==0 )
|
|
| 306 | 300 |
{
|
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if( mMeshes[0]==null ) |
|
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{
|
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float[][] bands = new float[][] { {0.015f,35,0.5f*F,F,5,1,1},{0.001f,35,0.5f*F,F,5,1,1} };
|
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int[] bandIndexes = new int[] { 0,0,0,1,1,1 };
|
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float[][] corners = new float[][] { {0.08f,0.20f*F},{0.07f,0.20f*F} };
|
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int[] cornerIndexes = new int[] { 0,1,1,-1,1,-1,-1,-1 };
|
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float[][] centers = new float[][] { { 0.0f, F*SQ2/2, -F} };
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int[] centerIndexes = new int[] { 0,0,0,-1,0,-1,-1,-1 };
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FactoryCubit factory = FactoryCubit.getInstance(); |
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|
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factory.createNewFaceTransform(VERTICES_CORNER,VERT_INDEXES_CORNER); |
|
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mMeshes[0] = factory.createRoundedSolid(VERTICES_CORNER, VERT_INDEXES_CORNER, |
|
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bands, bandIndexes, |
|
| 321 |
corners, cornerIndexes, |
|
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centers, centerIndexes, |
|
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getNumCubitFaces(), null ); |
|
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} |
|
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mesh = mMeshes[0].copy(true); |
|
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float[][] bands = new float[][] { {0.015f,35,0.5f*F,F,5,1,1},{0.001f,35,0.5f*F,F,5,1,1} };
|
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int[] bandIndices = new int[] { 0,0,0,1,1,1 };
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float[][] corners = new float[][] { {0.08f,0.20f*F},{0.07f,0.20f*F} };
|
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int[] cornerIndices = new int[] { 0,1,1,-1,1,-1,-1,-1 };
|
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float[][] centers = new float[][] { { 0.0f, F*SQ2/2, -F} };
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int[] centerIndices = new int[] { 0,0,0,-1,0,-1,-1,-1 };
|
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return new ObjectShape(VERTICES_CORNER,VERT_INDEXES_CORNER,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null); |
|
| 326 | 308 |
} |
| 327 |
else if( cubit<10 )
|
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else if( variant==1 )
|
|
| 328 | 310 |
{
|
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if( mMeshes[1]==null ) |
|
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{
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float[][] bands = new float[][] { {0.015f,35,0.5f*F,F,5,1,1},{0.001f,35,0.5f*F,F,5,1,1} };
|
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int[] bandIndexes = new int[] { 0,0,1,1,1,1 };
|
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float[][] corners = new float[][] { {0.07f,0.20f*F} };
|
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int[] cornerIndexes = new int[] { 0,0,-1,0,0,0,-1,0 };
|
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float[][] centers = new float[][] { { 0, F*SQ2/2, 0 } };
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int[] centerIndexes = new int[] { 0,0,-1,0,0,0,-1,0 };
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FactoryCubit factory = FactoryCubit.getInstance(); |
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|
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factory.createNewFaceTransform(VERTICES_EDGE,VERT_INDEXES_EDGE); |
|
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mMeshes[1] = factory.createRoundedSolid(VERTICES_EDGE, VERT_INDEXES_EDGE, |
|
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bands, bandIndexes, |
|
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corners, cornerIndexes, |
|
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centers, centerIndexes, |
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getNumCubitFaces(), null ); |
|
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|
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factory.printStickerCoords(); |
|
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} |
|
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mesh = mMeshes[1].copy(true); |
|
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float[][] bands = new float[][] { {0.015f,35,0.5f*F,F,5,1,1},{0.001f,35,0.5f*F,F,5,1,1} };
|
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int[] bandIndices = new int[] { 0,0,1,1,1,1 };
|
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float[][] corners = new float[][] { {0.07f,0.20f*F} };
|
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int[] cornerIndices = new int[] { 0,0,-1,0,0,0,-1,0 };
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float[][] centers = new float[][] { { 0, F*SQ2/2, 0 } };
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int[] centerIndices = new int[] { 0,0,-1,0,0,0,-1,0 };
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return new ObjectShape(VERTICES_EDGE,VERT_INDEXES_EDGE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null); |
|
| 350 | 318 |
} |
| 351 | 319 |
else |
| 352 | 320 |
{
|
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if( mMeshes[2]==null ) |
|
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{
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float[][] bands = new float[][] { {0.020f,35,0.20f*(1-3*F),0.6f*(1-3*F),5,1,1},
|
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float[][] bands = new float[][] { {0.020f,35,0.20f*(1-3*F),0.6f*(1-3*F),5,1,1},
|
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| 356 | 322 |
{0.001f,35,0.05f*(1-3*F),0.1f*(1-3*F),5,1,1} };
|
| 357 |
int[] bandIndexes = new int[] { 0,1,1,1,1,1 };
|
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float[][] corners = new float[][] { {0.04f,0.15f} };
|
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int[] cornerIndexes = new int[] { 0,0,0,-1,-1,-1 };
|
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float[][] centers = new float[][] { { 0, -2*Y/3, 4*Z/3 } };
|
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int[] centerIndexes = new int[] { 0,0,0,-1,-1,-1 };
|
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FactoryCubit factory = FactoryCubit.getInstance(); |
|
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| 365 |
factory.createNewFaceTransform(VERTICES_FACE,VERT_INDEXES_FACE); |
|
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mMeshes[2] = factory.createRoundedSolid(VERTICES_FACE, VERT_INDEXES_FACE, |
|
| 367 |
bands, bandIndexes, |
|
| 368 |
corners, cornerIndexes, |
|
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centers, centerIndexes, |
|
| 370 |
getNumCubitFaces(), null ); |
|
| 371 |
|
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factory.printStickerCoords(); |
|
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} |
|
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mesh = mMeshes[2].copy(true); |
|
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int[] bandIndices = new int[] { 0,1,1,1,1,1 };
|
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float[][] corners = new float[][] { {0.04f,0.15f} };
|
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int[] cornerIndices = new int[] { 0,0,0,-1,-1,-1 };
|
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float[][] centers = new float[][] { { 0, -2*Y/3, 4*Z/3 } };
|
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int[] centerIndices = new int[] { 0,0,0,-1,-1,-1 };
|
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return new ObjectShape(VERTICES_FACE,VERT_INDEXES_FACE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null); |
|
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} |
|
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} |
|
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 333 |
|
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private Static4D getQuat(int cubit, int numLayers) |
|
| 335 |
{
|
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| 336 |
return QUATS[ROT_QUAT[cubit]]; |
|
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} |
|
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|
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 340 |
|
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private int getNumCubitVariants(int numLayers) |
|
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{
|
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| 343 |
return 3; |
|
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} |
|
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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|
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int getCubitVariant(int cubit, int numLayers) |
|
| 349 |
{
|
|
| 350 |
return cubit<4 ? 0 : (cubit<10?1:2); |
|
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} |
|
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 354 |
|
|
| 355 |
MeshBase createCubitMesh(int cubit, int numLayers) |
|
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{
|
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| 357 |
int variant = getCubitVariant(cubit,numLayers); |
|
| 358 |
|
|
| 359 |
if( mMeshes==null ) |
|
| 360 |
{
|
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FactoryCubit factory = FactoryCubit.getInstance(); |
|
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factory.clear(); |
|
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mMeshes = new MeshBase[getNumCubitVariants(numLayers)]; |
|
| 364 |
} |
|
| 365 |
|
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| 366 |
if( mMeshes[variant]==null ) |
|
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{
|
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ObjectShape shape = getObjectShape(cubit,numLayers); |
|
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FactoryCubit factory = FactoryCubit.getInstance(); |
|
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factory.createNewFaceTransform(shape); |
|
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mMeshes[variant] = factory.createRoundedSolid(shape); |
|
| 375 | 372 |
} |
| 376 | 373 |
|
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int q = ROT_QUAT[cubit];
|
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MatrixEffectQuaternion quat = new MatrixEffectQuaternion( QUATS[q], new Static3D(0,0,0) );
|
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MeshBase mesh = mMeshes[variant].copy(true);
|
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MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) );
|
|
| 379 | 376 |
mesh.apply(quat,0xffffffff,0); |
| 380 | 377 |
|
| 381 | 378 |
return mesh; |
| src/main/java/org/distorted/objects/TwistyKilominx.java | ||
|---|---|---|
| 22 | 22 |
import android.content.res.Resources; |
| 23 | 23 |
|
| 24 | 24 |
import org.distorted.helpers.FactoryCubit; |
| 25 |
import org.distorted.helpers.ObjectShape; |
|
| 25 | 26 |
import org.distorted.helpers.ObjectSticker; |
| 26 | 27 |
import org.distorted.helpers.QuatHelper; |
| 27 | 28 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
| ... | ... | |
| 360 | 361 |
|
| 361 | 362 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 362 | 363 |
|
| 363 |
private MeshBase createCenterMesh(float width)
|
|
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ObjectShape getObjectShape(int cubit, int numLayers)
|
|
| 364 | 365 |
{
|
| 365 |
double X = width*COS18*SIN_HALFD; |
|
| 366 |
double Y = width*SIN18; |
|
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double Z = width*COS18*COS_HALFD; |
|
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double H = width*(SIN54/COS54); |
|
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double H3= H/COS_HALFD; |
|
| 370 |
double X3= H*SIN_HALFD; |
|
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double Z3= H*COS_HALFD; |
|
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double C = 1/(COS54*Math.sqrt(2-2*SIN18)); |
|
| 373 |
|
|
| 374 |
double[][] vertices = new double[][] |
|
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int variant = getCubitVariant(cubit,numLayers); |
|
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int numVariants = getNumCubitVariants(numLayers); |
|
| 368 |
|
|
| 369 |
if( variant==0 ) |
|
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{
|
|
| 371 |
float width = (numLayers/3.0f)/(numLayers-1); |
|
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float A = (2*SQ3/3)*SIN54; |
|
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float B = 0.4f; |
|
| 374 |
double X = width*COS18*SIN_HALFD; |
|
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double Y = width*SIN18; |
|
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double Z = width*COS18*COS_HALFD; |
|
| 377 |
|
|
| 378 |
double[][] vertices = new double[][] |
|
| 375 | 379 |
{
|
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{ 0.0, 0.0 , 0.0 },
|
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{ X, Y , -Z },
|
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{ 0.0,C*2*Y ,-2*C*Z },
|
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{ -X, Y , -Z },
|
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| 380 |
{ 0.0,-width, 0.0 },
|
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| 381 |
{ X3,-width, -Z3 },
|
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| 382 |
{ 0.0,-width, -H3 },
|
|
| 383 |
{ -X3,-width, -Z3 }
|
|
| 380 |
{ 0.0, 0.0 , 0.0 },
|
|
| 381 |
{ X, Y , -Z },
|
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| 382 |
{ 0.0, 2*Y ,-2*Z },
|
|
| 383 |
{ -X, Y , -Z },
|
|
| 384 |
{ 0.0, 0.0-width, 0.0 },
|
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| 385 |
{ X, Y-width, -Z },
|
|
| 386 |
{ 0.0, 2*Y-width,-2*Z },
|
|
| 387 |
{ -X, Y-width, -Z },
|
|
| 384 | 388 |
}; |
| 385 | 389 |
|
| 386 |
int[][] vertIndexes = new int[][] |
|
| 390 |
int[][] vertIndexes = new int[][]
|
|
| 387 | 391 |
{
|
| 388 | 392 |
{4,5,1,0},
|
| 389 | 393 |
{7,4,0,3},
|
| 390 | 394 |
{0,1,2,3},
|
| 391 |
{7,6,2,3},
|
|
| 395 |
{4,5,6,7},
|
|
| 392 | 396 |
{6,5,1,2},
|
| 393 |
{4,5,6,7}
|
|
| 397 |
{7,6,2,3}
|
|
| 394 | 398 |
}; |
| 395 | 399 |
|
| 396 |
float[][] bands = new float[][] |
|
| 397 |
{
|
|
| 398 |
{0.04f,17,0.3f,0.2f,4,1,1},
|
|
| 399 |
{0.00f,17,0.3f,0.2f,4,1,1}
|
|
| 400 |
}; |
|
| 401 |
|
|
| 402 |
float A = (2*SQ3/3)*SIN54; |
|
| 403 |
float B = 0.4f; |
|
| 404 |
|
|
| 405 |
int[] bandIndexes = new int[] { 0,0,0,1,1,1};
|
|
| 406 |
float[][] corners = new float[][] { {0.03f,0.10f} };
|
|
| 407 |
int[] cornerIndexes = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
|
|
| 408 |
float[][] centers = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
|
|
| 409 |
int[] centerIndexes = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
|
|
| 410 |
|
|
| 411 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 412 |
factory.createNewFaceTransform(vertices,vertIndexes); |
|
| 413 |
|
|
| 414 |
return factory.createRoundedSolid(vertices, vertIndexes, |
|
| 415 |
bands, bandIndexes, |
|
| 416 |
corners, cornerIndexes, |
|
| 417 |
centers, centerIndexes, |
|
| 418 |
getNumCubitFaces(), null ); |
|
| 419 |
} |
|
| 420 |
|
|
| 421 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 400 |
float[][] bands = new float[][] |
|
| 401 |
{
|
|
| 402 |
{0.04f,34,0.3f,0.2f, 3, 1, 0},
|
|
| 403 |
{0.00f, 0,0.0f,0.0f, 2, 1, 0}
|
|
| 404 |
}; |
|
| 422 | 405 |
|
| 423 |
private MeshBase createEdgeMesh(int numLayers, float width, float height, boolean left)
|
|
| 424 |
{
|
|
| 425 |
double X = height*SIN_HALFD;
|
|
| 426 |
double Y = height*SIN18/COS18;
|
|
| 427 |
double Z = height*COS_HALFD;
|
|
| 406 |
int[] bandIndices = new int[] { 0,0,0,1,1,1};
|
|
| 407 |
float[][] corners = new float[][] { {0.04f,0.10f} };
|
|
| 408 |
int[] cornerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
|
|
| 409 |
float[][] centers = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
|
|
| 410 |
int[] centerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
|
|
| 428 | 411 |
|
| 429 |
double[][] vertices = new double[][] |
|
| 412 |
return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null); |
|
| 413 |
} |
|
| 414 |
if( variant<numVariants-1 ) |
|
| 415 |
{
|
|
| 416 |
int numCubitsPerCorner = numCubitsPerCorner(numLayers); |
|
| 417 |
int numCubitsPerEdge = numCubitsPerEdge(numLayers); |
|
| 418 |
int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge); |
|
| 419 |
float tmpVal= (numLayers/3.0f)/(numLayers-1); |
|
| 420 |
float height= tmpVal*COS18; |
|
| 421 |
float width = tmpVal + (type/2)*tmpVal*SIN18; |
|
| 422 |
boolean left = (type%2)==0; |
|
| 423 |
|
|
| 424 |
double X = height*SIN_HALFD; |
|
| 425 |
double Y = height*SIN18/COS18; |
|
| 426 |
double Z = height*COS_HALFD; |
|
| 427 |
|
|
| 428 |
double[][] vertices = new double[][] |
|
| 430 | 429 |
{
|
| 431 | 430 |
{ 0.0, 0.0 , 0.0 },
|
| 432 | 431 |
{ X, Y , -Z },
|
| ... | ... | |
| 438 | 437 |
{ -X, -width, -Z },
|
| 439 | 438 |
}; |
| 440 | 439 |
|
| 441 |
int[][] vertIndexes = new int[][] |
|
| 440 |
int[][] vertIndexes = new int[][]
|
|
| 442 | 441 |
{
|
| 443 | 442 |
{4,5,1,0},
|
| 444 | 443 |
{7,4,0,3},
|
| ... | ... | |
| 448 | 447 |
{4,5,6,7}
|
| 449 | 448 |
}; |
| 450 | 449 |
|
| 451 |
if( !left ) |
|
| 452 |
{
|
|
| 453 |
int tmp, len = vertices.length; |
|
| 454 |
for(int i=0; i<len; i++) vertices[i][1] = -vertices[i][1]; |
|
| 455 |
|
|
| 456 |
len = vertIndexes.length; |
|
| 457 |
for(int i=0; i<len; i++) |
|
| 450 |
if( !left ) |
|
| 458 | 451 |
{
|
| 459 |
tmp = vertIndexes[i][0]; |
|
| 460 |
vertIndexes[i][0] = vertIndexes[i][3]; |
|
| 461 |
vertIndexes[i][3] = tmp; |
|
| 452 |
int tmp, len = vertices.length; |
|
| 453 |
for(int i=0; i<len; i++) vertices[i][1] = -vertices[i][1]; |
|
| 462 | 454 |
|
| 463 |
tmp = vertIndexes[i][1]; |
|
| 464 |
vertIndexes[i][1] = vertIndexes[i][2]; |
|
| 465 |
vertIndexes[i][2] = tmp; |
|
| 455 |
len = vertIndexes.length; |
|
| 456 |
for(int i=0; i<len; i++) |
|
| 457 |
{
|
|
| 458 |
tmp = vertIndexes[i][0]; |
|
| 459 |
vertIndexes[i][0] = vertIndexes[i][3]; |
|
| 460 |
vertIndexes[i][3] = tmp; |
|
| 461 |
tmp = vertIndexes[i][1]; |
|
| 462 |
vertIndexes[i][1] = vertIndexes[i][2]; |
|
| 463 |
vertIndexes[i][2] = tmp; |
|
| 464 |
} |
|
| 466 | 465 |
} |
| 467 |
} |
|
| 468 | 466 |
|
| 469 |
int numBands0 = numLayers<=5 ? 5 : 3;
|
|
| 470 |
int numBands1 = numLayers<=5 ? 3 : 2; |
|
| 467 |
int numBands0 = numLayers<=5 ? 4 : 3;
|
|
| 468 |
int numBands1 = numLayers<=5 ? 3 : 2;
|
|
| 471 | 469 |
|
| 472 |
float[][] bands = new float[][] |
|
| 473 |
{
|
|
| 470 |
float[][] bands = new float[][]
|
|
| 471 |
{
|
|
| 474 | 472 |
{0.04f,34,0.2f,0.2f,numBands0,1,1},
|
| 475 | 473 |
{0.00f, 0,0.0f,0.0f,numBands1,0,0}
|
| 476 |
}; |
|
| 477 |
int[] bandIndexes = new int[] { 0,0,1,1,1,1};
|
|
| 478 |
float[][] corners = new float[][] { {0.04f,0.10f} };
|
|
| 479 |
int[] cornerIndexes = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
|
|
| 480 |
float[][] centers = new float[][] { {0.0f, -width/2, (float)(-2*Z)} };
|
|
| 481 |
int[] centerIndexes = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
|
|
| 482 |
|
|
| 483 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 484 |
factory.createNewFaceTransform(vertices,vertIndexes); |
|
| 485 |
|
|
| 486 |
return factory.createRoundedSolid(vertices, vertIndexes, |
|
| 487 |
bands, bandIndexes, |
|
| 488 |
corners, cornerIndexes, |
|
| 489 |
centers, centerIndexes, |
|
| 490 |
getNumCubitFaces(), null ); |
|
| 474 |
}; |
|
| 475 |
|
|
| 476 |
int[] bandIndices = new int[] { 0,0,1,1,1,1};
|
|
| 477 |
float[][] corners = new float[][] { {0.04f,0.10f} };
|
|
| 478 |
int[] cornerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
|
|
| 479 |
float[][] centers = new float[][] { {0.0f, -width/2, (float)(-2*Z)} };
|
|
| 480 |
int[] centerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
|
|
| 481 |
|
|
| 482 |
return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null); |
|
| 483 |
} |
|
| 484 |
else |
|
| 485 |
{
|
|
| 486 |
float width = (1+0.5f*(numLayers-3)*SIN18)*(numLayers/3.0f)/(numLayers-1); |
|
| 487 |
|
|
| 488 |
double X = width*COS18*SIN_HALFD; |
|
| 489 |
double Y = width*SIN18; |
|
| 490 |
double Z = width*COS18*COS_HALFD; |
|
| 491 |
double H = width*(SIN54/COS54); |
|
| 492 |
double H3= H/COS_HALFD; |
|
| 493 |
double X3= H*SIN_HALFD; |
|
| 494 |
double Z3= H*COS_HALFD; |
|
| 495 |
double C = 1/(COS54*Math.sqrt(2-2*SIN18)); |
|
| 496 |
int N = numLayers==3 ? 4 : 3; |
|
| 497 |
int E = numLayers==3 ? 1 : 0; |
|
| 498 |
|
|
| 499 |
double[][] vertices = new double[][] |
|
| 500 |
{
|
|
| 501 |
{ 0.0, 0.0 , 0.0 },
|
|
| 502 |
{ X, Y , -Z },
|
|
| 503 |
{ 0.0,C*2*Y ,-2*C*Z },
|
|
| 504 |
{ -X, Y , -Z },
|
|
| 505 |
{ 0.0,-width, 0.0 },
|
|
| 506 |
{ X3,-width, -Z3 },
|
|
| 507 |
{ 0.0,-width, -H3 },
|
|
| 508 |
{ -X3,-width, -Z3 }
|
|
| 509 |
}; |
|
| 510 |
|
|
| 511 |
int[][] vertIndexes = new int[][] |
|
| 512 |
{
|
|
| 513 |
{4,5,1,0},
|
|
| 514 |
{7,4,0,3},
|
|
| 515 |
{0,1,2,3},
|
|
| 516 |
{7,6,2,3},
|
|
| 517 |
{6,5,1,2},
|
|
| 518 |
{4,5,6,7}
|
|
| 519 |
}; |
|
| 520 |
|
|
| 521 |
float[][] bands = new float[][] |
|
| 522 |
{
|
|
| 523 |
{0.04f,17,0.3f,0.2f,N,1,E},
|
|
| 524 |
{0.00f,17,0.3f,0.2f,N,1,E}
|
|
| 525 |
}; |
|
| 526 |
|
|
| 527 |
float A = (2*SQ3/3)*SIN54; |
|
| 528 |
float B = 0.4f; |
|
| 529 |
|
|
| 530 |
int[] bandIndices = new int[] { 0,0,0,1,1,1};
|
|
| 531 |
float[][] corners = new float[][] { {0.03f,0.10f} };
|
|
| 532 |
int[] cornerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
|
|
| 533 |
float[][] centers = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
|
|
| 534 |
int[] centerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
|
|
| 535 |
|
|
| 536 |
return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null); |
|
| 537 |
} |
|
| 491 | 538 |
} |
| 492 | 539 |
|
| 493 | 540 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 494 | 541 |
|
| 495 |
MeshBase createCubitMesh(int cubit, int numLayers)
|
|
| 542 |
private Static4D getQuat(int cubit, int numLayers)
|
|
| 496 | 543 |
{
|
| 497 | 544 |
int numCubitsPerCorner = numCubitsPerCorner(numLayers); |
| 498 | 545 |
int numCubitsPerEdge = numCubitsPerEdge(numLayers); |
| 546 |
|
|
| 547 |
return QUATS[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)]; |
|
| 548 |
} |
|
| 549 |
|
|
| 550 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 551 |
|
|
| 552 |
private int getNumCubitVariants(int numLayers) |
|
| 553 |
{
|
|
| 499 | 554 |
int[] sizes = ObjectList.KILO.getSizes(); |
| 500 | 555 |
int variants = sizes.length; |
| 501 | 556 |
int highestSize = sizes[variants-1]; |
| 502 |
MeshBase mesh; |
|
| 503 | 557 |
|
| 504 |
if( mMeshes==null ) mMeshes = new MeshBase[highestSize-1]; |
|
| 558 |
return highestSize-1; |
|
| 559 |
} |
|
| 505 | 560 |
|
| 506 |
if( cubit < NUM_CORNERS*numCubitsPerCorner ) |
|
| 561 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 562 |
|
|
| 563 |
int getCubitVariant(int cubit, int numLayers) |
|
| 564 |
{
|
|
| 565 |
int numCubitsPerCorner = numCubitsPerCorner(numLayers); |
|
| 566 |
|
|
| 567 |
if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0; |
|
| 568 |
|
|
| 569 |
int numCubitsPerEdge = numCubitsPerEdge(numLayers); |
|
| 570 |
|
|
| 571 |
if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge ) |
|
| 507 | 572 |
{
|
| 508 |
if( mMeshes[0]==null ) |
|
| 509 |
{
|
|
| 510 |
float width = (numLayers/3.0f)/(numLayers-1); |
|
| 511 |
mMeshes[0] = createCornerMesh(numLayers,width); |
|
| 512 |
} |
|
| 513 |
mesh = mMeshes[0].copy(true); |
|
| 573 |
int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge); |
|
| 574 |
return type+1; |
|
| 514 | 575 |
} |
| 515 |
else if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge ) |
|
| 516 |
{
|
|
| 517 |
int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge); // left-top, right-top, left-second, right-second, left-third... |
|
| 518 | 576 |
|
| 519 |
if( mMeshes[1+type]==null ) |
|
| 520 |
{
|
|
| 521 |
float tmp = (numLayers/3.0f)/(numLayers-1); |
|
| 522 |
float height= tmp*COS18; |
|
| 523 |
float width = tmp + (type/2)*tmp*SIN18; |
|
| 577 |
int[] sizes = ObjectList.KILO.getSizes(); |
|
| 578 |
int variants = sizes.length; |
|
| 579 |
int highestSize = sizes[variants-1]; |
|
| 524 | 580 |
|
| 525 |
mMeshes[1+type] = createEdgeMesh(numLayers,width,height, (type%2)==0 );
|
|
| 526 |
}
|
|
| 581 |
return highestSize-2;
|
|
| 582 |
} |
|
| 527 | 583 |
|
| 528 |
mesh = mMeshes[1+type].copy(true); |
|
| 529 |
} |
|
| 530 |
else |
|
| 584 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 585 |
|
|
| 586 |
MeshBase createCubitMesh(int cubit, int numLayers) |
|
| 587 |
{
|
|
| 588 |
int variant = getCubitVariant(cubit,numLayers); |
|
| 589 |
|
|
| 590 |
if( mMeshes==null ) |
|
| 531 | 591 |
{
|
| 532 |
if( mMeshes[highestSize-2]==null ) |
|
| 533 |
{
|
|
| 534 |
float width = (1+0.5f*(numLayers-3)*SIN18)*(numLayers/3.0f)/(numLayers-1); |
|
| 535 |
mMeshes[highestSize-2] = createCenterMesh(width); |
|
| 536 |
} |
|
| 592 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 593 |
factory.clear(); |
|
| 594 |
mMeshes = new MeshBase[getNumCubitVariants(numLayers)]; |
|
| 595 |
} |
|
| 537 | 596 |
|
| 538 |
mesh = mMeshes[highestSize-2].copy(true); |
|
| 597 |
if( mMeshes[variant]==null ) |
|
| 598 |
{
|
|
| 599 |
ObjectShape shape = getObjectShape(cubit,numLayers); |
|
| 600 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 601 |
factory.createNewFaceTransform(shape); |
|
| 602 |
mMeshes[variant] = factory.createRoundedSolid(shape); |
|
| 539 | 603 |
} |
| 540 | 604 |
|
| 541 |
Static4D q = QUATS[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
|
|
| 542 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( q, new Static3D(0,0,0) );
|
|
| 605 |
MeshBase mesh = mMeshes[variant].copy(true);
|
|
| 606 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) );
|
|
| 543 | 607 |
mesh.apply(quat,0xffffffff,0); |
| 544 | 608 |
|
| 545 | 609 |
return mesh; |
Also available in: Unified diff
Move 1) Jing 2) Kilominx to the new cubit creation scheme.
Make the Master Kilominx mesh a bit smaller.